FIXED: ranger prac in tv

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

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Carinya
Posts: 33
Joined: Tue Aug 25, 2020 4:37 pm

FIXED: ranger prac in tv

Post by Carinya » Fri Sep 11, 2020 10:17 pm

Code: Select all

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Earth Avenue
Entering this section of the avenue, the style of the masonry changes. 
The whole look of the avenue takes on a mountainous look. Rooftops become
pointed to resemble peaks while window balconies jut out, reminiscent of
sharp cliffs. Serpent Street intersects from the north and south cutting
through the line of peaked rooftops like a sharp ravine.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.

* HP:Healthy SP:Bursting MV:Strong > Earth Avenue
One of the fabled lanes of Tar Valon, this avenue makes its way from Tower
Square to the northeast section of the city. Skillfully constructed long 
ago by Ogier stonemasons, this part of the avenue has been built to the 
theme of a forested valley. Tall pillars akin to great wooded tree trunks 
support overhanging roofs while flowing fountains adorn them. Numerous
statues and carvings of bears, deer, and squirrels abound throughout the
area. To the south Earth Avenue ends in Tower Square but to the east,
the avenue continues. A magnificent lodge branches up and out to the north.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Harryl the retired warder moves about with surprising grace.

* HP:Healthy SP:Bursting MV:Strong > 
Harryl, the aged Warder says 'Aes Sedai.''
i'm a novice in this log