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FIXED: Blodfest exits to EF and Seandar

Posted: Wed May 20, 2020 1:28 pm
by Khugd
Blodfest loaded today with a south exit to EF and an east exit to Seandar.

A Forest Trail <--- Inside blodfest
Trees are visible as far as the eye can see, save through the underbrush
lining the north and south of the trail. The trunks of the tress look like
a maze, or even a trap that has been set and is now waiting for
unsuspecting animals or travelers.
[ obvious exits: E S W ]
The corpse of the rabid bear is lying here.
A crow is visible flying high in the sky.

o S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Khugd - A Forest Trail

o S HP:Scratched MV:Tiring > s
Bottom of the Ridge <--- EF
[ obvious exits: N E S U ]
A young and strong buck is here, munching some grass.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Tiring > l
Bottom of the Ridge
This is the bottom of a ridge which seems to stretch far from here. The ridge
is as a north-south wall, and a steep path leads up it to the crest. To the
east and south lies the forest which surrounds the ridge.
[ obvious exits: N E S U ]
A young and strong buck is here, munching some grass.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Tiring >
A bison has arrived from the east.

* S HP:Scratched MV:Tiring > e
Clearing Within the Westwood
[ obvious exits: E S W ]
A bubbling spring is here, clear water offering a perfect reflection.

* S HP:Scratched MV:Tiring > e
Curve in the Path
[ obvious exits: N W ]
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Tiring > n
Faint Path Through the Westwood
[ obvious exits: N E S ]

* S HP:Scratched MV:Tiring > n
Branching in the Path
[ obvious exits: N E S ]

* S HP:Scratched MV:Tiring > n
Twist in the Path
[ obvious exits: N E S ]

* S HP:Scratched MV:Tiring > e
e
On a Dwindling Path Through the Westwood
[ obvious exits: E S W ]

* S HP:Scratched MV:Winded > At the Edge of the Quarry Road
[ obvious exits: E W ]

* S HP:Scratched MV:Winded > e
e
e
Quarry Road
[ obvious exits: N E W ]

* S HP:Scratched MV:Winded > Bend in Quarry Road
[ obvious exits: N S W ]

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
Foil narrates 'firetruck me the mobs'

* S HP:Scratched MV:Winded > n
e
Bend in the Road
[ obvious exits: E S ]
Badrazel narrates 'sat'

* S HP:Scratched MV:Winded > e
e
Quarry Road
[ obvious exits: N E W ]

* S HP:Scratched MV:Winded > Quarry Road
[ obvious exits: E W ]
East: A handsome stag stands here, ready to run.

* S HP:Scratched MV:Winded > s
Bend in the Road
[ obvious exits: S W ]
South: A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* S HP:Scratched MV:Winded > Bend in the Road
[ obvious exits: N E ]
North: A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Winded > e
e
e
Quarry Road
[ obvious exits: N E S W ]
West: A cute brown deer eyes you nervously.

e
* S HP:Scratched MV:Winded > e
Quarry Road
[ obvious exits: E W ]

* S HP:Scratched MV:Winded > Quarry Road
[ obvious exits: N E W ]
East: A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > Quarry Road
[ obvious exits: E W ]
East: A young and strong buck is here, munching some grass.
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > Quarry Road
[ obvious exits: E W ]
West: A short man stands here, nervously eyeing everything in sight.
A young and strong buck is here, munching some grass.
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > e
e
Bend in Quarry Road
[ obvious exits: S W ]
West: A young and strong buck is here, munching some grass.

* S HP:Scratched MV:Winded > s
Alas, you cannot go that way...

* S HP:Scratched MV:Winded > Bend in the Road
[ obvious exits: N E ]
East: A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > e
Quarry Road
[ obvious exits: E W ]
East: A cute brown deer eyes you nervously.
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > e
Quarry Road
[ obvious exits: E W ]
West: A short man stands here, nervously eyeing everything in sight.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Winded > e
At the Western Palisade <--- definitely EF
[ obvious exits: E W ]
East: A hardened farmer stands ready to defend his homeland.
West: A cute brown deer eyes you nervously.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.
A ratter is here, hunting shadoweyes.
Alsbet Luhhan is here, smiling happily.

* S HP:Scratched MV:Winded > w
w
Quarry Road
[ obvious exits: E W ]
West: A short man stands here, nervously eyeing everything in sight.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Winded > Quarry Road
[ obvious exits: E W ]
East: A cute brown deer eyes you nervously.
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > w
Bend in the Road
[ obvious exits: N E ]
East: A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Khugd - Bend in the Road

* S HP:Scratched MV:Winded > n
n
Bend in Quarry Road
[ obvious exits: S W ]
West: A young and strong buck is here, munching some grass.

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded > w
w
Quarry Road
[ obvious exits: E W ]
West: A short man stands here, nervously eyeing everything in sight.
A young and strong buck is here, munching some grass.
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Winded > w
Quarry Road
[ obvious exits: E W ]
East: A young and strong buck is here, munching some grass.
A short man stands here, nervously eyeing everything in sight.

w
* S HP:Scratched MV:Weary > w
Quarry Road
[ obvious exits: N E W ]
East: A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Weary > w
Quarry Road
[ obvious exits: E W ]

* S HP:Scratched MV:Weary > Quarry Road
[ obvious exits: N E S W ]
West: A cute brown deer eyes you nervously.

* S HP:Scratched MV:Weary > Bend in the Road
[ obvious exits: N E ]
North: A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* S HP:Scratched MV:Weary > n
w
Bend in the Road
[ obvious exits: S W ]
South: A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

w
* S HP:Scratched MV:Weary > w
Quarry Road
[ obvious exits: E W ]
East: A handsome stag stands here, ready to run.

* S HP:Scratched MV:Weary > Quarry Road
[ obvious exits: N E W ]

* S HP:Scratched MV:Weary > s
Bend in the Road
[ obvious exits: E S ]

* S HP:Scratched MV:Weary > Bend in Quarry Road
[ obvious exits: N S W ]

* S HP:Scratched MV:Weary > w
w
Quarry Road
[ obvious exits: N E W ]

* S HP:Scratched MV:Weary > w
At the Edge of the Quarry Road
[ obvious exits: E W ]

* S HP:Scratched MV:Weary > w
On a Dwindling Path Through the Westwood
[ obvious exits: E S W ]

* S HP:Scratched MV:Weary > Twist in the Path
[ obvious exits: N E S ]

* S HP:Scratched MV:Weary > s
Branching in the Path
[ obvious exits: N E S ]

* S HP:Scratched MV:Weary > s
Faint Path Through the Westwood
[ obvious exits: N E S ]
A short man stands here, nervously eyeing everything in sight.

* S HP:Scratched MV:Weary > s
w
Curve in the Path
[ obvious exits: N W ]

* S HP:Scratched MV:Weary > Clearing Within the Westwood
[ obvious exits: E S W ]
A bubbling spring is here, clear water offering a perfect reflection.

* S HP:Scratched MV:Haggard > w
Bottom of the Ridge
[ obvious exits: N E S U ]
A bison is here, eating grass.
A young and strong buck is here, munching some grass.
A fox is here, hunting for rabbits.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Haggard > n
A Forest Trail
[ obvious exits: E S W ]
The corpse of the rabid bear is lying here.
A crow is visible flying high in the sky.

o S HP:Scratched MV:Haggard > rem skin
You stop using a water skin.

o S HP:Scratched MV:Haggard > drink skin
drink skin
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
Loomis narrates 'i batt cant eat bash'

o S HP:Scratched MV:Weary > You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

o S HP:Scratched MV:Winded > wear skin
You put a water skin on your belt.

o S HP:Scratched MV:Winded > e
e
A Forest Trail
[ obvious exits: N E W ]
A young and strong buck is here, munching some grass.

o S HP:Scratched MV:Weary > Near Some Bushes
[ obvious exits: N W ]
A raven is here flying around.

o S HP:Scratched MV:Weary > n
n
A Forest Trail
[ obvious exits: N S W ]
A young and strong buck is here, munching some grass.

o S HP:Scratched MV:Weary > A Forest Trail
[ obvious exits: N S ]
A crippled bear is here, drooling rabidly.

o S HP:Scratched MV:Weary > n
n
A Forest Trail
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.

o S HP:Scratched MV:Weary > A Forest Trail
[ obvious exits: N S ]
A black crow is here, watching.

o S HP:Scratched MV:Weary > n
A Forest Trail
[ obvious exits: N S W ]
Foil narrates 'nod comming'

o S HP:Scratched MV:Weary > n
A Forest Trail
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

o S HP:Scratched MV:Weary > e
You are hungry.
Timer now at 45 secs.
Timer now at 64 secs.
Rocky Footpath <--- Seandar
[ obvious exits: N E S W ]

* S HP:Scratched MV:Winded > look
Preparing to find this room on the map.
Rocky Footpath
A rocky foot trail is here, winding it's way to the north and to the
south. Grass rises up to near waist height on either side of the path,
which dips dramatically further south. The River T'San lies to the
east, flowing north away from the city of Seandar.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.


* S HP:Scratched MV:Winded >
Loomis narrates 'he still 2s'

* S HP:Scratched MV:Winded > n
Rocky Corner
[ obvious exits: E S W ]
A big brown bear growls angrily about him.
A large plains bear smells the air for prey.
A big brown bear growls angrily about him.
A large plains bear smells the air for prey.

* S HP:Scratched MV:Winded > w
Split in a Trail
[ obvious exits: N E W ]
North: A big brown bear growls angrily about him.
A big brown bear growls angrily about him.
Loomis narrates '2w rather'

* S HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Khugd - Split in a Trail

* S HP:Scratched MV:Winded > n
e
Watering Hole
[ obvious exits: E S ]
East: A large plains bear smells the air for prey.
South: A big brown bear growls angrily about him.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A big brown bear growls angrily about him.

* S HP:Scratched MV:Winded > On a Small Rise
[ obvious exits: N W ]
West: A big brown bear growls angrily about him.
A large plains bear smells the air for prey.

* S HP:Scratched MV:Winded > get rations purse
You get a package of iron rations from a small purse.

n
* S HP:Scratched MV:Winded > Bend in the Trail
[ obvious exits: E S ]
South: A large plains bear smells the air for prey.

* S HP:Scratched MV:Winded > eat rations
You eat the rations.
You are full.

* S HP:Scratched MV:Winded > e
Against a Jungle Wall
[ obvious exits: E S W ]
A gray monkey is swinging from a branch.
A gray monkey is swinging from a branch.
A large plains bear smells the air for prey.

* S HP:Scratched MV:Winded > s
e
Nearing a Bridge
[ obvious exits: N E ]
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.

* S HP:Scratched MV:Winded > e
Western End of Bridge
[ obvious exits: N E W ]

* S HP:Scratched MV:Winded > e
On the Bridge
[ obvious exits: E W D ]

* S HP:Scratched MV:Winded > Before a Bridge
[ obvious exits: N E S W ]

* S HP:Scratched MV:Weary > e
e
Golden Wilds
[ obvious exits: N S W ]

* S HP:Scratched MV:Weary > Alas, you cannot go that way...

* S HP:Scratched MV:Weary > s
s
Wild Plateau
[ obvious exits: N E S ]
A stealthy cougar gracefully makes its way through the terrain.
A moumori is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Weary > Rolling Grasslands
[ obvious exits: N E S ]
A stealthy cougar gracefully makes its way through the terrain.

* S HP:Scratched MV:Weary > s
w
Barren Plains
[ obvious exits: N E W ]

* S HP:Scratched MV:Weary > s
Crimson Grass
[ obvious exits: E S W ]
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute fudgy wudgy hedgehog is here, sniffling its nose.

* S HP:Scratched MV:Weary > Barren Tundra
[ obvious exits: N E S ]
A bison is here, eating grass.

* S HP:Scratched MV:Weary >
Loomis narrates 'he 1s of us'

* S HP:Scratched MV:Weary > e
Golden Fields
[ obvious exits: E S W ]

s
* S HP:Scratched MV:Weary > s
Dry Grasslands
[ obvious exits: N S W ]
A bison is here, eating grass.

* S HP:Scratched MV:Weary > Grassy Plains Before a Fortified Gate <--- Definitely Seandar
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Khugd - Grassy Plains Before a Fortified Gate

* S HP:Scratched MV:Weary > boggle
You boggle at that.
Loomis narrates 'on'

Re: Blodfest exits to EF and Seandar

Posted: Thu May 21, 2020 3:12 am
by Dimmu
I recall that Cerys mentioning on Discord that she'd altered Blodfest exits in someway, so maybe this is intentional?

Cerys07/05/2020
Everyone - I made some changes to Blodfest entry/exit points today. Please DM me with any issue or mail Staff on forums. Thanks.

Re: Blodfest exits to EF and Seandar

Posted: Thu May 21, 2020 9:03 am
by Elysia
It looks like it simply neglected to close the doors when it had to. I can't open/nor close them, so I doubt it was players messing with it.

Re: Blodfest exits to EF and Seandar

Posted: Fri May 22, 2020 6:47 am
by kai
Hey Ely - we think its not just that - because this has changed somewhat, to a single open door at each, rather than multiple open

Re: Blodfest exits to EF and Seandar

Posted: Fri May 22, 2020 8:19 am
by Pounds
I have seen it do something similar where you could enter / exit at Far Madding, while also being able to enter / exit at west EF.

Re: Blodfest exits to EF and Seandar

Posted: Fri May 22, 2020 4:48 pm
by Elysia
Found ONE bugged door that was threwing a wrench into things. Maybe that was all.