EXPLAINED: DS mobs in Irondoor not assisting

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

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Cyrus
Posts: 3
Joined: Wed Dec 12, 2018 7:33 pm

EXPLAINED: DS mobs in Irondoor not assisting

Post by Cyrus » Mon Apr 08, 2019 8:20 pm

On my clanned Ghar, ran into Irondoor and discovered the mobs don't assist, nor aggro humans. Props to Matheus for hitting inside, I think we were both surprised...

o HP:Wounded MV:Full > look
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
A stout wooden barrel stands nearby.
A tall, ramshorned trolloc is here, commanding.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master. <-- Alright! Not just one of my Ghar mobs but an ELITE Ghar mob! This is going to be great!
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.

o HP:Wounded MV:Full > where
Players in your Zone
--------------------
Minotaur - The Furnaces of Thakan'dar

o HP:Wounded MV:Full >
The Irondoor is opened from the other side.

o HP:Wounded MV:Full >
*Matheus* has arrived from the east.
A battle-trained Shienaran warlander has arrived from the east.

* HP:Wounded MV:Full >
*Matheus* pierces your left foot.

* HP:Battered MV:Full - Matheus: Healthy > open Irondoor
It's already open!

* HP:Battered MV:Full - Matheus: Healthy > close Irondoor
close Irondoor

You try to blast *Matheus*, but he dodges the attack.
A ramshorned trolloc joins your fight! <--- Thanks friend! Now for the rest of you...
*Matheus* pierces your left foot.

* HP:Battered MV:Full - Matheus: Healthy > close Irondoor
Matheus assumes a defensive striking posture.
It's already closed!

close Irondoor
close Irondoor
* HP:Battered MV:Full - Matheus: Healthy > It's already closed!

* HP:Battered MV:Full - Matheus: Healthy >
*Matheus* pierces your left leg.

close Irondoor
* HP:Battered MV:Full - Matheus: Healthy > *Matheus* opens the Irondoor.
Ok.

* HP:Battered MV:Full - Matheus: Healthy > close Irondoor
close Irondoor
Matheus swiftly dodges a ramshorned trolloc's attempt to slash him.
You try to blast *Matheus*, but he deflects the blow.
*Matheus* barely pierces your left hand.
*Matheus* opens the Irondoor.
Ok.

* HP:Battered MV:Full - Matheus: Healthy > Matheus swiftly dodges a ramshorned trolloc's attempt to slash him.
You try to blast *Matheus*, but he deflects the blow.
*Matheus* pierces your right arm.
It's already closed!

* HP:Battered MV:Full - Matheus: Healthy >
*Matheus* opens the Irondoor.

* HP:Battered MV:Full - Matheus: Healthy > close Irondoor
Ok.

* HP:Battered MV:Full - Matheus: Healthy > close Irondoor
*Matheus* pierces your body.
*Matheus* opens the Irondoor.
Ok.


close Irondoor
close Irondoor
* HP:Battered MV:Full - Matheus: Healthy > A ramshorned trolloc tries to slash Matheus, but he deflects the blow.
You try to blast *Matheus*, but he parries successfully.
*Matheus* pierces your left hand.
It's already closed! <-- Guys...? Guys???

And so on. Definitely didn't play it as well as I could, but by the time I realized I was on my own it was too late.
Last edited by Cyrus on Tue Apr 09, 2019 8:23 am, edited 1 time in total.

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: DS mobs in Irondoor not assisting

Post by Rhahr » Mon Apr 08, 2019 8:23 pm

that room has always had really low maxengage, so best bet is to try to land a bash allowing for more mobs to get on him.

Elysia
Posts: 7929
Joined: Sun Feb 15, 2015 1:29 pm

Re: DS mobs in Irondoor not assisting

Post by Elysia » Mon Apr 08, 2019 8:39 pm

Yeah, this is how that room works. A few years ago there was a log with Daeny? I think? doing the same. I couldn't tell you what goes into max engage so no idea what's causing it.

Cyrus
Posts: 3
Joined: Wed Dec 12, 2018 7:33 pm

Re: DS mobs in Irondoor not assisting

Post by Cyrus » Mon Apr 08, 2019 10:53 pm

Well that was a poor plan then :( Thanks for the replies

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