FIXED: Ragan and Mobs

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: FIXED: Ragan and Mobs

Post by Weir » Mon Feb 13, 2017 6:08 pm

I saw a handful of his scouts repop with a determined soldier the other day. It actually made it so there were basically two patrols. Ragan was orchard with 2 of his 3 mobs, and then the soldier was mire with 3 more scouts.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: FIXED: Ragan and Mobs

Post by Benito » Tue Feb 14, 2017 8:17 pm

New mire patty is making weird signals.
* R HP:Scratched MV:Fresh >

A Shienaran forestscout : /f ragan group all :: exit
A Shienaran forestscout : /f ragan group all :: exit

q
* R HP:Scratched MV:Fresh >
[where ]
Players in your Zone
--------------------
Argon - Northern End of a Blighted Mire
Benito - Northern End of a Blighted Mire
Should be fixed. Thank you.

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