The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.
A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A Tower guard is here protecting the peace.
A young Tower Guard is on duty here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* HP:Healthy MV:Full >
(tic_timer): Estimated aggro pulse
m fol draz
[order h.towerguard]
A Tower guard starts following you.
Ok.
* HP:Healthy MV:Full >
j fol draz
[order young]
Your leadership status is not that high!
* HP:Healthy MV:Full >
ungr towerguard
A Tower guard is no longer a member of your group.
A Tower guard stops following you.
* HP:Healthy MV:Full >
j fol draz
[order young]
A young Tower Guard starts following you.
Ok.
* HP:Healthy MV:Full >
s
e
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.
A grim storyteller reads from a journal.
A young Tower Guard has arrived from the north.
* HP:Healthy MV:Full >
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A quiet servant awaits instructions from his master.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A young Tower Guard has arrived from the west.
* HP:Healthy MV:Strong >
cal
(tic_timer): Estimated aggro pulse
e
e
You don't see a closed gate.
e
* HP:Healthy MV:Strong > Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young Tower Guard has arrived from the west.
* HP:Healthy MV:Strong >
Eastside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A woman goes about her daily business here.
A worker busily earns a day's pay.
A young Tower Guard has arrived from the west.
* HP:Healthy MV:Strong >
Eastside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young Tower Guard has arrived from the west.
* HP:Healthy MV:Strong >
n
e
Alas, you cannot go that way...
* HP:Healthy MV:Strong >
n
n
Eastside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young Tower Guard has arrived from the west.
* HP:Healthy MV:Strong >
n
n
Serpent Street
[ obvious exits: N S W ]
Zone: Tar Valon
Door west: Woodendoor
A Tower Guard watches for signs of trouble.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong > Earth Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong >
Serpent Street
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong >
Tar Valon Barracks
[ obvious exits: S ]
Zone:
A footman stands here, waiting to serve.
A Sedai from the Gray Ajah conducts diplomacy here.
The barracks keeper performs his duties here.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong >
'return to base
You say 'return to base'
* HP:Healthy MV:Strong >
l
A young Tower Guard stops following you.
* HP:Healthy MV:Strong >
Tar Valon Barracks
A cavernous stone archway forms the entrance to an Ogier built residence
which appears to be used as guest quarters to house any foreign
dignitaries. A glimpse down a corridor and through a distant doorway
reveals a dorm containing beds, with huge trunks sitting at their feet, a
place for the occupants to store their belongings.
[ obvious exits: S ]
Zone:
A pair of thick metal boots stand inflexibly upright.
An enormous, double-bladed battleaxe lies nearby, radiating death.
A heavy pair of full metal gauntlets is here.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A huge femur lies on the ground here, its end wrapped in leather.
A stout helmet of boarskin reinforced with metal rods lies here.
An embossed leather water flask lies forgotten here.
A pair of black vambraces lie here, gleaming brightly. [2]
A solid set of leather gauntlets rests here.
A brightly polished set of riveted chainmail leggings lies here.
A soft leather pouch has been discarded here.
A tunic of fine chain lies in a bundle here.
A thin pair of leather gloves has been set here.
A pair of hard leather half-gauntlets is on the ground here.
A thick studded belt lies coiled here.
A pair of silk-slashed leather sleeves lie here.
A slightly dusty pair of leather leggings have been discarded here.
A pair of black armor greaves lies here, highly polished. [2]
A dome of leather has been discarded here.
A footman stands here, waiting to serve.
A Sedai from the Gray Ajah conducts diplomacy here.
The barracks keeper performs his duties here.
* HP:Healthy MV:Strong >
s
s
Serpent Street
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
* HP:Healthy MV:Strong > Earth Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Healthy MV:Strong >
w
(tic_timer): Estimated aggro pulse
s
Earth Avenue
[ obvious exits: N E S ]
Zone: Tar Valon
Door north: Woodendoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
A gleeman is here, wearing a cloak of different colored patches.
Harryl the retired warder moves about with surprising grace.
s
* HP:Healthy MV:Strong >
Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A man is here.
cal
* HP:Healthy MV:Strong > Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy MV:Tiring >
w
You don't see a closed gate.
* HP:Healthy MV:Tiring > The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A quiet servant awaits instructions from his master.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* HP:Healthy MV:Tiring >
w
n
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A grim storyteller reads from a journal.
sc
* HP:Healthy MV:Tiring > The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A Tower guard is here protecting the peace.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* HP:Healthy MV:Tiring >
(tic_timer): Tic in 7 seconds!
You have 403(403) hit and 106(152) movement points.
You have scored 104153601 experience points and 3094 quest points.
You need 4346399 exp to level and 6906 qp to rank.
You have amassed 259 Turn points to date.
You have played 326 days and 10 hours (real time).
This ranks you as Draz the Gaidin Commander [Gaidin 8] (Level 50).
You are standing.
* HP:Healthy MV:Tiring >
m fol draz
[order h.towerguard]
Your leadership status is not that high!
* HP:Healthy MV:Tiring >
dism
But you're not riding anything!
y
* HP:Healthy MV:Tiring >
(tic_timer): Estimated aggro pulse
[tell coulin for the glory of the aes sedai]
You tell Coulin the Master of Arms 'for the glory of the aes sedai'
* HP:Healthy MV:Tiring >
Coulin the Master of Arms nods at you.
Coulin the Master of Arms unlocks the officedoor.
Coulin the Master of Arms opens the officedoor.
The White Tower is bathed in a reddish orange light as the sun sets.
(tic_timer): Tic length updated to: 62.889 seconds.
(tic_timer): Exact aggro pulse
* HP:Healthy MV:Strong >
gg
[get all corpse]
You don't have a corpse.
ungr
* HP:Healthy MV:Strong >
But you lead no group!
* HP:Healthy MV:Strong >
Coulin the Master of Arms closes the officedoor.
Coulin the Master of Arms locks the officedoor.
m fol draz
* HP:Healthy MV:Strong >
[order h.towerguard]
Your leadership status is not that high!
* HP:Healthy MV:Strong >
ANSWERED: Return to base breaks moblead
Moderator: Aureus
Re: Return to base breaks moblead
You'll pretty much have to deal with it, there's nothing on this end that can be done to fix that.
Re: Return to base breaks moblead
I have a change in the coding backlog that will eventually fix this.
Re: Return to base breaks moblead
If you group all and ungroup in this room:
Tar Valon Barracks
[ obvious exits: S ]
Zone:
A footman stands here, waiting to serve.
A Sedai from the Gray Ajah conducts diplomacy here.
The barracks keeper performs his duties here.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong >
'return to base
You say 'return to base'
* HP:Healthy MV:Strong >
l
Before you say return to base, it will likely not break your leading.
Tar Valon Barracks
[ obvious exits: S ]
Zone:
A footman stands here, waiting to serve.
A Sedai from the Gray Ajah conducts diplomacy here.
The barracks keeper performs his duties here.
A young Tower Guard has arrived from the south.
* HP:Healthy MV:Strong >
'return to base
You say 'return to base'
* HP:Healthy MV:Strong >
l
Before you say return to base, it will likely not break your leading.