NOT A BUG: Deathwatch armored stallion doesn't like being called an "it"

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...

Moderator: Aureus

Reem
Posts: 26
Joined: Wed Jul 12, 2017 12:15 am

NOT A BUG: Deathwatch armored stallion doesn't like being called an "it"

Post by Reem » Mon Apr 12, 2021 9:41 pm

You don't even have to look very closely to notice our horse's giant testicles, like you might at those morat folk's pets... you know what they say about a Deathwatch with big feet, right?

Seandar Central Square
Enormous green lacquered and gold chased lanterns encircle the square,
arching far overhead in graceful half-moon shaped curves. The ground is
made up of pure white blocks that sparkle faintly in the light. Dominating
the center of the square is a fountain as wide as two wagons. In the center
of the fountain are nine silver moons as large as shields. Perched atop
each moon are ravens made from onyx, each carving so intricate they almost
seem to move within the misting spray of the fountain's water jets. To the
south the Palace is visible, while broad avenues branch out on all sides.
Hung from each of the lanterns are enormous bronze wind chimes of all
different sizes, each carefully crafted by master artisans.
[ obvious exits: N E S W ]
North: A plain looking man with a deadly glint in his ever searching eye.
East: A grim Deathwatch Guard patrols the city of Seandar.
South: A Seanchan soldier is standing here, eyeing you up and down.
West: A damane is here, eyes downcast.
A soft leather pouch has been discarded here.
A lantern has been left here.
A dirty rock lies here.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Some elaborate figurines spew fresh water into a broad basin here.
A grim Deathwatch Guard patrols the city of Seandar.
A black cat meanders to an unknown destination.
|1| A wild stallion bucks madly.
An armored black stallion paws the ground.
Tall and stately, a lovely Seanchan Ogier woman stands here.
A grim Deathwatch Guard patrols the city of Seandar.
The Seandar town crier stands here, spreading the news.

* HP:Scratched MV:Fresh > This sturdy horse is strong and spirited. His coat is dark
brown and practically shimmers. His black mane is long and as
wild as he is. This beast does not wish to be tamed.

A wild stallion is in excellent condition.

You attempt to peek at the inventory:
You can't see anything.

* HP:Scratched MV:Fresh > Indomitable spirit, flaring nostrils and wild eyes mark this stallion as
being bred for battle. Shining armor covers his head and chest, protecting
him from many of the injuries incurred during skirmishes.

An armored black stallion is in excellent condition.

You attempt to peek at the inventory:
You can't see anything.

* HP:Scratched MV:Fresh > You start riding him.

* R HP:Scratched MV:Fresh > You stop riding him.

* HP:Scratched MV:Fresh > You start riding it.

Siro
Posts: 501
Joined: Tue Jan 29, 2019 3:38 pm

Re: Deathwatch armored stallion doesn't like being called an "it"

Post by Siro » Tue Apr 13, 2021 8:49 am

Not a bug. However unusual it seems, it’s intentional. Probably.

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Deathwatch armored stallion doesn't like being called an "it"

Post by Sanguine » Tue Apr 13, 2021 10:07 am

Siro wrote:
Tue Apr 13, 2021 8:49 am
Not a bug. However unusual it seems, it’s intentional. Probably.
Mobol is sexist? I'm sure it has to do with the anti channeler stuff?

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: NOT A BUG: Deathwatch armored stallion doesn't like being called an "it"

Post by Aureus » Tue Apr 13, 2021 3:55 pm

The mob needs to be neutral/no sex, or else it only senses its own sex channeling. So this is not a bug (like Siro said). Locking this one.

Locked