The Tinkers' Stirring

... used for in character crossrace announcements, such as events, quests, storylines and so on...
Voices of the Wheel
Posts: 357
Joined: Sun Aug 09, 2015 3:40 pm

Re: The Tinkers' Stirring

Post by Voices of the Wheel » Sun Dec 24, 2023 10:13 am

Another victory by the Shadow. The day grew darker and the dreadlord spoke directly to the horde: go visit any tinker camp you can find--beckon these tinkers and lead them by the jaw back to the Hayloft in Shayol Ghul. I've removed the trapdoor, but left the fence.

~~

Warned of mischief and trouble, an Andoran patrol made its way to the Large Orange Wagon and stood offering safety to the tinkers who would make it.

Voices of the Wheel
Posts: 357
Joined: Sun Aug 09, 2015 3:40 pm

Re: The Tinkers' Stirring

Post by Voices of the Wheel » Sun Dec 24, 2023 11:47 pm

Happy holidays from all of us immortals to all of you. Happy holidays, or ya know, whatever floats your boat in this brief mortal celebration. In this season of questing and lore, may your character's journey be filled with captivating narratives and thrilling plot twists! Happy holidays and merry Christmas! May your typing fingers be swift and your victories, legendary.

Trollocs should visit the dungeons of Thakan'dar. The Great Lord has been collecting tinkers and has saved a tinker for each of you to open. Find the wicked fade and ask if they have a TINKER for you to OPEN.

In the tinker camp joy and mirth is shared as stories are passed back and forth. Each story a gift from one's experience to another. Visit the tinker trinket collector and SING your SONG.

Ping if issues!

Voices of the Wheel
Posts: 357
Joined: Sun Aug 09, 2015 3:40 pm

Re: The Tinkers' Stirring

Post by Voices of the Wheel » Fri Dec 29, 2023 12:26 pm

The final stage:

Ishamael stood over the smoldering corpse. The foolish dreadlord refused to relinquish the angrael he had been gifted and dared to challenge one of the Chosen. His eyes burned in anger as he picked up the rod. Deftly he began channeling into the rod and the camp began to shift to its new location.

The camp stopped its shift and he strode out of the tent looking for the Myddraal. It was time to give the orders and unwind the web the spider had started to weave. These fools would never find their Song and would soon be erased from the earth.

~~

Fanico talked quietly with the Master of the Blade and the plan was laid out. Many rumors had been pouring in from the countryside. Red Eagles had seen trollocs near the Caralain Grass. Perhaps there were more to find? When the tinkers fled their camp the Andorans moved in to protect what was left behind. Trollocs hadn't been seen in these numbers in ages. It was time for the Andorans to send out several patrols to protect their lands from these sickening incursions.

--

The head of Blodfest now has an insignia that you can turn in to Fanico.

The Master of the Blade in the Tinker Camp's scalp can be turned into a Dreadguard.

For each victory of the Light (5) and dark (4), patrols have been added to reside for the duration of the event around Andor.

Changes to Blodfest:
Most indoor rooms have been made no-mob to prevent Blodfest from wandering inside.
The sectors have changed to make more of the area scannable.
The room with two-indoor room parallel (Camp Barracks and Armorer's Tent are now rideable)

2 points for the head/insignia of the main camp leader. 1 point for scalps or PK kills from the area. Every 10 PK points is another point.

TURN INSIGNIA TO FANICO

TURN MASTER OF BLADE SCALP TO DREADGUARD



For PK scalps:
give the scalp to the tinker trinket collector at the Abandoned Well. He will immediately drop it and we will track them this way.

Voices of the Wheel
Posts: 357
Joined: Sun Aug 09, 2015 3:40 pm

Re: The Tinkers' Stirring

Post by Voices of the Wheel » Mon Jan 08, 2024 5:26 pm

Voices of the Wheel wrote:
Sun Dec 24, 2023 11:47 pm
Happy holidays from all of us immortals to all of you. Happy holidays, or ya know, whatever floats your boat in this brief mortal celebration. In this season of questing and lore, may your character's journey be filled with captivating narratives and thrilling plot twists! Happy holidays and merry Christmas! May your typing fingers be swift and your victories, legendary.

Trollocs should visit the dungeons of Thakan'dar. The Great Lord has been collecting tinkers and has saved a tinker for each of you to open. Find the wicked fade and ask if they have a TINKER for you to OPEN.

In the tinker camp joy and mirth is shared as stories are passed back and forth. Each story a gift from one's experience to another. Visit the tinker trinket collector and SING your SONG.

Ping if issues!
A week from now this will all go away.

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