Re: Combat skills formulas
Posted: Mon Dec 24, 2018 3:50 am
An interesting take for me is, if you're a Troll vs a mounted basher(worse if a master), the horse really needs to die. Which of course yields it's own unliked outcomes.
Forums for the Wheel of Time MUD
https://forums.wotmud.info/
Keep in mind though that the stats portion (ob / weight / pb vs db) is capped at 30%. At a certain point it no longer helps to keep adding ob and weight. If you add clubs & ride, you get another 14% on top of that, but that's pretty much it. To get to greater percentages, BMI has to come into play and it does not for player vs player.Fermin wrote: Would be great if someone would roll 100 bashes or so, because I don’t think this is close to accurate...I think more likely is there is something we don’t know. Could be a lot of factors including maybe we dodgers remember the bashes more then the dodges...
This is like saying that the best way to kill trollocs is to slow and contagion them. Killing horses, except in a minority of situations, remains a great way to end PK without getting kills.Dimmu wrote:An interesting take for me is, if you're a Troll vs a mounted basher(worse if a master), the horse really needs to die. Which of course yields it's own unliked outcomes.
The PB is your character's pb as displayed on stats. The difference is noticeable in the code because when it looks at weight, it looks specifically at the wielded item's weight. If it looked at your pb added from items, it would have to cycle through equipment and it does not.ecthus wrote:Follow-up question. Is the PB in the calculation the same PB we see when we hit stat? For instance, if I have PB from my weapon but it drops to 0 after wearing a full abs set, which value is taken?
Another thing missing seems to be the weapon condition (scratched, blunt, etc). Bashing definitely gets worse when the weapon scratches, but it's not reflected in changes in stats we can see.
I agree. Half the people in PK are masters and I didn't add any OB for zerk into the numbers I ran.Skadi wrote:honestly I think master/zerk is really underlooked.
Doesn't from memory, fades have the same base ob as their human counter parts iirc. Personally find dodge to be great, lot of factors go into it, and it means you have to think during PK.Fermin wrote:Can someone confirm that the +5 ob that trollocs get to compensate for being dismounted carries over to fade?
Based on the numbers it looks less terrible, but in reality it feels much worse. Maybe its the fact that a bash is like death a decent amount of the time in dodge...