Things get truncated at the end of a step, so they're 3.2 and 3.6 within the step.Skadi wrote:@Stark - is there any integer truncation within a step - that is, are 16/5 and 18/5 considered the same within a calculation (both becoming 3) or are they 3.2 and 3.6 respectively?
Zerk/offensive master is still just a 12% increase over nonmaster being zerk. The amount of OB postures gives you doesn't change with mood.Skadi wrote:@Fermin 10 DB is pretty huge at the top end, but honestly I think master/zerk is really underlooked. For an 18 lb weapon, +10 OB is (18/5) * (10/3) = +12% bash chance. That's a TON when a nonmaster has something like 10% chance otherwise vs 150 db. Zerk offensive and the numbers get even sillier.
But I suppose the fractional increase masters get is what people notice more. Masters might have a 72% chance to bash someone abs/combo instead of 60% for nonmaster, which feels like less noticeable of a difference than, say, the 20% chance to bash a dodger when non-master has an 8% (pulling numbers out of my ass but the point gets across I think ).
That's not necessarily a bad thing. The point of clubs is to make things sit, and 9% isn't that high imo.Reyne wrote:Assuming Stark's tool is correct (which I am), dodge gets seriously diminished returns against clubs past ~135 DB due to the clubs bonus always giving at least 9% chance to bash.
Clubs aside, every 10 DB is a decrease in bash chance by 15%.
Coding, but lowering how much the PB of a character affects bash would be interesting. It wouldn't affect absers, but the combo bashers would be less powerful.