CLIENT: Dump of mudlet related things for y'all
Re: Dump of mudlet related things for y'all
Adael, I started playing around with mudlet and was about to give up on it for WOTMUD when I found your thread. Just wanted to say a sincere thanks for the work you have done, I am starting to play with everything posted so far.
I did have a few questions 1) Is there a way to make a chat/narrate window or split screen on Mudlet? 2) Is there a way to make the map a different window? 3) Is there a way to scale the map so I can get more rooms on it?
Sorry if these are basic questions, I am still just learning mudlet (on OSX).
I did have a few questions 1) Is there a way to make a chat/narrate window or split screen on Mudlet? 2) Is there a way to make the map a different window? 3) Is there a way to scale the map so I can get more rooms on it?
Sorry if these are basic questions, I am still just learning mudlet (on OSX).
Re: Dump of mudlet related things for y'all
If you doenload all the comms stuff it will give you a comms window. Not sure on 2. Just hover your mouse and scroll in or out on map.Octavio wrote:Adael, I started playing around with mudlet and was about to give up on it for WOTMUD when I found your thread. Just wanted to say a sincere thanks for the work you have done, I am starting to play with everything posted so far.
I did have a few questions 1) Is there a way to make a chat/narrate window or split screen on Mudlet? 2) Is there a way to make the map a different window? 3) Is there a way to scale the map so I can get more rooms on it?
Sorry if these are basic questions, I am still just learning mudlet (on OSX).
Re: Dump of mudlet related things for y'all
Thanks Hasp. I see the Tabbed Chat alias but cannot figure out how to activate it. I'll play with it, and the map, some more. Thanks for the hint.
Re: Dump of mudlet related things for y'all
You’ll need the triggers, scripts, and aliases for the communications.
It’s not something I wrote myself, so I’m probs not the ideal person to ask for issues unfortunately.
It’s not something I wrote myself, so I’m probs not the ideal person to ask for issues unfortunately.
Re: Dump of mudlet related things for y'all
I’ll check out the map later when I’m home and see if there’s a quick way to move it to another window. Don’t know off the top of my head.
Re: Dump of mudlet related things for y'all
How do I set your target script Adael?
How do I set macros in Mudlet based on those targets?
I used to use the following: ta, ta2, etc.
ex: ta was @target, ta2 @target2
Macro F1:
hide
backstab @target
Macro F2:
backstab @target
Macro F3:
hide
backstab @target2
Macro F4:
backstab @target 2
Would be appropriate based on need. I would use various for charge as well. And bashing by player names.
That was just an example.
So, how do I set macros on Mac Mudlet?
and
How do I do what I have listed above? tgt and tgts based on your aliases?
Orino
How do I set macros in Mudlet based on those targets?
I used to use the following: ta, ta2, etc.
ex: ta was @target, ta2 @target2
Macro F1:
hide
backstab @target
Macro F2:
backstab @target
Macro F3:
hide
backstab @target2
Macro F4:
backstab @target 2
Would be appropriate based on need. I would use various for charge as well. And bashing by player names.
That was just an example.
So, how do I set macros on Mac Mudlet?
and
How do I do what I have listed above? tgt and tgts based on your aliases?
Orino
Re: Dump of mudlet related things for y'all
Two small updates. Due to some demand from a few people, the Mapper Aliases have been updated. There is a new command, "findroom xxx", which will center the map on a roomname you provide if it is unique (it does not change your stored position, just where the map is currently viewing). The command is case sensitive.
Additionally, I don't remember if I had this previously or not, but I tweaked the Door Aliases as well. You can still setdoor xxx, and od/cd/ld/etc to open/close/lock/etc.
But! You can also odn/ods/ode/etc to open door north/east/south/etc. Or cdn/cds/cde, ldn/lds/lde, kdn/kds/kde to close/lock/knock + a direction. It will automatically detect any stored doors for the room you're currently located in (assuming you're also using the map I have provided).
Additionally additionally, you can use the door commands in a set of spams and it should open things (assuming your spams aren't off). ie, from CCS I can enter n;e;u;n;n;d;w;n;n;n;n;n;n;odw and it will take me to bushes and open bushes for me.
And yes, this is definitely for lazy people who either can't remember doornames or don't want to type them out fully
Additionally, I don't remember if I had this previously or not, but I tweaked the Door Aliases as well. You can still setdoor xxx, and od/cd/ld/etc to open/close/lock/etc.
But! You can also odn/ods/ode/etc to open door north/east/south/etc. Or cdn/cds/cde, ldn/lds/lde, kdn/kds/kde to close/lock/knock + a direction. It will automatically detect any stored doors for the room you're currently located in (assuming you're also using the map I have provided).
Additionally additionally, you can use the door commands in a set of spams and it should open things (assuming your spams aren't off). ie, from CCS I can enter n;e;u;n;n;d;w;n;n;n;n;n;n;odw and it will take me to bushes and open bushes for me.
And yes, this is definitely for lazy people who either can't remember doornames or don't want to type them out fully
Re: Dump of mudlet related things for y'all
Would like some help with my Mudlet-
1. Why am I getting twice says\narrtes\chats\yells in the communication
window? (two lines of any chat/narr...)
2. Map is loaded but can't locate me on it and doesn't follow either.
Thanks for the help and tips,
Viola.
1. Why am I getting twice says\narrtes\chats\yells in the communication
window? (two lines of any chat/narr...)
2. Map is loaded but can't locate me on it and doesn't follow either.
Thanks for the help and tips,
Viola.
Re: Dump of mudlet related things for y'all
Viola have you got brief on? or triggers/commands frozen?
I haven't risked trying to update any of my scripts (Adael it isn't automatic like the mudlet updates is it?)
I haven't risked trying to update any of my scripts (Adael it isn't automatic like the mudlet updates is it?)
Re: Dump of mudlet related things for y'all
Hmmm, I didn't actually write the comms stuff and haven't messed with it a whole lot, so no help there unfortunately.
And nah any updates from me aren't automatic, you have to download the files again and use the package manager to upload them.
And nah any updates from me aren't automatic, you have to download the files again and use the package manager to upload them.