Re: Sarinda's sparring journal
Posted: Sun Feb 06, 2022 4:20 pm
Opponent: Triss
Terms: First to Beaten
Notes: I have not had the privilege of meeting with Triss or sparring her, so we agreed to a few spars to get to know each other better.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Triss tells you 'go'
* R HP:Healthy SP:Bursting MV:Full >
w;1
k triss
j
channel 'flame strike' triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Bursting MV:Full > They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the west, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the east, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the west, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Tic in 7 seconds!
You begin to weave the appropriate flows...
-=+*
Triss leaves north riding a wild stallion. ^^
*+=
Your target is no longer here!
* R HP:Healthy SP:Bursting MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full > You try to strike Triss, but she deflects the blow.
* R HP:Healthy SP:Bursting MV:Full - Triss: Healthy >
Triss tries to slash you, but you parry successfully.
You strike Triss's body.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
Triss has arrived from the south, riding a wild stallion.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Healthy SP:Full MV:Full - Triss: Hurt >
j
channel 'flame strike' triss
A green woodpecker has arrived from the south.
A brown deer has arrived from the south.
You strike Triss's head.
Triss tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...
You sense Triss is channeling saidar.
-=+**+
j
channel 'flame strike' triss=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Healthy SP:Strong MV:Fresh - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...
-
Triss tries to slash you, but you parry successfully.
=
You sense Triss is channeling saidar.
+**+=
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Fresh - Triss: Wounded >
j
channel 'flame strike' triss
Triss leaves south riding a wild stallion. vv
* R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Fresh >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
Thinking I would try this and see if I can trip her up.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...
-=+*
Triss panics, and attempts to flee!
j
channel 'flame strike' triss*
Triss leaves east riding a wild stallion. >>
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
j
channel 'flame strike' triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...
You sense Triss is channeling saidar.
-=+**
j
channel 'flame strike' triss+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...
Got the PONR start of my timer, so I was pleased to see that I didn't go so fast as to cancel. Didn't matter here because she didn't have enough flee lag, but was pleased to see I'm getting better at my timing.
-=+
You sense Triss is channeling saidar.
*
Triss panics, and attempts to flee!
*+
Triss leaves east riding a wild stallion. >>
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
e
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
g
channel 'slice weaves' triss
* R HP:Wounded SP:Strong MV:Full >
You sense Triss is channeling saidar.
You strike Triss's left leg.
Triss panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Triss: Battered >
You begin to weave the appropriate flows...
-=
Triss leaves north riding a wild stallion. ^^
+**
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Triss has arrived from the north, riding a wild stallion.
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Wounded SP:Strong MV:Full >
1
k triss
g
channel 'slice weaves' triss
Triss leaves north riding a wild stallion. ^^
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she parries successfully.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss tries to slash you, but you deflect the blow.
You try to strike Triss, but she deflects the blow.
You begin to weave the appropriate flows...
-=+
Triss sighs loudly.
*
j
channel 'flame strike' triss*
Ok.
There were no weaves to slice.
Could have just used Flame Strike here. She told me after the fight that her aliases were messed up and didn't match her current practice setup, hence the sighing.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss panics, and attempts to flee!
You begin to weave the appropriate flows...
-=+*
Triss leaves south riding a wild stallion. vv
*+=
Mhaliah narrates 'ss in caem'
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
Triss has arrived from the west, riding a wild stallion.
You begin to weave the appropriate flows...
e
Cancelled.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
1
k triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
g
channel 'slice weaves' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
1
k triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
p
channel 'ice spikes' triss
* R HP:Hurt SP:Strong MV:Strong >
You strike Triss's left arm.
Triss panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered > You begin to weave the
appropriate flows...
-=+*
Triss leaves north riding a wild stallion. ^^
*
Tic in 7 seconds!+=
s-
Cancelled.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Strong >
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
You begin to weave the appropriate flows...
-=
j
channel 'flame strike' triss+*
Triss tries to slash you, but you deflect the blow.
Cancelled.
You begin to weave the appropriate flows...
-=+
Triss panics, and attempts to flee!
**+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
j
channel 'flame strike' triss
A green woodpecker leaves south. vv
Triss tries to slash you, but you parry successfully.
You strike Triss's right leg.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
The golden sun breaches the horizon, burnished rays burning away the night.
Tic length updated to: 65.142 seconds.
You are hungry.
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Hurt SP:Strong MV:Full >
gpp
get plate pack
eat plate
You get a plate of roast pheasant with green beans from a backpack.
* R HP:Hurt SP:Strong MV:Full > You eat the food.
You are full.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
nm
1
k triss
g
channel 'slice weaves' triss
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
You swiftly dodge a shivering tree's attempt to hit you.
The Caemlyn city alarm sounds loudly in the distance.
No way! You're fighting for your life!
1
k triss
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
g
channel 'slice weaves' triss
They aren't here.
f
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy > Nobody here by that
name.
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
You panic and attempt to flee!
You flee head over heels.
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
Door south: roots
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Grassy Clearing
Triss - A Ridge in the Forest
* R HP:Hurt SP:Strong MV:Full >
w
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.
s
* R HP:Hurt SP:Strong MV:Full >
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full > Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
1
k triss
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
e
* R HP:Hurt SP:Strong MV:Full >
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
You sense Triss is channeling saidar.
You try to strike Triss, but she parries successfully.
* R HP:Hurt SP:Strong MV:Full - Triss: Battered > You begin to weave the
appropriate flows...
-=
Triss tries to slash you, but you parry successfully.
+**+
j
channel 'flame strike' triss=
Triss panics, and attempts to flee!
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Full - Triss: Beaten >
You begin to weave the appropriate flows...
-
Triss leaves west riding a wild stallion. <<
=
f+*
Cancelled.
PANIC! You couldn't escape!
* R HP:Hurt SP:Strong MV:Full >
rel
Ok.
l
* R HP:Hurt SP:Strong MV:Full >
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
Triss tells you 'beat'
---------------------------------------------------------------------------------------------------------------------------------------------------------------
This was a good warm-up for Triss to get her aliases figured out, which threw off her rhythm and weaving. I was really pleased with my timing in a few places. I was also annoyed at myself for trying to use Slice when I was fairly consistently winning the timer war on Flame Strike. I prefer not to try Slice + Ice Spikes against someone at Battered in a friendly spar, so I should have switched over much earlier to just Flame Striking.
Terms: First to Beaten
Notes: I have not had the privilege of meeting with Triss or sparring her, so we agreed to a few spars to get to know each other better.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Triss tells you 'go'
* R HP:Healthy SP:Bursting MV:Full >
w;1
k triss
j
channel 'flame strike' triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Bursting MV:Full > They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the west, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the east, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Bursting MV:Full >
Triss has arrived from the west, riding a wild stallion.
* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' triss
Tic in 7 seconds!
You begin to weave the appropriate flows...
-=+*
Triss leaves north riding a wild stallion. ^^
*+=
Your target is no longer here!
* R HP:Healthy SP:Bursting MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full > You try to strike Triss, but she deflects the blow.
* R HP:Healthy SP:Bursting MV:Full - Triss: Healthy >
Triss tries to slash you, but you parry successfully.
You strike Triss's body.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
Triss has arrived from the south, riding a wild stallion.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Healthy SP:Full MV:Full - Triss: Hurt >
j
channel 'flame strike' triss
A green woodpecker has arrived from the south.
A brown deer has arrived from the south.
You strike Triss's head.
Triss tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...
You sense Triss is channeling saidar.
-=+**+
j
channel 'flame strike' triss=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Healthy SP:Strong MV:Fresh - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...
-
Triss tries to slash you, but you parry successfully.
=
You sense Triss is channeling saidar.
+**+=
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Fresh - Triss: Wounded >
j
channel 'flame strike' triss
Triss leaves south riding a wild stallion. vv
* R HP:Hurt SP:Strong MV:Fresh >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Fresh >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
Thinking I would try this and see if I can trip her up.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...
-=+*
Triss panics, and attempts to flee!
j
channel 'flame strike' triss*
Triss leaves east riding a wild stallion. >>
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
1
k triss
j
channel 'flame strike' triss
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A handsome stag stands here, ready to run.
* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded > You begin to weave the
appropriate flows...
You sense Triss is channeling saidar.
-=+**
j
channel 'flame strike' triss+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
You gasp in pain as streaks of fire from Triss burn your body!
You begin to weave the appropriate flows...
Got the PONR start of my timer, so I was pleased to see that I didn't go so fast as to cancel. Didn't matter here because she didn't have enough flee lag, but was pleased to see I'm getting better at my timing.
-=+
You sense Triss is channeling saidar.
*
Triss panics, and attempts to flee!
*+
Triss leaves east riding a wild stallion. >>
=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
e
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
g
channel 'slice weaves' triss
* R HP:Wounded SP:Strong MV:Full >
You sense Triss is channeling saidar.
You strike Triss's left leg.
Triss panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Triss: Battered >
You begin to weave the appropriate flows...
-=
Triss leaves north riding a wild stallion. ^^
+**
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
n
1
k triss
j
channel 'flame strike' triss
Triss has arrived from the north, riding a wild stallion.
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full > They aren't here.
* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Wounded SP:Strong MV:Full >
1
k triss
g
channel 'slice weaves' triss
Triss leaves north riding a wild stallion. ^^
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
You try to strike Triss, but she parries successfully.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss tries to slash you, but you deflect the blow.
You try to strike Triss, but she deflects the blow.
You begin to weave the appropriate flows...
-=+
Triss sighs loudly.
*
j
channel 'flame strike' triss*
Ok.
There were no weaves to slice.
Could have just used Flame Strike here. She told me after the fight that her aliases were messed up and didn't match her current practice setup, hence the sighing.
* R HP:Hurt SP:Strong MV:Full - Triss: Wounded >
Triss panics, and attempts to flee!
You begin to weave the appropriate flows...
-=+*
Triss leaves south riding a wild stallion. vv
*+=
Mhaliah narrates 'ss in caem'
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
s
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
Triss has arrived from the west, riding a wild stallion.
You begin to weave the appropriate flows...
e
Cancelled.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
1
k triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' triss
g
channel 'slice weaves' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
k triss
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
1
k triss
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
p
channel 'ice spikes' triss
* R HP:Hurt SP:Strong MV:Strong >
You strike Triss's left arm.
Triss panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered > You begin to weave the
appropriate flows...
-=+*
Triss leaves north riding a wild stallion. ^^
*
Tic in 7 seconds!+=
s-
Cancelled.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Strong >
n
1
k triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
g
channel 'slice weaves' triss
* R HP:Hurt SP:Strong MV:Strong >
You try to strike Triss, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
You begin to weave the appropriate flows...
-=
j
channel 'flame strike' triss+*
Triss tries to slash you, but you deflect the blow.
Cancelled.
You begin to weave the appropriate flows...
-=+
Triss panics, and attempts to flee!
**+=
Ok.
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Strong - Triss: Battered >
j
channel 'flame strike' triss
A green woodpecker leaves south. vv
Triss tries to slash you, but you parry successfully.
You strike Triss's right leg.
Triss panics, and attempts to flee!
Triss leaves south riding a wild stallion. vv
The golden sun breaches the horizon, burnished rays burning away the night.
Tic length updated to: 65.142 seconds.
You are hungry.
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Hurt SP:Strong MV:Full >
gpp
get plate pack
eat plate
You get a plate of roast pheasant with green beans from a backpack.
* R HP:Hurt SP:Strong MV:Full > You eat the food.
You are full.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
nm
1
k triss
g
channel 'slice weaves' triss
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
n
1
k triss
g
channel 'slice weaves' triss
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full > They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
You swiftly dodge a shivering tree's attempt to hit you.
The Caemlyn city alarm sounds loudly in the distance.
No way! You're fighting for your life!
1
k triss
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
g
channel 'slice weaves' triss
They aren't here.
f
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy > Nobody here by that
name.
* R HP:Hurt SP:Strong MV:Full - a shivering tree: Healthy >
You panic and attempt to flee!
You flee head over heels.
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
Door south: roots
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Grassy Clearing
Triss - A Ridge in the Forest
* R HP:Hurt SP:Strong MV:Full >
w
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Warped, menacing trees shiver, boughs slowly enclosing around you.
s
* R HP:Hurt SP:Strong MV:Full >
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full > Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
1
k triss
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
They aren't here.
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
e
* R HP:Hurt SP:Strong MV:Full >
1
k triss
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Triss the Tower Accepted is standing here, riding a wild stallion.
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' triss
You sense Triss is channeling saidar.
You try to strike Triss, but she parries successfully.
* R HP:Hurt SP:Strong MV:Full - Triss: Battered > You begin to weave the
appropriate flows...
-=
Triss tries to slash you, but you parry successfully.
+**+
j
channel 'flame strike' triss=
Triss panics, and attempts to flee!
Ok.
Triss panics, and attempts to flee!
Streaks of fire flow from your hands, burning Triss.
* R HP:Hurt SP:Strong MV:Full - Triss: Beaten >
You begin to weave the appropriate flows...
-
Triss leaves west riding a wild stallion. <<
=
f+*
Cancelled.
PANIC! You couldn't escape!
* R HP:Hurt SP:Strong MV:Full >
rel
Ok.
l
* R HP:Hurt SP:Strong MV:Full >
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
Zone: Northeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
Triss tells you 'beat'
---------------------------------------------------------------------------------------------------------------------------------------------------------------
This was a good warm-up for Triss to get her aliases figured out, which threw off her rhythm and weaving. I was really pleased with my timing in a few places. I was also annoyed at myself for trying to use Slice when I was fairly consistently winning the timer war on Flame Strike. I prefer not to try Slice + Ice Spikes against someone at Battered in a friendly spar, so I should have switched over much earlier to just Flame Striking.