Sarinda's sparring journal

A forum to leave your non-sensitive roleplay logs, stories and other roleplay contributions that deal with Tar Valon affairs.
Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Sarinda's sparring journal

Post by Sarinda » Wed Jan 26, 2022 2:05 am

If it pleases the Light, I have found myself attracted to the practice of sparring with other novices and Accepted to hone my abilities in combat against other channelers. I know that I have much to learn in this domain, but if it pleases the Light, I hope that sharing these logs and my notes will help others learn from my own experience.

------------------------------------------------------------------------------------------------------------------------------------

Opponent: Kavia
Terms: First to Beaten
Notes: This was my first spar after studying a new set of weaves with Sheriam Sedai and a new equpment setup (dodge gear with staves) with Coulin Gaidin. In particular, I wanted to test the potential effectiveness of Slice Weaves.


Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Scratched SP:Bursting MV:Full >
ta
First target is set as: kavia
weav
The weaves you have maintained are:

1. Sarinda tied LIGHT BALL
2. Sarinda tied ARMOR

* R HP:Scratched SP:Bursting MV:Full >

Kavia has arrived from the south, riding a dust-colored gelding.

* R HP:Scratched SP:Bursting MV:Full >
tf Ready?
tell Kavia Ready?
You tell Kavia 'Ready?'

* R HP:Scratched SP:Bursting MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Bursting MV:Full >
Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Scratched SP:Bursting MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Bursting MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Kavia - At the Fallen Trees
Sarinda - A Great White Oak

dh
diagnose illianer
* R HP:Scratched SP:Bursting MV:Full >
An Illianer steed is in excellent condition.
An Illianer steed is strong.

* R HP:Scratched SP:Bursting MV:Full >

Kavia has arrived from the east, riding a dust-colored gelding.

* R HP:Scratched SP:Bursting MV:Full >

You sense Kavia is channeling saidar.

n
* R HP:Scratched SP:Bursting MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.

j
channel 'flame strike' kavia
* R HP:Scratched SP:Bursting MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full >

Kavia has arrived from the south, riding a dust-colored gelding.

* R HP:Scratched SP:Bursting MV:Full >
g
channel 'slice weaves' kavia
You begin to weave the appropriate flows...

You sense Kavia is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


This is the message from my end when I successful Slice someone's flows. From my research, as far as I can tell, it adds 2 pulses of lag to the target after it lands. If it pleases the Light, I am still working on learning how to time my next week on the tail end of this one (i.e., at the Point of No Return).



* R HP:Scratched SP:Full MV:Full >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
-=+*
You sense Kavia is channeling saidar.
*+=
Ok.
Ouch! You lose a level.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Scratched SP:Strong MV:Full - Kavia: Hurt >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia tries to strike you, but you deflect the blow.
-=+*
Tic in 7 seconds!*
You sense Kavia is channeling saidar.
+=
Ok.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Scratched SP:Strong MV:Full - Kavia: Hurt >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia tries to strike you, but you deflect the blow.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Kavia.
Kavia grins evilly.

* R HP:Scratched SP:Strong MV:Full - Kavia: Wounded >
g
channel 'slice weaves' kavia
You try to strike Kavia, but she parries successfully.
You swiftly dodge Kavia's attempt to strike you.
You begin to weave the appropriate flows...
-
You sense Kavia is channeling saidar.
=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.

I started this before she was actually weaving. Because it is so fast, I suppose I could have just retried if she had still not started weaving before the timer ran low. I was just trying to shake things up and experiment with how often I should use this instead of a regular damaging weave.


* R HP:Scratched SP:Strong MV:Full - Kavia: Wounded >
j
channel 'flame strike' kavia

Kavia panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Full - Kavia: Wounded >
You begin to weave the appropriate flows...
Kavia leaves south riding a dust-colored gelding.

p
channel 'ice spikes' kavia
Cancelled.
A forest boar has arrived from the north.
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

j
channel 'flame strike' kavia
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
n;g
channel 'slice weaves' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Healthy SP:Strong MV:Full > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
e;g
channel 'slice weaves' kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
s;g
channel 'slice weaves' kavia
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Full > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
w;g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.
You sense Kavia is channeling saidar.

g
channel 'slice weaves' kavia
* R HP:Healthy SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
You gasp in pain as streaks of fire from Kavia burn your body!


So I learned from this that if the opponent's weaves would land on PONR, then the Slice does not work. In a tie, it will do nothing, so I have to beat them by at least 1 pulse. Thankfully the timer seems to be 7 pulses.



* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

You sense Kavia is channeling saidar.
-=+**+=
You lost control of Saidar!

* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >

You gasp in pain as streaks of fire from Kavia burn your body!

* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >

You sense Kavia is channeling saidar.

f
* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >
PANIC! You couldn't escape!

* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >

You try to strike Kavia, but she parries successfully.

f
* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded >
You panic and attempt to flee!


You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Full >
w;g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' kavia
Nobody here by that name.
Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' kavia
You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**
Ok.
You failed.

* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
-
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by Kavia!


This was my biggest mistake in this fight. The weave was completed, but it failed the Will check, which seems to occur occasionally but not nearly as often as you might think. After it failed, I should have immediately fled or at least tried to Slice again. This was a gamble that I lost because I overestimatd how much time I had to respond.

=
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Full - Kavia: Wounded >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
-
Kavia tries to strike you, but you deflect the blow.
=+
Kavia panics, and attempts to flee!
*
Kavia leaves north riding a dust-colored gelding.
*+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full >
s
1
k kavia
j
channel 'flame strike' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >

Kavia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded SP:Strong MV:Full >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

n
* R HP:Wounded SP:Strong MV:Full >
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A great vine of massive proportions crawls along the ground.

s
* R HP:Wounded SP:Strong MV:Full >
1
k kavia
j
channel 'flame strike' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
s
1
k kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An ancient, gnarled tree looms over you.

j
channel 'flame strike' kavia
* R HP:Wounded SP:Strong MV:Strong >
You try to strike Kavia, but she parries successfully.

* R HP:Wounded SP:Strong MV:Strong - Kavia: Wounded >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >

Kavia tries to strike you, but you dodge the attack.
You try to strike Kavia, but she parries successfully.

* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >
g
channel 'slice weaves' kavia
You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >

You swiftly dodge Kavia's attempt to strike you.
You try to strike Kavia, but she dodges the attack.

yh
* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >
Arglebargle, glop-glyf!?!

h
channel 'hailstorm' kavia
* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >

You sense Kavia is channeling saidar.

* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >
You have absolutely no idea how to weave the flows required.


I have an alias for another channeler character and accidentally hit that while typing instead of "j", which is my targeted Flame Strike alias.



* R HP:Wounded SP:Good MV:Strong - Kavia: Wounded >
f
You try to strike Kavia, but she deflects the blow.
You panic and attempt to flee!


You flee head over heels.
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Good MV:Strong >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Good MV:Strong >
w;g
channel 'slice weaves' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.

* R HP:Wounded SP:Good MV:Strong > You begin to weave the appropriate flows...
Kavia leaves north riding a dust-colored gelding.
-=
Tic in 7 seconds!+*

Kavia has arrived from the north, riding a dust-colored gelding.

g
channel 'slice weaves' kavia*
Ok.
There were no weaves to slice.


I made this mistake several times during the spars tonight. I'm eager to try out Slice but she wasn't actually channeling, and in fact waited until I was done, probably because she noticed I was consistently using Slice right as I entered the room. This should have been a Flame Strike.


* R HP:Wounded SP:Good MV:Strong > You begin to weave the appropriate flows...
-=
You sense Kavia is channeling saidar.
+
g
channel 'slice weaves' kavia*
s
Cancelled.
You begin to weave the appropriate flows...

I don't know what I did here. I think I overspammed, or accidentally tried to start a PONR Flame Strike and started a pulse too early? In either case, because we were not engaged, I just moved out.


Cancelled.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Good MV:Strong >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Wounded SP:Good MV:Strong >
g
channel 'slice weaves' kavia
The burnished disk of the sun settles behind the spires of Tar Valon.
Tic length updated to: 70.07 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are hungry.
Nobody here by that name.
Kavia has arrived from the north, riding a dust-colored gelding.

* R HP:Wounded SP:Good MV:Full >
rel
Ok.

* R HP:Wounded SP:Good MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Wounded SP:Good MV:Full >
rel
n
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Good MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Good MV:Full >
save
Saving Sarinda.

gpp
get plate pack
eat plate
* R HP:Wounded SP:Good MV:Full >
w
You get a plate of roast lamb with apple jelly from a backpack.

* R HP:Wounded SP:Good MV:Full > You eat the food.
You are full.

* R HP:Wounded SP:Good MV:Full >
emb
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Good MV:Full >
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Full >
s
g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Good MV:Full > You begin to weave the appropriate flows...

You sense Kavia is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Wounded SP:Good MV:Full >
p
channel 'ice spikes' kavia
You begin to weave the appropriate flows...
-=
You sense Kavia is channeling saidar.
+**+=- -
Kavia fails to pull together whatever flows she was trying to weave.
=
Ok.
Kavia panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at Kavia.
Kavia leaves west riding a dust-colored gelding.


This was a gamble as well that actually paid off, but I wasn't sure it would. In fact, if she hadn't failed her weave, she might have interrupted me, or possibly this would've become a PONR Ice Spikes.

Call Lightning is only 10 pulses, so I think with the lag from Slice that it's very feasible to interrupt the flows by Slicing it, and then Call Lightning before they can finish Flame Strike. But, I hadn't Woven the Winds in this zone to change the weather yet, so I stuck with a longer Ice Spikes.



* R HP:Wounded SP:Fading MV:Full >
rel
Ok.

cmw
change mood wimpy
* R HP:Wounded SP:Fading MV:Full >
Mood changed to: Wimpy

* R HP:Wounded SP:Fading MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.

dh
diagnose illianer
* R HP:Wounded SP:Fading MV:Full >
An Illianer steed is in excellent condition.
An Illianer steed is tiring.

* R HP:Wounded SP:Fading MV:Full >
df
diagnose Kavia
Kavia has some big nasty wounds and scratches.
Kavia thinks hard.

* R HP:Wounded SP:Fading MV:Full >
nod
You nod in agreement.

* R HP:Wounded SP:Fading MV:Full >

Kavia leaves east riding a dust-colored gelding.

sa Batt or Beat?
* R HP:Wounded SP:Fading MV:Full >
You say 'Batt or Beat?'

* R HP:Wounded SP:Fading MV:Full >
tf Beat?
tell Kavia Beat?
You tell Kavia 'Beat?'

* R HP:Wounded SP:Fading MV:Full >
tf or batt?
tell Kavia or batt?
You tell Kavia 'or batt?'

* R HP:Wounded SP:Fading MV:Full >

Kavia tells you 'batt'

* R HP:Wounded SP:Fading MV:Full >
tf nod
tell Kavia nod
You tell Kavia 'nod'

* R HP:Wounded SP:Fading MV:Full >
emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Fading MV:Full >
e;g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Fading MV:Full > Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >
n;g
channel 'slice weaves' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Fading MV:Full > Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Kavia leaves west riding a dust-colored gelding.

* R HP:Wounded SP:Fading MV:Full >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >
w;g
channel 'slice weaves' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.
Kavia leaves south riding a dust-colored gelding.

* R HP:Wounded SP:Fading MV:Full > Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >

Kavia has arrived from the south, riding a dust-colored gelding.

s;g
channel 'slice weaves' kavia
* R HP:Wounded SP:Fading MV:Full >

Kavia leaves north riding a dust-colored gelding.

* R HP:Wounded SP:Fading MV:Full >
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Fading MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >
n;g
channel 'slice weaves' kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.

* R HP:Wounded SP:Fading MV:Full >
You begin to weave the appropriate flows...
-=+
Kavia leaves south riding a dust-colored gelding.

g
channel 'slice weaves' kavia*
Cancelled.
Nobody here by that name.

* R HP:Wounded SP:Fading MV:Full >

A forest boar leaves south.

s
* R HP:Wounded SP:Fading MV:Full >
g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Fading MV:Full > You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**
Ok.
You failed.

* R HP:Wounded SP:Fading MV:Full >

You gasp in pain as streaks of fire from Kavia burn your body!

* R HP:Battered SP:Fading MV:Full - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
-
Kavia tries to strike you, but you parry successfully.
Kavia panics, and attempts to flee!
=+*
Kavia leaves east riding a dust-colored gelding.
*+=
Your target is no longer here!

* R HP:Battered SP:Fading MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.

1
k kavia
* R HP:Battered SP:Fading MV:Full >
j
channel 'flame strike' kavia
You try to strike Kavia, but she parries successfully.

* R HP:Battered SP:Fading MV:Full - Kavia: Battered > Kavia tries to strike
you, but you dodge the attack.
You try to strike Kavia, but she deflects the blow.
You begin to weave the appropriate flows...
-=
You sense Kavia is channeling saidar.
+*
Tic in 7 seconds!*+=
Ok.
Kavia panics, and attempts to flee!
Streaks of fire flow from your hands, burning Kavia.

* R HP:Battered SP:Trickling MV:Full - Kavia: Beaten > :twisted:
j
channel 'flame strike' kavia
rel
cmw
change mood wimpy
Kavia tries to strike you, but you dodge the attack.
You try to strike Kavia, but she parries successfully.
The night has begun.
Tic length updated to: 65.581 seconds.
A mirrored lantern held by Kavia is definitely fading. Starting tic timer.
You begin to weave the appropriate flows...
Kavia leaves south riding a dust-colored gelding.

Cancelled.
Ok.

* R HP:Wounded SP:Trickling MV:Fresh >
f
Mood changed to: Wimpy

* R HP:Wounded SP:Trickling MV:Fresh > Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Trickling MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Wounded SP:Trickling MV:Full >
rel
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Trickling MV:Full >
save
Saving Sarinda.

* R HP:Wounded SP:Trickling MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Trickling MV:Full >

Kavia has arrived from the east, riding a dust-colored gelding.

* R HP:Wounded SP:Trickling MV:Full >

You sense Kavia is channeling saidar.

* R HP:Wounded SP:Trickling MV:Full >
nod
You nod in agreement.

e
* R HP:Wounded SP:Trickling MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Wounded SP:Trickling MV:Full >
tf you beat
tell Kavia you beat
You tell Kavia 'you beat'

* R HP:Wounded SP:Trickling MV:Full >
rel
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Trickling MV:Full >

Kavia tells you 'ahh must have ticked'

* R HP:Wounded SP:Trickling MV:Full >

Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Wounded SP:Trickling MV:Full >

Kavia sits down and rests.

* R HP:Wounded SP:Trickling MV:Full >
say * R HP:Battered SP:Trickling MV:Full - Kavia: Beaten >
You say '* R HP:Battered SP:Trickling MV:Full - Kavia: Beaten > '

* R HP:Wounded SP:Trickling MV:Full >
grin
You grin evilly.

* R HP:Wounded SP:Trickling MV:Full >
rel
You aren't in touch with saidar to release anything.

* R HP:Wounded SP:Trickling MV:Full >

Kavia nods in agreement.

say That was very interesting
* R HP:Wounded SP:Trickling MV:Full >
You say 'That was very interesting'

* R HP:Wounded SP:Trickling MV:Full >
say Let's head in
You say 'Let's head in'


------------------------------------------------------------------------------------------------------------------------------------

In the end, this was a very close spar that seemed evenly matched in skill. Kavia's timing was excellent and I was able to leverage the Slice Weaves effect to throw off her timing and gain the upper hand. I was very impressed with this weave and surprised at how effective it was for this type of combat. In hindsight, however, I also learned that it is very taxing, and I should probably use it more sparingly unless I am consistently losing timing battles against a competent channeler.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Wed Jan 26, 2022 2:28 am

Opponent: Kavia
Terms: First to Beaten
Notes: We did a rematch after debriefing from our first spar. I wanted to see if I could experiment more with switching things up, and also trying out new weaves I recently learned.


------------------------------------------------------------------------------------------------------------------------------------


* R HP:Healthy SP:Bursting MV:Full > Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Bursting MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

weav
* R HP:Healthy SP:Bursting MV:Full >
The weaves you have maintained are:

1. Sarinda tied LIGHT BALL
2. Sarinda tied ARMOR

* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
tell Kavia Ready?
You tell Kavia 'Ready?'

* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Bursting MV:Full >
Tic in 7 seconds!

Kavia tells you 'and willing!'

* R HP:Healthy SP:Bursting MV:Full >
tf Go!
tell Kavia Go!
You tell Kavia 'Go!'

* R HP:Healthy SP:Bursting MV:Full >
w;1;g
k tree
channel 'slice weaves' tree
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Bursting MV:Full > They aren't here.

* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
s;1
k tree


I made the mistake of not resetting my alias, so not only did I not target Kavia by name, I also started engaging trees, which was slightly annoying for later in the match.



Kavia has arrived from the east, riding a dust-colored gelding.

j
channel 'flame strike' tree
* R HP:Healthy SP:Bursting MV:Full >
g
channel 'slice weaves' tree
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Full MV:Full > You strike the ancient tree's trunk very hard.

* R HP:Healthy SP:Full MV:Full - the ancient tree: Hurt >
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
-=
f+*
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
ta kavia
First target is set as: kavia
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Healthy SP:Full MV:Full >

Kavia has arrived from the east, riding a dust-colored gelding.

* R HP:Healthy SP:Full MV:Full >

You sense Kavia is channeling saidar.

* R HP:Healthy SP:Full MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Full MV:Full >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
g
channel 'slice weaves' kavia
The ancient tree tries to hit you, but you parry successfully.
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full - the ancient tree: Hurt >
f
You strike the ancient tree's trunk hard.
The ancient tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Full MV:Full >
n
1
k kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
You sense Kavia is channeling saidar.

* R HP:Healthy SP:Full MV:Full > You try to strike Kavia, but she parries successfully.

* R HP:Healthy SP:Full MV:Full - Kavia: Healthy >
f
You try to strike Kavia, but she dodges the attack.
The ancient tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

g
channel 'slice weaves' kavia
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
g
channel 'slice weaves' kavia
q
channel 'earthquake'
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full > You begin to weave the appropriate flows...
-=
q
channel 'earthquake'+*
Cancelled.
You begin to weave the appropriate flows...
-=
q
channel 'earthquake'+
Cancelled.
You begin to weave the appropriate flows...
-=+*
q
channel 'earthquake'
Cancelled.
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-=
q
channel 'earthquake'+*
Cancelled.
You begin to weave the appropriate flows...
Kavia has arrived from the east, riding a dust-colored gelding.
-=
You sense Kavia is channeling saidar.
+**+
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
Kavia vibrates and is knocked about.


I think this caught her off guard a bit. It gave me a bit of an edge and allowed me to get in some extra weaves. I also realized that I was engaged on her horse, and didn't want to hurt it too much, so I had to flee off.



* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Scratched >
1
k kavia
g
channel 'slice weaves' kavia
You do the best you can!

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Scratched > You
begin to weave the appropriate flows...
-
Kavia tries to strike you, but you dodge the attack.
You swiftly dodge a dust-colored gelding's attempt to hit you.
=+**
Ok.
There were no weaves to slice.
Kavia grins evilly.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Scratched >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
Kavia panics, and attempts to flee!
-
Kavia leaves east riding a dust-colored gelding.
=+**+=
Your target is no longer here!
Kavia has arrived from the east, riding a dust-colored gelding.

* R HP:Healthy SP:Strong MV:Full >

You sense Kavia is channeling saidar.

* R HP:Healthy SP:Strong MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+*
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...

Kavia has arrived from the south, riding a dust-colored gelding.
-=+*
You sense Kavia is channeling saidar.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
Kavia vibrates and is knocked about.
A spotted jaguar vibrates and is knocked about.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Hurt >
j
channel 'flame strike' kavia
A spotted jaguar tries to hit you, but you dodge the attack.
You swiftly dodge Kavia's attempt to strike you.
You strike a dust-colored gelding's right leg.
A dust-colored gelding tries to hit you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Hurt >
j
channel 'flame strike' kavia

A spotted jaguar tries to hit you, but you deflect the blow.
Kavia tries to strike you, but you deflect the blow.
You strike a dust-colored gelding's right arm hard.
A dust-colored gelding tries to hit you, but you deflect the blow.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Wounded > You begin
to weave the appropriate flows...
-=+*

You sense Kavia is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Wounded >

A spotted jaguar tries to hit you, but you parry successfully.
Kavia tries to strike you, but you deflect the blow.
You try to strike a dust-colored gelding, but he deflects the blow.
You swiftly dodge a dust-colored gelding's attempt to hit you.

* R HP:Healthy SP:Strong MV:Full - a dust-colored gelding: Wounded >
f
You panic and attempt to flee!


Fleeing here so I didn't kill her horse, not because I needed to per se.



You sense Kavia is channeling saidar.

Tic in 7 seconds!

You flee head over heels.
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
e
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Healthy SP:Strong MV:Full >
w;1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full > They aren't here.

g
channel 'slice weaves' kavia
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full >
Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Healthy SP:Strong MV:Full >

You sense Kavia is channeling saidar.

* R HP:Healthy SP:Strong MV:Full >
1
k kavia
g
channel 'slice weaves' kavia
You try to strike Kavia, but she dodges the attack.

* R HP:Healthy SP:Strong MV:Full - Kavia: Wounded > You begin to weave the
appropriate flows...
-
g
channel 'slice weaves' kavia

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.007 seconds.

Cancelled.
You begin to weave the appropriate flows...


This was my mistake. I overestimated how much of a timer advantage she had gotten, so I wanted to try and get a PONR weave going. The problem is that (1) I did it too soon, and (2) if I'm going to risk it, I should just use Flame Strike or another fast weave because chances are I would beat her to the punch anyway.



-
g
channel 'slice weaves' kavia=+
Cancelled.
You begin to weave the appropriate flows...
-=
Kavia fails to pull together whatever flows she was trying to weave.


Got lucky here, honestly. Was probably a Fireball.



+
j
channel 'flame strike' kavia
Cancelled.
You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**+
j
channel 'flame strike' kavia=
Ok.
Streaks of fire flow from your hands, burning Kavia.

* R HP:Healthy SP:Strong MV:Fresh - Kavia: Wounded >
You begin to weave the appropriate flows...
-=+
Kavia tries to strike you, but you dodge the attack.
A spotted jaguar leaves east.
**+=
Ok.
Kavia panics, and attempts to flee!
Streaks of fire flow from your hands, burning Kavia.
Kavia leaves east riding a dust-colored gelding.

* R HP:Healthy SP:Good MV:Fresh >
j
channel 'flame strike' kavia
Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh >
e
1
k kavia
g
channel 'slice weaves' kavia
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Good MV:Fresh >
You try to strike Kavia, but she parries successfully.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.


I'm overusing Slice at this point. If I had gone for Flame Strike, the spar might have ended here.



* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >

Kavia tries to strike you, but you deflect the blow.
You try to strike Kavia, but she parries successfully.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >
cmw
change mood wimpy

Kavia panics, and attempts to flee!

f
* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >
Mood changed to: Wimpy

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered > You panic and attempt to
flee!
Kavia leaves north riding a dust-colored gelding.


You flee head over heels.


No idea why I fleed here. She was the one leaving. I think I just believed that moving would increase the chance that I would get the jump on her for the next set of weaves.



Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.

* R HP:Healthy SP:Good MV:Fresh >

Kavia leaves south riding a dust-colored gelding.

1
k kavia
* R HP:Healthy SP:Good MV:Fresh >
g
channel 'slice weaves' kavia
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh >
s
1g
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Good MV:Fresh > Arglebargle, glop-glyf!?!

* R HP:Healthy SP:Good MV:Fresh >
1
k kavia
They aren't here.

w
* R HP:Healthy SP:Good MV:Fresh >
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Healthy SP:Good MV:Fresh >
They aren't here.

* R HP:Healthy SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh >
w
1
k kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Good MV:Full > They aren't here.

* R HP:Healthy SP:Good MV:Full >
n
1
k kavia
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A great vine of massive proportions crawls along the ground.

* R HP:Healthy SP:Good MV:Full > They aren't here.

* R HP:Healthy SP:Good MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Good MV:Full >
1
k kavia
They aren't here.

w
* R HP:Healthy SP:Good MV:Full >
1
k kavia
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Healthy SP:Good MV:Full > They aren't here.

* R HP:Healthy SP:Good MV:Full >
rel
whe
Ok.

* R HP:Healthy SP:Good MV:Full >
Players in your Zone
--------------------
Kavia - A Great White Oak
Sarinda - Muddy Foothills


This is where zone knowledge (or using Adael's Mudlet script) helps. I didn't realize which room she went to, or I could've chased.



* R HP:Healthy SP:Good MV:Full >
e
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Good MV:Full >
1
k kavia
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Good MV:Full > They aren't here.

* R HP:Healthy SP:Good MV:Full >
emb
n
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Good MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

1
k kavia
* R HP:Healthy SP:Good MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Good MV:Full >
They aren't here.

* R HP:Healthy SP:Good MV:Full >
s
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Good MV:Full > They aren't here.

* R HP:Healthy SP:Good MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Healthy SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Sandy Path
Kavia - A Great White Oak

* R HP:Healthy SP:Good MV:Full >
rel
Ok.


I figured I was close to a tic and that because I was getting such fast weaves in with Slice, I could afford to slow my approach down in exchange for SP management.



* R HP:Healthy SP:Good MV:Full >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

n
* R HP:Healthy SP:Good MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Good MV:Full >
n

Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Healthy SP:Good MV:Full > Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

1
k kavia
* R HP:Healthy SP:Good MV:Full >
They aren't here.

* R HP:Healthy SP:Good MV:Full >
emb

Kavia has arrived from the south, riding a dust-colored gelding.

1
k kavia
* R HP:Healthy SP:Good MV:Full >
A spotted jaguar has arrived from the east.
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Good MV:Full > You try to strike Kavia, but she deflects the blow.

* R HP:Healthy SP:Good MV:Full - Kavia: Battered >
g
channel 'slice weaves' kavia
You begin to weave the appropriate flows...
-=+*
You swiftly dodge Kavia's attempt to strike you.
*
Ok.
There were no weaves to slice.
You sense Kavia is channeling saidar.


I'm overusing Slice, and Kavia knows my tendency at this point.



* R HP:Healthy SP:Good MV:Full - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

f-=
Cancelled.
You panic and attempt to flee!
You gasp in pain as streaks of fire from Kavia burn your body!


Too slow on the flee, caught me in the fleelag.



Kavia tries to strike you, but you dodge the attack.


You flee head over heels.
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Good MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Good MV:Full >

Kavia has arrived from the north, riding a dust-colored gelding.

* R HP:Hurt SP:Good MV:Full >
e;g
channel 'slice weaves' kavia
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

1
k kavia
* R HP:Hurt SP:Good MV:Full >
g
channel 'slice weaves' kavia
They aren't here.

* R HP:Hurt SP:Good MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
1
k kavia
g
channel 'slice weaves' kavia
They aren't here.

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
Tic in 7 seconds!
n
1
k kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

g
channel 'slice weaves' kavia
* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Good MV:Full >
1
k kavia
They aren't here.

* R HP:Hurt SP:Good MV:Full >
rel
e
Ok.

* R HP:Hurt SP:Good MV:Full > At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Good MV:Full >
1
k kavia
They aren't here.

* R HP:Hurt SP:Good MV:Full >
s
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full >
n
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.635 seconds.
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Fresh >
n
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Fresh >
emb
w
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Fresh >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Full >
s
1
k kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

w
* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

1
k kavia
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Kavia - A Bed of Vines
Sarinda - Muddy Foothills

* R HP:Hurt SP:Strong MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

n
* R HP:Hurt SP:Strong MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Full >
n
1
k kavia
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A great vine of massive proportions crawls along the ground.

g
channel 'slice weaves' kavia
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
s
1
k kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

g
channel 'slice weaves' kavia
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k kavia
g
channel 'slice weaves' kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

whe
* R HP:Hurt SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Before the Woods
Kavia - A Great White Oak

* R HP:Hurt SP:Strong MV:Full >
n
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
e
e
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
Alas, you cannot go that way...

s
* R HP:Hurt SP:Strong MV:Full >
Over the Water
Large stones clustered along the bank of the river Erinin come to a sharp
point jutting out over the huge expanse of water. The natural dock
interrupts the flow of the massive river and coils of whipped white water
twist into the eddies and current as it rushes south.
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Strong MV:Full >
n
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

w
* R HP:Hurt SP:Strong MV:Full >
s
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
w
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Full >
s
1
k kavia
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Hurt SP:Strong MV:Full >
emb
You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Full >
1
k kavia
g
channel 'slice weaves' kavia
Kavia swiftly dodges your attempt to strike her.
You sense Kavia is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Kavia: Wounded > You begin to weave the
appropriate flows...
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Hurt SP:Good MV:Full - Kavia: Wounded >
j
channel 'flame strike' kavia
Kavia tries to strike you, but you deflect the blow.
You try to strike Kavia, but she parries successfully.
You begin to weave the appropriate flows...
-=
You sense Kavia is channeling saidar.
+**+=
Ok.
Kavia panics, and attempts to flee!
Streaks of fire flow from your hands, burning Kavia.

* R HP:Scratched SP:Good MV:Full - Kavia: Battered >
j
channel 'flame strike' kavia

Kavia leaves west riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
w
1
k kavia
g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
1
k kavia
They aren't here.

* R HP:Scratched SP:Good MV:Full >
n
1
k kavia
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
e
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
rel
Ok.

s
* R HP:Scratched SP:Good MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Good MV:Full >
w
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

1
k kavia
* R HP:Scratched SP:Good MV:Full >
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Muddy Foothills
Kavia - Thick Mud

* R HP:Scratched SP:Good MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Good MV:Full >
s
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Good MV:Full >
n
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Good MV:Full > At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Good MV:Full >
s
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
e
1
k kavia
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
s
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
s
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.

* R HP:Scratched SP:Good MV:Full >
e
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
e
1
k kavia
Along the Bank
The serene stream to the east flows south into the choppy waters of the
Erinin over a bed of shattered stone that provides precarious access to the
other bank. The ground underfoot is waterlogged, the mud sodden with the
silty water that flows around and beneath it. Wading birds pick their way
between reeds that twist and bend in the breeze that blows off the river.
[ obvious exits: W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Kavia - At the Fallen Trees
Sarinda - Along the Bank

* R HP:Scratched SP:Good MV:Full >
w
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

w
* R HP:Scratched SP:Good MV:Full >
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.

n
* R HP:Scratched SP:Good MV:Full >
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
n
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.

w
* R HP:Scratched SP:Good MV:Full >
Kavia leaves south riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Full >
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Good MV:Full >
Tic in 7 seconds!
e
1
k kavia
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
emb
s
1
k kavia
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Fresh > Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
s
1
k kavia
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
w
Alas, you cannot go that way...

whe
* R HP:Scratched SP:Strong MV:Fresh >
Players in your Zone
--------------------
Kavia - Nearing a Thin Forest
Sarinda - Thick Mud

* R HP:Scratched SP:Strong MV:Fresh >
n
w
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

1
k kavia
* R HP:Scratched SP:Strong MV:Fresh >
g
channel 'slice weaves' kavia
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
w
1
k kavia
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
Kavia leaves north riding a dust-colored gelding.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
n
1
k kavia
g
channel 'slice weaves' kavia
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Strong MV:Fresh > They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
1
k kavia
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
n
1
k kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
w
1
k kavia
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Muddy Foothills
Kavia - Twisted Branches

* R HP:Scratched SP:Strong MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Strong MV:Full >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

1
k kavia
* R HP:Scratched SP:Strong MV:Full >
g
channel 'slice weaves' kavia
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
e
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

1
k kavia
* R HP:Scratched SP:Strong MV:Full >
g
channel 'slice weaves' kavia
They aren't here.

* R HP:Scratched SP:Strong MV:Full > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Kavia - Wet Sands
Sarinda - At the Fallen Trees

* R HP:Scratched SP:Strong MV:Full >
s
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Strong MV:Full >
You try to strike Kavia, but she deflects the blow.

* R HP:Scratched SP:Strong MV:Full - Kavia: Battered >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.

* R HP:Scratched SP:Good MV:Full - Kavia: Battered >
j
channel 'flame strike' kavia
Kavia tries to strike you, but you deflect the blow.
You try to strike Kavia, but she parries successfully.
You begin to weave the appropriate flows...
-=+**+=
Ok.
Kavia panics, and attempts to flee!
Streaks of fire flow from your hands, burning Kavia.

* R HP:Scratched SP:Good MV:Full - Kavia: Battered >
j
channel 'flame strike' kavia

Kavia leaves east riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Scratched SP:Good MV:Full >
emb
You are already in touch with saidar, can't you feel it?

e
* R HP:Scratched SP:Good MV:Full >
1
k kavia
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
s
1
k kavia
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
A spotted jaguar opens its eyes lazily.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Kavia - In the Scattered Trees
Sarinda - Wet Sands

* R HP:Scratched SP:Good MV:Full >
w
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
1
k kavia
w
They aren't here.

1
k kavia
* R HP:Scratched SP:Good MV:Full > In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
rel
Ok.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Kavia - At the Fallen Trees
Sarinda - In the Scattered Trees

* R HP:Scratched SP:Good MV:Full >
emb
You feel the flows of saidar coursing through your body.

n
* R HP:Scratched SP:Good MV:Full >
1
k kavia
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >
n
1
k kavia
g
channel 'slice weaves' kavia
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Good MV:Full > The ancient tree tries to hit you, but you parry successfully.
They aren't here.

* R HP:Scratched SP:Good MV:Full - the ancient tree: Healthy >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full - the ancient tree: Healthy >

You strike the ancient tree's branch.
The ancient tree tries to hit you, but you parry successfully.

* R HP:Scratched SP:Good MV:Full - the ancient tree: Scratched >
cmw
change mood wimpy

You strike the ancient tree's crown very hard.
The ancient tree tries to hit you, but you parry successfully.

rel
* R HP:Scratched SP:Good MV:Full - the ancient tree: Scratched > Mood changed to: Wimpy

* R HP:Scratched SP:Good MV:Full - the ancient tree: Scratched >
Ok.

* R HP:Scratched SP:Good MV:Full - the ancient tree: Scratched >

You strike the ancient tree's roots hard.
The ancient tree tries to hit you, but you parry successfully.

whe
* R HP:Scratched SP:Good MV:Full - the ancient tree: Hurt >
Players in your Zone
--------------------
Sarinda - A Great White Oak
Kavia - At the Fallen Trees

* R HP:Scratched SP:Good MV:Full - the ancient tree: Hurt >

You strike the ancient tree's branch hard.
The ancient tree tries to hit you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
f
Tic in 7 seconds!
You panic and attempt to flee!


You flee head over heels.
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.
You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >
emb

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >
n
You feel the flows of saidar coursing through your body.
You sense Kavia is channeling saidar.


At this point, I have no idea what she was doing so I moved instead of taking a weave to the face.



* R HP:Scratched SP:Strong MV:Fresh >

You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >
You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Strong MV:Fresh >
1
k kavia
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
s;g
channel 'slice weaves' kavia
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Strong MV:Fresh > You begin to weave the appropriate
flows...

You sense Kavia is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Scratched SP:Good MV:Fresh >
p
channel 'ice spikes' kavia
You begin to weave the appropriate flows...
Kavia panics, and attempts to flee!
Kavia leaves north riding a dust-colored gelding.
-=+**+=- -=
Your target is no longer here!


This was my experiment to see if I could initiate Ice Spikes with PONR and use lag from Slice to see if I could land it before she used Flame Strike. However, I was slow to initiate the Spikes weave so I wasn't fast enough. A Flame Strike would have hit her here.



* R HP:Scratched SP:Good MV:Fresh >
n
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Fresh >
You try to strike Kavia, but she parries successfully.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
You begin to weave the appropriate flows...

Kavia tries to strike you, but you parry successfully.
-=+**
Ok.
There were no weaves to slice.
Kavia panics, and attempts to flee!

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia leaves east riding a dust-colored gelding.
-=+**+=
Your target is no longer here!

* R HP:Scratched SP:Good MV:Fresh >

Kavia has arrived from the east, riding a dust-colored gelding.

1
k kavia
* R HP:Scratched SP:Good MV:Fresh >
Kavia swiftly dodges your attempt to strike her.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >

Kavia tries to strike you, but you deflect the blow.
You try to strike Kavia, but she dodges the attack.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
f
You panic and attempt to flee!


Kavia panics, and attempts to flee!


You flee head over heels.
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
1
k kavia
They aren't here.

* R HP:Scratched SP:Good MV:Full >
1
k kavia
They aren't here.

* R HP:Scratched SP:Good MV:Full >
e
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Good MV:Full >

Kavia has arrived from the east, riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Full >
Kavia leaves south riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Full >
e
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
w
s
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Scratched SP:Good MV:Full > At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

1
k kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
rel
Ok.

* R HP:Scratched SP:Good MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Kavia - Into the Woods
Sarinda - Muddy Foothills

* R HP:Scratched SP:Good MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

e
* R HP:Scratched SP:Good MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Good MV:Full >
s
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Good MV:Full > They aren't here.

* R HP:Scratched SP:Good MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

1
k kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Kavia - Among Thick Trunks
Sarinda - A Sandy Path

* R HP:Scratched SP:Good MV:Full >
s
s
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full > Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
e
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
e
Along the Bank
The serene stream to the east flows south into the choppy waters of the
Erinin over a bed of shattered stone that provides precarious access to the
other bank. The ground underfoot is waterlogged, the mud sodden with the
silty water that flows around and beneath it. Wading birds pick their way
between reeds that twist and bend in the breeze that blows off the river.
[ obvious exits: W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
w
w
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full > Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Thick Mud
Kavia - A Great White Oak

dh
diagnose illianer
* R HP:Scratched SP:Good MV:Full >
An Illianer steed is in excellent condition.
An Illianer steed is winded.

* R HP:Scratched SP:Good MV:Full >
n
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Full >
n
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Good MV:Full >
nw
Arglebargle, glop-glyf!?!

1
k kavia
* R HP:Scratched SP:Good MV:Full >
They aren't here.

* R HP:Scratched SP:Good MV:Full >
emb
w
You feel the flows of saidar coursing through your body.
Kavia has arrived from the west, riding a dust-colored gelding.

* R HP:Scratched SP:Strong MV:Fresh > Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Strong MV:Fresh >
n
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Strong MV:Fresh >
s
e
1
k kavia
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh > A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
Tic in 7 seconds!
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+*
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-=+
w;q
channel 'earthquake'*
Cancelled.
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
You sense Kavia is channeling saidar.

* R HP:Scratched SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
Kavia panics, and attempts to flee!
Kavia vibrates and is knocked about.
An elk vibrates and is knocked about.
An elk vibrates and is knocked about.

* R HP:Scratched SP:Good MV:Fresh - a dust-colored gelding: Scratched >
q
channel 'earthquake'

Kavia leaves north riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Fresh >
You begin to weave the appropriate flows...
-=
n+
1
k kavia*
Cancelled.
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.

* R HP:Scratched SP:Good MV:Fresh >
Kavia swiftly dodges your attempt to strike her.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >

Kavia tries to strike you, but you parry successfully.
You try to strike Kavia, but she parries successfully.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
f
You panic and attempt to flee!


Didn't need to flee here. Could've started Flame Strike instead.



You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* R HP:Scratched SP:Good MV:Fresh >
g
channel 'slice weaves' kavia
Nobody here by that name.

* R HP:Scratched SP:Good MV:Fresh >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.

1
k kavia
* R HP:Scratched SP:Good MV:Fresh >
g
channel 'slice weaves' kavia
You try to strike Kavia, but she parries successfully.
Kavia stops using a leather water flask.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered > You begin to weave the
appropriate flows...
Kavia drinks water from a leather water flask.
-=
Kavia tries to strike you, but you deflect the blow.
+**
You lost control of Saidar!

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >

Kavia tries to strike you, but you dodge the attack.
You try to strike Kavia, but she parries successfully.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >

Kavia panics, and attempts to flee!

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
cmw
change mood wimpy

Kavia leaves south riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Fresh > Mood changed to: Wimpy

* R HP:Scratched SP:Good MV:Fresh >
rel
s
Ok.

1
k kavia
* R HP:Scratched SP:Good MV:Fresh > Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Good MV:Fresh >
Kavia swiftly dodges your attempt to strike her.

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
emb
1
k kavia
You feel the flows of saidar coursing through your body.

g
channel 'slice weaves' kavia
* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
You do the best you can!

* R HP:Scratched SP:Good MV:Fresh - Kavia: Battered >
You begin to weave the appropriate flows...
-=+*
Kavia tries to strike you, but you parry successfully.
*
Ok.
There were no weaves to slice.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia panics, and attempts to flee!
-=+*
Kavia leaves north riding a dust-colored gelding.
*+=
Your target is no longer here!

* R HP:Healthy SP:Good MV:Fresh >
rel
n
Ok.

1
k kavia
* R HP:Healthy SP:Good MV:Fresh >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Good MV:Fresh >
You try to strike Kavia, but she parries successfully.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >

Kavia tries to strike you, but you parry successfully.
You try to strike Kavia, but she deflects the blow.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >

You sense Kavia is channeling saidar.

emb
* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Good MV:Fresh - Kavia: Battered > You begin to weave the
appropriate flows...

g
channel 'slice weaves' kavia-
Cancelled.
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
Your body is pierced by razor sharp ice spikes sent by Kavia!


This one was tough. I landed PONR Slice, but as we saw before, that means it does nothing. If i had been slightly faster on the uptake, OR if I hadn't canceled my own Flame Strike in favor of Slice when trying PONR, then I would've prevented it and hurt her instead.



* R HP:Hurt SP:Good MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia panics, and attempts to flee!
-=+*

Kavia leaves north riding a dust-colored gelding.
*+=
Your target is no longer here!

* R HP:Hurt SP:Good MV:Fresh >
n
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

g
channel 'slice weaves' kavia
* R HP:Hurt SP:Good MV:Fresh >
Kavia swiftly dodges your attempt to strike her.

* R HP:Hurt SP:Good MV:Fresh - Kavia: Battered >
You begin to weave the appropriate flows...
You sense Kavia is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Hurt SP:Fading MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...

Kavia panics, and attempts to flee!
-=+**
Kavia leaves east riding a dust-colored gelding.
+=
Your target is no longer here!

* R HP:Hurt SP:Fading MV:Fresh >
e
1
k kavia
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.

g
channel 'slice weaves' kavia
* R HP:Hurt SP:Fading MV:Fresh >
You try to strike Kavia, but she parries successfully.

* R HP:Hurt SP:Fading MV:Fresh - Kavia: Battered >
You begin to weave the appropriate flows...
-
Kavia tries to strike you, but you parry successfully.
You sense Kavia is channeling saidar.
=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Kavia's flows.


* R HP:Hurt SP:Fading MV:Fresh - Kavia: Battered >
j
channel 'flame strike' kavia
You begin to weave the appropriate flows...
-
Kavia panics, and attempts to flee!
=+**+=
Ok.
Kavia panics, and attempts to flee!
Streaks of fire flow from your hands, burning Kavia.


In this case, the lag from Slice and the standard fleelag were enough to allow me to hit her on the final pulse of her flee, so I was able to hit her one more time before she left.



Kavia leaves west riding a dust-colored gelding.

* R HP:Hurt SP:Trickling MV:Fresh >
w
1
k kavia
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
Kavia the Journey Accepted is standing here, riding a dust-colored gelding.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Trickling MV:Fresh > You try to strike Kavia, but she parries successfully.

* R HP:Hurt SP:Trickling MV:Fresh - Kavia: Beaten >
rel
cmw
change mood wimpy
Ok.

f
* R HP:Hurt SP:Trickling MV:Fresh - Kavia: Beaten >
Mood changed to: Wimpy

* R HP:Hurt SP:Trickling MV:Fresh - Kavia: Beaten >
You panic and attempt to flee!


Kavia tries to strike you, but you deflect the blow.
You try to strike Kavia, but she parries successfully.
You flee head over heels.
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Fading MV:Fresh >
rel
You aren't in touch with saidar to release anything.

* R HP:Hurt SP:Fading MV:Fresh >
save
Saving Sarinda.

* R HP:Hurt SP:Fading MV:Fresh >

Kavia has arrived from the north, riding a dust-colored gelding.

* R HP:Hurt SP:Fading MV:Fresh >
nod
You nod in agreement.

* R HP:Hurt SP:Fading MV:Fresh >
Tic in 7 seconds!

Kavia starts following you.

------------------------------------------------------------------------------------------------------------------------------------

Overall, this taught me that every SP I spend on Slice is going to take away from what I have available to cause damage; however, with the changes to this weave in the past few years (?), I perceive this weave to be a valid tactic for throwing off the normal rhythm and catching an opponent off guard. In future fights, I will try to use it more sparingly, and lead with Flame Strike or other fast weaves before I default to this, unless I see my opponent frequently weaving just as I enter the room.

Kavia
Posts: 4
Joined: Sat Dec 04, 2021 3:49 pm

Re: Sarinda's sparring journal

Post by Kavia » Wed Jan 26, 2022 11:34 am

The multiple weave/cancel was because I was spamming and honestly didn't realize we where in same room ha!

Was a great spar

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Thu Jan 27, 2022 5:39 am

Opponent: Kavia
Terms: First to Beaten
Notes: I met up with Kavia again for another spar during a brief interlude between chores and lessons. Because I did not have my notebook with me (OOC: logged in from work using web client), she kept her own record of the spar and shared this with me after.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

Sarinda tells you 'Go!'
Arglebargle, glop-glyf!?!

* R HP:Healthy SP:Strong MV:Full >
ew
Arglebargle, glop-glyf!?!

* R HP:Healthy SP:Strong MV:Full >
w
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
w
Muddy Foothills
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Strong MV:Full >
e
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
n
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >
emb
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Strong MV:Full >
tgt sarinda
First target is set as: sarinda
e
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
s
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Full >
s
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Full >
e
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
s
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
s
Thick Mud
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
n
w
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
Nearing a Thin Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
w
In the Scattered Trees
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >

Lightning starts to show in the sky.


The weather was rainy when we started, so I Wove the Winds to try and give myself an advantage. Call Lightning is one of my favorite damaging weaves due to its higher apparent damage cap and faster speed than Ice Spikes.



* R HP:Healthy SP:Strong MV:Full >
n
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
s
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
w
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Strong MV:Full >
w
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
e
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

e
* R HP:Healthy SP:Strong MV:Full >
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
n
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >
n
A Bed of Vines
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
A great vine of massive proportions crawls along the ground.

* R HP:Healthy SP:Strong MV:Full >

A great vine tries to hit you, but you dodge the attack.

* R HP:Healthy SP:Strong MV:Full - a great vine: Healthy >
s
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Full - a great vine: Healthy >

You strike a great vine's trunk hard.
A great vine tries to hit you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Full - a great vine: Scratched >
fl
You panic and attempt to flee!


You flee head over heels.
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >
s
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
n
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

e
* R HP:Healthy SP:Strong MV:Full >
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
e
Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
e
Alas, you cannot go that way...

n
* R HP:Healthy SP:Strong MV:Full >
Beaten Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Strong MV:Full >
s
Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
w
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
s
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Full >
s
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Full >
n
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Full >
where
Players in your Zone
--------------------
Sarinda - A Great White Oak
Kavia - At the Fallen Trees

* R HP:Healthy SP:Strong MV:Full >
w
A brawny lumberjack stops using a lantern.
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
w
Muddy Foothills
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Strong MV:Strong >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Strong >
e
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Strong >
s
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Strong >
Tic in 7 seconds!
e
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Strong >
s
In the Scattered Trees
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Strong >

Bul narrates 'brb'

* R HP:Healthy SP:Strong MV:Strong >
e
Nearing a Thin Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Strong >
where
Players in your Zone
--------------------
Kavia - Nearing a Thin Forest
Sarinda - Into the Woods

* R HP:Healthy SP:Strong MV:Strong >
e
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Strong >
n
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Strong >
w
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Strong >
n
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Strong >
n
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Strong >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Strong >

Bul narrates 'stupid mob'

* R HP:Healthy SP:Strong MV:Strong >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Strong >
ii
channel 'ice spikes' sarinda
You suddenly feel less protected.
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh >
armk
[channel 'armor' kavia]
You begin to weave the appropriate flows...


-
=
+
*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* R HP:Healthy SP:Strong MV:Fresh >
e
Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh >
w
w
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Fresh >
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Full >
s
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
s

Sarinda bellows 'I need to learn these room names'


I was looking all around and checking the names of where Kavia was on "where" but still kept missing her. This was a hard lesson for me that I need to improve my intimate knowledge of the zones in which I spend most of my time.



* R HP:Healthy SP:Strong MV:Full >
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >

The rabid bear tries to hit you, but you deflect the blow.

* R HP:Healthy SP:Strong MV:Full - the rabid bear: Scratched >
n
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Full - the rabid bear: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Full >
e
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Strong MV:Full >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
w
ii
channel 'ice spikes' sarinda
Muddy Foothills
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Strong MV:Full > Nobody here by that
name.

* R HP:Healthy SP:Strong MV:Full >
e
The rabid bear tries to hit you, but you parry successfully.
An elk has arrived from the east.
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Full - the rabid bear: Scratched >

You try to strike the rabid bear, but it deflects the blow.
The rabid bear tries to hit you, but you parry successfully.

f
* R HP:Healthy SP:Strong MV:Full - the rabid bear: Scratched >
You panic and attempt to flee!

e

You flee head over heels.
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Strong MV:Full >
e
Sarinda has arrived from the north, riding a gray palfrey.
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Full >

Sarinda leaves south riding a gray palfrey. vv

* R HP:Healthy SP:Strong MV:Full >
where

Sarinda has arrived from the south, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Full >

Sarinda tries to strike you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Full - Sarinda: Healthy >
You sense Sarinda is channeling saidar.
Players in your Zone
--------------------
Sarinda - At the Fallen Trees
Kavia - At the Fallen Trees

* R HP:Healthy SP:Strong MV:Full - Sarinda: Healthy >
ii
channel 'ice spikes' sarinda
You try to strike Sarinda, but she deflects the blow.
A brawny lumberjack stops using a lantern.
You begin to weave the appropriate flows...


-
=
+
*
You sense Sarinda is channeling saidar.

*
+
=
-

-
Sarinda tries to strike you, but you parry successfully.

=
Ok.
Spikes of solid ice form in your hands, which you launch at Sarinda.


There are several times during this spar in which I made very foolish mistakes and this was the first one. I think in this instance, I accidentally hit my kill alias again for some reason and interrupted my flows just as I was about to land a Flame Strike. :? Kavia took perfect advantage of my blunder here.



* R HP:Healthy SP:Strong MV:Full - Sarinda: Wounded >
f
You panic and attempt to flee!


You sense Sarinda is channeling saidar.


You flee head over heels.
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Strong MV:Full >

Sarinda has arrived from the east, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Full >

Sarinda tries to strike you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Full - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

ii
channel 'ice spikes' sarinda
* R HP:Healthy SP:Strong MV:Full - Sarinda: Wounded >

Corentin narrates 'im lowest :)'

* R HP:Healthy SP:Strong MV:Full - Sarinda: Wounded >
You begin to weave the appropriate flows...


-
=
+
*
*
+
Sarinda tries to strike you, but you parry successfully.
A spotted jaguar leaves west. <<
Sarinda calls lightning from the sky to strike you, sizzling your insides! :twisted:
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Full >
s

You swiftly dodge the rabid bear's attempt to hit you.

* R HP:Hurt SP:Strong MV:Full - the rabid bear: Healthy >
Sarinda has arrived from the north, riding a gray palfrey.
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Full - the rabid bear: Healthy >

Sarinda tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Full - the rabid bear: Healthy >

You sense Sarinda is channeling saidar.

f
* R HP:Hurt SP:Strong MV:Full - the rabid bear: Healthy >
You panic and attempt to flee!


The rabid bear tries to hit you, but you deflect the blow.


Sarinda fails to pull together whatever flows she was trying to weave.


I don't remember what this weave was, but I think it was Flame Strike? Or I might have woven Slice Weaves and didn't realize that she had not started channeling.



You flee head over heels.
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Full >
n
Sarinda has arrived from the east, riding a gray palfrey.
Alas, you cannot go that way...

* R HP:Hurt SP:Strong MV:Full >

Sarinda tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
e

Sarinda swiftly dodges your attempt to strike her.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
No way! You're fighting for your life!

s
* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

Sarinda fails to pull together whatever flows she was trying to weave.

f
* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
Tic in 7 seconds!
s
You panic and attempt to flee!


You swiftly dodge Sarinda's attempt to strike you.
Corentin narrates 'go kaj'

You flee head over heels.
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
The Road Between the Copses
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Hurt SP:Strong MV:Full >

Beau narrates 'even with hammer atm'

* R HP:Hurt SP:Strong MV:Full >

Beau narrates 'buffing 2 now'

* R HP:Hurt SP:Strong MV:Full >

Bul narrates 'we going?'

e
* R HP:Hurt SP:Strong MV:Full >
Alas, you cannot go that way...

* R HP:Hurt SP:Strong MV:Full >
n
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Full >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >

Sarinda has arrived from the east, riding a gray palfrey.

fs
channel 'flame strike' sarinda
* R HP:Hurt SP:Strong MV:Full >

Sarinda tries to strike you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
You sense Sarinda is channeling saidar.
You begin to weave the appropriate flows...


-
=
+
*
*
+
f
=
You try to strike Sarinda, but she deflects the blow.
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

Sarinda calls lightning from the sky to strike you, sizzling your insides!


Landed a lucky PONR Lightning here to tie up the match.



* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >
You panic and attempt to flee!


You flee head over heels.
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crippled bear is here, drooling rabidly.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded SP:Strong MV:Full >
n
A spotted jaguar leaves west. <<
The rabid bear tries to hit you, but you parry successfully.
You try to strike the rabid bear, but it parries successfully.
You swiftly dodge the rabid bear's attempt to hit you.
The lightning stops.


This was an interesting development and I completely missed it. I am now going to set a new color trigger to make sure I don't miss notices about the weather changing.



Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.339 seconds.
Sarinda has arrived from the west, riding a gray palfrey.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - the rabid bear: Scratched >

Sarinda tries to strike you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Fresh - the rabid bear: Scratched >

You sense Sarinda is channeling saidar.

* R HP:Wounded SP:Strong MV:Fresh - the rabid bear: Scratched >
f
You panic and attempt to flee!


Sarinda fails to pull together whatever flows she was trying to weave.


You sense Sarinda is channeling saidar.
You flee head over heels.
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Strong MV:Full >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full >
e
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Wounded SP:Strong MV:Full >
sc
You have 203(280) hit, 98(156) saidar and 144(146) movement points.
You have scored 108568988 experience points and 177 quest points.
You need 1727250375 exp to level and -102 qp to rank.
You have amassed 1 Turn point to date.
You have played 15 days and 4 hours (real time).
This ranks you as Kavia the Journey Accepted [White Tower 3] (Level 51).
You are standing.

* R HP:Wounded SP:Strong MV:Full >
ii
channel 'ice spikes' sarinda
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >

A brawny lumberjack stops using a lantern.

* R HP:Wounded SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
Beau narrates 'could use help kajin '
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
Muddy Foothills
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A crippled bear is here, drooling rabidly.
Corentin narrates 'im off'

* R HP:Wounded SP:Strong MV:Full >
e
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full >
n
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full >
e
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Wounded SP:Strong MV:Full >
s

Bul narrates 'beara batt'

* R HP:Wounded SP:Strong MV:Full >
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Wounded SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
s
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full >
s
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full >
e
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full >
s
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
n
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.

fs
channel 'flame strike' sarinda
* R HP:Wounded SP:Strong MV:Full >
You begin to weave the appropriate flows...


-
Sarinda leaves west riding a gray palfrey. <<

=
+
*
*
fs
channel 'flame strike' sarinda
+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
s
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
n
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >

Sarinda has arrived from the west, riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Full >

Sarinda tries to strike you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >

You try to strike Sarinda, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
fs
channel 'flame strike' sarinda

You sense Sarinda is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
You try to strike Sarinda, but she parries successfully.
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
Ok.
Streaks of fire flow from your hands, burning Sarinda.


In this case, I believe I started with Slice right off the bat, but because she delayed her weaving, I had the time off and then second guessed myself, and she still beat me to the punch.



* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
fs
channel 'flame strike' sarinda

You try to strike Sarinda, but she deflects the blow.
Sarinda tries to strike you, but you deflect the blow.
Bul narrates 'cor ok?'

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
You begin to weave the appropriate flows...


-
=
+
*

Sarinda panics, and attempts to flee!

*
Sarinda leaves west riding a gray palfrey. <<
Corentin narrates 'you guys ok?'

+
=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
f
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Strong MV:Full >

Corentin narrates 'im crit malk'

* R HP:Hurt SP:Strong MV:Full >
fs
channel 'flame strike' sarinda
You begin to weave the appropriate flows...


You sense Sarinda is channeling saidar.

-
=
+
f
*
Cancelled.
Bul narrates 'chillin kajin'
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Full >

A brawny lumberjack stops using a lantern.

* R HP:Hurt SP:Strong MV:Full >

Sarinda has arrived from the south, riding a gray palfrey.

s
* R HP:Hurt SP:Strong MV:Full >

You swiftly dodge Sarinda's attempt to strike you.
Beau narrates 'they off us atm'

* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
No way! You're fighting for your life!

fs
channel 'flame strike' sarinda
* R HP:Hurt SP:Strong MV:Full - Sarinda: Wounded >
You sense Sarinda is channeling saidar.
You begin to weave the appropriate flows...


Tic in 7 seconds!
-
fs
channel 'flame strike' sarinda
=
+
Cancelled.
You begin to weave the appropriate flows...


-
=
+
You gasp in pain as streaks of fire from Sarinda burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

fs
channel 'flame strike' sarinda
* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >
You begin to weave the appropriate flows...


-
=
+
*
*
You gasp in pain as streaks of fire from Sarinda burn your body!
Ouch! You couldn't maintain the flows.


I did better here with my timing for a few weaves.



* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >
f

You sense Sarinda is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >
PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Full - Sarinda: Wounded >
f
You try to strike Sarinda, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.436 seconds.
You panic and attempt to flee!


You flee head over heels.
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >
s
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Fresh >
e
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
s
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
n
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
w
Bul narrates 'assuming we should get in soon?'
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >

Sarinda leaves east riding a gray palfrey. >>

* R HP:Wounded SP:Strong MV:Fresh >

Sarinda has arrived from the east, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Fresh >

Sarinda tries to strike you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Fresh - Sarinda: Wounded >

You sense Sarinda is channeling saidar.

* R HP:Wounded SP:Strong MV:Fresh - Sarinda: Wounded >

You try to strike Sarinda, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Sarinda: Wounded >
fs
channel 'flame strike' sarinda
You begin to weave the appropriate flows...


-
=
+
*
*
Sarinda tries to strike you, but you parry successfully.

+
=
Sarinda panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning Sarinda.


I don't remember what happened here. I think I used Slice again and nothing happened because she wasn't weaving, so she beat me to the follow-up. Another reminder that I am overzealous with this new weave and need to dial it back.



* R HP:Wounded SP:Good MV:Fresh - Sarinda: Battered >

Sarinda leaves east riding a gray palfrey. >>

* R HP:Wounded SP:Good MV:Fresh >
fs
channel 'flame strike' sarinda
Nobody here by that name.

* R HP:Wounded SP:Good MV:Fresh >
e
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

fs
channel 'flame strike' sarinda
* R HP:Wounded SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Good MV:Fresh >

Sarinda has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Good MV:Fresh >
s

Sarinda tries to strike you, but you dodge the attack.

* R HP:Wounded SP:Good MV:Fresh - Sarinda: Battered >
No way! You're fighting for your life!

* R HP:Wounded SP:Good MV:Fresh - Sarinda: Battered >

You try to strike Sarinda, but she parries successfully.
Sarinda tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Good MV:Fresh - Sarinda: Battered >

You sense Sarinda is channeling saidar.

* R HP:Wounded SP:Good MV:Fresh - Sarinda: Battered >
fs
channel 'flame strike' sarinda
You begin to weave the appropriate flows...


-
=
+
You sense Sarinda is channeling saidar.

*

You sense Sarinda is channeling saidar.

*
+
=
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* R HP:Wounded SP:Good MV:Fresh - Sarinda: Beaten >

fs
channel 'flame strike' sarinda
You begin to weave the appropriate flows...


-
f
=
Cancelled.
Sarinda tries to strike you, but you parry successfully.
Sarinda panics, and attempts to flee!
You panic and attempt to flee!


Sarinda leaves west riding a gray palfrey. <<


Sarinda tells you 'doh'

Beau narrates 'well'
You flee head over heels.
Wet Sands
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >

Corentin narrates 'you guys low?'

* R HP:Wounded SP:Good MV:Fresh >
n
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Good MV:Fresh >
w
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Good MV:Fresh >
n
Sarinda leaves north riding a gray palfrey. ^^
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
A brawny lumberjack rests his hands on his axe here.

* R HP:Wounded SP:Good MV:Fresh >

Beau narrates 'both wounded'

s
* R HP:Wounded SP:Good MV:Fresh >

Sarinda leaves west riding a gray palfrey. <<

* R HP:Wounded SP:Good MV:Fresh >
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

In this match, Kavia beat me rather soundly due to too many errors on my part. As I noted several times throughout, I have been overly excited about Slice Weaves and I have allowed it to cloud my judgment, and Kavia took advantage of that to trounce me. "The wave that has passed cannot be called back." So, if it pleases the Light, I aim to learn from this mistake and trust my instincts with timing, and use this weave more sparingly.

I do, however, hope to use Slice more when there is lightning in the area. I think the combination of interrupting an opponent's weave by Slicing it and then weaving Lightning is an effective tactic I hope to try more in the future.

Kavia
Posts: 4
Joined: Sat Dec 04, 2021 3:49 pm

Re: Sarinda's sparring journal

Post by Kavia » Thu Jan 27, 2022 9:33 am

We spent a lot of time hunting each other. I knew you had changed the weather, and saw it change back quickly in the battle, much to my relief! Happy for a win for once 😆

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Mon Jan 31, 2022 12:46 am

Opponent: Vianca
Terms: First to Beaten
Notes: This was my first time fighting Vianca, and I look forward to more matches in the future!

--------------------------------------------------------------------------------------------------------------------------------------------------------------

Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
tell Vianca Ready?
e
You tell Vianca 'Ready?'

* R HP:Healthy SP:Bursting MV:Full > Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca bellows 'ready?'

* R HP:Healthy SP:Bursting MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Healthy SP:Bursting MV:Full >
tf Go!
tell Vianca Go!

A spotted jaguar has arrived from the west.

* R HP:Healthy SP:Bursting MV:Full > You tell Vianca 'Go!'

* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
Vianca tells you 'oi'

* R HP:Healthy SP:Bursting MV:Full >
w;j
channel 'flame strike' vianca
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
w
j
channel 'flame strike' vianca
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
j
channel 'flame strike' vianca
whe
Nobody here by that name.

* R HP:Healthy SP:Full MV:Fresh > Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Twisted Branches

* R HP:Healthy SP:Full MV:Fresh >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
j
channel 'flame strike' vianca
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
e;j
channel 'flame strike' vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Vianca - A Sandy Path
Sarinda - At the Fallen Trees

* R HP:Healthy SP:Full MV:Full >
s
j
channel 'flame strike' vianca
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s;1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Healthy SP:Full MV:Full > They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Thick Mud
Vianca - Before an Old Forest

* R HP:Healthy SP:Full MV:Full >
n
w
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
n
w1
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >
Arglebargle, glop-glyf!?!

* R HP:Healthy SP:Full MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Among Thick Trunks
Vianca - The Road at the River Erinin

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You begin to weave the appropriate flows...
-=+*
Vianca panics, and attempts to flee!
*
Vianca leaves south riding a bloodstock stallion. vv
+=

Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

e
* R HP:Healthy SP:Full MV:Full >
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Healthy SP:Full MV:Full >
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full >
1
k vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full >
n
1
k vianca
A Path Through the Circle of Stones
What may have once been a perfect circle of artisting pillars is now a
pattern of weather-worn tall rock, most of their surfaces worn smooth by
time. In the center of the circle is a square patch that is lined with
obsidian lengths of rock, about knee height. Vines climb what is left of
the pillars, and wild grasses grow up between the blackened rock.
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
j
channel 'flame strike' vianca
They aren't here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
A Path on Sloping Ground
The flat forest floor begins to roll and turn, putting the occasional stone
out of the ground and shallow hills begin to form. To the south a deep and
wide river is visible beyond where a road starts but to the north is a
rolling treeline.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Healthy SP:Full MV:Full > Vianca swiftly dodges your attempt to strike her.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You swiftly dodge Vianca's attempt to strike you.
You try to strike Vianca, but she parries successfully.
You begin to weave the appropriate flows...
-
Vianca panics, and attempts to flee!
=+*
Vianca leaves east riding a bloodstock stallion. >>
*+
e=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Full MV:Full > Vianca swiftly dodges your attempt to strike her.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she parries successfully.
You begin to weave the appropriate flows...
-=+
Vianca panics, and attempts to flee!
**+
Vianca leaves east riding a bloodstock stallion. >>
=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
A spotted jaguar opens its eyes lazily.
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Healthy SP:Full MV:Full > They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
n
1
k vianca
j
channel 'flame strike' vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
You sense Vianca is channeling saidar.

* R HP:Healthy SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-
s=+
Cancelled.
No way! You're fighting for your life!

* R HP:Healthy SP:Full MV:Full - Vianca: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Full MV:Full >

Vianca has arrived from the north, riding a bloodstock stallion.

g
channel 'slice weaves' vianca
* R HP:Healthy SP:Full MV:Full >

You sense Vianca is channeling saidar.

* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...

j
channel 'flame strike' vianca-=
Cancelled.
You begin to weave the appropriate flows...
-=+
You gasp in pain as streaks of fire from Vianca burn your body!
*
Vianca tries to strike you, but you parry successfully.
Ouch! You couldn't maintain the flows.


I don't know why this is my muscle memory, but for some reason when I think it's too late to flee, I assume they are weaving Flame Strike and then try to start my next weave quickly using PONR. Instead, it keeps getting me hit in the face, usually an Ice Spikes. :roll:



* R HP:Scratched SP:Full MV:Full - Vianca: Healthy >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
-
You sense Vianca is channeling saidar.
=+**
j
channel 'flame strike' vianca
Cancelled.
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Scratched SP:Full MV:Fresh - Vianca: Hurt >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
-
Vianca tries to strike you, but you deflect the blow.
Vianca panics, and attempts to flee!
=+
Vianca leaves south riding a bloodstock stallion. vv
**+=
Your target is no longer here!

* R HP:Scratched SP:Full MV:Fresh >
s

Vianca has arrived from the south, riding a bloodstock stallion.

1
k vianca
* R HP:Scratched SP:Full MV:Fresh >
j
channel 'flame strike' vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Scratched SP:Full MV:Fresh >
They aren't here.

* R HP:Scratched SP:Full MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
p
channel 'ice spikes' vianca
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Fresh >
They aren't here.

* R HP:Scratched SP:Full MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Fresh >
w
1j
Before an Old Forest
Young growth of mere decades spots the land with lean trees and low plants.
To the east hulking trees begin to grow among the much younger and a tall
pale oak spreads above them all. Through the branches to the east and south
large smooth slabs of stone are visible against a river backdrop.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Full MV:Full > Arglebargle, glop-glyf!?!

* R HP:Scratched SP:Full MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* R HP:Scratched SP:Full MV:Full > Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
e
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Full MV:Full >
n
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Full >
They aren't here.

* R HP:Scratched SP:Full MV:Full > Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
whe
Players in your Zone
--------------------
Vianca - Dwindling Woods
Sarinda - A Great White Oak

* R HP:Scratched SP:Full MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
A brawny lumberjack rests his hands on his axe here.
Vianca tries to strike you, but you deflect the blow.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
You sense Vianca is channeling saidar.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
w

You sense Vianca is channeling saidar.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt > No way! You're fighting for your life!

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >

Vianca panics, and attempts to flee!

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
f

Vianca leaves south riding a bloodstock stallion. vv

* R HP:Scratched SP:Full MV:Full >
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Scratched SP:Full MV:Full >
1
k vianca

Vianca leaves north riding a bloodstock stallion. ^^

j
channel 'flame strike' vianca
* R HP:Scratched SP:Full MV:Full > They aren't here.

* R HP:Scratched SP:Full MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Full MV:Full >
n
1
k vianca
j
channel 'flame strike' vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
Vianca has arrived from the north, riding a bloodstock stallion.

* R HP:Scratched SP:Full MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Scratched SP:Full MV:Full - Vianca: Hurt >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.
You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Hurt >

Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she parries successfully.

* R HP:Hurt SP:Strong MV:Full - Vianca: Hurt > You begin to weave the
appropriate flows...
-
You sense Vianca is channeling saidar.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.


Got into a good rhythm here. I was able to move from a tie in weave timing, to being fast enough that I was able to beat her to the punch.



* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
j
channel 'flame strike' vianca
Vianca tries to strike you, but you parry successfully.
You try to strike Vianca, but she deflects the blow.
You begin to weave the appropriate flows...
-=
Vianca panics, and attempts to flee!
+**
Vianca leaves west riding a bloodstock stallion. <<

w+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
Vianca tries to strike you, but you dodge the attack.
Vianca swiftly dodges your attempt to strike her.
You begin to weave the appropriate flows...

g
channel 'slice weaves' vianca -=
Vianca panics, and attempts to flee!

Cancelled.
You begin to weave the appropriate flows...
-=
g
channel 'slice weaves' vianca+
Vianca leaves north riding a bloodstock stallion. ^^
Vianca has arrived from the north, riding a bloodstock stallion.
*
Vianca leaves south riding a bloodstock stallion. vv

Cancelled.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca

Vianca has arrived from the west, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full > You try to strike Vianca, but she deflects the blow.
You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >

You try to strike Vianca, but she parries successfully.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...
-=+
You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca*
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...

You sense Vianca is channeling saidar.
-=+
Tetsanaile has arrived from the west, riding a gray palfrey.
**+
j
channel 'flame strike' vianca=
Ok.
Streaks of fire flow from your hands, burning Vianca.


Here I had Slice going and I knew I was either going to beat her to the punch and interrupt her flows, or get a head start on the next timing. I took the damage but was able to beat her to the next weave, so I was pleased with that



* R HP:Hurt SP:Strong MV:Full - Vianca: Wounded >
You begin to weave the appropriate flows...
-=
Vianca tries to strike you, but you deflect the blow.
Vianca panics, and attempts to flee!
+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.
Vianca leaves south riding a bloodstock stallion. vv

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full > You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
g
channel 'slice weaves' vianca
You begin to weave the appropriate flows...

Tetsanaile has arrived from the north, riding a gray palfrey.
-
Vianca panics, and attempts to flee!
=+*
g
channel 'slice weaves' vianca*
Ok.
There were no weaves to slice.
Vianca panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Hurt SP:Strong MV:Full >

Tetsanaile leaves east riding a gray palfrey. >>

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
1
k vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
w
1
k vianca
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Hurt SP:Strong MV:Full >
e
The rabid bear tries to hit you, but you parry successfully.
You try to strike the rabid bear, but it deflects the blow.
The rabid bear tries to hit you, but you parry successfully.
The burnished disk of the sun settles behind the spires of Tar Valon. Starting tic timer.
You are hungry.
You are thirsty.
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched > No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
f
PANIC! You couldn't escape!

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
gsp
get skin pack
drink skin
drink skin
put skin pack
You get a water skin from a backpack.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You drink the water.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You strike the rabid bear's left leg.
The rabid bear tries to hit you, but you parry successfully.
You drink the water.
You don't feel thirsty any more.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
You put a water skin in a backpack.

* R HP:Hurt SP:Strong MV:Fresh - the rabid bear: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
gpp
get plate pack
eat plate
You get a plate of yellow peppers and pork from a backpack.

* R HP:Hurt SP:Strong MV:Full > You eat the food.
You are full.

* R HP:Hurt SP:Strong MV:Full >
emb
You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' vianca
They aren't here.

whe
* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Strong MV:Full >
Players in your Zone
--------------------
Vianca - At the Fallen Trees
Sarinda - At the Fallen Trees
Tetsanaile - Nearing a Thin Forest
Vianca tries to strike you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
n
No way! You're fighting for your life!

f
* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You panic and attempt to flee!


You flee head over heels.
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Strong MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Strong MV:Full >
Vianca tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.
-=+*
j
channel 'flame strike' vianca*
Vianca swiftly dodges your attempt to strike her.
A giant spider tries to hit Vianca, but she dodges the attack.
A giant spider tries to bite Vianca, but she brushes it aside.
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Vianca's flows.
:twisted:


* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=

Vianca panics, and attempts to flee!
+*

Vianca leaves south riding a bloodstock stallion. vv
*+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
They aren't here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
g
channel 'slice weaves' vianca
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-
q
channel 'earthquake'=+
w
Cancelled.
You begin to weave the appropriate flows...

1
k vianca
j
channel 'flame strike' vianca
Cancelled.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.
You sense Vianca is channeling saidar.

* R HP:Hurt SP:Strong MV:Full >
You try to strike Vianca, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+*

Vianca panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Hurt SP:Good MV:Full - Vianca: Battered >

Vianca leaves south riding a bloodstock stallion. vv

* R HP:Hurt SP:Good MV:Full >

Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Hurt SP:Good MV:Full >
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Hurt SP:Good MV:Full >
s
n
1
k vianca
An elk has arrived from the south.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full > A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

g
channel 'slice weaves' vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full >
n
q
channel 'earthquake'
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
-
q
channel 'earthquake'=+
Cancelled.
You begin to weave the appropriate flows...

n-=
Cancelled.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Vianca Heiler the Tower Accepted is here, fighting a great vine, riding a bloodstock stallion.
A great vine is here, fighting Vianca.

* R HP:Hurt SP:Good MV:Full >

Vianca leaves south riding a bloodstock stallion. vv

s
* R HP:Hurt SP:Good MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

1
k vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

e
* R HP:Hurt SP:Good MV:Full >
1
k vianca
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
w
Alas, you cannot go that way...

* R HP:Hurt SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

1
k vianca
* R HP:Hurt SP:Good MV:Full >
They aren't here.

* R HP:Hurt SP:Good MV:Full >
e
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full >
rel
Ok.

* R HP:Hurt SP:Good MV:Full >
s
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Hurt SP:Good MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Hurt SP:Good MV:Full >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Sandy Path
Vianca - An Opening in the Copse
Tetsanaile - Nearing a Thin Forest

* R HP:Hurt SP:Good MV:Full >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
n
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

Tic in 7 seconds!
n
* R HP:Hurt SP:Good MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Good MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Good MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Good MV:Full >
rest
The night has begun.
Tic length updated to: 66.123 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
The corpse of a spotted jaguar has decayed into a pile of dust. Starting tic timer.
You sit down and rest your tired bones.

* R HP:Hurt SP:Strong MV:Fresh >
sta
You stop resting, and stand up.

* R HP:Hurt SP:Strong MV:Fresh >
s
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
emb
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Full >
cdd
close hollow d
It's already closed!

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Between the Trees
Sarinda - Among Thick Trunks
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is here, fighting a spotted jaguar, riding a gray palfrey.
A spotted jaguar is here, fighting Tetsanaile.
A wild boar runs through the forest.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >

Tetsanaile swiftly dodges a spotted jaguar's attempt to hit her.
Tetsanaile strikes a spotted jaguar's body very hard.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Wet Sands
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >

A spotted jaguar tries to hit Tetsanaile, but she parries successfully.
Tetsanaile strikes a spotted jaguar's left foreleg very hard.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
1
k vianca
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
n
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
A brawny lumberjack stops using a lantern.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
n
e
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

1
k vianca
* R HP:Hurt SP:Strong MV:Full >
j
channel 'flame strike' vianca
They aren't here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - Before the Woods
Vianca - Thick Mud
Tetsanaile - Wet Sands

* R HP:Hurt SP:Strong MV:Full >
w
s
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A spider twice the size of a large dog crouches here, ready to strike.

s
* R HP:Hurt SP:Strong MV:Full >
e
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Hurt SP:Strong MV:Full >
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt SP:Strong MV:Full >
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is here, fighting a spotted jaguar, riding a gray palfrey.
A spotted jaguar is here, fighting Tetsanaile.
A wild boar runs through the forest.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.
Vianca has arrived from the south, riding a bloodstock stallion.

* R HP:Scratched SP:Strong MV:Full >

Vianca tries to strike you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

* R HP:Scratched SP:Strong MV:Full - Vianca: Battered >
g
channel 'slice weaves' vianca
You begin to weave the appropriate flows...
-
A spotted jaguar tries to hit Tetsanaile, but she deflects the blow.
Tetsanaile strikes a spotted jaguar's right foreleg extremely hard.
=
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.


Vianca has been very quick, and we have been similiarly matched at times. I noticed that she is quick to move into my room, engage, and weave. Since she is at Battered with some flee lag, I thought Slicing and then using Flame Strike might be enough to outtime here and narrowly win. However, I was just 1-2 pulses too short on the timer so it didn't work.



* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >

You sense Vianca is channeling saidar.

j
channel 'flame strike' vianca
* R HP:Hurt SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=+*

A spotted jaguar tries to hit Tetsanaile, but she deflects the blow.
Tetsanaile strikes a spotted jaguar's body very hard.

g
channel 'slice weaves' vianca*
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.


I swear that I had enough for at least a PONR Flame Strike here, but I guess not. Might've hit a tiny bit of lag maybe.



* R HP:Wounded SP:Strong MV:Full - Vianca: Battered > You begin to weave the
appropriate flows...
-=
You sense Vianca is channeling saidar.
+*

Vianca panics, and attempts to flee!
*
Ok.
There were no weaves to slice.

* R HP:Wounded SP:Strong MV:Full - Vianca: Battered >
j
channel 'flame strike' vianca

You try to strike Vianca, but she deflects the blow.
Vianca tries to strike you, but you parry successfully.
A spotted jaguar tries to hit Tetsanaile, but she parries successfully.
Tetsanaile strikes a spotted jaguar's right leg very hard.
Vianca leaves west riding a bloodstock stallion. <<

* R HP:Wounded SP:Strong MV:Full > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
1
k vianca
j
channel 'flame strike' vianca
Tetsanaile swiftly dodges a spotted jaguar's attempt to hit her.
Tetsanaile strikes a spotted jaguar's body extremely hard.
Your mount is too exhausted.


I was moving around so much trying to find her or chase her that this is one of the first times I've gotten my horse haggard during a spar.


* R HP:Wounded SP:Strong MV:Full > They aren't here.
Vianca has arrived from the west, riding a bloodstock stallion.

* R HP:Wounded SP:Strong MV:Full >
You begin to weave the appropriate flows...
You sense Vianca is channeling saidar.

You sense Vianca is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Vianca.

* R HP:Wounded SP:Good MV:Full - Vianca: Beaten >


Technically speaking, the spar was over but she immediately got half-tic regen, so we continued.



You try to strike Vianca, but she parries successfully.
Vianca tries to strike you, but you parry successfully.
A spotted jaguar tries to hit Tetsanaile, but she dodges the attack.
Tetsanaile strikes a spotted jaguar's head very hard.
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You begin to weave the appropriate flows...

Vianca panics, and attempts to flee!
-
cmw
change mood wimpy=
f
+Cancelled.
Mood changed to: Wimpy
Vianca leaves north riding a bloodstock stallion. ^^

* R HP:Wounded SP:Good MV:Full >
Your mount is too exhausted.

* R HP:Wounded SP:Good MV:Full >
l
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
Tetsanaile of Murandy is standing here, riding a gray palfrey.
A wild boar runs through the forest.

* R HP:Wounded SP:Good MV:Full >
rel
Ok.

dh
diagnose mare
* R HP:Wounded SP:Good MV:Full >

Tetsanaile leaves south riding a gray palfrey. vv

* R HP:Wounded SP:Good MV:Full >
A shaggy brown mare is in excellent condition.
A shaggy brown mare is haggard.

* R HP:Wounded SP:Good MV:Full >

Vianca tells you 'im good still'

* R HP:Wounded SP:Good MV:Full >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Full >
Tic in 7 seconds!
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded SP:Good MV:Full >

Tetsanaile has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Fresh >
Tetsanaile leaves north riding a gray palfrey. ^^

* R HP:Wounded SP:Strong MV:Fresh >
rep You mean keep going?
l
You reply to Vianca 'You mean keep going?'

* R HP:Wounded SP:Strong MV:Fresh > Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh >
n
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >

Vianca tells you 'battered yeah'

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Tetsanaile - Beaten Ground
Sarinda - A Sandy Path
Vianca - A Sharp Turn

* R HP:Wounded SP:Strong MV:Fresh >
rep nod
You reply to Vianca 'nod'

* R HP:Wounded SP:Strong MV:Fresh >
rep go
You reply to Vianca 'go'

* R HP:Wounded SP:Strong MV:Fresh >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
s
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Fresh >
e
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

s
* R HP:Wounded SP:Strong MV:Fresh >
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

w
* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
1
k vianca
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
jwhe
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Nearing a Thin Forest
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Fresh >
w
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
s
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
whe
Players in your Zone
--------------------
Sarinda - In the Scattered Trees
Vianca - Wet Sands
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Fresh >

Vianca has arrived from the east, riding a bloodstock stallion.

e
* R HP:Wounded SP:Strong MV:Fresh >

Vianca tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered > No way! You're fighting for your life!
You sense Vianca is channeling saidar.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
f
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You gasp in pain as streaks of fire from Vianca burn your body!

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You try to strike Vianca, but she deflects the blow.
Vianca tries to strike you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >

You sense Vianca is channeling saidar.

q
channel 'earthquake'
* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
You begin to weave the appropriate flows...
-=+*

You gasp in pain as streaks of fire from Vianca burn your body!

j
channel 'flame strike' vianca*
Ouch! You couldn't maintain the flows.


In hindsight, I should've dismounted and let my horse refresh up, given the low stakes of a spar and not having to worry about personal MVs this close to Tar Valon. Not being able to flee caused me a few mistakes because I missed it in the spam and then took a weave to the face when I had tried to flee.



* R HP:Wounded SP:Strong MV:Fresh - Vianca: Battered >
You begin to weave the appropriate flows...
-
You sense Vianca is channeling saidar.
=+*
Vianca panics, and attempts to flee!
*+
Vianca tries to strike you, but you parry successfully.
Vianca leaves north riding a bloodstock stallion. ^^
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
j
channel 'flame strike' vianca
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
dism
You stop riding her.

* HP:Wounded SP:Strong MV:Fresh >
n
1
k vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
Vianca Heiler the Tower Accepted is standing here, riding a bloodstock stallion.

j
channel 'flame strike' vianca
* HP:Wounded SP:Strong MV:Full >
You try to strike Vianca, but she parries successfully.

* HP:Wounded SP:Strong MV:Full - Vianca: Battered >
You begin to weave the appropriate flows...
-=
You sense Vianca is channeling saidar.
+
Vianca panics, and attempts to flee!
**+
Vianca leaves north riding a bloodstock stallion. ^^
=
Your target is no longer here!

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'
*Cancelled.
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...
-
n=
1
k vianca+
j
channel 'flame strike' vianca
Cancelled.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded SP:Strong MV:Full >
They aren't here.

* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full >
s
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow

whe
* HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Among Thick Trunks
Vianca - Into the Woods
Tetsanaile - Along the Water

* HP:Wounded SP:Strong MV:Full >
n
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

Tic in 7 seconds!
n
* HP:Wounded SP:Strong MV:Full >
1
k vianca
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Vianca has arrived from the north, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Strong >
j
channel 'flame strike' vianca

Vianca leaves south riding a bloodstock stallion. vv

* HP:Wounded SP:Strong MV:Strong >
They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
1
k vianca
j
channel 'flame strike' vianca
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.
An elk with massive antlers eyes you with curiosity.

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
1
k vianca
j
channel 'flame strike' vianca
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here.

* HP:Wounded SP:Strong MV:Full >
rh
ride mare
dh
diagnose mare
You start riding her.

* R HP:Wounded SP:Strong MV:Full >
A shaggy brown mare is in excellent condition.
A shaggy brown mare is weary.

* R HP:Wounded SP:Strong MV:Full >
e
Nearing a Thin Forest
Sandy ground from the river begins to give way to black earth and signs of
vegetations creep up. The stretch of ground, an odd blend of life and
emptiness, makes a short path to the forest. The sand to the east becomes
packed and hard as it approaches the river.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.

whe
* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Sarinda - Nearing a Thin Forest
Vianca - Thick Mud
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Muddy Foothills
Sarinda - Thick Mud
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
e
1
k vianca
j
channel 'flame strike' vianca
Along the Bank
The serene stream to the east flows south into the choppy waters of the
Erinin over a bed of shattered stone that provides precarious access to the
other bank. The ground underfoot is waterlogged, the mud sodden with the
silty water that flows around and beneath it. Wading birds pick their way
between reeds that twist and bend in the breeze that blows off the river.
[ obvious exits: W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
w
Swathes of Reeds
The banks of the river that flows merrily from the north are festooned with
common reeds, their slender stalks standing straight and true. Green leaves
stretch upwards, concealing beneath them a plethora of slim-legged wading
birds who stalk between the green spears, plucking unwary insects from the
mud with their their razor-sharp bills.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > Thick Mud
Sand from the north quickly becomes darker as it leads into a sticky mess
of turned, wet ground. Scattered chunks of redstone from upstream have
imbedded themselves in the water's bank, breaking the water and giving a
constant feed of water to the muddied ground.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Vianca - Into the Woods
Sarinda - Thick Mud
Tetsanaile - Along the Water

n
* R HP:Wounded SP:Strong MV:Full >
1
k vianca
j
channel 'flame strike' vianca
Wet Sands
A patch of soaked ground next to the water makes a small spit of beach .
Wet and hard packed, the sand makes for solid footing as its runs along the
water's edge. Around the sand the land to the west and north becomes darker
and more verdant.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.
A shaggy brown mare stands here, being ridden by you.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
n
1
k vianca
A Sandy Path
Abandoned by the trees and waters of the forest this stretch of land has
had the moisture sucked out of it. Scraggly weeds creep across the sand and
shallow prints show where animals of the wood have skittered across. To the
west trees begin to grow where the ground is more fertile.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

j
channel 'flame strike' vianca
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Sandy Path
Vianca - Beaten Ground
Tetsanaile - Along the Water

* R HP:Wounded SP:Strong MV:Full >
w
Dwindling Woods
The paths give more room between the trees as the trunks thin and become
scarce. To the west the thick trees of centuries old growth blocks the way
and the paths here head in the opposite direction. Far to the north a
glimpse of the surrounding wall is visible above the boughs.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded SP:Strong MV:Full >
n
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Full >
rel
Ok.

* R HP:Wounded SP:Strong MV:Full >
sco
whe
You have 156(280) hit and 135(138) movement points.
You have scored 108503428 experience points and 90 quest points.
You need 1727315935 exp to level and 60 qp to rank.
You have amassed 16 Turn points to date.
You have played 10 days and 17 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Wounded SP:Strong MV:Full >
Players in your Zone
--------------------
Tetsanaile - Along the Path
Vianca - Over the Water
Sarinda - Dwindling Woods

* R HP:Wounded SP:Strong MV:Full >
n
Your mount is too exhausted.

* R HP:Wounded SP:Strong MV:Full >
dh
diagnose mare
A shaggy brown mare is in excellent condition.
A shaggy brown mare is haggard.

* R HP:Wounded SP:Strong MV:Full >
dism
n
You stop riding her.

n
* HP:Wounded SP:Strong MV:Full >
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.

emb
* HP:Wounded SP:Strong MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Full >
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Full >
You begin to weave the appropriate flows...

e -
e
=Cancelled.
Before the Woods
Waters of the river cross the land to the northeast and a polished red
bridge is visible from bank to bank. The clear ground quickly becomes
dotted with trees as forests spring up to the east. Far to the west west a
gap in the trees shows a shining white wall.
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A spider twice the size of a large dog crouches here, ready to strike.

* HP:Wounded SP:Strong MV:Full >
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

n
-Cancelled.
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Full >
q
channel 'earthquake'
You begin to weave the appropriate flows...

e
1
k vianca-
j
channel 'flame strike' vianca
Cancelled.
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Full >
They aren't here.

* HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full >
s
q
channel 'earthquake'
j
channel 'flame strike' vianca
Over the Water
Large stones clustered along the bank of the river Erinin come to a sharp
point jutting out over the huge expanse of water. The natural dock
interrupts the flow of the massive river and coils of whipped white water
twist into the eddies and current as it rushes south.
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate flows...

Cancelled.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
n
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Redstone Rocks
Vianca - Boulders in the Mud
Tetsanaile - At a Narrow Joining

* HP:Wounded SP:Strong MV:Strong >
w
n
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Strong >
j
channel 'flame strike' vianca
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.

* HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...

Cancelled.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong >
s
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Strong >
rel
Ok.

* HP:Wounded SP:Strong MV:Strong >
whe
Players in your Zone
--------------------
Vianca - Along the Water
Sarinda - Beaten Ground
Tetsanaile - At a Narrow Joining

* HP:Wounded SP:Strong MV:Strong >

Vianca has arrived from the north, riding a bloodstock stallion.

* HP:Wounded SP:Strong MV:Strong >

Vianca tries to strike you, but you dodge the attack.

s
* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You sense Vianca is channeling saidar.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
No way! You're fighting for your life!

emb
* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You try to strike Vianca, but she deflects the blow.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
g
channel 'slice weaves' vianca
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered > You begin to weave the
appropriate flows...
-
f=
You gasp in pain as streaks of fire from Vianca burn your body!
+
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Strong - Vianca: Battered >
You panic and attempt to flee!

Tic in 7 seconds!

You flee head over heels.
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Strong MV:Strong >
cmw
change mood wimpy
Mood changed to: Wimpy

q
channel 'earthquake'
* HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+
q
channel 'earthquake'*
Cancelled.
You begin to weave the appropriate flows...

q
channel 'earthquake'
Cancelled.
You begin to weave the appropriate flows...
Vianca has arrived from the west, riding a bloodstock stallion.

You sense Vianca is channeling saidar.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
Vianca intercepts your attack on her mount.
Vianca vibrates and is knocked about.
An elk cow vibrates and is knocked about.

* HP:Wounded SP:Good MV:Full - Vianca: Battered >
j
channel 'flame strike' vianca
You begin to weave the appropriate flows...
Vianca panics, and attempts to flee!

Vianca intercepts your attack on her mount.
Vianca leaves south riding a bloodstock stallion. vv
-
An elk cow tries to hit you, but you deflect the blow.
=+**+
Vianca has arrived from the south, riding a bloodstock stallion.
=
Ok.
Ouch! You lose a level.
Streaks of fire flow from your hands, burning Vianca.


This time, it looks like Vianca walked into the weave, which ended up being a Flame Strike that ended the match.



* HP:Wounded SP:Good MV:Full - an elk cow: Hurt >

You sense Vianca is channeling saidar.

* HP:Wounded SP:Good MV:Full - an elk cow: Hurt >
f
You panic and attempt to flee!


You strike an elk cow's left leg hard.
An elk cow tries to hit you, but you dodge the attack.
You flee head over heels.
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Full >
emb
j
channel 'flame strike' vianca
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Good MV:Full > Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
j
channel 'flame strike' vianca
Nobody here by that name.
Vianca has arrived from the east, riding a bloodstock stallion.

* HP:Wounded SP:Good MV:Full >

Vianca tries to strike you, but you deflect the blow.

* HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You sense Vianca is channeling saidar.

* HP:Wounded SP:Good MV:Full - Vianca: Beaten >

Vianca panics, and attempts to flee!

f
* HP:Wounded SP:Good MV:Full - Vianca: Beaten >
You panic and attempt to flee!
Vianca leaves south riding a bloodstock stallion. vv


You flee head over heels.
Along the Water
Worn ground leads along the edge of the River Erinin's banks as it twists
south and west. The ground twisting to the west appears cornered by thick
trees and vanishes in the undergrowth that grows rampantly.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a spotted jaguar is lying here.

* HP:Wounded SP:Good MV:Full >
s
1
k vianca
j
channel 'flame strike' vianca
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Full > They aren't here.

* HP:Wounded SP:Good MV:Full >
Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
1
k vianca
j
channel 'flame strike' vianca
They aren't here.

* HP:Wounded SP:Good MV:Full > Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
e
1
k vianca
Redstone Rocks
Massive stones begin to break through the hard ground while sparkling blue
waters to the east cut along the landscape north and south. A large slab of
redstone pierces out of the bank to hang over the river.
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
An elk cow nibbles on some greenery.

* HP:Wounded SP:Good MV:Strong > They aren't here.

* HP:Wounded SP:Good MV:Strong >
whe
Players in your Zone
--------------------
Sarinda - Redstone Rocks
Vianca - Into the Woods
Tetsanaile - In the Shadow of the Wall

* HP:Wounded SP:Good MV:Strong >
w
q
channel 'earthquake'
Beaten Ground
Forests fade to scattered trees and the ground becomes hard and weathered
Green and browns spread to the west but to the east redstone in the soil
becomes more and more evident and larger stones begin to appear. Sparkling
blue waters make a deep line across the landscape to the east.
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Good MV:Strong > You begin to weave the appropriate flows...
Vianca tells you 'nod'
-=
rel+*
Cancelled.
Ok.


--------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, I still have to practice more to develop appropriate muscle memory with Slice Weaves to better know whether to use it, and when to use it. In this spar it felt like we were timing weaves at roughtly the same moment, so I thought Slice or Earthquake might throw off her rhythm. Vianca is skilled at this type of fighting and really pushed me to move quickly, so it felt like we both learned something from the process.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Wed Feb 02, 2022 6:12 pm

Opponent: Joyce
Terms: First to Beaten
Notes: This was one of my first times fighting a fellow Red Ajah apprentice, so I knew this would be a tough match and a challenge for me. This was from a few days ago. She's a formidable opponent whom I hope to learn more from soon. I was playing on the WoTMUD web client, and the spacing was weird when I copy/pasted into forums, so apologies up front for the lack of spacing.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell Joyce Ready?]
Cynath narrates '2 winding'
* R HP:Healthy SP:Bursting MV:Full >
You tell Joyce 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
Joyce tells you 'I am.'
* R HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Joyce - Dwindling Woods
Sarinda - A Great White Oak
* R HP:Healthy SP:Bursting MV:Full >
tf Go!
# [tell Joyce Go!]
You tell Joyce 'Go!'
* R HP:Healthy SP:Bursting MV:Full >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Healthy SP:Bursting MV:Full >
n;f
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Bursting MV:Full >
w
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
n
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.
* R HP:Healthy SP:Bursting MV:Full >
Cynath narrates 'hammer and myrdan'
* R HP:Healthy SP:Bursting MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Bursting MV:Full >
whe
Players in your Zone
--------------------
Joyce - Among Thick Trunks
Sarinda - Twisted Branches
* R HP:Healthy SP:Bursting MV:Full >
e;j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
j
* R HP:Healthy SP:Bursting MV:Full >
# [channel 'flame strike' h.Joyce]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
You begin to weave the appropriate flows...
Joyce leaves south riding a warhorse.
-=+**
j
# [channel 'flame strike' h.Joyce]
+=
Your target is no longer here!
* R HP:Healthy SP:Full MV:Fresh >
j
# [channel 'flame strike' h.Joyce]
Nobody here by that name.
Joyce has arrived from the south, riding a warhorse.
* R HP:Healthy SP:Full MV:Fresh >
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+**+=
j
Ok.
Joyce panics, and attempts to flee!
Streaks of fire flow from your hands, burning Joyce.
Joyce leaves north riding a warhorse.
* R HP:Healthy SP:Full MV:Fresh >
# [channel 'flame strike' h.Joyce]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Fresh >
n
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Full MV:Full >
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
Joyce has arrived from the east, riding a warhorse.
* R HP:Healthy SP:Full MV:Full >
You sense Joyce is channeling saidar.
* R HP:Healthy SP:Full MV:Full >
Cynath narrates 'anyone fd?'
* R HP:Healthy SP:Full MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Full MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Healthy SP:Full MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
g
# [channel 'slice weaves' Joyce]
Joyce tries to strike you, but you parry successfully.
* R HP:Healthy SP:Full MV:Full - Joyce: Hurt >
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+
g
# [channel 'slice weaves' Joyce]
*
Cancelled.
You begin to weave the appropriate flows...
-=
You gasp in pain as streaks of fire from Joyce burn your body!


My mistake here again. If I had let the weave finish, I could've interrupted her and then gotten the upper hand going into the next round of weaves. I have been working on improving this over the past few days by not utilizing Slice as much against opponents.



+
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
g
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
# [channel 'slice weaves' Joyce]
You begin to weave the appropriate flows...
-=+*
j
# [channel 'flame strike' h.Joyce]
Cancelled.
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
Cynath narrates 'on ctf'
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
You begin to weave the appropriate flows...
-=+
f
Cancelled.
You panic and attempt to flee!
You flee head over heels.
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Full MV:Full >
n
Joyce has arrived from the south, riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.
* R HP:Hurt SP:Full MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt SP:Full MV:Full >
Joyce leaves north riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
gs
Joyce has arrived from the north, riding a warhorse.
* R HP:Hurt SP:Full MV:Full >
Joyce tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
s
No way! You're fighting for your life!
* R HP:Hurt SP:Full MV:Full - Joyce: Hurt >
g
# [channel 'slice weaves' Joyce]
The rabid bear has arrived from the east.
The rabid bear tries to hit Joyce, but she dodges the attack.
An elk leaves north.
Joyce swiftly dodges the rabid bear's attempt to hit her.
You try to strike Joyce, but she dodges the attack.
Joyce tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Joyce's flows.
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
-
Joyce swiftly dodges the rabid bear's attempt to hit her.
Joyce tries to strike you, but you parry successfully.
=+*
Joyce panics, and attempts to flee!
*+
Joyce leaves east riding a warhorse.
=
Your target is no longer here!


Just a touch too slow here, probably haven't built up enough flee lag at this point.



* R HP:Hurt SP:Strong MV:Full >
e
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Joyce leaves west riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
# [kill Joyce]
j
# [channel 'flame strike' h.Joyce]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A crippled bear is here, drooling rabidly.
Joyce leaves east riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
The rabid bear has arrived from the north.
The rabid bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Full - the rabid bear: Scratched >
You strike the rabid bear's body.
The rabid bear tries to hit you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Full - the rabid bear: Scratched >
f;p
# [channel 'ice spikes' h.Joyce]
You panic and attempt to flee!
You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A spotted jaguar opens its eyes lazily.
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
e
n
e
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
1
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
# [kill Joyce]
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Joyce leaves west riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
w
1
# [kill Joyce]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Joyce Copan the Tower Accepted is standing here, riding a warhorse.
An elk with massive antlers eyes you with curiosity.
Joyce leaves east riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
Joyce has arrived from the east, riding a warhorse.
* R HP:Hurt SP:Strong MV:Full >
You sense Joyce is channeling saidar.
* R HP:Hurt SP:Strong MV:Full >
g
# [channel 'slice weaves' Joyce]
You begin to weave the appropriate flows...
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Joyce's flows.
* R HP:Hurt SP:Strong MV:Full >
hj
Arglebargle, glop-glyf!?!
* R HP:Hurt SP:Strong MV:Full >
j
# [channel 'flame strike' h.Joyce]
Cynath narrates 'on commie'
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
Joyce tries to strike you, but you deflect the blow.
=+
You sense Joyce is channeling saidar.
**+=
You lost control of Saidar!
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
You try to strike Joyce, but she deflects the blow.
* R HP:Hurt SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
-
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
You sense Joyce is channeling saidar.
-=+*
Your heartbeat calms down more as you feel less panicked.
*
j
# [channel 'flame strike' h.Joyce]
+=
You lost control of Saidar!


This is really rotten luck. Now that I am Rank 4, I plan to get Flame Strike to 99%; at this point I only have it at 93% or so. But failing twice in a row when I had the faster timing was definitely a let down.



* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
You begin to weave the appropriate flows...
You gasp in pain as streaks of fire from Joyce burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
j
# [channel 'flame strike' h.Joyce]
You sense Joyce is channeling saidar.
* R HP:Wounded SP:Strong MV:Fresh - Joyce: Scratched >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Joyce burn your body!
=
Ok.
Streaks of fire flow from your hands, burning Joyce.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You sense Joyce is channeling saidar.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
You try to strike Joyce, but she parries successfully.
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You begin to weave the appropriate flows...
g
-
# [channel 'slice weaves' Joyce]
=
Cancelled.
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from Joyce burn your body!
=
Ouch! You couldn't maintain the flows.


So I've been noticing that I am (mistakenly) and reflexively using Slice Weaves when I find myself behind the time, instead of just fleeing. The problem is that Slice is only 2 pulses faster than Flame Strike, so if I try to switch last minute, it's simply too slow to switch to. I need to remind myself to use Slice after engaging and use it when my opponent doesn't flee, and then try to land a Flame Strike or Ice Spikes right after it.



* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
You try to strike Joyce, but she deflects the blow.
Joyce tries to strike you, but you deflect the blow.
You sense Joyce is channeling saidar.
j
* R HP:Battered SP:Strong MV:Fresh - Joyce: Hurt >
# [channel 'flame strike' h.Joyce]
You begin to weave the appropriate flows...
-
The rabid bear has arrived from the south.
The rabid bear tries to hit Joyce, but she deflects the blow.
=+**
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from Joyce burn your body!
+
Ouch! You couldn't maintain the flows.
* R HP:Beaten SP:Strong MV:Fresh - Joyce: Hurt >
j
# [channel 'flame strike' h.Joyce]
Joyce swiftly dodges the rabid bear's attempt to hit her.
You try to strike Joyce, but she deflects the blow.
Joyce tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...
cmw
# [change mood wimpy]
f
-=
Cancelled.
Mood changed to: Wimpy
* R HP:Beaten SP:Strong MV:Fresh - Joyce: Hurt >


Just simply outtimed here, plain and simple. She did a great job taking advantage of my hesitation and exploiting my mitakes.


You panic and attempt to flee!
You flee head over heels.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A proud and burly bighorn sheep stands here prominently.
An elk cow nibbles on some greenery.
A great vine of massive proportions crawls along the ground.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, this shows me that I am still using Slice incorrectly at times. I am working on using it less frequently so it catches people off guard, especially once they have already built up some flee lag, which would increase the chance of landing Flame Strike or even Ice Spikes on the opponent.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Wed Feb 02, 2022 7:23 pm

Opponent: Sauin
Terms: First to Beaten
Notes: Using the standard web client again, so apologies for the spacing issues.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell Sauin Ready?]
You tell Sauin 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
emb
weat
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Full >
The temperature is about 50 degrees.
The sky is cloudless, and a fair wind comes from the south.
* R HP:Healthy SP:Bursting MV:Full >
Sauin tells you 'Yep'
* R HP:Healthy SP:Bursting MV:Full >
tf Go!
# [tell Sauin Go!]
emb
You tell Sauin 'Go!'
* R HP:Healthy SP:Bursting MV:Full >
You are already in touch with saidar, can't you feel it?
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
s;1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
Sauin leaves west riding a draft horse.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill Sauin]
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Sauin]
Someone speaks from the Light 'My token is hungry and has fed from Beau.'
* R HP:Healthy SP:Bursting MV:Full >
Sauin swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Bursting MV:Full - Sauin: Healthy >
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you deflect the blow.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
Sauin panics, and attempts to flee!
* R HP:Healthy SP:Full MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
Sauin leaves east riding a draft horse.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...
You sense Sauin is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Sauin.


Guessing that she was using Ice Spikes or a longer weave here? I thought we were both about to get PONR weaves, so this surprised me.




* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
You begin to weave the appropriate flows...
-=+
Sauin tries to strike you, but you dodge the attack.
*
Sauin panics, and attempts to flee!
*
Sauin leaves north riding a draft horse.
+=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Sauin]
You try to strike Sauin, but she parries successfully.
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
You begin to weave the appropriate flows...
-=+
f
You sense Sauin is channeling saidar.
Cancelled.
You panic and attempt to flee!
You flee head over heels.
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A great vine of massive proportions crawls along the ground.
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the south, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
w
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
e
Into the Woods
Scarcely forested lands to the east give way to proper woods growing
steadily into a thick and aged forest. The ground becomes softer as dead
leaves and branches blanket the forest floor and paths become less direct.
Large gaps in the trees to the west and south make passage those ways much
easier than where some tracks crossing the ground lead.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
s
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Healthy SP:Strong MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
j
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
# [channel 'flame strike' h.Sauin]
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
whe
Players in your Zone
--------------------
Sarinda - A Great White Oak
Diotima - Outside the Osenrein Gate
Sauin - A Bed of Vines
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the north, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
n
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full >
Twisted Branches
Thick trees of the ancient woods twine together making odd shapes and thick
groups many trees around. The way east is completely shut by the twisted
branches. South along the forest leads up to a massive white oak tree
hulking over the rest of the forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s;g
# [channel 'slice weaves' Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
Sauin has arrived from the east, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
g
# [channel 'slice weaves' Sauin]
You begin to weave the appropriate flows...
Sauin tries to strike you, but you parry successfully.
You sense Sauin is channeling saidar.
-=+**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Sauin's flows.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
j
# [channel 'flame strike' h.Sauin]
You begin to weave the appropriate flows...
-
Sauin panics, and attempts to flee!
=+*
Sauin leaves south riding a draft horse.
*+=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Sauin: Hurt >
You begin to weave the appropriate flows...
You sense Sauin connecting to the True Source.
-
Sauin tries to strike you, but you deflect the blow.
=+*
You sense Sauin is channeling saidar.
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves south riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
j
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
# [channel 'flame strike' h.Sauin]
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You begin to weave the appropriate flows...
-=+*
Sauin panics, and attempts to flee!
*+=
Sauin swiftly dodges your attempt to strike her.
You lost control of Saidar!



Another example that supports my plan to get Flame Strike to 99 next.




* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves north riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
p
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
# [channel 'ice spikes' h.Sauin]
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Strong MV:Full >
s
Sauin has arrived from the west, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
1
# [kill Sauin]
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
They aren't here.
* R HP:Healthy SP:Strong MV:Full >
n
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Healthy SP:Strong MV:Full >
Sauin swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you parry successfully.
=
You sense Sauin is channeling saidar.
+*
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
Sauin leaves south riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
s
1
# [kill Sauin]
In the Scattered Trees
South of the ancient forests the trees are thinner and scattered. The great
white oak of the forest is visible in the north along with the White Tower
standing far above the wall. To the southeast the land begins to grow wet
and muddy closer to a barely visible river.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
* R HP:Healthy SP:Strong MV:Full >
You try to strike Sauin, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
p
# [channel 'ice spikes' h.Sauin]
You begin to weave the appropriate flows...
-=+
Sauin panics, and attempts to flee!
**+=-
Sauin leaves east riding a draft horse.
-=
Your target is no longer here!
* R HP:Healthy SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.


This was really close to landing an Ice Spikes that probably would've won the match, although now that I think about it, I forget what the temperature cutoff is for melting spikes. That's on my list of things to refresh my memory on as I work on my research of weather patterns.




* R HP:Healthy SP:Strong MV:Full >
e
Sauin tries to strike you, but you dodge the attack.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
1
# [kill Sauin]
You sense Sauin is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
No way! You're fighting for your life!
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
You do the best you can!
* R HP:Healthy SP:Strong MV:Full - Sauin: Wounded >
f
You panic and attempt to flee!
You gasp in pain as streaks of fire from Sauin burn your body!
You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Hurt SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Sauin]
Sauin has arrived from the south, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
q
# [channel 'earthquake']
-
Cancelled.
You begin to weave the appropriate flows...
-
Sauin tries to strike you, but you deflect the blow.
=
Sauin tries to strike you, but you deflect the blow.
You sense Sauin is channeling saidar.
+
Sauin panics, and attempts to flee!
**+
Ok.
The earth trembles and shivers beneath your feet..!
A draft horse vibrates and is knocked about.
Sauin vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
A wilted tree vibrates and is knocked about.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
s
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
Sauin leaves north riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
A wilted tree tries to hit you, but you parry successfully.
You swiftly dodge a wilted tree's attempt to hit you.
You panic and attempt to flee!
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Hurt SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin leaves east riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin has arrived from the east, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
Sauin tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
You sense Sauin is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
e
You try to strike Sauin, but she deflects the blow.
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
PANIC! You couldn't escape!
Sauin fails to pull together whatever flows she was trying to weave.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
Sauin panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
Sauin swiftly dodges your attempt to strike her.
Sauin tries to strike you, but you deflect the blow.
* R HP:Hurt SP:Strong MV:Full - Sauin: Battered >
f
You panic and attempt to flee!
q
# [channel 'earthquake']
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
Sauin has arrived from the west, riding a draft horse.
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-=+**
Sauin panics, and attempts to flee!
Sauin leaves west riding a draft horse.
+
Ok.
The earth trembles and shivers beneath your feet..!
The ancient tree vibrates and is knocked about.


This ended up being annoying because I'm wasting SPs on a damage weave that's less efficient and also causes enemies to aggro me if I move back into the room, so I am working on being more cognizant of who is in the room when I move into it before I consider using Earthquake.



* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
You tickle the ancient tree's crown with your strike.
The ancient tree tries to hit you, but you deflect the blow.
rel
* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
Ok.
f
* R HP:Hurt SP:Good MV:Full - the ancient tree: Hurt >
You panic and attempt to flee!
j
# [channel 'flame strike' h.Sauin]
You flee head over heels.
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
A wild boar runs through the forest.
You aren't in touch with saidar to channel it.
* R HP:Hurt SP:Good MV:Full >
Sauin leaves east riding a draft horse.
* R HP:Hurt SP:Good MV:Full >
e
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
Sauin leaves west riding a draft horse.
* R HP:Hurt SP:Good MV:Full >
They aren't here.
* R HP:Hurt SP:Good MV:Full >
You aren't in touch with saidar to channel it.
* R HP:Hurt SP:Good MV:Full >
w
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
The ancient tree tries to hit you, but you parry successfully.
You strike the ancient tree's trunk.
The ancient tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
Sauin has arrived from the west, riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
You do the best you can!
Sauin leaves east riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
You aren't in touch with saidar to channel it.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin has arrived from the east, riding a draft horse.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin tries to strike you, but you deflect the blow.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Scratched >
Sauin tries to strike you, but you deflect the blow.
You strike the ancient tree's trunk.
The ancient tree tries to hit you, but you dodge the attack.
You sense Sauin is channeling saidar.
* R HP:Scratched SP:Strong MV:Fresh - the ancient tree: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
Among Thick Trunks
In the heart of the old trees, trunks as wide as five men are common. The
behemoth trees support a massive canopy and they make a hall to rival any
palace. Silence reigns over this area in the forest, any noises getting
lost high above in the arching boughs. Many animal tracks lead to a hollow
at the base of one of the massive trees.
[ obvious exits: N S W ]
d - hollow
A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You aren't in touch with saidar to channel it.
* R HP:Scratched SP:Strong MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
+*
Cancelled.
You begin to weave the appropriate flows...
-=
q
# [channel 'earthquake']
Cancelled.
A wilted tree tries to hit you, but you parry successfully.
A wilted tree joins a wilted tree's fight!
You begin to weave the appropriate flows...
-=+*
w
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched SP:Strong MV:Full - a wilted tree: Hurt >
f
A wilted tree tries to hit you, but you parry successfully.
You strike a wilted tree's branch.
You swiftly dodge a wilted tree's attempt to hit you.
* R HP:Scratched SP:Strong MV:Full - a wilted tree: Hurt >
You panic and attempt to flee!
j
# [channel 'flame strike' h.Sauin]
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Full >
Sauin has arrived from the north, riding a draft horse.
* R HP:Scratched SP:Strong MV:Full >
w
Muddy Foothills
Water breaking through the rocks above, from deep in the island have made
the ground perpetually slick with mud. Deep gouges in the mud show where
something has attempted to climb the impossible step and long still show
where one has slid down from above.
[ obvious exits: E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Scratched SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-
Sauin has arrived from the east, riding a draft horse.
=
Sauin tries to strike you, but you deflect the blow.
+
You sense Sauin is channeling saidar.
**+
Sauin swiftly dodges your attempt to strike her.
Ok.
The earth trembles and shivers beneath your feet..!
A draft horse vibrates and is knocked about.
Sauin panics, and attempts to flee!
Sauin vibrates and is knocked about.
A forest boar vibrates and is knocked about.
* R HP:Scratched SP:Good MV:Full - Sauin: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
Sauin leaves east riding a draft horse.
-=+**+
A forest boar tries to hit you, but you deflect the blow.
Ok.
The earth trembles and shivers beneath your feet..!


I lagged here just a little and let this weave go too long. I didn't mean it to end here. Waste of SPs again.




A forest boar vibrates and is knocked about.
* R HP:Scratched SP:Good MV:Full - a forest boar: Wounded >
j
# [channel 'flame strike' h.Sauin]
Nobody here by that name.
* R HP:Scratched SP:Good MV:Full - a forest boar: Wounded >
f
j
You panic and attempt to flee!
# [channel 'flame strike' h.Sauin]
You flee head over heels.
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
You begin to weave the appropriate flows...
Sauin leaves east riding a draft horse.
-=+**+=
e
Your target is no longer here!
* R HP:Scratched SP:Good MV:Full >
1j
At the Fallen Trees
Toppled logs cover the ground and leading to the east piles begin to form
into large hulking hills filled. The dried wood shows the signs of age and
odd cracks spread across the prone wood. Standing trees stab between the
fallen logs showing their resilience.
[ obvious exits: N S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A gray palfrey prances skittishly nearby, being ridden by you.
A brawny lumberjack rests his hands on his axe here.
* R HP:Scratched SP:Good MV:Full >
Arglebargle, glop-glyf!?!
* R HP:Scratched SP:Good MV:Full >
Sauin has arrived from the south, riding a draft horse.
* R HP:Scratched SP:Good MV:Full >
1
# [kill Sauin]
j
# [channel 'flame strike' h.Sauin]
You try to strike Sauin, but she parries successfully.
* R HP:Scratched SP:Good MV:Full - Sauin: Battered >
You begin to weave the appropriate flows...
-=+*
Sauin panics, and attempts to flee!
*+=
Ok.
Streaks of fire flow from your hands, burning Sauin.
* R HP:Scratched SP:Fading MV:Full - Sauin: Beaten > :twisted:

Sauin leaves west riding a draft horse.
* R HP:Scratched SP:Fading MV:Full >
rel
Ok.
* R HP:Scratched SP:Fading MV:Full >
rel
You aren't in touch with saidar to release anything.
* R HP:Scratched SP:Fading MV:Full >
Sauin tells you 'Beat'
* R HP:Scratched SP:Fading MV:Full >
w
A Great White Oak
The massive trees of the forest rise in a steep crescendo to the tallest
among them. Thick, pale bark climbs the side of this massive oak which
easily overtops the wall surrounding the forest. The spreading branches
only fall short of the White Tower on the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sauin the Journey Accepted is standing here, riding a draft horse.
An ancient, gnarled tree looms over you.
* R HP:Scratched SP:Fading MV:Full >
nod
You nod in agreement.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I feel like I'm getting pretty good at timing against female channelers when using shorter weaves. In this fight I tried to experiment a bit more with a longer weave (Ice Spikes) because I haven't done that much, and I want to improve my ability to throw people off and not predict what I'm doing. I think Ice Spikes or Call Lightning are much more efficient with damage per SP spent, although I need to personally research this to remind myself, so I want to make sure I'm working on all of the various dynamics of channeler vs. channeler combat.

Thanks to everyone who has been sparring with me! It's been great for practice and for improving my skills.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Fri Feb 04, 2022 8:07 am

Opponent: Diotima
Terms: First to Beaten
Notes: Using web client, so I apologize for spacing issues again with the log. Diotima and I have had a few spars over the past week, and her timing and performance have been growing rapidly, as evidenced by the next two spars. :)

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A portly charcoal burner stands here, tending the fires.
* R HP:Healthy SP:Bursting MV:Full >
save
Saving Sarinda.
* R HP:Healthy SP:Bursting MV:Full >
n
You can't ride in there.
* R HP:Healthy SP:Bursting MV:Full >
A charcoal burner lights a fire underneath a mound of turf-covered wood.
* R HP:Healthy SP:Bursting MV:Full >
cmw
# [change mood wimpy]
Mood changed to: Wimpy
* R HP:Healthy SP:Bursting MV:Full >
tf Ready?
# [tell diotima Ready?]
You tell Diotima 'Ready?'
* R HP:Healthy SP:Bursting MV:Full >
whe
A brown deer leaves south.
Players in your Zone
--------------------
Diotima - A Grassy Clearing
Sarinda - The Camp of the Charcoal Burners
* R HP:Healthy SP:Bursting MV:Fresh >
Diotima tells you 'Go!'
* R HP:Healthy SP:Bursting MV:Fresh >
tf go!
# [tell diotima go!]
emb
You tell Diotima 'go!'
* R HP:Healthy SP:Bursting MV:Fresh >
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Bursting MV:Fresh >
s
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Bursting MV:Full >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
s;1
# [kill Diotima]
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
e
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
e
1
# [kill Diotima]
j
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
e
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Bursting MV:Full >
w
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Bursting MV:Full >
They aren't here.
* R HP:Healthy SP:Bursting MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Bursting MV:Full >
n
1
# [kill Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Bursting MV:Full >
j
# [channel 'flame strike' h.Diotima]
Diotima swiftly dodges your attempt to strike her.
* R HP:Healthy SP:Bursting MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Full MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Full MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
Diotima swiftly dodges your attempt to strike her.
You begin to weave the appropriate flows...
-=+**+=
Diotima panics, and attempts to flee!
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
Diotima leaves south.


We talked about it after the fight, and she noted that she could have left earlier when she realized she was losing the timing consistently. I personally have been fleeing when I'm running behind more than once so I can recenter and get into a better rhythm.


* R HP:Healthy SP:Strong MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Strong MV:Full >
1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
You sense Diotima is channeling saidar.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
You try to strike Diotima, but she deflects the blow.
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
* R HP:Healthy SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You gasp in pain as streaks of fire from Diotima burn your body!


Thought I would try something spicy, but I was just a pulse too late here, so PONR Flame Strike wins the round.


* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
You gasp in pain as streaks of fire from Diotima burn your body!
# [channel 'flame strike' h.Diotima]
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You sense Diotima is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Diotima burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
f
You panic and attempt to flee!
You flee head over heels.
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-=+*
s
1
# [kill Diotima]
Cancelled.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Wounded SP:Strong MV:Full >
g
# [channel 'slice weaves' Diotima]
You sense Diotima is channeling saidar.
You try to strike Diotima, but she deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-=+
You sense Diotima is channeling saidar.
**
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing Diotima's flows.



She told me afterwards that she accidentally wove too fast and canceled her weave, or else I would have taken another hit here.




* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**
j
# [channel 'flame strike' h.Diotima]
Cancelled.


I returned the favor apparently and also canceled my own weave here. :roll:



Diotima panics, and attempts to flee!
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Full >
p
# [channel 'ice spikes' h.Diotima]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Wounded SP:Strong MV:Full - Diotima: Wounded >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Wounded SP:Strong MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Wounded SP:Strong MV:Fresh >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
n
q
# [channel 'earthquake']
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Full >
You sense Diotima is channeling saidar.
You begin to weave the appropriate flows...
-=+**+
You lost control of Saidar!
* R HP:Wounded SP:Good MV:Full >
You gasp in pain as streaks of fire from Diotima burn your body!
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**+
Ok.
The earth trembles and shivers beneath your feet..!
Diotima panics, and attempts to flee!
Diotima vibrates and is knocked about.
A brown deer vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you dodge the attack.
You try to strike Diotima, but she parries successfully.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Good MV:Full - Diotima: Battered >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from Diotima burn your body!
You lost control of Saidar!
* R HP:Wounded SP:Fading MV:Full - Diotima: Battered >
The ancient tree hits your right arm very hard.
The ancient tree tries to hit you, but you dodge the attack.
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Fading MV:Full - Diotima: Battered >
q
# [channel 'earthquake']
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+
Ok.
The earth trembles and shivers beneath your feet..!
Diotima panics, and attempts to flee!
Diotima vibrates and is knocked about.
Blood never gets boring, does it?
The vibrations are so incredible, a brown deer is shaken into little pieces.
A brown deer is dead! R.I.P.
Your blood freezes as you hear a brown deer's death cry.
The ancient tree vibrates and is knocked about.
The ancient tree vibrates and is knocked about.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
Diotima leaves south.
* R HP:Battered SP:Trickling MV:Full - the ancient tree: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Battered SP:Trickling MV:Full >
1
# [kill Diotima]
You try to strike Diotima, but she deflects the blow.
* R HP:Battered SP:Trickling MV:Full - Diotima: Beaten >
f
Diotima tells you 'beat'
You panic and attempt to flee!
You flee head over heels.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Trickling MV:Full >

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This one was really close and went quickly. I also had a few failed weaves, misstimed Slice, and used Earthquake a little more than usual, so I found myself very quickly at Trickling SPs. If one more weave had not hit, I would have been forced to flee or rest somewhere to get SPs back.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Sarinda's sparring journal

Post by Sarinda » Fri Feb 04, 2022 9:55 am

Opponent: Diotima
Terms: First to Beaten
Notes: Using web client, so I apologize for spacing issues again with the log.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

The Camp of the Charcoal Burners
Three enormous stacks of wood have been carefully constructed, thin logs
piled around each other in a mound as high as a short man and covered in
cut turf. Low stumps litter the nearby forest, testament to the source of
the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising
from within. A stack of iron plates pierced with holes lies besides it. To
the north, a small tent of cured hide is pegged to the heavy, clay soil.
[ obvious exits: N S ]
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A portly charcoal burner stands here, tending the fires.
Diotima has arrived from the south.
* R HP:Healthy SP:Bursting MV:Full >
nod
You nod in agreement.
* R HP:Healthy SP:Bursting MV:Full >
A charcoal burner splits wood and tosses it to the side.
* R HP:Healthy SP:Bursting MV:Full >
Diotima nods in agreement.
* R HP:Healthy SP:Bursting MV:Full >
ungroup diotima
You sense Diotima connecting to the True Source.
Diotima is no longer a member of your group.
Diotima stops following you.
* R HP:Healthy SP:Bursting MV:Full >
You sense Diotima is channeling saidar.
* R HP:Healthy SP:Bursting MV:Full >
The room becomes brighter as Diotima creates a ball of light above her hand.
* R HP:Healthy SP:Bursting MV:Full >
weav
Diotima leaves south.
* R HP:Healthy SP:Bursting MV:Full >
The weaves you have maintained are:
1. Diotima tied STRENGTH
* R HP:Healthy SP:Bursting MV:Full >
emb
You feel the flows of saidar coursing through your body.
as
* R HP:Healthy SP:Bursting MV:Full >
# [channel 'armor' sarinda]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* R HP:Healthy SP:Full MV:Full >
lb
# [channel 'light ball']
You begin to weave the appropriate flows...
-=+*
Ok.
The room becomes brighter as you create a sphere of light above your hand.
* R HP:Healthy SP:Full MV:Full >
rel
Ok.
* R HP:Healthy SP:Full MV:Full >
sps
# [embrace ; score ; release]
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Full >
You have 280(280) hit, 146(156) saidar and 136(139) movement points.
You have scored 107255954 experience points and 92 quest points.
You need 1244046 exp to level and 58 qp to rank.
You have amassed 14 Turn points to date.
You have played 11 days and 8 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 50).
You are standing.
* R HP:Healthy SP:Full MV:Full >
Ok.
* R HP:Healthy SP:Full MV:Full >
save
Saving Sarinda.
* R HP:Healthy SP:Full MV:Full >
tf Ready?
# [tell diotima Ready?]
You tell Diotima 'Ready?'
* R HP:Healthy SP:Full MV:Full >
Diotima tells you 'I'm ready when you are!'
* R HP:Healthy SP:Full MV:Full >
ta Diotima
# [#var target Diotima]
# variable target set to Diotima
tf go!
# [tell diotima go!]
You tell Diotima 'go!'
* R HP:Healthy SP:Full MV:Full >
emb
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Full MV:Full >
s
1
New Growth Among the Stumps
Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their
wood cracked by winter ice and baked in the summer sun, unprotected by
their mantle of leaves. Thin saplings push up from the soil, new life
sprouting amidst the ruin of the old. To the north, a series of strange
structures rise from the ground, disturbing the order of the forest.
[ obvious exits: N S W ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
A young leatherleaf begins to thicken with age.
* R HP:Healthy SP:Full MV:Full >
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
s
1
# [kill Diotima]
j
The Peak of the Ridge
The rocky spine of the forested valley pushes above the undulating
surface of the canopy, offering a clear view of the surrounding area. Great
swathes of verdant leafy forest spread in all directions, the ocean of
greenery marred only occasionally by clearings. Boulders of sandstone
litter the ground, their cracked surfaces smeared by pustulent lichen.
[ obvious exits: N E ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e;1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
e
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Full MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Healthy SP:Full MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+*
Diotima panics, and attempts to flee!
j
Diotima leaves east.
# [channel 'flame strike' h.Diotima]
*
Cancelled.
Nobody here by that name.
* R HP:Healthy SP:Full MV:Fresh >
e
Diotima has arrived from the east.
* R HP:Healthy SP:Full MV:Fresh >
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Diotima panics, and attempts to flee!
Diotima leaves west.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
w
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Full MV:Full >
They aren't here.
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.
* R HP:Healthy SP:Full MV:Full >
s
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
No way! You're fighting for your life!



So this really threw me for a loop, but remember how in that last log that I used Earthquake in this room? The trees apparently were nursing a grudge and decided that they still wanted to aggro me. This caused some issues with this fight and made me think more about the importance of knowing your environment when you use a weave such as Earthquake.




* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
w
No way! You're fighting for your life!
f
* R HP:Healthy SP:Full MV:Full - the ancient tree: Healthy >
You panic and attempt to flee!
The ancient tree tries to hit you, but you parry successfully.
You barely strike the ancient tree's branch.
The ancient tree tries to hit you, but you deflect the blow.
You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Healthy SP:Full MV:Full >
e
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Healthy SP:Full MV:Full >
w
s
s
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Healthy SP:Full MV:Full >
1
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
# [kill Diotima]
* R HP:Healthy SP:Full MV:Full >
j
# [channel 'flame strike' h.Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Healthy SP:Full MV:Full >
You try to strike Diotima, but she deflects the blow.
* R HP:Healthy SP:Full MV:Full - Diotima: Healthy >
You begin to weave the appropriate flows...
-
You sense Diotima is channeling saidar.
=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
j
Diotima swiftly dodges your attempt to strike her.
# [channel 'flame strike' h.Diotima]
* R HP:Healthy SP:Strong MV:Full - Diotima: Hurt >
You sense Diotima is channeling saidar.
You begin to weave the appropriate flows...
-=+**+
j
# [channel 'flame strike' h.Diotima]
=
You gasp in pain as streaks of fire from Diotima burn your body!
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
Diotima tries to slash you, but you parry successfully.
You try to strike Diotima, but she parries successfully.
Diotima panics, and attempts to flee!
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-
Diotima leaves north.
=+**+=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Full >
n
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
Diotima swiftly dodges your attempt to strike her.
* R HP:Hurt SP:Strong MV:Full - Diotima: Hurt >
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-=
You sense Diotima is channeling saidar.
+*
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree hits your body hard.
The ancient tree tries to hit you, but you deflect the blow.
Ouch! You couldn't maintain the flows.



And here we can see why this was so costly. They split my parry too much and interrupted my weaving. Even though I would have won the timer, not only did I take this hit but it also opened me up for an attack. If Diotima had been weaving Ice Spikes here I could have been hurt even more.




* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from Diotima burn your body!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Full - Diotima: Wounded >
f
You sense Diotima is channeling saidar.
You panic and attempt to flee!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
You try to strike Diotima, but she deflects the blow.
You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full >
e
A Grassy Clearing
A singe stout oak stands arrogantly in the middle of a grassy clearing in
the forest, its gnarled and cracked trunk bearing the scars of centuries of
existence. Stout limbs spread across the entire glade, leafy fingers
shading the ground beneath. Near the base of the tree its roots have thrust
through the surface, exposing them to the grazing of the local wildlife.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Hurt SP:Strong MV:Full >
w;1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Hurt SP:Strong MV:Full >
They aren't here.
* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Full >
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Hurt SP:Strong MV:Full >
s
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
You sense Diotima is channeling saidar.
* R HP:Hurt SP:Strong MV:Full - the ancient tree: Scratched >
No way! You're fighting for your life!
* R HP:Hurt SP:Strong MV:Full - the ancient tree: Scratched >
f
You panic and attempt to flee!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you dodge the attack.
You gasp in pain as streaks of fire from Diotima burn your body!



Building up too much flee lag already. I was feeling more concerned at this point and was trying to think on my feet about how to respond.




You flee head over heels.
Trees Shroud the Sky
The forest presses in from all sides, close and claustrophobic. The
surrounding trees grow so near one another as to be enmeshed, their trunks
curved around each other like lovers, tightly woven branches blotting the
sky from view. Nothing grows beneath the trees' boughs, their greed for the
sun leaving the suffering ground lifeless, littered only with black decay.
[ obvious exits: E S ]
A draft horse is here, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded SP:Strong MV:Strong >
s
s
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded SP:Strong MV:Strong >
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
j
# [channel 'flame strike' h.Diotima]
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Strong >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
e
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong >
rest
You sit down and rest your tired bones.



I was getting close to when I thought the start of the next tic was, so I thought I would sit here and bait her a bit and maybe recover some HP and SP at the same time. I was hoping to draw her out from the aggro room if possible.




* R HP:Wounded SP:Strong MV:Strong >
Diotima has arrived from the north.
* R HP:Wounded SP:Strong MV:Strong >
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Strong MV:Strong >
sta
e
You stop resting, and stand up.
* R HP:Wounded SP:Strong MV:Strong >
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded SP:Strong MV:Strong >
emb
You are already in touch with saidar, can't you feel it?
* R HP:Wounded SP:Strong MV:Strong >
Diotima has arrived from the west.
* R HP:Wounded SP:Strong MV:Strong >
j
# [channel 'flame strike' h.Diotima]
You sense Diotima is channeling saidar.
* R HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+**
w
Cancelled.
You gasp in pain as streaks of fire from Diotima burn your body!



Kudos to Diotima here! We've talked about the benefits of stacking commands to gain the upper hand on timing. I was just a fraction too late and tried to move out of the room (since she hadn't engaged in combat), but I hesitated just a pulse too long.




No way! You're fighting for your life!
* R HP:Wounded SP:Strong MV:Strong - Diotima: Wounded >
f
Diotima tries to slash you, but you parry successfully.
Diotima swiftly dodges your attempt to strike her.
Your heartbeat calms down more as you feel less panicked.
You sense Diotima is channeling saidar.
You panic and attempt to flee!
You flee head over heels.
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
w
The Wooded Ridge
Running from the west and the east, the sparsely-wooded ridge looks down
over the valley to the south. Paperbark trees cling grimly to the thin
soil, the web of their roots binding the earth to the rocky ground. The air
is alive with the scent of resin, the smell of the pungent sap rising from
the valley floor on thermals that spiral from the dense forest below.
[ obvious exits: E W ]
A draft horse is here, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
e;1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Wounded SP:Strong MV:Full >
You sense Diotima is channeling saidar.
You try to strike Diotima, but she dodges the attack.
* R HP:Wounded SP:Strong MV:Full - Diotima: Hurt >
You try to strike Diotima, but she parries successfully.
You begin to weave the appropriate flows...
-=+**
Ok.
There were no weaves to slice.
* R HP:Wounded SP:Strong MV:Full - Diotima: Hurt >
You gasp in pain as streaks of fire from Diotima burn your body!



Because she has been beating me in timing at this point and I was still at Strong SPs, I thought I would change up my tactic and Slice to get the upper hand with timing. Unfortunately, because I engaged and she timed her weaving at the exact moment I entered the room, I ended up tying on the pulse, which means Slice failed and her weaves went through.




* R HP:Battered SP:Strong MV:Full - Diotima: Hurt >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
Diotima tries to slash you, but you parry successfully.
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
You gasp in pain as streaks of fire from Diotima burn your body!
j
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...
Diotima tries to slash you, but you deflect the blow.
-=+
You sense Diotima is channeling saidar.
**+=
Ok.
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Strong MV:Full - Diotima: Wounded >
j
# [channel 'flame strike' h.Diotima]
You begin to weave the appropriate flows...


I think this was when I started getting aggressive and gambled with my timing and hit my alias with a hunch on when the previous weave would land. Thankfully I timed it correctly and I didn't cancel my weave, or I would have lost here.



-
Diotima tries to slash you, but you deflect the blow.
=+
You sense Diotima is channeling saidar.
**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
Diotima leaves east.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
e
1
# [kill Diotima]
j
# [channel 'flame strike' h.Diotima]
Diotima has arrived from the east.
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >
They aren't here.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
w
1
# [kill Diotima]
g
# [channel 'slice weaves' Diotima]
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
* R HP:Battered SP:Good MV:Full >
You try to strike Diotima, but she parries successfully.
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
Diotima tries to slash you, but you deflect the blow.
You try to strike Diotima, but she dodges the attack.
You begin to weave the appropriate flows...
You sense Diotima is channeling saidar.
-=+**
You lost control of Saidar! :evil:
* R HP:Battered SP:Good MV:Full - Diotima: Battered >
j
# [channel 'flame strike' h.Diotima]
Diotima fails to pull together whatever flows she was trying to weave.



Phew that was close! :o Also would have lost here if this had landed, I think.




* R HP:Battered SP:Good MV:Full - Diotima: Battered >
You begin to weave the appropriate flows...
Diotima tries to slash you, but you parry successfully.
You sense Diotima is channeling saidar.
-=+**+=
Ok.
Diotima panics, and attempts to flee!
Streaks of fire flow from your hands, burning Diotima.
* R HP:Battered SP:Good MV:Full - Diotima: Beaten >
j
# [channel 'flame strike' h.Diotima]
Diotima leaves east.
* R HP:Battered SP:Good MV:Full >
Nobody here by that name.
* R HP:Battered SP:Good MV:Full >
cmw
# [change mood wimpy]
f
Mood changed to: Wimpy
* R HP:Battered SP:Good MV:Full >
Dense Woodland
Slim shafts of alder spear the ground, the fine grain of their bark
impervious to the creeping moss that coils around their roots. The forest
is thick and dark, tight knit trees and brambles woven together to form a
dense blanket of woodland. Swathes of chainvine hang lazily from the
branches, coiled red leaves adorning the trees. The ground slopes upwards
to the south, a stony ridge breaking through the canopy of the forest.
[ obvious exits: N S ]
A draft horse is here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Good MV:Full >
s
Along the Ridge
The ground is stony and hard, sparse soil mixed with crushed and shattered
sandstone providing nothing for life to cling to. Lurching leatherleaf
trees line more fertile slopes to the south, dense forest swallowing the
ground and hiding it from the gaze of the sky. Loose pebbles skitter away
underfoot, tumbling haphazardly down into the lush valley lying below.
[ obvious exits: N E W ]
A draft horse is here, being ridden by you.
* R HP:Battered SP:Good MV:Full >
rel
Diotima tells you 'veat'
Ok.
* R HP:Battered SP:Good MV:Full >
e
Diotima tells you 'beat'
A Ridge in the Forest
Rising like a breaching whale from the forest to the east and stretching
sinuously to the west the ridge watches over the valley like a kingfisher
over a stream. The ground is stony, fertile soil washed from the ridge and
to the south by the rains. A few scraggly bushes cling desperately to the
rocky ground, lending the only hint of greenery to the barren ridge.
[ obvious exits: W ]
A draft horse is here, being ridden by you.
Diotima the Wearied Novice is standing here.
A wild boar runs through the forest.
* R HP:Battered SP:Good MV:Full >

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This was one of the most dynamic spars I've had in a while, and I was really pleased with how both of us did. We talked at length afterwards about how we could improve our technique and how the fight could have easily gone either way in several different instances. Congrats to Diotima for a job well done!

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