My first sparring lesson, with a surprise participant!

A forum to leave your non-sensitive roleplay logs, stories and other roleplay contributions that deal with Tar Valon affairs.
Diotima
Posts: 9
Joined: Wed May 24, 2017 2:30 pm
Location: Kansas City

My first sparring lesson, with a surprise participant!

Post by Diotima » Sun Jan 23, 2022 11:57 am

Accepted Sarinda found me last night, and offered to instruct me in some self-defense (which I sorely need), now that Novices are allowed to help kill enemies who threaten Tar Valon itself. It was my first spar, and my first attempt at anything close to pk that didn't involve running to Coulin as soon as possible. Well, the first since I've been back anyway, and anything prior to that is so lost to time and memory, it might as well have happened in the Breaking. Also my first submitted log, so forgive the excess spammy stuff. I added some of my notes on what happened in bold.

-------------------------
Sarinda says 'When you are at Bursting again, if you would like to spar, I would be glad to'

* R HP:Healthy SP:Bursting MV:Fresh >
rel
You aren't in touch with saidar to release anything.

* R HP:Healthy SP:Bursting MV:Fresh >
say bursting
You say 'bursting'

* R HP:Healthy SP:Bursting MV:Fresh >
say just at the last tic
You say 'just at the last tic'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda nods in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say so you're gonna try to kill me, and I'm gonna try to kill you, and we're gonna try to stop
before either of us actually gets killed?
You say 'so you're gonna try to kill me, and I'm gonna try to kill you, and we're gonna try to stop
before either of us actually gets killed?'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Have you sparred with someone before?'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Yes. That is the gist of it.'

* R HP:Healthy SP:Bursting MV:Fresh >
say not as a channeler, and not often as anything else
You say 'not as a channeler, and not often as anything else'

* R HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda connecting to the True Source.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* R HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* R HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
prac kick
You practice for a while...
You now have 14% knowledge of this skill and 9 practice sessions left.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda narrates '2 trollocs VFNE and 1 trolloc VFN of Tar Valon currently by locating rings'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'First thing I always like to do is make sure there are less likely to be enemies
around'

* R HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >
say no sense making it any easier on them than it already is
You say 'no sense making it any easier on them than it already is'

* R HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda says 'So. Typically, we go out the southeast gate, move away from the city gates a bit,
ungroup, move a few rooms apart, and then tell each other we are ready'

* R HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >
say what are the bounds?
You say 'what are the bounds?'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Typically I go until one of us hits Beaten, but if you would prefer to do Battered,
that is completely fine as well.'

* R HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda connecting to the True Source.

* R HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* R HP:Healthy SP:Bursting MV:Fresh >
say I don't really know how much damage my weaves do, might be safer for you too
You say 'I don't really know how much damage my weaves do, might be safer for you too'

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole has arrived from the west.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda nods in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda beams a smile at Brandicole.

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole beams a smile at Sarinda.

* R HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
curt
You curtsey to your audience.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Well met!'

* R HP:Healthy SP:Bursting MV:Fresh >
whois brandicole
Brandicole the Journey Accepted is a level 50 White Tower human.


* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods at you.

* R HP:Healthy SP:Bursting MV:Fresh >
Sarinda says 'We were just about to have Diotima's first spar.'

* R HP:Healthy SP:Bursting MV:Fresh >
smile brandicole
You smile at her.

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole throws back her head and cackles with insane glee!

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'I am trying to teach her how to defend herself.'

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Oh i love those.'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Want to observe?'

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole now follows Sarinda.

* R HP:Healthy SP:Bursting MV:Fresh >
stand
You are already standing.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Ok. So to confirm, first to Battered then? Just to be safe.'

* R HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >

The White Tower is bathed in a reddish orange light as the sun sets.
Tic length updated to: 60.897 seconds.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda holds her fingers to her lips and kisses them. 'It is agreed, under the Light.'

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'When we finish, head back here and we can debrief.'

* R HP:Healthy SP:Bursting MV:Fresh >

Brandicole looks around slowly, as if something is hidden in the room.

* R HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* R HP:Healthy SP:Bursting MV:Fresh >

Sarinda leaves south riding a gray palfrey. vv
Brandicole leaves south. vv
You follow Sarinda.

(Several rooms later)

Sarinda leaves north riding a gray palfrey. ^^
Brandicole leaves north. ^^
You follow Sarinda.

A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.

* R HP:Healthy SP:Bursting MV:Full >

Sarinda says 'I would try not to move too many rooms away'

smile
* R HP:Healthy SP:Bursting MV:Full >
You smile happily.

* R HP:Healthy SP:Bursting MV:Full >

Sarinda says 'Or it defeats the purpose'

* R HP:Healthy SP:Bursting MV:Full >
nd
[nod ]
You nod in agreement.

* R HP:Healthy SP:Bursting MV:Full >
e
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A shaggy brown mare stands here, being ridden by you.
A brawny lumberjack rests his hands on his axe here.

* R HP:Healthy SP:Bursting MV:Full >
n
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A short, shifty-eyed man eyes you calmly.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Bursting MV:Full >
e
Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full >
Tic in 7 seconds!

The night has begun.
Tic length updated to: 62.442 seconds.

o R HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'ready?'

o R HP:Healthy SP:Bursting MV:Fresh >
yell ready!
You bellow 'ready!'

o R HP:Healthy SP:Bursting MV:Fresh >

Someone bellows 'Go!' <<=== Didn't have light, but didn't realize it yet

o R HP:Healthy SP:Bursting MV:Fresh >
k sarinda
They aren't here.

o R HP:Healthy SP:Bursting MV:Fresh >
k sarinda
They aren't here.

o R HP:Healthy SP:Bursting MV:Fresh >
k sarinda
They aren't here.

k sarinda
o R HP:Healthy SP:Bursting MV:Fresh >
They aren't here.

o R HP:Healthy SP:Bursting MV:Fresh >
k sarinda
They aren't here.

w
o R HP:Healthy SP:Bursting MV:Fresh >
k sarinda
Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
A shaggy brown mare stands here, being ridden by you.
A short, shifty-eyed man eyes you calmly. <<==========Oh look, a visitor!
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a gray palfrey.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Healthy SP:Bursting MV:Fresh > Wimpy reset to: 140 hit points.
You stop following Sarinda.
You try to slash Sarinda, but she deflects the blow.

k sarinda
* R HP:Healthy SP:Bursting MV:Fresh - Sarinda: Healthy >
Sarinda tries to slice you, but you parry successfully.
You try to slash Sarinda, but she parries successfully.
Tolza narrates 'Someone bellows 'LLAMAS' im assuming it is Byrg in cammy'

* R HP:Healthy SP:Bursting MV:Fresh - Sarinda: Healthy >
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Sarinda: Healthy >
k sarinda

Brandicole looks at you.

* R HP:Healthy SP:Bursting MV:Fresh - Sarinda: Healthy > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Sarinda: Healthy >
You're hit in solar plexus, wow, this is breathtaking!! <===== Thought Sarinda hit me with Hammer of Air
Sarinda panics, and attempts to flee!

* R HP:Scratched SP:Bursting MV:Full - Sarinda: Healthy >
Sarinda leaves south riding a gray palfrey. vv <====== Completely missed this happening :P

o R HP:Scratched SP:Bursting MV:Full - Dougan Revarnan: Scratched >
Someone sends someone sprawling with a powerful bash! <===== Missed this too, so much started happening at once.

o R HP:Scratched SP:Bursting MV:Full - Dougan Revarnan: Scratched >

You try to slash someone, but he parries successfully.
Someone laughs a cold, dark laugh that chills the air.
You shiver from an icy cold force sent by someone.
Someone slashes your head hard.

o R HP:Scratched SP:Bursting MV:Strong - Dougan Revarnan: Scratched >
1
Dougan Revarnan hits you with Parting the Silk!
Ouch!
Someone slashes your body hard.
Arglebargle, glop-glyf!?!

o R HP:Hurt SP:Bursting MV:Tiring - Dougan Revarnan: Scratched >

Sarinda has arrived from the west, riding a gray palfrey.

* R HP:Hurt SP:Bursting MV:Tiring - Dougan Revarnan: Scratched >
You sense Sarinda is channeling saidar.

* R HP:Hurt SP:Bursting MV:Tiring - Dougan Revarnan: Scratched > <==== So, with all the emote spam and everything, I completely missed that it was Dougan I was engaged on.

You try to slash Dougan Revarnan, but he parries successfully.
Dougan Revarnan's hands make a sharp, circular motion.
A violent storm erupts and fierce winds blow through the area.
A hurricane force wind lifts you off the ground!
A gray palfrey is lifted off the ground and blown away.
Sarinda is lifted off the ground and blown away.
Someone is lifted off the ground and blown away.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

f
o HP:Hurt SP:Bursting MV:Tiring >
Maybe you should get on your feet first?

o HP:Hurt SP:Bursting MV:Tiring >
stand
f
You stand up.

o HP:Hurt SP:Bursting MV:Tiring >
You swiftly dodge someone's attempt to hit you.
You swiftly dodge someone's attempt to hit you.

o HP:Scratched SP:Bursting MV:Tiring - a crab: Healthy >
You panic and attempt to flee!


You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o HP:Scratched SP:Bursting MV:Tiring >
emb
You feel the flows of saidar coursing through your body.

o HP:Scratched SP:Bursting MV:Tiring >
lb
[channel 'light ball']
You begin to weave the appropriate flows...

-=
+
Someone chats 'if they were talking about bread it could have been an elf.'

*
Ok.
The room becomes brighter as you create a sphere of light above your hand. <==== Ok, I think I stopped panicking, and now I can see. I didn't know what just happened, but assumed Sarinda hurricane'd me.

* HP:Scratched SP:Full MV:Tiring >
where
Players in your Zone
--------------------
Diotima - Along the Peninsula
Sarinda - A Sandy Spit

* HP:Scratched SP:Full MV:Tiring >
k sarinda
They aren't here.

* HP:Scratched SP:Full MV:Tiring >

A great vine tries to hit you, but you deflect the blow.
A crab tries to hit you, but you dodge the attack.

l
* HP:Scratched SP:Full MV:Tiring - a great vine: Healthy >
Along the Peninsula
The peninsula cradles the sheltered waters of the cove, curving around to
the east in a protective embrace. Knotted snarls of chainleaf laced through
with dogweed tangle the bluffs, making passage arduous. In the distance,
merchant vessels ply the length and breadth of the broad Erinin.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A crab is here, fighting YOU!
A great vine is here, fighting YOU!

* HP:Scratched SP:Full MV:Tiring - a great vine: Healthy >

You swiftly dodge a crab's attempt to hit you.
You slash a great vine's trunk extremely hard.
A great vine tries to hit you, but you parry successfully.

* HP:Scratched SP:Full MV:Tiring - a great vine: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Shrouded Headland
[ obvious exits: W ]
Zone: Southeast Shores of Tar Valon
A large crab makes ominous clicking sounds with its claws.

* HP:Scratched SP:Full MV:Tiring >
w
Along the Peninsula
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A large crab makes ominous clicking sounds with its claws.
A great vine of massive proportions crawls along the ground.

* HP:Scratched SP:Full MV:Tiring >
w
Alas, you cannot go that way...

n
* HP:Scratched SP:Full MV:Tiring >
A Shrouded Peninsula
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon

* HP:Scratched SP:Full MV:Tiring >
n
Trees Line the Cove
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
Door west: stones
Sarinda din Rovan, Journey Accepted is standing here.
A large crab makes ominous clicking sounds with its claws.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched SP:Full MV:Tiring >

You swiftly dodge a crab's attempt to hit you.

* HP:Scratched SP:Full MV:Tiring - a crab: Healthy >

Sarinda opens the stones.

fs
* HP:Scratched SP:Full MV:Tiring - a crab: Healthy >
You slash a crab's head very hard.
A crab tries to hit you, but you dodge the attack.
Sarinda leaves west. <<

* HP:Scratched SP:Full MV:Tiring - a crab: Hurt >
[channel 'flame strike']
You begin to weave the appropriate flows...


k sarinda
-=
+Cancelled.
They aren't here.
Sarinda has arrived from the west.

* HP:Scratched SP:Full MV:Tiring - a crab: Hurt >
Sarinda tries to slice you, but you dodge the attack.

* HP:Scratched SP:Full MV:Tiring - a crab: Hurt >
Tic in 7 seconds!

Sarinda tries to slice you, but you parry successfully.
You slash a crab's body extremely hard.
A crab tries to hit you, but you dodge the attack.
You sense Sarinda is channeling saidar.

* HP:Scratched SP:Full MV:Tiring - a crab: Battered >
f
You panic and attempt to flee!


You flee head over heels.
The Flank of the Cove
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
A giant emperor crab clicks its claws at you ominously.

* HP:Scratched SP:Full MV:Tiring >
w
Trees Line the Cove
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
Door west: stones
Sarinda din Rovan, Journey Accepted is standing here.
A large crab makes ominous clicking sounds with its claws.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

k sarinda
* HP:Scratched SP:Full MV:Tiring >
Sarinda leaves east. >>

* HP:Scratched SP:Full MV:Tiring >
They aren't here.

* HP:Scratched SP:Full MV:Tiring >

Ohanzee narrates 'prykor up n running aroudn gap and naj, according to scouts.'

* HP:Scratched SP:Full MV:Tiring >
Sarinda has arrived from the east.

* HP:Scratched SP:Full MV:Tiring >
k sarinda
You try to slash Sarinda, but she parries successfully.

e
* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >
k sarinda
No way! You're fighting for your life!

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >
A crab tries to hit Sarinda, but she deflects the blow.
Sarinda swiftly dodges a crab's attempt to hit her.
Sarinda tries to slice you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.613 seconds.
You do the best you can!

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >

Sarinda panics, and attempts to flee!

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >

Sarinda leaves west. <<

* HP:Scratched SP:Full MV:Tiring >
k sarinda
They aren't here.

* HP:Scratched SP:Full MV:Tiring >
k sarinda
They aren't here.

k sarinda
* HP:Scratched SP:Full MV:Tiring >
They aren't here.

* HP:Scratched SP:Full MV:Tiring >
k sarinda
They aren't here.

* HP:Scratched SP:Full MV:Tiring >
k sarinda
w
k sarinda
They aren't here.

* HP:Scratched SP:Full MV:Tiring > On the Shores of the Erinin
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
Door east: stones
Sarinda din Rovan, Journey Accepted is standing here.

* HP:Scratched SP:Full MV:Tiring > You try to slash Sarinda, but she parries successfully.

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >

You sense Sarinda is channeling saidar.

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >
ff <<=======Messed up my alias. I do that a lot
Arglebargle, glop-glyf!?!

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >
You sense Sarinda is channeling saidar.

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >

You try to slash Sarinda, but she parries successfully.

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >
fs
l
[channel 'flame strike']
You begin to weave the appropriate flows...

Cancelled.
On the Shores of the Erinin
The waters of the Erinin bite harshly into the shore, merciless teeth
chewing a sandy bay from the island's body. The ebb and flow of the river
spits all manner of flotsam up onto the beach, the fragments of forgotten
lives strewn carelessly to and fro. To the east, a grassy plain stretches
along the far side of the river. To the south, the river winds towards the
patchwork fields of Andor to join with the Alguenya at Aringill.
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
Door east: stones
Sarinda din Rovan, Journey Accepted is here, fighting YOU!

* HP:Scratched SP:Full MV:Tiring - Sarinda: Healthy >

You gasp in pain as streaks of fire from Sarinda burn your body!
The flames warm your limbs, driving the chill from your bones.

* HP:Hurt SP:Full MV:Tiring - Sarinda: Healthy >

You sense Sarinda is channeling saidar.

* HP:Hurt SP:Full MV:Tiring - Sarinda: Healthy >
fs

You try to slash Sarinda, but she deflects the blow.

* HP:Hurt SP:Full MV:Tiring - Sarinda: Healthy > [channel 'flame strike']
You begin to weave the appropriate flows...

-
=
+*

Sarinda fails to pull together whatever flows she was trying to weave.

*
+
You sense Sarinda is channeling saidar.

=
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* HP:Hurt SP:Full MV:Tiring - Sarinda: Scratched >

Sarinda tries to slice you, but you parry successfully.
You try to slash Sarinda, but she deflects the blow.

fs
* HP:Hurt SP:Full MV:Tiring - Sarinda: Scratched > [channel 'flame strike']
You begin to weave the appropriate flows...
You sense Sarinda is channeling saidar.


-
=+
*
*
Sarinda panics, and attempts to flee!

+
fs
=
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Hurt >
You swiftly dodge Sarinda's attempt to slice you.
You try to slash Sarinda, but she deflects the blow.

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Hurt > [channel 'flame strike']
You begin to weave the appropriate flows...


-
=+
*
Sarinda panics, and attempts to flee!

fs
*+
=
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Wounded > [channel 'flame strike'] <===Holy carp, I was winning!
You begin to weave the appropriate flows...
Sarinda leaves east. >>

-
=
+*
*+
=
You are no longer fighting that opponent!

* HP:Hurt SP:Strong MV:Tiring >
e
k sarinda
Trees Line the Cove
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
Door west: stones
A large crab makes ominous clicking sounds with its claws.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sarinda has arrived from the east.

* HP:Hurt SP:Strong MV:Tiring >
You sense Sarinda is channeling saidar.

* HP:Hurt SP:Strong MV:Tiring > You try to slash Sarinda, but she deflects the blow.

k sarinda
* HP:Hurt SP:Strong MV:Tiring - Sarinda: Wounded >
ff <<======= Another mistyped alias. I should probably just make this the actual alias. :P
You do the best you can!

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Wounded >
Arglebargle, glop-glyf!?!

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Wounded >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...
The air around your eyes seems to catch fire, blinding you! <====== And here's where I lost.


Someone tries to slice you, but you parry successfully.
Someone tries to hit someone, but she parries successfully.

-=
+*
*+
=
Ok.
Streaks of fire flow from your hands, burning someone.

* HP:Hurt SP:Strong MV:Tiring - Sarinda: Wounded >
fs
Someone tries to hit someone, but she parries successfully.
Someone tries to slice you, but you dodge the attack.
You try to slash someone, but she deflects the blow.
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
+*
*+
=
You are no longer fighting that opponent!

* HP:Hurt SP:Strong MV:Tiring >
fs
k sarinda
[channel 'flame strike']
Who or what should the weave be cast upon?

k sarinda
* HP:Hurt SP:Strong MV:Tiring >
They aren't here.
You sense someone is channeling saidar.

k sarinda
* HP:Hurt SP:Strong MV:Tiring > They aren't here.

w
* HP:Hurt SP:Strong MV:Tiring > They aren't here.

f
* HP:Hurt SP:Strong MV:Tiring >
You can't see a damned thing, you're blinded!
Zone: Southeast Shores of Tar Valon
Door east: stones

* HP:Hurt SP:Strong MV:Tiring > You can't see a damned thing, you're blinded!
(wotmudmapper): (error): Multiple matches found.

* HP:Hurt SP:Strong MV:Tiring >
k sarinda
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
k sarinda
They aren't here.

* HP:Hurt SP:Strong MV:Tiring >
Your body is pierced by razor sharp ice spikes sent by someone! <===== Not winning anymore.

k sarinda
* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >
They aren't here.

* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >
ff
You swiftly dodge someone's attempt to slice you.
You swiftly dodge someone's attempt to hit you.
You try to slash someone, but she deflects the blow.
Arglebargle, glop-glyf!?!

* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >

You sense someone is channeling saidar.

fs
* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
+*
*+
You swiftly dodge someone's attempt to hit you.
Someone tries to slice you, but you deflect the blow.
You gasp in pain as streaks of fire from someone burn your body!

=
Ok.
Streaks of fire flow from your hands, burning someone.

* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >
You sense someone is channeling saidar.

* HP:Wounded SP:Strong MV:Tiring - Sarinda: Wounded >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
+*
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from someone burn your body!


You swiftly dodge someone's attempt to hit you.
Someone tries to slice you, but you parry successfully.


You flee head over heels.
You can't see a damned thing, you're blinded!
(wotmudmapper): (error): Multiple matches found.

* HP:Battered SP:Strong MV:Tiring >

You sense someone connecting to the True Source.

* HP:Battered SP:Strong MV:Tiring >

You feel the blindness fade.

* HP:Battered SP:Strong MV:Tiring >
yell batt
You bellow 'batt'

* HP:Battered SP:Strong MV:Tiring >
Tic in 7 seconds!

Sarinda grins evilly.

* HP:Battered SP:Strong MV:Tiring >
l
The Flank of the Cove
Bordered by clusters of evergreen trees, the calm waters of the river lap
gently against the beach. To the east and west the land curves around the
cove, cradling the calm waters against the worst of the weather that lashes
the Erinin. Tufts of marshgrass sink roots deep into the sand, holding it
back from the water. Iridescent shells litter the beach like strewn gold.
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here.
A giant emperor crab clicks its claws at you ominously.

* HP:Battered SP:Strong MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.27 seconds.

* HP:Wounded SP:Strong MV:Tiring >
say got that blind
You say 'got that blind'

* HP:Wounded SP:Strong MV:Tiring >

Sarinda says 'That was certainly interesting'

* HP:Wounded SP:Strong MV:Tiring >

Sarinda beckons you to follow her.

(removed some more room spam)

On the Shores of the Erinin
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
Door east: stones
Sarinda din Rovan, Journey Accepted is standing here.

* HP:Wounded SP:Strong MV:Tiring >

Sarinda bellows 'Brandicole, are you well?'

* HP:Wounded SP:Strong MV:Tiring >

Sarinda leaves north. ^^
You follow Sarinda.

(a few more rooms cut out)

A Leatherleaf Stand
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Wounded SP:Strong MV:Tiring >
A shivering tree tries to hit you, but you deflect the blow. <<== Silly aggro

* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Healthy >

You slash a shivering tree's roots into bloody fragments!
You swiftly dodge a shivering tree's attempt to hit you.

* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Scratched >

You slash a shivering tree's roots very hard.
A shivering tree tries to hit you, but you parry successfully.

Tic in 7 seconds!
* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Hurt >

Sarinda joins your fight!

* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Hurt >
pat tree

Sarinda slices a shivering tree's roots very hard.
You slash a shivering tree's trunk extremely hard.
A shivering tree tries to hit you, but you dodge the attack.

* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Wounded >
You pat a stout young sapling on its head.

* HP:Wounded SP:Strong MV:Tiring - a shivering tree: Wounded >

Sarinda slices a shivering tree's branch very hard.
You slash a shivering tree's trunk very hard.
A shivering tree tries to hit you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Wounded >

Sarinda chuckles politely.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Wounded >
pat shivering

Sarinda slices a shivering tree's branch hard.
You slash a shivering tree's roots very hard.
A shivering tree tries to hit you, but you parry successfully.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Wounded >
You pat a shivering tree on its head.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Wounded >

Sarinda slices a shivering tree's trunk very hard.
You slash a shivering tree's trunk hard.
You swiftly dodge a shivering tree's attempt to hit you.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >

Sarinda says 'Will you accept Healing, Diotima?'

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >

Sarinda slices a shivering tree's trunk very hard.
You slash a shivering tree's roots very hard.
A shivering tree tries to hit you, but you parry successfully.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >

A forest boar has arrived from the west.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >

You sense Sarinda connecting to the True Source.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >
say sure!
You say 'sure!'

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Battered >

Sarinda slices a shivering tree's roots hard.
You slash a shivering tree's branch very hard.
A shivering tree tries to hit you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Beaten >

Sarinda slices a shivering tree's branch very hard.
You slash a shivering tree's branch extremely hard.
A shivering tree tries to hit you, but you parry successfully.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Critical >

Sarinda slices a shivering tree's roots.
You slash a shivering tree's trunk into bloody fragments!
A shivering tree is incapacitated and will slowly die, if not aided.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Critical >
rel <<=== I gotta figure out how to put my embraced status on my status bar. Not the first time I've been chilling embraced for far too long.

A forest boar leaves west. <<
Ok.

* HP:Wounded SP:Strong MV:Strong - a shivering tree: Critical >

Sarinda slices a shivering tree's trunk into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a shivering tree's death cry.

* HP:Wounded SP:Strong MV:Strong >

A violent storm erupts and fierce winds blow through the area. <<==== Must be where Brandicole got 'caned

* HP:Wounded SP:Strong MV:Strong >
l
A Leatherleaf Stand
Lush greenery carpets the ground, pausing only where a group of fine,
sturdy leatherleafs erupt from the soil. The trees huddle together as if
beset by the cold, their thick leaves layered like parchment. Lodged in the
cleft of two entwining branches, the nest of a winterfinch cradles
blue-spotted eggs. The air is scented with the smell of dry dust.
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a shivering tree is lying here.
Sarinda din Rovan, Journey Accepted is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded SP:Strong MV:Strong >
where
Players in your Zone
--------------------
Brandicole - Trees Line the Cove <<==== Yep, now she's in a different room
Diotima - A Leatherleaf Stand
Sarinda - A Leatherleaf Stand

* HP:Wounded SP:Strong MV:Strong >

Sarinda leaves south. vv
You follow Sarinda.

The Embrace of the Forest
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here.
A shaggy brown mare stands here.

* HP:Wounded SP:Strong MV:Strong >
where
Players in your Zone
--------------------
Brandicole - Trees Line the Cove
Diotima - The Embrace of the Forest
Sarinda - The Embrace of the Forest

* HP:Wounded SP:Strong MV:Strong >
l
The Embrace of the Forest
The woods are shadowy, the mud-smeared trunks of paperbark pressing against
each other, twining their limbs in a tawdry clinch. The air is muggy and
humid, laden with the spores of the puffballs that nestle in tangled
cradles of blackthorn. The undergrowth is a tangle of goldenthorn and
chainvine, hungrily grasping into the soil.
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here.
A shaggy brown mare stands here.

* HP:Wounded SP:Strong MV:Strong >

You sense Sarinda connecting to the True Source.

* HP:Wounded SP:Strong MV:Strong >

You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Strong >

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Wounded SP:Strong MV:Strong >
Tic in 7 seconds!

Sarinda starts riding a shaggy brown mare.

* HP:Wounded SP:Strong MV:Strong >

You sense Sarinda connecting to the True Source.

* HP:Wounded SP:Strong MV:Strong >
l sarinda

You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Strong > This Sea Folk woman is poised and graceful. She has deep
chocolate skin,
and tattoos adorn her hands. Thin eyebrows arch over dark brown eyes. Wavy,
black hair flows to her middle back. One thin gold earring is pierced into
each ear.

Sarinda has quite a few wounds.
Sarinda is wounded.

Sarinda is using:
<used as light> a sphere of the Source
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razored falcata
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Wounded SP:Strong MV:Strong >

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Hurt SP:Strong MV:Strong >

You sense Sarinda is channeling saidar.

* HP:Hurt SP:Strong MV:Strong >

Sarinda holds you, and you perk up as the fatigue washes away.
Sarinda holds Diotima, who now appears slightly refreshed.

* HP:Hurt SP:Strong MV:Strong >
say would you like me to Heal your wounds as well?
You say 'would you like me to Heal your wounds as well?'

* HP:Hurt SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

A Leatherleaf Stand
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
The corpse of a shivering tree is lying here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Hurt SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

A Bank of Trees
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Hurt SP:Strong MV:Strong >

Sarinda says 'I think we should head in and then we can do it there'

* HP:Hurt SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Before the Prickle Bushes
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Hurt SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Among the Scrub Oak
[ obvious exits: E S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.

* HP:Hurt SP:Strong MV:Strong >
nd
[nod ]
You nod in agreement.

* HP:Hurt SP:Strong MV:Strong >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

A Thinning Forest
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: treebark
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Hurt SP:Strong MV:Strong >

Sarinda says 'Just looking to see if my horse happens ot be nearby'

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

(more room spam gone)

Smashed Shards at the Treeline
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
An elk with massive antlers eyes you with curiosity.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda shrugs helplessly. <<==== That poor gray. Lost before his time.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

A Thinning Forest
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: treebark
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
An elk with massive antlers eyes you with curiosity.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Scratched SP:Strong MV:Tiring >


(room spam deleted)

Sarinda says 'MVs?'

* HP:Scratched SP:Strong MV:Tiring >
Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Beaten Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Redstone Rocks
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A crippled bear is here, drooling rabidly.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Over the Water
[ obvious exits: N ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
An elk with massive antlers eyes you with curiosity.

* HP:Scratched SP:Strong MV:Tiring >
say tiring
You say 'tiring'

* HP:Scratched SP:Strong MV:Tiring >
Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Redstone Rocks
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A crippled bear is here, drooling rabidly.

* HP:Scratched SP:Strong MV:Tiring >
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Beaten Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Before the Woods
[ obvious exits: N W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Scratched SP:Strong MV:Tiring >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Into the Woods
[ obvious exits: E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A short, shifty-eyed man eyes you calmly.

* HP:Scratched SP:Strong MV:Winded >
You're hit in solar plexus, wow, this is breathtaking!!
Dougan Revarnan laughs a cold, dark laugh that chills the air.

* HP:Scratched SP:Strong MV:Winded - Dougan Revarnan: Wounded >

Grabel chats 'in the bar allsouth n alleast'

* HP:Scratched SP:Strong MV:Winded - Dougan Revarnan: Wounded >

You try to slash Dougan Revarnan, but he deflects the blow.
Dougan Revarnan giggles slightly as his hands unleash flame.
You gasp in pain as streaks of fire from Dougan Revarnan burn your body!

* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded >

Sarinda leaves east riding a shaggy brown mare. >>

* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded >

You try to slash Dougan Revarnan, but he deflects the blow.
Dougan Revarnan tries to slash you, but you parry successfully.

* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded >

Sarinda tells you 'flee'

* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded >
say dougan <<============ Now I see him!

You try to slash Dougan Revarnan, but he parries successfully.

Dougan Revarnan tries to slash you, but you deflect the blow.

f
* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded > You say 'dougan'
Tolza narrates 'Any one around cammy with 90 plus search?'

* HP:Hurt SP:Strong MV:Winded - Dougan Revarnan: Wounded >
You panic and attempt to flee!
Sarinda has arrived from the east, riding a shaggy brown mare.


You flee head over heels.
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Hurt SP:Strong MV:Winded >

Dougan Revarnan giggles slightly as his hands unleash flame.
You gasp in pain as streaks of fire from Dougan Revarnan burn your body!
Sarinda has arrived from the east, riding a shaggy brown mare.

* HP:Wounded SP:Strong MV:Winded - Dougan Revarnan: Wounded >

Dougan Revarnan swiftly dodges your attempt to slash him.
Dougan Revarnan laughs a cold, dark laugh that chills the air.
Dougan Revarnan tries to slash you, but you parry successfully.
Sarinda leaves south riding a shaggy brown mare. vv

* HP:Wounded SP:Strong MV:Winded - Dougan Revarnan: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
A Bed of Vines
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
A great vine of massive proportions crawls along the ground.

* HP:Wounded SP:Strong MV:Winded >
l
A Bed of Vines
Thick green ropes droop between the massive trees and make hanging curtain
in the forest. The parasitic vines cover even the ground snaking from one
tree to the next. Some creatures of the forest have gathered the thick
plants and twisted them into intricate nests.
[ obvious exits: S ]
Zone: Southeast Shores of Tar Valon
Dougan Revarnan is here, fighting YOU!
A great vine of massive proportions crawls along the ground.

* HP:Wounded SP:Strong MV:Winded >

Sarinda tells you 'get in' <<===== Yes ma'am!

* HP:Wounded SP:Strong MV:Winded >
f

Dougan Revarnan slashes your right leg into bloody fragments!
Dougan Revarnan giggles slightly as his hands unleash flame.
You gasp in pain as streaks of fire from Dougan Revarnan burn your body!
A great vine tries to hit you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Winded - Dougan Revarnan: Wounded > You panic and
attempt to flee!


You flee head over heels.
Twisted Branches
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Winded >
s
s
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
An ancient, gnarled tree looms over you.

* HP:Wounded SP:Strong MV:Winded > Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded SP:Strong MV:Winded >
w
w
Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Winded >
A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is resting here.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Wounded SP:Strong MV:Winded >
n
n
A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Weary > Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon

* HP:Wounded SP:Strong MV:Weary >
w
Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
An iron lantern hangs from the wall above the gate.
A tall dust-colored gelding prances in a circle here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Wounded SP:Strong MV:Weary >
w
The OsenreinGate seems to be closed.

* HP:Wounded SP:Strong MV:Weary >
call
You call for the OsenreinGate to be opened.
The OsenreinGate is opened from the other side.

* HP:Wounded SP:Strong MV:Weary >
w
Gate to Osenrein
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Wounded SP:Strong MV:Weary >
w
w
Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A smartly dressed man ambles about here.
The fishmonger is here, hoping to buy your catch.

* HP:Wounded SP:Strong MV:Weary >
Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Wounded SP:Strong MV:Weary >
Fire Avenue
[ obvious exits: N E ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded SP:Strong MV:Weary >
n
Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded SP:Strong MV:Weary >
n
w
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded SP:Strong MV:Weary > The sunrisegate seems to be closed.

* HP:Wounded SP:Strong MV:Weary >
call
You call for the sunrisegate to be opened.
The sunrisegate is opened from the other side.

* HP:Wounded SP:Strong MV:Weary >
w
n
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A guard stands here monitoring the people entering the Tower grounds.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Wounded SP:Strong MV:Weary >
Alas, you cannot go that way... <<====== I'm always trying to go north too soon after coming in that gate.

* HP:Wounded SP:Strong MV:Weary >
w
n
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor

* HP:Wounded SP:Strong MV:Weary > The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Wounded SP:Strong MV:Haggard >
rest
You sit down and rest your tired bones.

* HP:Wounded SP:Strong MV:Haggard >

Sarinda tells you 'are you ok?'

* HP:Wounded SP:Strong MV:Haggard >
Tic in 7 seconds!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.875 seconds.

* HP:Wounded SP:Full MV:Weary >
rep dougan;s here <<==== I don't remember changing that mudlet setting, but I must have done.
You reply to Sarinda 'dougan'

* HP:Wounded SP:Full MV:Weary > Nah... You feel too relaxed to do that..

* HP:Wounded SP:Full MV:Weary >

Grabel chats 'did you find him?'

* HP:Wounded SP:Full MV:Weary >

Sarinda tells you 'did you get inside or did he beat you?'

* HP:Wounded SP:Full MV:Weary >
say nah, I'm fine
You say 'nah, I'm fine'

* HP:Wounded SP:Full MV:Weary >

Tolza narrates 'I know where he is, just dont have the search to get to him'

rel
* HP:Wounded SP:Full MV:Weary >
You aren't in touch with saidar to release anything.

* HP:Wounded SP:Full MV:Weary >
say me and coulin are chillin
You say 'me and coulin are chillin'

* HP:Wounded SP:Full MV:Weary >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Wounded SP:Full MV:Weary >

Jefer chats 'not yet looking'

* HP:Wounded SP:Full MV:Weary >
Tic in 7 seconds!
rest
You are already resting.

* HP:Wounded SP:Bursting MV:Winded >

Sarinda tells you 'I"m sorry, missed it in spam'

* HP:Wounded SP:Bursting MV:Winded >

Sarinda tells you 'Did he kill you?'

* HP:Wounded SP:Bursting MV:Winded >
rep Nope, I'm fine, chilling with Coulin
You reply to Sarinda 'Nope, I'm fine, chilling with Coulin'

* HP:Wounded SP:Bursting MV:Winded >
Tic in 7 seconds!

Sarinda has arrived from the south, riding a shaggy brown mare.
Brandicole has arrived from the south.

* HP:Wounded SP:Bursting MV:Winded >

Brandicole nods in agreement.

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole sits down and rests.

* HP:Hurt SP:Bursting MV:Tiring >
stand
You stop resting, and stand up.

* HP:Hurt SP:Bursting MV:Tiring >
curt
You curtsey to your audience.

* HP:Hurt SP:Bursting MV:Tiring >
rest
You sit down and rest your tired bones.
Sarinda says 'Will you accept Healing, Brandicole?'

* HP:Hurt SP:Bursting MV:Tiring >

You sense Sarinda connecting to the True Source.

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole says 'the 3 of us can take him'

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole nods in agreement.

* HP:Hurt SP:Bursting MV:Tiring >
l brandicole

Brandicole looks pretty hurt.
Brandicole is beat.

Brandicole is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a necklace of dark ivy
<worn around neck> an ivory necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Hurt SP:Bursting MV:Tiring >
You sense Sarinda is channeling saidar.

* HP:Hurt SP:Bursting MV:Tiring >
nd

Brandicole says 'yes i will'

* HP:Hurt SP:Bursting MV:Tiring > [nod ]
You nod in agreement.

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Hurt SP:Bursting MV:Tiring >

You sense Sarinda is channeling saidar.

* HP:Hurt SP:Bursting MV:Tiring >
stand
You stop resting, and stand up.

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda leans closer to Brandicole, who now appears to be feeling better.

* HP:Hurt SP:Bursting MV:Tiring >

You sense Sarinda is channeling saidar.

l sarinda
* HP:Hurt SP:Bursting MV:Tiring >
This Sea Folk woman is poised and graceful. She has deep chocolate skin,
and tattoos adorn her hands. Thin eyebrows arch over dark brown eyes. Wavy,
black hair flows to her middle back. One thin gold earring is pierced into
each ear.

Sarinda has quite a few wounds.
Sarinda is wounded.

Sarinda is using:
<used as light> a sphere of the Source
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a razored falcata
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Hurt SP:Bursting MV:Tiring >
emb
You feel the flows of saidar coursing through your body.

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda leans closer to Brandicole, who now appears to be feeling better.

* HP:Hurt SP:Bursting MV:Tiring >
clw sarinda <<===== I really need to go through and update my aliases.
Arglebargle, glop-glyf!?!

* HP:Hurt SP:Bursting MV:Tiring >
You sense Sarinda is channeling saidar.

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole says 'wound'

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda leans closer to Brandicole, who now appears to be feeling better.

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda nods in agreement.

* HP:Hurt SP:Bursting MV:Tiring >

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Hurt SP:Bursting MV:Tiring >
alias clw channel 'cure light wounds' <<====== That's better.
Ok.

* HP:Hurt SP:Bursting MV:Tiring >
Sarinda says 'Well that was interesting'

* HP:Hurt SP:Bursting MV:Tiring >
clw sardina
[channel 'cure light wounds']
Nobody here by that name.

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole throws back her head and cackles with insane glee!

* HP:Hurt SP:Bursting MV:Tiring >
clw sardinda <<==== Those fruits we make with the Power must make my fingers swell up
[channel 'cure light wounds']
Nobody here by that name.

* HP:Hurt SP:Bursting MV:Tiring >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Brandicole the Journey Accepted is resting here.
Sarinda din Rovan, Journey Accepted is resting here, riding a shaggy brown mare.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Hurt SP:Bursting MV:Tiring >

Brandicole says 'great time to spar :P'

* HP:Hurt SP:Bursting MV:Tiring >
Tic in 7 seconds!

Sarinda says 'Thank the Light that we did Battered instead of Beaten'

* HP:Hurt SP:Bursting MV:Tiring >
clw sarinda
[channel 'cure light wounds']
You begin to weave the appropriate flows...

-
=
+
The White Tower's spire gleams softly in the first light of a new day.
Tic length updated to: 60.662 seconds.
You are hungry.
Brandicole comforts you.

*
Ok.
You channel flows of Air and Spirit into Sarinda, healing her.

* HP:Hurt SP:Full MV:Tiring >
clw sarinda
[channel 'cure light wounds']
You begin to weave the appropriate flows...


Sarinda thanks you heartily.

-
=+
*
Ok.
You channel flows of Air and Spirit into Sarinda, healing her.

* HP:Hurt SP:Full MV:Tiring >

Sarinda says 'Save your energy'

* HP:Hurt SP:Full MV:Tiring >
rel
Ok.

* HP:Hurt SP:Full MV:Tiring >
rest
You sit down and rest your tired bones.

* HP:Hurt SP:Full MV:Tiring >
nd

Sarinda says 'You'll need it to kill that man'

* HP:Hurt SP:Full MV:Tiring >
[nod ]
You nod in agreement.

* HP:Hurt SP:Full MV:Tiring >

Sarinda grins evilly.

* HP:Hurt SP:Full MV:Tiring >

Brandicole nods in agreement.

* HP:Hurt SP:Full MV:Tiring >

Sarinda says 'I intend to have his scalp.'

* HP:Hurt SP:Full MV:Tiring >
say grin
You say 'grin'

* HP:Hurt SP:Full MV:Tiring >

Sarinda says 'Be right back'

* HP:Hurt SP:Full MV:Tiring >

Sarinda stops resting, and clambers on her feet.

* HP:Hurt SP:Full MV:Tiring >

Brandicole is now a member of Sarinda's group.

* HP:Hurt SP:Full MV:Tiring >
Sarinda has disbanded the group.
You stop following Sarinda.
Brandicole stops following Sarinda.

* HP:Hurt SP:Full MV:Tiring >

Sarinda leaves west riding a shaggy brown mare. <<

* HP:Hurt SP:Full MV:Tiring >
rel
You aren't in touch with saidar to release anything.

* HP:Hurt SP:Full MV:Tiring >

Brandicole stops resting, and clambers on her feet.

* HP:Hurt SP:Full MV:Tiring >
Sarinda has arrived from the west, riding a shaggy brown mare.

* HP:Hurt SP:Full MV:Tiring >

Sarinda stops riding a shaggy brown mare.

* HP:Hurt SP:Full MV:Tiring >
Sarinda leaves west. <<

* HP:Hurt SP:Full MV:Tiring >

Brandicole sits down and rests.

* HP:Hurt SP:Full MV:Tiring >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A shaggy brown mare stands here.
Brandicole the Journey Accepted is resting here.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Hurt SP:Full MV:Tiring >
l in rack
rack (here) :
Nothing.

* HP:Hurt SP:Full MV:Tiring >

Brandicole says 'wake me if you wanna hit'

* HP:Hurt SP:Full MV:Tiring >
Tic in 7 seconds!

Brandicole lies down and falls asleep.

* HP:Hurt SP:Full MV:Tiring >
laugh
You fall down laughing.

* HP:Hurt SP:Full MV:Tiring >

The day has begun.
Tic length updated to: 63.195 seconds.
You are hungry.
You are thirsty.

* HP:Hurt SP:Full MV:Strong >
stand
You stop resting, and stand up.

emb
* HP:Hurt SP:Full MV:Strong >
You feel the flows of saidar coursing through your body.

* HP:Hurt SP:Full MV:Strong >
cf
[channel 'create food']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Earth to create a meal.

cf
* HP:Hurt SP:Full MV:Strong >
[channel 'create food']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Earth to create a meal.

* HP:Hurt SP:Strong MV:Strong >
rel
Ok.

* HP:Hurt SP:Strong MV:Strong >
eat fruit
eat fruit
You eat the fruit.

* HP:Hurt SP:Strong MV:Strong > You eat the fruit.
You are full.

* HP:Hurt SP:Strong MV:Strong >
drink water
drink water
You drink the water.

* HP:Hurt SP:Strong MV:Strong > You drink the water.
You don't feel thirsty any more.

* HP:Hurt SP:Strong MV:Strong >
rem flask
You stop using a leather water flask.

* HP:Hurt SP:Strong MV:Strong >
fill flask water
You gently fill a leather water flask from a fountain.

* HP:Hurt SP:Strong MV:Strong >
wear all
You put a leather water flask on your belt.

* HP:Hurt SP:Strong MV:Strong >
rest
You sit down and rest your tired bones.

* HP:Hurt SP:Strong MV:Strong >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A shaggy brown mare stands here.
Brandicole the Journey Accepted is sleeping here.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Hurt SP:Strong MV:Strong >
rest
You are already resting.

* HP:Scratched SP:Strong MV:Strong >
who
Players
-------
Lior of the Malkieri Diaspora
Sorcha of Shienar
General Grabel the Banner-General [Deathwatch Guard Council] WANTED
3 Wodn ,Warden of West Jafar WANTED
Brandicole the Journey Accepted [White Tower]
Ceata of Two Rivers
Erulisse Avehelm, The Brown Recluse (Linkless) (Idle)
Oromas of Andor
Jefer of Cairhien
Orlin of Andor
Gharyn of Two Rivers
Ohanzee Lansa
Gretchen Dreadbane "The Crazy Old Cat Lady"
Corza of Arafel
Treo of Two Rivers
Diotima the Wearied Novice [White Tower]
Meredith of Murandy
Kolzak Raves
Tolza the Tower Accepted [White Tower]
Sarinda din Rovan, Journey Accepted [White Tower]

* Press <Return> to continue, q to quit *>
Sarinda has arrived from the west.

* Press <Return> to continue, q to quit *>

Sarinda starts riding a shaggy brown mare.

* Press <Return> to continue, q to quit *>
Tic in 7 seconds!

Sarinda sits down and rests.

* Press <Return> to continue, q to quit *>

Sarinda puts a plate of hot stew with some bread in a weapon rack.
Sarinda puts a plate of roast pheasant with green beans in a weapon rack.
Sarinda puts a plate with bread and green veined cheese in a weapon rack.
Sarinda puts a plate of sausages and vegetables in a weapon rack.
Sarinda puts a strange fruit in a weapon rack.
Sarinda puts a strange fruit in a weapon rack.

* Press <Return> to continue, q to quit *>

Master Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]

21 players displayed.

* HP:Scratched SP:Bursting MV:Full >

Sarinda gets a plate of hot stew with some bread from a weapon rack.

* HP:Scratched SP:Bursting MV:Full >

Sarinda puts a plate of hot stew with some bread in a backpack.

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'I was wondering why, after Diotima used Hurricane, I still heard violent winds in the
area.'

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'I thought it was perhaps an echo of her weaving'

* HP:Scratched SP:Bursting MV:Full >
say I don't think I even know how to use Hurricane
You say 'I don't think I even know how to use Hurricane'

* HP:Scratched SP:Bursting MV:Full >

Sarinda blinks her dark brown eyes innocently.

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'Oh'

say that wasn't me, musta been him
* HP:Scratched SP:Bursting MV:Full >
You say 'that wasn't me, musta been him'

* HP:Scratched SP:Bursting MV:Full >

Brandicole awakens.

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'Oh Light'

* HP:Scratched SP:Bursting MV:Full >

Brandicole rests.

* HP:Scratched SP:Bursting MV:Full >

Sarinda swears: #@*"*&^$%@*&!!!!!!

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'No wonder!'

* HP:Scratched SP:Bursting MV:Full >

Tolza has arrived from the north.

* HP:Scratched SP:Bursting MV:Full >

Brandicole gets a plate of yellow peppers and pork from a backpack.
Sarinda falls down laughing.

say I thought that was you at first!
* HP:Scratched SP:Bursting MV:Full >
You say 'I thought that was you at first!'

* HP:Scratched SP:Bursting MV:Full >

Brandicole eats a plate of yellow peppers and pork.

* HP:Scratched SP:Bursting MV:Full >

Tolza says 'Get him?'

* HP:Scratched SP:Bursting MV:Full >
Tic in 7 seconds!

Brandicole gets a water skin from a backpack.

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'I mean, I have the training'

* HP:Scratched SP:Bursting MV:Fresh >
Brandicole drinks water from a water skin.

* HP:Scratched SP:Bursting MV:Fresh >
Brandicole drinks water from a water skin.

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole stops resting, and clambers on her feet.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'Not yet, Tolza'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'im good to hit'

* HP:Scratched SP:Bursting MV:Fresh >

Tolza says 'Where is he?'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole puts a water skin in a backpack.
Tolza sits down and rests.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'Want to help us'

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'I need his scalp for the Reds.'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'east of tv'

* HP:Scratched SP:Bursting MV:Fresh >
stand
You stop resting, and stand up.

* HP:Scratched SP:Bursting MV:Fresh >

Tolza says 'Outside?'

nd
* HP:Scratched SP:Bursting MV:Fresh >
[nod ]
You nod in agreement.

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'Zone with lumberjack'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole now follows Tolza.

* HP:Scratched SP:Bursting MV:Fresh >
say Osenrien gate
You say 'Osenrien gate'

* HP:Scratched SP:Bursting MV:Fresh >

Tolza stops resting, and clambers on her feet.

* HP:Scratched SP:Bursting MV:Fresh >

Tolza says 'Any water in that zone...'

* HP:Scratched SP:Bursting MV:Fresh >

Tolza thinks hard.

* HP:Scratched SP:Bursting MV:Fresh >

Tolza sits down and rests.
Sarinda says 'I can lead'

* HP:Scratched SP:Bursting MV:Fresh >
say I think I said that right
You say 'I think I said that right'

* HP:Scratched SP:Bursting MV:Fresh >

Tolza now follows Sarinda.
Sarinda says 'None that I can think of'

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda beckons everyone to follow her.

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'just pool'

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Scratched SP:Bursting MV:Fresh >

Tolza says 'Follow sardian'

* HP:Scratched SP:Bursting MV:Fresh >

Tolza stops resting, and clambers on her feet.

* HP:Scratched SP:Bursting MV:Fresh >
fol sarinda
A scout narrates 'Call the banners! Shadowspawn sighted at Tarwin's Gap!'
You now follow Sarinda.

* HP:Scratched SP:Bursting MV:Fresh >

You are now a member of Sarinda's group.
Tolza is now a member of Sarinda's group.

Tic in 7 seconds!
* HP:Scratched SP:Bursting MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Scratched SP:Bursting MV:Fresh >

Tolza says 'Regroup is lumberjack'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole stops following Tolza.
Brandicole now follows Sarinda.

* HP:Scratched SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole is now a member of Sarinda's group.

* HP:Scratched SP:Bursting MV:Fresh >
Brandicole nods in agreement.

* HP:Scratched SP:Bursting MV:Fresh >
ar diotima
[channel 'armor']
You aren't in touch with saidar to channel it.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'Lightning weather'

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda grins evilly.

* HP:Scratched SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* HP:Scratched SP:Bursting MV:Fresh >

Sarinda says 'I will strike him down'

* HP:Scratched SP:Bursting MV:Fresh >
ar diotima
[channel 'armor']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* HP:Scratched SP:Full MV:Fresh >
rel
Ok.

* HP:Scratched SP:Full MV:Fresh >

You sense Brandicole connecting to the True Source.

* HP:Scratched SP:Full MV:Fresh >

You sense Brandicole is channeling saidar.

* HP:Scratched SP:Full MV:Fresh >

Brandicole gestures briefly at Brandicole, who now appears more impressive somehow.

* HP:Scratched SP:Full MV:Fresh >

Tolza says 'I have cure blind'

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'Ready?'

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'As do I'

* HP:Healthy SP:Full MV:Fresh >

Tolza nods in agreement.

* HP:Healthy SP:Full MV:Fresh >

Brandicole nods in agreement.

* HP:Healthy SP:Full MV:Fresh >

Sarinda leaves south riding a shaggy brown mare. vv
Brandicole leaves south. vv
You follow Sarinda.

Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the north.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
Brandicole leaves east. >>
You follow Sarinda.

The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A guard stands here monitoring the people entering the Tower grounds.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Tolza has arrived from the west.

* HP:Healthy SP:Full MV:Full >
You sense Brandicole connecting to the True Source.
Sarinda leaves east riding a shaggy brown mare. >>
Brandicole leaves east. >>
You follow Sarinda.

(nobody really wants to scroll through room spam, do they?)

* HP:Healthy SP:Full MV:Strong >
tgt dougan
First target is set as: dougan <<=== I'm glad I remembered to change that. That would have been embarrassing.

Sarinda leaves east riding a shaggy brown mare. >>
Brandicole leaves east. >>
You follow Sarinda.

Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the west.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
Brandicole leaves south. vv
You follow Sarinda.

A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the north.

* HP:Healthy SP:Full MV:Strong >
You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
Brandicole leaves south. vv
You follow Sarinda.

A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A short, shifty-eyed man eyes you calmly.
Tolza has arrived from the north.

* HP:Healthy SP:Full MV:Strong >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Full MV:Strong >
You sense Tolza is channeling saidar.

emb
* HP:Healthy SP:Full MV:Strong >
Dougan Revarnan wipes his boots in the face of Tolza!
Dougan Revarnan kicks Brandicole in solar plexus, Brandicole is rendered breathless!
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Full MV:Strong >
k dougan
Dougan Revarnan swiftly dodges your attempt to slash him.

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >
You sense Brandicole is channeling saidar.
Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >
You try to slash Dougan Revarnan, but he deflects the blow.
Dougan Revarnan smirks triumphantly as the air catches fire.
The air around Brandicole's eyes seems to catch fire, blinding her.

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >

Dougan Revarnan hits Sarinda with Hummingbird kisses the Honeyrose!

k dougan
* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >
You dodge a bash from Dougan Revarnan who loses his balance and falls!

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy > You do the best you
can!
You sense Tolza is channeling saidar.

* HP:Healthy SP:Full MV:Strong - Brandicole: Hurt - Dougan Revarnan: Healthy >
Tic in 7 seconds!

You try to slash Dougan Revarnan, but he parries successfully.
Dougan Revarnan swiftly dodges Brandicole's attempt to strike him.
Brandicole unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

fs
* HP:Healthy SP:Full MV:Full - Brandicole: Scratched - Dougan Revarnan: Hurt >
[channel 'flame strike']
You begin to weave the appropriate flows...
You sense Sarinda is channeling saidar.


-
Tolza unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

=
+*

You sense Tolza is channeling saidar.

*
+
Dougan Revarnan swiftly dodges Brandicole's attempt to strike him.
Dougan Revarnan giggles slightly as his hands unleash flame.
Dougan Revarnan releases streaks of Fire at Brandicole, who screams in pain.
Dougan Revarnan slashes Brandicole's body very hard.

=
Ok.
Streaks of fire flow from your hands, burning Dougan Revarnan.

* HP:Healthy SP:Full MV:Full - Brandicole: Hurt - Dougan Revarnan: Wounded >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Full MV:Full - Brandicole: Hurt - Dougan Revarnan: Wounded >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...


Brandicole panics, and attempts to flee!

-=
+
Tolza unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

*
Tolza tries to strike Dougan Revarnan, but he dodges the attack.
Dougan Revarnan swiftly dodges Brandicole's attempt to strike him.
Dougan Revarnan slashes Brandicole's left leg very hard.


Brandicole panics, and attempts to flee!

*
+
You sense Tolza is channeling saidar.

=
Ok.
Streaks of fire flow from your hands, burning Dougan Revarnan.

* HP:Healthy SP:Strong MV:Full - Brandicole: Wounded - Dougan Revarnan: Wounded >
Sarinda unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

* HP:Healthy SP:Strong MV:Full - Brandicole: Wounded - Dougan Revarnan: Battered >
Dougan Revarnan hits Tolza with Parting the Silk!
Dougan Revarnan tries to slash Tolza, but she parries successfully.
Brandicole panics, and attempts to flee!
Brandicole leaves north. ^^

fs
* HP:Healthy SP:Strong MV:Full >
[channel 'flame strike']
Who or what should the weave be cast upon?

* HP:Healthy SP:Strong MV:Full >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Full >

You sense Tolza is channeling saidar.

* HP:Healthy SP:Strong MV:Full >
Dougan Revarnan slashes Tolza's right leg very hard.
Dougan Revarnan smirks triumphantly as the air catches fire.

* HP:Healthy SP:Strong MV:Full >

Dougan Revarnan laughs a cold, dark laugh that chills the air.
Tolza shivers from an icy cold force sent by Dougan Revarnan.

* HP:Healthy SP:Strong MV:Full >
You sense Tolza is channeling saidar.

* HP:Healthy SP:Strong MV:Full >

Sarinda unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

k dougan
* HP:Healthy SP:Strong MV:Full >

Sarinda tries to slice Dougan Revarnan, but he deflects the blow.
Dougan Revarnan giggles slightly as his hands unleash flame.
Dougan Revarnan releases streaks of Fire at Tolza, who screams in pain.
Dougan Revarnan tries to slash Tolza, but she deflects the blow.

* HP:Healthy SP:Strong MV:Full > You try to slash Dougan Revarnan, but he dodges the attack.

* HP:Healthy SP:Strong MV:Full - Tolza: Hurt - Dougan Revarnan: Battered >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Full - Tolza: Hurt - Dougan Revarnan: Battered >
k dougan
You do the best you can!

* HP:Healthy SP:Strong MV:Full - Tolza: Hurt - Dougan Revarnan: Battered >

You sense Tolza is channeling saidar.

fs
* HP:Healthy SP:Strong MV:Full - Tolza: Hurt - Dougan Revarnan: Battered >
[channel 'flame strike']
You begin to weave the appropriate flows...


Dougan Revarnan slashes Tolza's body hard.
Dougan Revarnan's hands clench as his fury is weaved into being.
Tolza panics, and attempts to flee!
Dougan Revarnan unleashes a flurry of icy spikes at Tolza, who is stabbed repeatedly.
Tolza leaves east. >>

-
=+
Sarinda unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

*
You sense Sarinda is channeling saidar.

*+
=
Ok.
Streaks of fire flow from your hands, burning Dougan Revarnan.

* HP:Healthy SP:Strong MV:Full - Dougan Revarnan: Beaten >

Dougan Revarnan slashes your left arm hard.
Dougan Revarnan frowns slightly and his eyes gleam with hatred.
You try to slash Dougan Revarnan, but he parries successfully.

fs
* HP:Scratched SP:Strong MV:Full - Dougan Revarnan: Beaten >
Brandicole has arrived from the north.

* HP:Scratched SP:Strong MV:Full - Dougan Revarnan: Beaten >
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
Sarinda unleashes a flurry of icy spikes at Dougan Revarnan, who is stabbed repeatedly.

+
Tolza has arrived from the east.

*
You sense Tolza is channeling saidar.
You sense Sarinda is channeling saidar.


You're hit in solar plexus, wow, this is breathtaking!!
Oof! You are rudely interrupted!
Dougan Revarnan rubs his hands together nervously and raises them to the sky.
Dougan Revarnan is enveloped by a flash of bright white light, and disappears. <<=== That is such a lame move.

* HP:Scratched SP:Strong MV:Strong >
fs
[channel 'flame strike']
Who or what should the weave be cast upon?

* HP:Scratched SP:Strong MV:Strong >
k dougan
They aren't here.

* HP:Scratched SP:Strong MV:Strong >
Brandicole boggles at the thought.

* HP:Scratched SP:Strong MV:Strong >

Brandicole sighs loudly.
Sarinda leaves north riding a shaggy brown mare. ^^
Brandicole leaves north. ^^
You follow Sarinda.

A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the south.

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
Brandicole leaves north. ^^
You follow Sarinda.

Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the south.

* HP:Scratched SP:Strong MV:Strong >

Tolza sniffs sadly.

* HP:Scratched SP:Strong MV:Strong >
say ported
You say 'ported'

* HP:Scratched SP:Strong MV:Strong >

Brandicole nods in agreement.

* HP:Scratched SP:Strong MV:Strong >
Sarinda says 'He's crit'

* HP:Scratched SP:Strong MV:Strong >

Sarinda says 'Tolza?'

* HP:Scratched SP:Strong MV:Strong >

You sense Tolza connecting to the True Source.

* HP:Scratched SP:Strong MV:Strong >

Brandicole says 'lets port him'

* HP:Scratched SP:Strong MV:Strong >
Sarinda says 'CAn you sense him?'

* HP:Scratched SP:Strong MV:Strong >

You sense Sarinda connecting to the True Source.

* HP:Scratched SP:Strong MV:Strong >

You sense Tolza is channeling saidar.

* HP:Scratched SP:Strong MV:Strong >
A shaggy brown mare cocks its head up sharply.

* HP:Scratched SP:Strong MV:Strong >

You sense Sarinda is channeling saidar.

* HP:Scratched SP:Strong MV:Strong >

You sense Brandicole is channeling saidar.

* HP:Scratched SP:Strong MV:Strong >

Sarinda says 'VFNW'

* HP:Scratched SP:Strong MV:Strong >

Sarinda says 'Irinjavar'

* HP:Scratched SP:Strong MV:Strong >
Brandicole nods in agreement.

* HP:Scratched SP:Strong MV:Strong >

Tolza says 'Dougan Revarnan - [qrysdeflxpidopa] - somewhere very far northwest of here.'

* HP:Scratched SP:Strong MV:Strong >
sniff
You sniff sadly. *SNIFF*

* HP:Scratched SP:Strong MV:Strong >

Sarinda says 'Bummer'

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
Brandicole leaves west. <<
You follow Sarinda.

Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
An iron lantern hangs from the wall above the gate.
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wilted tree leans to one side, on the brink of death.
A tall dust-colored gelding prances in a circle here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
Tolza has arrived from the east.

* HP:Scratched SP:Strong MV:Strong >
say go get him
You say 'go get him'

* HP:Scratched SP:Strong MV:Strong >

Tolza says 'Dont got the sps to port on him'

Tic in 7 seconds!
* HP:Scratched SP:Strong MV:Strong >

Brandicole says 'hes crit though'

* HP:Scratched SP:Strong MV:Full >
say I don't have to go
You say 'I don't have to go'
Sarinda says 'I cannot Travel'

* HP:Scratched SP:Strong MV:Full >
say sleep on it
Brandicole says 'i do'
You say 'sleep on it'

* HP:Scratched SP:Strong MV:Full >

Sarinda leaves west riding a shaggy brown mare. <<
Brandicole leaves west. <<
You follow Sarinda.

(rooms)

say he's very hurt
* HP:Scratched SP:Strong MV:Strong >
Sarinda leaves west riding a shaggy brown mare. <<
Brandicole leaves west. <<
You follow Sarinda.

Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the east.

* HP:Scratched SP:Strong MV:Strong > You say 'he's very hurt'

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
Brandicole leaves west. <<
You follow Sarinda.

The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A guard stands here monitoring the people entering the Tower grounds.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Tolza has arrived from the east.

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
Brandicole leaves west. <<
You follow Sarinda.

Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Tolza has arrived from the east.

* HP:Scratched SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
Brandicole leaves north. ^^
You follow Sarinda.

The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Coulin the Master of Arms is here teaching his students.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.
Tolza has arrived from the south.

* HP:Scratched SP:Strong MV:Strong >

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Scratched SP:Strong MV:Strong >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Scratched SP:Strong MV:Strong >

You sense Tolza connecting to the True Source.

* HP:Scratched SP:Strong MV:Strong >

You sense Tolza is channeling saidar.

* HP:Scratched SP:Strong MV:Strong >
who
Players
-------
Khaernyg of Cairhien
Lior of the Malkieri Diaspora
Sorcha of Shienar
General Grabel the Banner-General [Deathwatch Guard Council] WANTED
3 Wodn ,Warden of West Jafar WANTED
Brandicole the Journey Accepted [White Tower]
Ceata of Two Rivers
Erulisse Avehelm, The Brown Recluse (Linkless) (Idle)
Oromas of Andor
Jefer of Cairhien
Orlin is afk
Gharyn of Two Rivers
Ohanzee Lansa
Gretchen Dreadbane "The Crazy Old Cat Lady"
Corza of Arafel
Treo of Two Rivers
Diotima the Wearied Novice [White Tower]
Meredith of Murandy
Kolzak Raves
Tolza the Tower Accepted [White Tower]

* Press <Return> to continue, q to quit *>

Tolza is enveloped by a flash of bright white light, and disappears.
Sarinda says 'That zone very likely does have water'

* Press <Return> to continue, q to quit *>


You sense Brandicole is channeling saidar.

* Press <Return> to continue, q to quit *>
Sarinda din Rovan, Journey Accepted [White Tower]
Master Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]

22 players displayed.

* HP:Scratched SP:Strong MV:Strong >

Brandicole is enveloped by a flash of bright white light, and disappears.

* HP:Scratched SP:Strong MV:Strong >
say one good spike should do it
You say 'one good spike should do it'

* HP:Scratched SP:Strong MV:Strong >

Sarinda nods in agreement.

* HP:Scratched SP:Strong MV:Strong >

Sarinda says 'I got a PONR spike at the end'

* HP:Scratched SP:Strong MV:Strong >
say maybe even a flamestrike
You say 'maybe even a flamestrike'

* HP:Scratched SP:Strong MV:Strong >
Tic in 7 seconds!

Sarinda says 'I was so sad, it was only raining in that zone'

* HP:Scratched SP:Strong MV:Full >

Sarinda says 'Should've made lightning before I went'

* HP:Scratched SP:Strong MV:Full >

Ohanzee narrates 'A bartender bellows 'Darkfriend a shadow stallion is attacking me!! Guards!' in
FD. '

* HP:Scratched SP:Strong MV:Full >
where
Players in your Zone
--------------------
Diotima - The Warders' Practice Yard
Sarinda - The Warders' Practice Yard
Sarinda stops resting, and clambers on her feet.

* HP:Scratched SP:Strong MV:Full >

You sense Sarinda connecting to the True Source.

* HP:Scratched SP:Strong MV:Full >

You sense Sarinda is channeling saidar.

* HP:Scratched SP:Strong MV:Full >

Sarinda narrates '1 Fade and 1 Trolloc VFN of TV, possibly in FD zone, per locate ring'

* HP:Scratched SP:Strong MV:Full >
Tic in 7 seconds!

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Healthy SP:Strong MV:Fresh >

Ohanzee narrates 'one def fd zone. killing fd mobs lol'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'We were so close'

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
say I clearly need to make some better channeling aliases
You say 'I clearly need to make some better channeling aliases' <<==== duh. Also, I set myself up

* HP:Healthy SP:Strong MV:Fresh >

Sarinda grins evilly.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says '(Playing on the web client this weekend so it's been tricky)'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Strong MV:Fresh >
You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I recommend having an alias for creating a persisting target'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'And then a string of aliases for each offensive weave tied to that target'

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'And then also having aliases for the weves that you use without an argument (i.e.,
"channel 'call lightning'") so you can use it against whoever you are engaged in combat against'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
Tic in 7 seconds!

Gharyn chats 'anyone have an extra silver etched shield?'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'Looking through the log'

* HP:Healthy SP:Strong MV:Fresh >

Gharyn chats 'ill pay for it'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I am so mad I can't log to notepad for this session'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda falls down laughing.

* HP:Healthy SP:Strong MV:Fresh >
say I have everything logged I think
You say 'I have everything logged I think'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'Would make a great log to post on the Tower forums'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda flashes a playful grin.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
say Dougan interrupts a virgin spar!
You say 'Dougan interrupts a virgin spar!'

* HP:Healthy SP:Strong MV:Fresh >

The White Tower is bathed in a reddish orange light as the sun sets.
Tic length updated to: 61.765 seconds.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I just love that I assumed it was you, and you thought it was me'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

The night has begun.
Tic length updated to: 61.648 seconds.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'And Brandicole thought it was me'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda stops resting, and clambers on her feet.

nd
* HP:Healthy SP:Strong MV:Fresh >
You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Strong MV:Fresh > [nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

The room becomes brighter as Sarinda creates a ball of light above her hand.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Strong MV:Fresh >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda gestures briefly at Sarinda, who now appears more impressive somehow.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'So looking at the actual log'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'You fought very well'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'I made a few mistakes, as you did, from the looks of it.'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'What were some things you thought you did well?'

nd
* HP:Healthy SP:Strong MV:Fresh > [nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Strong MV:Fresh >
say say I think i did ok weaving
You say 'say I think i did ok weaving'

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >
say canceling weaves that would have hit mobs
You say 'canceling weaves that would have hit mobs'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda sits down and rests.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'You fought quickly. Your instincts were fast.'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'You moved into my room and followed me quickly.'

* HP:Healthy SP:Strong MV:Fresh >

Someone narrates 'group blight!'

* HP:Healthy SP:Strong MV:Fresh >

Someone narrates 'byrg many trolls and vannor!'

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
say I lost pretty much as soon as you blinded me
You say 'I lost pretty much as soon as you blinded me'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'It's a non-traditional tactic for a spar because if the target has no way to defend
against it, or heal it, the spar ends fairly quickly.'

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >
say that's what panicked me at first
You say 'that's what panicked me at first'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
say then not having any aliases reading for weaving quickly

Sarinda says 'But that's why it is so useful - if your target panics and cannot Heal or remove it
via potions, they are easier to track and defeat.'

* HP:Healthy SP:Strong MV:Fresh >
You say 'then not having any aliases reading for weaving quickly'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'You can still weave against someone you are engaged in combat with'

* HP:Healthy SP:Strong MV:Fresh >
say and then messing up the aliases I did have. So many missed weaves because I hit ff instead of
fs
You say 'and then messing up the aliases I did have. So many missed weaves because I hit ff instead
of fs'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'But your defenses are all halved, so there is a much better chance you'll be hit and
interrupted.'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda nods in agreement.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
say I should have caught that it was dougan right at first, but I started without light, so as soon
as you were gone, I didn't see who was doing what
You say 'I should have caught that it was dougan right at first, but I started without light, so as
soon as you were gone, I didn't see who was doing what'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I just missed it in the fray'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda blushes faintly.

* HP:Healthy SP:Strong MV:Fresh >

Brandicole has arrived from the south.

* HP:Healthy SP:Strong MV:Fresh >

Brandicole sits down and rests.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda hugs Brandicole.

* HP:Healthy SP:Strong MV:Fresh >
say I was so confused how I was being hit with all those weaves descriptions without sensing
anything
You say 'I was so confused how I was being hit with all those weaves descriptions without sensing
anything'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

The flows holding the light ball have dissipated.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'Oh, Brandicole...I am so glad you are well.'

* HP:Healthy SP:Strong MV:Fresh >
say did you get him?
You say 'did you get him?'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda shakes her head.

* HP:Healthy SP:Strong MV:Fresh >
say aww
You say 'aww'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda looks at Brandicole.

* HP:Healthy SP:Strong MV:Fresh >
rel
Ok.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'They went into his room and there was a portal stone.' <<== I'm a dummy and didn't put two and two together for a bit

* HP:Healthy SP:Strong MV:Fresh >

Someone narrates 'i doubt they chase past blight'

* HP:Healthy SP:Strong MV:Fresh >
say That jerk!
You say 'That jerk!' <<=== See, I just thought Dougan used the portal stone to disappear

* HP:Healthy SP:Strong MV:Fresh >

A warder's student now follows Coulin the Master of Arms.
A warder's student now follows Coulin the Master of Arms.
A warder's student is now a member of Coulin the Master of Arms's group.
A warder's student is now a member of Coulin the Master of Arms's group.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

Tolza has arrived from the north.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I'll be right back'

* HP:Healthy SP:Strong MV:Fresh >

Brandicole stops following Sarinda.
Sarinda has disbanded the group.
You stop following Sarinda.
Tolza stops following Sarinda.

* HP:Healthy SP:Strong MV:Fresh >

Brandicole says 'Im just so glad i can still channel. If i died that would be better.'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda leaves south riding a shaggy brown mare. vv

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >

Brandicole says 'than being stilled.'

* HP:Healthy SP:Strong MV:Fresh >

Tolza says 'Diotima, do you need any thign before I rent?'

* HP:Healthy SP:Strong MV:Fresh >

Brandicole thanks Tolza heartily.

* HP:Healthy SP:Strong MV:Fresh >
whois tolza
Tolza the Tower Accepted is a level 51 White Tower human.


* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Tolza gives you a faint smile as her eyes dart to her book.

* HP:Healthy SP:Strong MV:Fresh >
say No thank you Accepted!
You say 'No thank you Accepted!'

* HP:Healthy SP:Strong MV:Fresh >
smile

Tolza nods in agreement.

* HP:Healthy SP:Strong MV:Fresh >
The White Tower's spire gleams softly in the first light of a new day.
Tic length updated to: 62.032 seconds.
You smile happily.

* HP:Healthy SP:Full MV:Fresh >

Brandicole says 'ill brb but good night accepted if youre gone before i return.'

* HP:Healthy SP:Full MV:Fresh >

Coulin the Master of Arms nods at Brandicole.
Coulin the Master of Arms walks off.

* HP:Healthy SP:Full MV:Fresh >
say I'm just sad you missed him
You say 'I'm just sad you missed him'

* HP:Healthy SP:Full MV:Fresh >

Brandicole looks around slowly, as if something is hidden in the room.

* HP:Healthy SP:Full MV:Fresh >

Sarinda has arrived from the south, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Fresh >

Sarinda sits down and rests.

* HP:Healthy SP:Full MV:Fresh >
say I'm glad you didn't get stilled too, though
You say 'I'm glad you didn't get stilled too, though'

* HP:Healthy SP:Full MV:Fresh >

Brandicole peers closely at Coulin the Master of Arms, trying to figure him out.

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'He's nowhere near Andor either'

* HP:Healthy SP:Full MV:Fresh >

Tolza says 'How many qp until rank 3?'

* HP:Healthy SP:Full MV:Fresh >
say who, me?
You say 'who, me?'

* HP:Healthy SP:Full MV:Fresh >
say negative twenty five
You say 'negative twenty five'

* HP:Healthy SP:Full MV:Fresh >

Tolza nods at you.

* HP:Healthy SP:Full MV:Fresh >

Brandicole stops resting, and clambers on her feet.
Sarinda says 'I don't know if you knew this, but if you embark on a river boat, any Locates you use
will be as if you were standing in Whitebridge'

* HP:Healthy SP:Full MV:Fresh >

Brandicole boggles at the thought.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'gok concept byrg vannor bludlust ragnorake sicko and another name or three that i
can't remember'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

The day has begun.
Tic length updated to: 63.045 seconds.
You are hungry.
You are thirsty.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'I can't sense Dougan from anywhere from here or WB'

* HP:Healthy SP:Bursting MV:Fresh >
Brandicole says 'i did not know that'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'afk'

* HP:Healthy SP:Bursting MV:Fresh >

Haku has arrived from the north.

* HP:Healthy SP:Bursting MV:Fresh >
say Probably enough to get to level 51 before I bug anybody about it

Sarinda says 'A neat trick I learned for checking where known male channelers might be.'

* HP:Healthy SP:Bursting MV:Fresh > You say 'Probably enough to get to level 51 before I bug anybody
about it'

* HP:Healthy SP:Bursting MV:Fresh >
whois haku
Haku of Tel'aran'rhiod is a human.

An odd, tiny man, he spends his days whispering to the pigeons often found
perched upon his shoulders.


* HP:Healthy SP:Bursting MV:Fresh >

Haku leaves west. <<

* HP:Healthy SP:Bursting MV:Fresh >
ponder
You ponder life, the universe, and everything.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda gets a strange fruit from a weapon rack.

* HP:Healthy SP:Bursting MV:Fresh >
say I didn't know you could be from Tel'aran'Rhiod
You say 'I didn't know you could be from Tel'aran'Rhiod'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda puts a strange fruit in a weapon rack.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'It's a title'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'And an odd one.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda draws down her thin eyebrows into a frown.

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

Tic in 7 seconds!
* HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >
cf
[channel 'create food']
You begin to weave the appropriate flows...

cf

-=
Cancelled.
[channel 'create food']
You begin to weave the appropriate flows...


-
cf
Cancelled. <<===== Trying to PONR fruit-making.
You are hungry.
You are thirsty.
[channel 'create food']
You begin to weave the appropriate flows...


-
Castien narrates 'sad'

=
+*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Full MV:Fresh >
drink water
You drink the water.

* HP:Healthy SP:Full MV:Fresh >
Gharyn narrates 'location'

* HP:Healthy SP:Full MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Healthy SP:Full MV:Fresh >

Sarinda stops resting, and clambers on her feet.

drink water
* HP:Healthy SP:Full MV:Fresh >
Sarinda leaves west riding a shaggy brown mare. <<

* HP:Healthy SP:Full MV:Fresh >
You drink the water.

* HP:Healthy SP:Full MV:Fresh >

Tolza waves.

* HP:Healthy SP:Full MV:Fresh >

Tolza leaves west. <<
Sarinda has arrived from the west, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Fresh >

Sarinda leaves north riding a shaggy brown mare. ^^

wave
* HP:Healthy SP:Full MV:Fresh >
You wave.

* HP:Healthy SP:Full MV:Fresh >
Castien narrates '1n ent!'

* HP:Healthy SP:Full MV:Fresh >

Haku has arrived from the west.

* HP:Healthy SP:Full MV:Fresh >

Haku leaves south. vv

* HP:Healthy SP:Full MV:Fresh >

A grim storyteller says 'Are you here to share your stories, Haku?'

* HP:Healthy SP:Full MV:Fresh >
poke grim
You poke him in the ribs.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'man I am so strong'

* HP:Healthy SP:Full MV:Fresh >
say too slow
You say 'too slow'

* HP:Healthy SP:Full MV:Fresh >

Sarinda has arrived from the west, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'gok berserk I think'

* HP:Healthy SP:Full MV:Fresh >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Brandicole the Journey Accepted is standing here.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Full MV:Fresh >

Sarinda shrugs helplessly.

* HP:Healthy SP:Full MV:Fresh >

Sarinda sheathes a razored falcata into a sword sheath.

* HP:Healthy SP:Full MV:Fresh >

Sarinda sits down and rests.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'definitaely'

* HP:Healthy SP:Full MV:Fresh >
cf
Castien narrates 'oh fck'
[channel 'create food']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Earth to create a meal.

cf
* HP:Healthy SP:Full MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...

Tic in 7 seconds!

-
=+
*
Ok.
You weave flows of Earth to create a meal.

cf
* HP:Healthy SP:Full MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Earth to create a meal.

cf
* HP:Healthy SP:Strong MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


-=
Sarinda says 'I think he was just practicing at the trainer.'

cf
+*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh > [channel 'create food']
You begin to weave the appropriate flows...


You are hungry.

-
cf
=+
Cancelled.
[channel 'create food']
You begin to weave the appropriate flows...

-
=+
*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh >
eat fruit
You eat the fruit.

* HP:Healthy SP:Strong MV:Fresh >
eat fruit
You eat the fruit.
You are full.

* HP:Healthy SP:Strong MV:Fresh >
cfr
Arglebargle, glop-glyf!?!

* HP:Healthy SP:Strong MV:Fresh >
cf
[channel 'create food']
You begin to weave the appropriate flows...


-=
Sarinda says 'Rogue prac'

+*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh >
cf
[channel 'create food']
You begin to weave the appropriate flows...


-=
cf
+*
You lost control of Saidar!

* HP:Healthy SP:Strong MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


-=
cf
+*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


-
=+
cf
*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


Sarinda says 'There's food in the rack here too'

-
cf
=+
*
Ok.
You weave flows of Earth to create a meal.

* HP:Healthy SP:Strong MV:Fresh > [channel 'create food']
You begin to weave the appropriate flows...

-
=+
*
Ok.
You weave flows of Earth to create a meal.
Sarinda nods at the weapon rack.

cf
* HP:Healthy SP:Strong MV:Fresh >
[channel 'create food']
You begin to weave the appropriate flows...


-=
Orlin chats 'I don't like how that ended'

+*
Ok.
You weave flows of Earth to create a meal. <<==== Got a couple of 'em ok.

* HP:Healthy SP:Strong MV:Fresh >
i
You are carrying:
[10] a strange fruit
a piece of sandstone

* HP:Healthy SP:Strong MV:Fresh >
rel
Ok.

* HP:Healthy SP:Strong MV:Fresh >
put all.fruit rack
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.
You put a strange fruit in a weapon rack.

* HP:Healthy SP:Strong MV:Fresh >

Castien narrates 'I feel it in my veins'

* HP:Healthy SP:Strong MV:Fresh >

Gretchen chats 'i quite enjoyed it'

* HP:Healthy SP:Strong MV:Fresh >

Castien narrates '3 bush'

* HP:Healthy SP:Strong MV:Fresh >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Sarinda din Rovan, Journey Accepted is resting here, riding a shaggy brown mare.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Brandicole the Journey Accepted is standing here.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
rel
You aren't in touch with saidar to release anything.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda smiles at you.

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'We had him so close.'

* HP:Healthy SP:Strong MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Strong MV:Fresh >

Castien narrates 'vannor wastes!'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'I didn't realize the lightning didn't extend to the next zone over'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'It was only raining'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'Or I could've used that instead'

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!

Sarinda says 'It's still lightning here'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda connecting to the True Source.

weat
* HP:Healthy SP:Strong MV:Fresh >
The temperature is about 30 degrees.
The sky is lit by flashes of lightning, and a fair wind comes from the north.

* HP:Healthy SP:Strong MV:Fresh >
ponder
You ponder life, the universe, and everything.

* HP:Healthy SP:Strong MV:Fresh >
l coulin
Moving from one student to another with a deadly grace that radiates
violence, this large man teaches his knowledge of being a blademaster.
His long slender arms bespeak strength and his hard, scarred face
suggest that he has fought many battles throughout his life. The sword
riding on his hip seems to fit him as a hammer fits a carpenter.

Coulin the Master of Arms is in excellent condition.
Coulin the Master of Arms is healthy.

Coulin the Master of Arms is using:
<worn about body> a cloak of shifting colors
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of thin leather leggings
<worn on feet> a pair of thin metal boots

* HP:Healthy SP:Strong MV:Fresh >

Castien narrates 'I have run to the winding'

* HP:Healthy SP:Strong MV:Fresh >

Starvald narrates 'they own winding ctf'
Sarinda channels cable-thick cords of Air and Water, Weaving the Winds.

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

The lightning stops.

* HP:Healthy SP:Strong MV:Fresh >
say and he's running around with a metal sword
You say 'and he's running around with a metal sword'

* HP:Healthy SP:Strong MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Strong MV:Fresh >

The snow stops.

* HP:Healthy SP:Strong MV:Fresh >
Starvald narrates 'am chillin oasis '

* HP:Healthy SP:Strong MV:Fresh >

Castien narrates 'buffing ctf!'

* HP:Healthy SP:Strong MV:Fresh >

Sarinda sits down and rests.

* HP:Healthy SP:Strong MV:Fresh >

Audre narrates 'comin' arond'

* HP:Healthy SP:Strong MV:Fresh >
weave
The weaves you have maintained are:

1. Diotima tied ARMOR

* HP:Healthy SP:Strong MV:Fresh >
Tic in 7 seconds!
prac
You have got 9 practice sessions left.
You can practice any of these skills, at a cost of 4:
bash ( 0%)
kick (14%)
rescue ( 0%)
shield parry ( 0%)
charge ( 0%)
long blades ( 0%)
medium blades ( 0%)
fencing blades ( 0%)
axes (38%)
clubs (38%)
staves (97%)
lances ( 0%)
spears ( 0%)
javelins ( 0%)
polearms ( 0%)
flails ( 0%)
whips ( 0%)
chains ( 0%)
bows ( 0%)
crossbows ( 0%)
slings ( 0%)

* HP:Healthy SP:Strong MV:Fresh >

Sarinda says 'Diotima, as for the spar'

* HP:Healthy SP:Strong MV:Fresh >

* HP:Healthy SP:Full MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'I doubt that I will be chased!'

* HP:Healthy SP:Full MV:Fresh >
prac staves
You practice for a while...
You now have 98% knowledge of this skill and 5 practice sessions left.

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'You were able to force me to build up my fleeing delays'

* HP:Healthy SP:Full MV:Fresh >
prac staves
You practice for a while...
You now have 99% knowledge of this skill and 1 practice sessions left.
You are now learned in this area.

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'maybe !'

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'where's your pma!'

* HP:Healthy SP:Full MV:Fresh >
say that's something!
You say 'that's something!'

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'wtf is pma'
Sarinda says 'At one point to the degree that when I left, you wove Flame Strike against me just as
I left the room'

* HP:Healthy SP:Full MV:Fresh >

Sarinda smiles at you.

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'postive'

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'mental'

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'attitude'

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'I have that in my backpack '

* HP:Healthy SP:Full MV:Fresh >
say I saw that
You say 'I saw that'

* HP:Healthy SP:Full MV:Fresh >

Audre narrates 'it is dropping your def bro'

* HP:Healthy SP:Full MV:Fresh >

Starvald narrates 'ctf be ours'

* HP:Healthy SP:Full MV:Fresh >
Tic in 7 seconds!

Sarinda says 'But there was one occasion on which I started a longer weave unengaged, you left the
room, and then shortly after walked right back in'

* HP:Healthy SP:Full MV:Fresh >

Brandicole disappears into the void.
Tic length updated to: 63.186 seconds.
Castien narrates '2 otg'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole has returned.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'And that was when I hit you with Ice Spikes'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'I wouldnt be suprised if there is a wholist spy too'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'me 3'

* HP:Healthy SP:Bursting MV:Fresh >
say I was blind at the time, I think
You say 'I was blind at the time, I think'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Or Blind, I can't remember which it was'

* HP:Healthy SP:Bursting MV:Fresh >
nd

Starvald narrates 'zone winding'
Audre narrates 'just when i was hoping narrs weren't spied on'
Sarinda nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh > [nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Audre narrates 'sigh'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'bush'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'asaw'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Would you like to try again? This time without Dougan, or blind?'

* HP:Healthy SP:Bursting MV:Fresh >
say those spikes hurt
You say 'those spikes hurt'

* HP:Healthy SP:Bursting MV:Fresh >
grin
You grin evilly.

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'byrg prykor'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'asaw'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'ah'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'come hiter'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'coming asaw'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say let me set up a few aliases
You say 'let me set up a few aliases'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'lead me haku'

* HP:Healthy SP:Bursting MV:Fresh >
Sarinda nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'o' lord'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'youre just gonna'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'run anyways'

* HP:Healthy SP:Bursting MV:Fresh >
say and go ahead and use blind. It's not like the male channelers we face won't be using it
You say 'and go ahead and use blind. It's not like the male channelers we face won't be using it'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'scout'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'byrg beat'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
emb
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Bursting MV:Fresh >
ar diotima
[channel 'armor']
You begin to weave the appropriate flows...
You sense Sarinda is channeling saidar.

-
=+
*
Ok.

* HP:Healthy SP:Full MV:Fresh >
fol sarinda
You now follow Sarinda.

* HP:Healthy SP:Full MV:Fresh >

It starts to snow.

* HP:Healthy SP:Full MV:Fresh >
Sarinda sits down and rests.

* HP:Healthy SP:Full MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'Let me rest one more tic'

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'Was just running locate on Dougan'

* HP:Healthy SP:Full MV:Fresh >

A shaggy brown mare lays its ears flat against its neck.
Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Full MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Full MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Full MV:Fresh >
alias 1 channel 'flamestrike' <<===== I bet we can all see where this is going
Ok.

* HP:Healthy SP:Full MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Full MV:Fresh >

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Healthy SP:Full MV:Fresh >
alias 2 channel 'ice spikes'
Ok.

* HP:Healthy SP:Full MV:Fresh >
say brb, gotta check what weaves I even know :P
You say 'brb, gotta check what weaves I even know :P'

* HP:Healthy SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Brandicole - The Warders' Practice Yard
Sarinda - The Warders' Practice Yard
Diotima - The Warders' Practice Yard

* HP:Healthy SP:Full MV:Fresh >
w

Sarinda chuckles politely.

* HP:Healthy SP:Full MV:Fresh > Path Passing the Spring Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door north: carveddoors
A warder stands nearby, calm yet poised to leap into battle.
A Tower Guard watches for signs of trouble.

* HP:Healthy SP:Full MV:Full >
prac
You have got 1 practice sessions, and 10 spell practice sessions left.
You are skilled in the following:
kick (Bad)
axes (Poor)
clubs (Poor)
staves (Superb)
dodge (Superb)
search (Good)
ride (Level 3)
notice (Superb)
survival (Level 1)
earth (Level 4)
air (Level 4)
fire (Level 4)
water (Level 5)
spirit (Level 3)
armor (Superb)
blind (Superb)
call lightning (Superb)
create food (Superb)
create water (Excellent)
cure critical wounds (Poor)
cure light wounds (Superb)
cure serious wounds (Poor)

* Press <Return> to continue, q to quit *>

flame strike (Superb)
hammer of air (Very Good)
heal (Poor)
light ball (Very Good)
locate object (Superb)
refresh (Superb)
warding vs damage (Superb)
strength (Superb)
ice spikes (Superb)
elemental staff (Excellent)

* HP:Healthy SP:Full MV:Full >
Tic in 7 seconds!

Castien narrates 'oof'

* HP:Healthy SP:Full MV:Full >

Sarinda tells you 'You can type 'prac' no matter where you are to see the list'

* HP:Healthy SP:Full MV:Fresh >

Sarinda tells you 'but need to be at Sheriam to see %'

* HP:Healthy SP:Full MV:Fresh >
alias 3 channel 'call lightning'
Ok.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'rag beat'

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'crit'

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'oof'

* HP:Healthy SP:Full MV:Fresh >

Haku narrates 'rip'

* HP:Healthy SP:Full MV:Fresh >
rel
Ok.

* HP:Healthy SP:Full MV:Fresh >
e
The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Brandicole the Journey Accepted is standing here.
Sarinda din Rovan, Journey Accepted is resting here, riding a shaggy brown mare.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Full MV:Full >

You are now a member of Sarinda's group.

say yeah, but I just can't be with him.
* HP:Healthy SP:Full MV:Full >
You say 'yeah, but I just can't be with him.'

* HP:Healthy SP:Full MV:Full >
point coulin
You point at him.
You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Full MV:Full >

Sarinda says 'One more tic'

* HP:Healthy SP:Full MV:Full >
Tic in 7 seconds!

You suddenly feel less protected.
Castien narrates 'cul'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates '3'

* HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'gok prykor concept'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'with patty'

* HP:Healthy SP:Bursting MV:Fresh >
ar diotima
[channel 'armor']
You begin to weave the appropriate flows...


-=
+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* HP:Healthy SP:Full MV:Fresh >
Starvald narrates 'clearing a mob neck'

* HP:Healthy SP:Full MV:Fresh >
rel
Ok.

* HP:Healthy SP:Full MV:Fresh >

Haku narrates 'cul'

* HP:Healthy SP:Full MV:Fresh >

Sarinda nods in agreement.

* HP:Healthy SP:Full MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Full MV:Fresh >

Sarinda draws a razored falcata from a sword sheath with a flash of steel.

* HP:Healthy SP:Full MV:Fresh >

Sarinda says 'Ready'

* HP:Healthy SP:Full MV:Fresh >
nd
[nod ]
You nod in agreement.
Sarinda says 'You?'

* HP:Healthy SP:Full MV:Fresh >
stand

Castien narrates 'I appear to have been bashed'

* HP:Healthy SP:Full MV:Fresh > You are already standing.

* HP:Healthy SP:Full MV:Fresh >
say full
You say 'full'

* HP:Healthy SP:Full MV:Fresh >

Haku narrates 'u r bad'
Castien narrates 'ouch'
Sarinda nods in agreement.

* HP:Healthy SP:Full MV:Fresh >
rel
You aren't in touch with saidar to release anything.

* HP:Healthy SP:Full MV:Fresh >

((I shall leave what follows intact, unedited and uncommented upon, because I am lazy and tired of reading))

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Eastside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Eastside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A smartly dressed man ambles about here.

* HP:Healthy SP:Full MV:Full >
Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Eastside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A sailor is here.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Gate to Daghain
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: DaighanGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

* HP:Healthy SP:Full MV:Full >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Osendrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A city lamplighter stands nearby, attending his duties.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Osendrelle Way
[ obvious exits: N S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Gate to Osenrein
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Healthy SP:Full MV:Strong >

Castien narrates 'prykor batt'

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
An iron lantern hangs from the wall above the gate.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wilted tree leans to one side, on the brink of death.
A tall dust-colored gelding prances in a circle here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves east riding a shaggy brown mare. >>
You follow Sarinda.

Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Healthy SP:Full MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

* HP:Healthy SP:Full MV:Tiring >

Castien narrates 'allw elbow'

Tic in 7 seconds!
* HP:Healthy SP:Full MV:Tiring >

Sarinda has disbanded the group.
You stop following Sarinda.

* HP:Healthy SP:Full MV:Tiring >

Castien narrates '1n'

* HP:Healthy SP:Full MV:Tiring >
e
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.

* HP:Healthy SP:Bursting MV:Strong >
s
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Healthy SP:Bursting MV:Strong >
e
A Sandy Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon

* HP:Healthy SP:Bursting MV:Strong >
emb
You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Strong >
tgt sarinda
First target is set as: sarinda
k sarinda
They aren't here.

* HP:Healthy SP:Bursting MV:Strong >
k sarinda
They aren't here.

w
k sarinda
* HP:Healthy SP:Bursting MV:Strong >
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Healthy SP:Bursting MV:Strong > They aren't here.

* HP:Healthy SP:Bursting MV:Strong >
Sarinda tells you 'Ready?'

k sarinda
* HP:Healthy SP:Bursting MV:Strong >
They aren't here.

* HP:Healthy SP:Bursting MV:Strong >

Castien narrates 'idk maybe past'

* HP:Healthy SP:Bursting MV:Strong >
yell Yep
You bellow 'Yep'

* HP:Healthy SP:Bursting MV:Strong >

Sarinda tells you 'Go!'

* HP:Healthy SP:Bursting MV:Strong >
k sarinda
They aren't here.

* HP:Healthy SP:Bursting MV:Strong >
k sarinda
They aren't here.

* HP:Healthy SP:Bursting MV:Strong >
n
w
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong > Haku narrates 'block 1w rock'
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.

k sarinda
* HP:Healthy SP:Bursting MV:Strong > They aren't here.

* HP:Healthy SP:Bursting MV:Strong > They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong >
They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong >
k sarinda
They aren't here.

s
* HP:Healthy SP:Bursting MV:Strong > They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong >
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
* HP:Healthy SP:Bursting MV:Strong > They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong > In the Scattered Trees
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
A crippled bear is here, drooling rabidly.

s
* HP:Healthy SP:Bursting MV:Strong > They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong > Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Strong >
They aren't here.

* HP:Healthy SP:Bursting MV:Strong >
s
Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Strong >
k sarinda
They aren't here.

k sarinda
e
* HP:Healthy SP:Bursting MV:Strong >
k sarinda
The rabid bear tries to hit you, but you parry successfully.
You slash the rabid bear's right foreleg very hard.
The rabid bear tries to hit you, but you deflect the blow.
They aren't here.

* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched > No way! You're fighting for your
life!

* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched > They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched >
Castien narrates '2 1s shoulder still'

e
* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched >
They aren't here.

k sarinda
* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched > No way! You're fighting for your
life!

* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched >
f
They aren't here.

* HP:Healthy SP:Bursting MV:Strong - the rabid bear: Scratched >
You panic and attempt to flee!


You flee head over heels.
Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Healthy SP:Bursting MV:Tiring >
Haku narrates 'ye'

* HP:Healthy SP:Bursting MV:Tiring >
k sarinda
They aren't here.

* HP:Healthy SP:Bursting MV:Tiring >
n
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
An ancient, gnarled tree looms over you.

k sarinda
* HP:Healthy SP:Bursting MV:Tiring >
You try to slash Sarinda, but she deflects the blow.

k sarinda
* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >

Sarinda tries to slice you, but you deflect the blow.
You try to slash Sarinda, but she parries successfully.
Haku narrates 'i see this'

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy > You do the best you can!

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >
1
[channel 'flamestrike']
What is it you want to channel again!?

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >
Sarinda panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >
Sarinda leaves east riding a shaggy brown mare. >>

* HP:Healthy SP:Bursting MV:Tiring >
e
k sarinda
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A brawny lumberjack rests his hands on his axe here.

* HP:Healthy SP:Bursting MV:Tiring > They aren't here.

* HP:Healthy SP:Bursting MV:Tiring >

Sarinda has arrived from the north, riding a shaggy brown mare.

k sarinda
* HP:Healthy SP:Bursting MV:Tiring >
You try to slash Sarinda, but she deflects the blow.

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >
k sarinda
You do the best you can!

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >
1
You swiftly dodge Sarinda's attempt to slice you.
You try to slash Sarinda, but she deflects the blow.
[channel 'flamestrike']
What is it you want to channel again!?

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >

Sarinda panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Sarinda: Healthy >

Castien narrates 'neck'
Sarinda leaves south riding a shaggy brown mare. vv

* HP:Healthy SP:Bursting MV:Tiring >
1

Castien narrates 'beat'

* HP:Healthy SP:Bursting MV:Tiring >
[channel 'flamestrike']
What is it you want to channel again!?

* HP:Healthy SP:Bursting MV:Tiring >

Sarinda has arrived from the south, riding a shaggy brown mare.

* HP:Healthy SP:Bursting MV:Tiring >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Tiring >
1
[channel 'flamestrike']
What is it you want to channel again!?
You gasp in pain as streaks of fire from Sarinda burn your body!

* HP:Hurt SP:Bursting MV:Tiring - Sarinda: Healthy >

You sense Sarinda is channeling saidar.

Tic in 7 seconds!
* HP:Hurt SP:Bursting MV:Tiring - Sarinda: Healthy >
fs
You try to slash Sarinda, but she parries successfully.
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
You gasp in pain as streaks of fire from Sarinda burn your body!

+
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Bursting MV:Tiring - Sarinda: Healthy >
You sense Sarinda is channeling saidar.

* HP:Wounded SP:Bursting MV:Tiring - Sarinda: Healthy >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
+
You gasp in pain as streaks of fire from Sarinda burn your body!

*
Ouch! You couldn't maintain the flows.
You sense Sarinda is channeling saidar.

* HP:Wounded SP:Bursting MV:Tiring - Sarinda: Healthy >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...

f

-Cancelled.
You panic and attempt to flee!


Sarinda tries to slice you, but you dodge the attack.
You try to slash Sarinda, but she deflects the blow.
You flee head over heels.
A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
An ancient, gnarled tree looms over you.

* HP:Wounded SP:Full MV:Strong >
e
At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
Sarinda din Rovan, Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A brawny lumberjack rests his hands on his axe here.

k sarinda
* HP:Wounded SP:Full MV:Strong >
You try to slash Sarinda, but she deflects the blow.

fs
* HP:Wounded SP:Full MV:Strong - Sarinda: Healthy >

You sense Sarinda is channeling saidar.

* HP:Wounded SP:Full MV:Strong - Sarinda: Healthy >
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
+*
*+
You gasp in pain as streaks of fire from Sarinda burn your body!

=
Ok.
Streaks of fire flow from your hands, burning Sarinda.

* HP:Wounded SP:Full MV:Strong - Sarinda: Scratched >
fs
[channel 'flame strike']
You begin to weave the appropriate flows...
You sense Sarinda is channeling saidar.


-=
+*
*+
=
Ok.
Streaks of fire flow from your hands, burning Sarinda.
You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Strong - Sarinda: Hurt >
fs

You try to slash Sarinda, but she parries successfully.

* HP:Wounded SP:Strong MV:Strong - Sarinda: Hurt >
[channel 'flame strike']
You begin to weave the appropriate flows...


-=
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from Sarinda burn your body!


You flee head over heels.
Dwindling Woods
[ obvious exits: N E ]
Zone: Southeast Shores of Tar Valon
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Battered SP:Strong MV:Strong >

Someone narrates 'ilsae'

* HP:Battered SP:Strong MV:Strong >
yell batt
You bellow 'batt'

* HP:Battered SP:Strong MV:Strong >

Castien narrates 'comming!'

* HP:Battered SP:Strong MV:Strong >

Someone narrates 'concept soloz'

* HP:Battered SP:Strong MV:Strong >

Sarinda tells you 'nod'

* HP:Battered SP:Strong MV:Strong >

Sarinda has arrived from the north, riding a shaggy brown mare.

* HP:Battered SP:Strong MV:Strong >

Sarinda beckons you to follow her.

alias 1 channel 'flame strike
* HP:Battered SP:Strong MV:Strong >
Ok.

* HP:Battered SP:Strong MV:Strong >
alias 1 channel 'flame strike'
Ok.

* HP:Battered SP:Strong MV:Strong >

Someone narrates 'yea is ilsae'

* HP:Battered SP:Strong MV:Strong >

Sarinda beckons you to follow her.

* HP:Battered SP:Strong MV:Strong >
say I love when an alias doesn't work right because you misspelled a word
You say 'I love when an alias doesn't work right because you misspelled a word'

* HP:Battered SP:Strong MV:Strong >
Tic in 7 seconds!
fol sarinda

Haku narrates 'what wanna do'

* HP:Battered SP:Strong MV:Strong > You now follow Sarinda.

* HP:Battered SP:Strong MV:Strong >

Sarinda falls down laughing.

* HP:Battered SP:Strong MV:Strong >

Someone narrates 'i am killing'

* HP:Battered SP:Strong MV:Strong >
sulk

Someone narrates 'crit'

* HP:Battered SP:Strong MV:Strong > You sulk.

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

At the Fallen Trees
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
A fallen tree lies upon the ground, seemingly chopped down in haste.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A brawny lumberjack rests his hands on his axe here.

* HP:Battered SP:Strong MV:Strong >

The burnished disk of the sun settles behind the spires of Tar Valon.
Tic length updated to: 63.271 seconds.
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

A Great White Oak
[ obvious exits: N E S W ]
Zone: Southeast Shores of Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
An ancient, gnarled tree looms over you.

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

Among Thick Trunks
[ obvious exits: N S W ]
Zone: Southeast Shores of Tar Valon
Door down: hollow
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Before an Old Forest
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Strong >
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

A Path on Sloping Ground
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered SP:Strong MV:Strong >
Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

A Path Through the Circle of Stones
[ obvious exits: N S ]
Zone: Southeast Shores of Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Strong >
Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Along a Stony Path
[ obvious exits: S W ]
Zone: Southeast Shores of Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Outside the Osenrein Gate
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: OsenreinGate
An iron lantern hangs from the wall above the gate.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A wilted tree leans to one side, on the brink of death.
A tall dust-colored gelding prances in a circle here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered SP:Strong MV:Strong >
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Gate to Osenrein
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A smartly dressed man ambles about here.

* HP:Battered SP:Strong MV:Strong >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A Tower Guard watches for signs of trouble.

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Tiring >
Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Eastside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A sailor is here.

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Eastside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A smartly dressed man ambles about here.

* HP:Battered SP:Strong MV:Tiring >
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Eastside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A quiet servant awaits instructions from his master.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Battered SP:Strong MV:Tiring >

A servant leaves west. <<
Sarinda leaves west riding a shaggy brown mare. <<
You follow Sarinda.

Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A quiet servant awaits instructions from his master.

* HP:Battered SP:Strong MV:Tiring >
Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves north riding a shaggy brown mare. ^^
You follow Sarinda.

Bend in the Graveled Path
[ obvious exits: S W ]
Zone: White Tower Ground Floor
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
A spindly oak sapling struggles to grow.

* HP:Battered SP:Strong MV:Tiring >
Someone narrates 'rip'

* HP:Battered SP:Strong MV:Tiring >

Sarinda leaves south riding a shaggy brown mare. vv
You follow Sarinda.

The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Sarinda the Journey Accepted is standing here, riding a shaggy brown mare.
Sarinda is surrounded by a shimmering white aura!
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Battered SP:Strong MV:Tiring >

You sense Sarinda connecting to the True Source.

* HP:Battered SP:Strong MV:Tiring >
Castien narrates 'lol'

* HP:Battered SP:Strong MV:Tiring >

Sarinda says 'Healing?'

* HP:Battered SP:Strong MV:Tiring >

Haku narrates 'that hurt'

* HP:Battered SP:Strong MV:Tiring >

Castien narrates 'yea'
Sarinda says 'I had Dougan as my target'

* HP:Battered SP:Strong MV:Tiring >
say sure
You say 'sure'

* HP:Battered SP:Strong MV:Tiring >

Sarinda falls down laughing.

* HP:Battered SP:Strong MV:Tiring >
rep lol
You reply to Sarinda 'lol'

* HP:Battered SP:Strong MV:Tiring >

You sense Sarinda connecting to the True Source.

* HP:Battered SP:Strong MV:Tiring >

You sense Sarinda is channeling saidar.

* HP:Battered SP:Strong MV:Tiring >

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Wounded SP:Strong MV:Tiring >

You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Tiring >

You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Tiring >

Audre narrates 'two inside'

* HP:Wounded SP:Strong MV:Tiring >

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Wounded SP:Strong MV:Tiring >
Audre narrates 'byrg in ilsae'

* HP:Wounded SP:Strong MV:Tiring >
You sense Sarinda is channeling saidar.

* HP:Wounded SP:Strong MV:Tiring >

Brandicole looks at Sarinda.

* HP:Wounded SP:Strong MV:Tiring >

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

rel
* HP:Hurt SP:Strong MV:Tiring >
Ok.
You sense Sarinda is channeling saidar.

* HP:Hurt SP:Strong MV:Tiring >
rest

Sarinda leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Hurt SP:Strong MV:Tiring > You sit down and rest your tired bones.

* HP:Hurt SP:Strong MV:Tiring >

Brandicole boggles at the thought.

* HP:Hurt SP:Strong MV:Tiring >
Tic in 7 seconds!

Sarinda sits down and rests.
Sarinda sheathes a razored falcata into a sword sheath.

* HP:Hurt SP:Strong MV:Tiring >

You sense Sarinda connecting to the True Source.

* HP:Hurt SP:Strong MV:Tiring >

The night has begun.
Tic length updated to: 64.965 seconds.
You are hungry.

* HP:Hurt SP:Strong MV:Tiring >

Someone narrates 'sec'

* HP:Hurt SP:Strong MV:Tiring >
get food rack
You get a plate of sausages and vegetables from a weapon rack.

* HP:Hurt SP:Strong MV:Tiring >
eat food
You eat the food.
You are full.

* HP:Hurt SP:Strong MV:Tiring >

Haku narrates 'how many'

* HP:Hurt SP:Strong MV:Tiring >

Brandicole says 'Death is easier an idea than being stilled.'

* HP:Hurt SP:Strong MV:Tiring >
nd
[nod ]
You nod in agreement.

* HP:Hurt SP:Strong MV:Tiring >

Someone narrates 'byrg prykor'

* HP:Hurt SP:Strong MV:Tiring >

Brandicole shivers uncomfortably.
Sarinda hugs Brandicole.

* HP:Hurt SP:Strong MV:Tiring >

Sarinda comforts Brandicole.

* HP:Hurt SP:Strong MV:Tiring >

Someone narrates 'up to you nerds'

* HP:Scratched SP:Strong MV:Tiring >

Brandicole says 'Ive read all the books a lot. Now i know what Suiane felt.'

* HP:Scratched SP:Strong MV:Tiring >
Tic in 7 seconds!

Sarinda says 'If it pleases the Light, all will be well. All will be all, and all manner of things
will be well, if it pleases the Light.'

* HP:Scratched SP:Bursting MV:Strong >

Brandicole hugs Sarinda.

* HP:Scratched SP:Bursting MV:Strong >

Brandicole bursts into tears.

* HP:Scratched SP:Bursting MV:Strong >

Treo chats '2 port stones in ccs barrel'

* HP:Scratched SP:Bursting MV:Strong >

Sarinda hugs Brandicole.

* HP:Scratched SP:Bursting MV:Strong >

Sarinda bites her lip nervously.

* HP:Scratched SP:Bursting MV:Strong >

Sarinda says 'You are well.'

* HP:Scratched SP:Bursting MV:Strong >

Sarinda says 'And you will be well.'

* HP:Scratched SP:Bursting MV:Strong >

Brandicole nods in agreement.

* HP:Scratched SP:Bursting MV:Strong >

Brandicole says 'The light willing.'

* HP:Scratched SP:Bursting MV:Strong >
Tic in 7 seconds!

Sarinda says 'But if it pleases the Light, let us both learn from this.'

* HP:Scratched SP:Bursting MV:Strong >

Brandicole nods in agreement.

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'gap'

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'Erulisse Sedai made the suggestion of an automated trigger, such that the instant we
enter the room with the portal stone, we release the Source.'

* HP:Scratched SP:Bursting MV:Full >

Brandicole drops to her knees and prays to the creator this never happens again.

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'otg'

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'n'

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'sigh'

* HP:Scratched SP:Bursting MV:Full >

Sarinda says 'And make a bold notice to ourself that it is in the room'

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'who was it?!'

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'gok'
Someone narrates 'gok'

* HP:Scratched SP:Bursting MV:Full >

Someone narrates 'ah'

* HP:Scratched SP:Bursting MV:Full >
say the portal stone didn't still you, did it?
You say 'the portal stone didn't still you, did it?'

* HP:Scratched SP:Bursting MV:Full >

Sarinda shakes her head.

* HP:Scratched SP:Bursting MV:Full >
Tic in 7 seconds!
say oh thank goodness
Brandicole says 'It did not.'
You say 'oh thank goodness'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'However...'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'It terrified me.'

* HP:Scratched SP:Bursting MV:Fresh >
nd

Sarinda says 'What did it do instead?'

* HP:Scratched SP:Bursting MV:Fresh > [nod ]
You nod in agreement.

* HP:Scratched SP:Bursting MV:Fresh >
say boot recently terrified me for a bit
You say 'boot recently terrified me for a bit'

* HP:Scratched SP:Bursting MV:Fresh >

Brandicole says 'It took all of my sps to NONE and sent me to haddon mirk.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole says 'For a few seconds i thought i couldnt sense the source.'

* HP:Healthy SP:Bursting MV:Fresh >

A shaggy brown mare pricks its ears forward and looks alert.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'I was just...'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'i just'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole bursts into tears.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole bursts into tears.

* HP:Healthy SP:Bursting MV:Fresh >
comf brandicole
You comfort her.

* HP:Healthy SP:Bursting MV:Fresh >

Raspen narrates 'Blight is clean guys. Enjoy!'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen chats 'anyone want to hit a few smobs?'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole shakes off her tears and regains her composure.

* HP:Healthy SP:Bursting MV:Fresh >

Someone chats 'Now is a good time'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole thanks you heartily.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says gingerly, 'Brandicole, perhaps you should speak with one of the Yellow sisters about
this.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'I met with a few tonight, and they were incredibly supportive and empathic.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'At the very least I need therapy.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'I imagine if you shared your concerns, they could offer counsel on how to address your
fears.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda hugs Brandicole.

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

You are thirsty.

* HP:Healthy SP:Bursting MV:Fresh >
drink water
You drink the water.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
Dixon chats 'apparently there was a statter in fal dara. just found a full statting kit e s of uno'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
drink water
You drink the water.
You don't feel thirsty any more.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'theres a random full abs kit and binnol hidden inside lockshear too'

* HP:Healthy SP:Bursting MV:Fresh >

Raspen chats 'You didn't ... gulp... kill him?! did you?'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Diotima, did you want to do one more spar?'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'that was from'

* HP:Healthy SP:Bursting MV:Fresh >

Dixon chats 'Was nobody here to kill. kit is just laying on the ground.'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'the lockshear set'

* HP:Healthy SP:Bursting MV:Fresh >
say Sure, just one more though
You say 'Sure, just one more though'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'whats his face'

* HP:Healthy SP:Bursting MV:Fresh >
Brandicole says 'I am calm. I am the rosebud. I am stength, I will surrender to the patterns will.'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'concept'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'forgot about it!'

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'what a concept.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Or we could at least debrief that one'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'you hid it randombly ?'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'yea'

* HP:Healthy SP:Bursting MV:Fresh >

Raspen narrates 'ewww'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'too heavy'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole repeats this as a mantra.

* HP:Healthy SP:Bursting MV:Fresh >
say Or you could come watch me get my ass handed to me again?
You say 'Or you could come watch me get my ass handed to me again?'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'If you need to retire for the night, we could stop'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'ruining my 149 db that got bashed 5x in a row'

* HP:Healthy SP:Bursting MV:Fresh >

Audre narrates '17 str is a curse'

* HP:Healthy SP:Bursting MV:Fresh >

Raspen narrates 'Your arms are too weak'
Sarinda grins evilly.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Bursting MV:Fresh >
You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >
Starvald narrates 'ill snag it potato head'

* HP:Healthy SP:Bursting MV:Fresh >
poke brandicole

Sarinda gestures briefly at Sarinda, who now appears more impressive somehow.

* HP:Healthy SP:Bursting MV:Fresh > You poke her in the ribs.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'galnorn said hello'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda fails to pull together whatever flows she was trying to weave.

* HP:Healthy SP:Bursting MV:Fresh >

You sense Sarinda is channeling saidar.

* HP:Healthy SP:Bursting MV:Fresh >

The room becomes brighter as Sarinda creates a ball of light above her hand.

* HP:Healthy SP:Bursting MV:Fresh >
Someone narrates 'im going to bash your face now'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda sits down and rests.

* HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
You sense Sarinda connecting to the True Source.

* HP:Healthy SP:Bursting MV:Fresh >
lb
[channel 'light ball']
Nah... You feel too relaxed to do that..

* HP:Healthy SP:Bursting MV:Fresh >
stand
You stop resting, and stand up.

lb
* HP:Healthy SP:Bursting MV:Fresh > [channel 'light ball']
You begin to weave the appropriate flows...

-
=+
*
Ok.
The room becomes brighter as you create a sphere of light above your hand.

* HP:Healthy SP:Full MV:Fresh >
rel

Someone narrates 'good bye 220 hp'

* HP:Healthy SP:Full MV:Fresh > Starvald narrates 'they had 5 ?'
Ok.

* HP:Healthy SP:Full MV:Fresh >

Raspen narrates 'Castien puts on queens guard helmets and runs as fast as he can into walls to see
how strong they are.'

* HP:Healthy SP:Full MV:Fresh >

You sense Brandicole is channeling saidar.

* HP:Healthy SP:Full MV:Fresh >

The room becomes brighter as Brandicole creates a ball of light above her hand.

* HP:Healthy SP:Full MV:Fresh >
say It'll be fun
You say 'It'll be fun'

* HP:Healthy SP:Full MV:Fresh >

Sarinda chuckles politely.

* HP:Healthy SP:Full MV:Fresh >
Castien narrates 'they had a lot, but I think I scared them by spamming my F-key until it broke'

* HP:Healthy SP:Full MV:Fresh >

Brandicole looks around slowly, as if something is hidden in the room.

* HP:Healthy SP:Full MV:Fresh >

Someone narrates 'didn't they have more than us?'

say I bet I only get charcoaled a little
* HP:Healthy SP:Full MV:Fresh >
You say 'I bet I only get charcoaled a little'

* HP:Healthy SP:Full MV:Fresh >

Someone narrates 'gretchen would be proud'

* HP:Healthy SP:Full MV:Fresh >

Brandicole says 'Ill pass.'

* HP:Healthy SP:Full MV:Fresh >

Sarinda comforts Brandicole.

* HP:Healthy SP:Full MV:Fresh >

Castien narrates 'Who the hell is Gretchen?'

* HP:Healthy SP:Full MV:Fresh >

Brandicole grins evilly.

* HP:Healthy SP:Full MV:Fresh >

Starvald narrates 'You can count Gok as .5'

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'some old lady'

* HP:Healthy SP:Bursting MV:Fresh >
say You gotta get your mind off it
You say 'You gotta get your mind off it'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'i dont think he even attempted a melee round on me'

* HP:Healthy SP:Bursting MV:Fresh >
Sarinda tells you 'FYI, once we start you'll have no-quit for 15 min'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda tells you 'so if you need to take off, we can ski'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'skip*'

* HP:Healthy SP:Bursting MV:Fresh >
rep oh yeah
You reply to Sarinda 'oh yeah'

* HP:Healthy SP:Bursting MV:Fresh >

Dixon chats 'a pair of leather half-gaunlets is mob gear no?'

* HP:Healthy SP:Bursting MV:Fresh >

Treo narrates 'who needs n s e w u d when you have F'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen narrates 'all talking smack about me in the dark!'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'What would even happen to me if I had lost it...'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'Treo knows'

* HP:Healthy SP:Bursting MV:Fresh >
rep it's mostly just that it's like midnight and I'm getting tuckered
You reply to Sarinda 'it's mostly just that it's like midnight and I'm getting tuckered'

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'Yeezy taught me.'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'I am in the light, like a true Child of Light'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you ':)'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'Gretchen has odd looking feet, there i said it in the dayling'

* HP:Healthy SP:Bursting MV:Fresh >

Raspen narrates 'Haku is the smack talker. '

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'daylight*'

* HP:Healthy SP:Bursting MV:Fresh >
Brandicole says 'Yall would first kick me out of discord and i would be lost.'

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'Harun*'

* HP:Healthy SP:Bursting MV:Fresh >
say You'd find a handsome man somewhere and make him give you lots of babies
You say 'You'd find a handsome man somewhere and make him give you lots of babies'

* HP:Healthy SP:Bursting MV:Fresh >

The White Tower's spire gleams softly in the first light of a new day.
Tic length updated to: 62.75 seconds.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole shivers uncomfortably.
Gretchen chats 'i am the shining beacon of light'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen narrates 'yall remember that!'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says firmly, 'It is irrelvant, because it did not happen, and you will take steps to be more
cautious in the future.'

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'I, (Haku) don't believe Gretchen really exists.'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen chats 'some times bacon'

* HP:Healthy SP:Bursting MV:Fresh >
say Yeah, and that!
You say 'Yeah, and that!'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen chats 'i am the tale big trollcs tell there kids to scare em'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'did we scalp ?'

* HP:Healthy SP:Bursting MV:Fresh >

Castien narrates 'Haku tells you 'don't tell starvald, I scalped and dt'd''

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Castien narrates '???'

* HP:Healthy SP:Bursting MV:Fresh >

The day has begun.
Tic length updated to: 62.084 seconds.

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'I (Castien) believe that Audre has the best feet in wotmud.'

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'Castien remains an idiot, nothing has changed. All is well.'

* HP:Healthy SP:Bursting MV:Fresh >
say But you'd keep going. Because every breath anyone who walks in the Light takes is a victory
against the Dark One.

Sarinda adds more softly, 'If it pleases the Light, Brandicole, try not to dwell on it. Learn from
it, acknowledge it, but practice grateful acceptance.'

* HP:Healthy SP:Bursting MV:Fresh > You say 'But you'd keep going. Because every breath anyone who
walks in the Light takes is a victory against the Dark One.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'The idea that I could have lost my will to live...is well, relevant to what
experience all the time.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald narrates 'anyone need full abs kit with parry trinks?'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda gets a plate with bread and green veined cheese from a weapon rack.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda eats a plate with bread and green veined cheese.

* HP:Healthy SP:Bursting MV:Fresh >
say The will to live is as simple as taking the next breath.
You say 'The will to live is as simple as taking the next breath. '

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'It terrifying in more ways than one, in more ways than the ways them selves.'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen chats 'anymore for smobing?'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'The wave that has passed cannot be called back.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say That's true too.
You say 'That's true too.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'I'm good for one more, or we stop here, your choice'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'I think after more study this will be my first class I teach.'

* HP:Healthy SP:Bursting MV:Fresh >
say Don't dwell. All's well that ends well
You say 'Don't dwell. All's well that ends well'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say Oh? What are you teaching?
You say 'Oh? What are you teaching?'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'How not to chortlesnorfling still yourself.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole gives an impish grin. How adorable.

* HP:Healthy SP:Bursting MV:Fresh >
rep I'm good I think. Need to edit my log for submission
You reply to Sarinda 'I'm good I think. Need to edit my log for submission'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda hugs Brandicole.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'nod'

* HP:Healthy SP:Bursting MV:Fresh >
laugh
You fall down laughing.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'It was fun!'

* HP:Healthy SP:Bursting MV:Fresh >
say I'll sign up for that!
You say 'I'll sign up for that!'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole hugs you.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say Rule one: Don't overchannel
You say 'Rule one: Don't overchannel'

* HP:Healthy SP:Bursting MV:Fresh >
say Rule two: don't channel in a room with a portal stone.
You say 'Rule two: don't channel in a room with a portal stone.'

* HP:Healthy SP:Bursting MV:Fresh >
say Rule three, don't be a man
You say 'Rule three, don't be a man'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda says 'Perhaps a class on ways you might lose connection to the Source?'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Forkroot, for example'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Far Madding's ter'angreal'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Rule 4: dont channel while drunk and in another state. where its legal to walk
around with alcohol.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Stedding'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda chuckles politely.

* HP:Healthy SP:Bursting MV:Fresh >
say Drunk
You say 'Drunk'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'I have heard that sometimes holding certain items and then channeling while holding
them can cause it.'

* HP:Healthy SP:Bursting MV:Fresh >
say that's not a bad idea
You say 'that's not a bad idea'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda says 'It's mentioned in the Tower Handbook.'

* HP:Healthy SP:Bursting MV:Fresh >
say especially to celebrate Brandicole not being stilled
You say 'especially to celebrate Brandicole not being stilled'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Our handbook talks about that but not what those items are.'

* HP:Healthy SP:Bursting MV:Fresh >
stand
You are already standing.

* HP:Healthy SP:Bursting MV:Fresh >
Sarinda says 'I bet you could interview some of the Brown sisters for information, and incorporate
that into your class.'

* HP:Healthy SP:Bursting MV:Fresh >
curt
You curtsey to your audience.

* HP:Healthy SP:Bursting MV:Fresh >
s
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor

* HP:Healthy SP:Bursting MV:Full >
e
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Healthy SP:Bursting MV:Full >
e
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door west: sunrisegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy SP:Bursting MV:Full >
e
Eastside Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* HP:Healthy SP:Bursting MV:Full >
e
Eastside Avenue
[ obvious exits: E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy SP:Bursting MV:Full > Eastside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A woman wearing a drawn hood walks by here.

* HP:Healthy SP:Bursting MV:Full >
n
w
Serpent Street
[ obvious exits: N S W ]
Zone: Tar Valon
Door west: Woodendoor

* HP:Healthy SP:Bursting MV:Full > Gudha's Herbs
[ obvious exits: E ]
Zone: Tar Valon
Door east: Woodendoor
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
Gudha stands here chopping herbs.

* HP:Healthy SP:Bursting MV:Strong >
w
Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Strong >
e
Serpent Street
[ obvious exits: N S W ]
Zone: Tar Valon
Door west: Woodendoor

* HP:Healthy SP:Bursting MV:Strong >
s
Eastside Intersection
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A woman wearing a drawn hood walks by here.

* HP:Healthy SP:Bursting MV:Strong >
s
Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong >
w
The Blade Shoppe
[ obvious exits: E ]
Zone: Tar Valon
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

* HP:Healthy SP:Bursting MV:Strong >
e
Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong >
s
s
Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
The fishmonger is here, hoping to buy your catch.

* HP:Healthy SP:Bursting MV:Strong >
Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon
An old woman smiles kindly.

* HP:Healthy SP:Bursting MV:Strong >
s
Cyril's Fine Armor
[ obvious exits: N ]
Zone: Tar Valon
A stout wooden barrel stands nearby.
An armorsmith's assistant stands here, ready to trade.
Cyril the metalsmith hunches over an anvil, forging armor from red-hot steel.
The forger for the Gaidin and Valon Guard sweats here as he works.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Strong >
n
Merchant Street
[ obvious exits: N S W ]
Zone: Tar Valon
An old woman smiles kindly.

* HP:Healthy SP:Bursting MV:Strong >
w
Merchant Square
[ obvious exits: N E S W ]
Zone: Tar Valon
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

* HP:Healthy SP:Bursting MV:Strong >
s
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A woman goes about her daily business here.
A woman of self-possessed arrogance stares beyond you with cold indifference.

e
* HP:Healthy SP:Bursting MV:Strong >
The Woman of Tanchico
[ obvious exits: W U ]
Zone: Tar Valon
A gleeman is here, wearing a cloak of different colored patches.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Strong >
list
Sorry, but you can't do that here!

* HP:Healthy SP:Bursting MV:Strong >
w
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A woman goes about her daily business here.
A woman of self-possessed arrogance stares beyond you with cold indifference.

* HP:Healthy SP:Bursting MV:Strong >
s
w
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon
A worker busily earns a day's pay.
A well-dressed man peals his bell, alerting people to the latest news.

* HP:Healthy SP:Bursting MV:Strong >
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

* HP:Healthy SP:Bursting MV:Tiring >
s
Tic in 7 seconds!
The Tremalking Splice
[ obvious exits: N ]
Zone: Tar Valon
Door north: Woodendoor
A long wooden table offers room for patrons.
A man gambles away his purse.
A Tower Guard watches for signs of trouble.
A gleeman is here, playing a lute.
A young Ogier wanders here, eyes alert.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Tiring >

Starvald narrates 'Castien you want this dung or im going to chest it '

* HP:Healthy SP:Bursting MV:Tiring >
list
You can buy:
A mug of ale of stout ale for 5 coppers.
A mug of ale of stout ale for 5 coppers.
A mutton shank for 12 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A wooden goblet of mulled wine for 5 coppers.
A cinnamon honeycake for 3 coppers.
An apple for 3 coppers.
A choice steak for 17 coppers.
A chunk of cheese for 2 coppers.
A mug of ale of stout ale for 5 coppers.
A dented tankard of dark beer for 4 coppers.
A dented tankard of dark beer for 4 coppers.
A small keg of dark beer for 9 coppers.
A small keg of dark beer for 9 coppers.

* HP:Healthy SP:Bursting MV:Tiring >
n
e
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

n
* HP:Healthy SP:Bursting MV:Strong >
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong > Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A well-dressed man peals his bell, alerting people to the latest news.
A worker busily earns a day's pay.
A woman of self-possessed arrogance stares beyond you with cold indifference.

w
* HP:Healthy SP:Bursting MV:Strong >
Tar Valon Bank
[ obvious exits: E ]
Zone: Tar Valon
A worker busily earns a day's pay.
A banker counts several coins in a purse.

* HP:Healthy SP:Bursting MV:Strong >
withdraw 30
Ok.
A banker tells you '30 copper has been deducted from your account.'

* HP:Healthy SP:Bursting MV:Strong >
sc
d
You have 280(280) hit and 121(147) movement points.
You have scored 95435755 experience points and 55 quest points.
You need 3064245 exp to level and -25 qp to rank.
You have amassed 9 Turn points to date.
You have played 7 days and 7 hours (real time).
This ranks you as Diotima the Wearied Novice [White Tower 2] (Level 48).
You are standing.

k sarinda
* HP:Healthy SP:Bursting MV:Strong >
d
Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Strong > They aren't here.

* HP:Healthy SP:Bursting MV:Strong > Alas, you cannot go that way...

* HP:Healthy SP:Bursting MV:Strong >
e
s
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A well-dressed man peals his bell, alerting people to the latest news.
A worker busily earns a day's pay.
A woman of self-possessed arrogance stares beyond you with cold indifference.

* HP:Healthy SP:Bursting MV:Strong >
w
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon

s
* HP:Healthy SP:Bursting MV:Strong >
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

* HP:Healthy SP:Bursting MV:Strong >
The Tremalking Splice
[ obvious exits: N ]
Zone: Tar Valon
Door north: Woodendoor
A long wooden table offers room for patrons.
A man gambles away his purse.
A Tower Guard watches for signs of trouble.
A gleeman is here, playing a lute.
A young Ogier wanders here, eyes alert.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Strong >
buy keg
A bartender tells you 'Just yell for me when you need another.'
You now have a small keg.
A bartender puts some coins in a small purse.

* HP:Healthy SP:Bursting MV:Strong >
i
You are carrying:
a small keg
a copper penny
a gold crown
a piece of sandstone

* HP:Healthy SP:Bursting MV:Strong >
buy keg
A bartender tells you 'Just yell for me when you need another.'
You now have a small keg.
A bartender puts some coins in a small purse.

* HP:Healthy SP:Bursting MV:Strong >
buy keg
A bartender tells you 'Can't help you there, pal.'

* HP:Healthy SP:Bursting MV:Strong >
list
You can buy:
A mug of ale of stout ale for 5 coppers.
A mug of ale of stout ale for 5 coppers.
A mutton shank for 12 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A wooden goblet of mulled wine for 5 coppers.
A cinnamon honeycake for 3 coppers.
An apple for 3 coppers.
A choice steak for 17 coppers.
A chunk of cheese for 2 coppers.
A mug of ale of stout ale for 5 coppers.
A dented tankard of dark beer for 4 coppers.
A dented tankard of dark beer for 4 coppers.

* HP:Healthy SP:Bursting MV:Strong >
Tic in 7 seconds!
i
You are carrying:
twelve copper pennys
[2] a small keg
a piece of sandstone

* HP:Healthy SP:Bursting MV:Strong >
buy dented
A bartender tells you 'Just yell for me when you need another.'
You now have a dented tankard.
A bartender puts some coins in a small purse.

* HP:Healthy SP:Bursting MV:Full >
buy dented
A bartender tells you 'Just yell for me when you need another.'
You now have a dented tankard.
A bartender puts some coins in a small purse.

* HP:Healthy SP:Bursting MV:Full >
buy mug
A bartender tells you 'Awww, you don't have enough money. Brings a tear to me eye.'
A bartender pukes on your clothes!

* HP:Healthy SP:Bursting MV:Full >
i
You are carrying:
four copper pennys
[2] a dented tankard
[2] a small keg
a piece of sandstone

* HP:Healthy SP:Bursting MV:Full >
list
You can buy:
A mug of ale of stout ale for 5 coppers.
A mug of ale of stout ale for 5 coppers.
A mutton shank for 12 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A cup of hot, bitter tea for 2 coppers.
A wooden goblet of mulled wine for 5 coppers.
A cinnamon honeycake for 3 coppers.
An apple for 3 coppers.
A choice steak for 17 coppers.
A chunk of cheese for 2 coppers.
A mug of ale of stout ale for 5 coppers.

* HP:Healthy SP:Bursting MV:Full >
n
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

* HP:Healthy SP:Bursting MV:Strong >
e
n
w
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong > Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A woman of self-possessed arrogance stares beyond you with cold indifference.

* HP:Healthy SP:Bursting MV:Strong > Tar Valon Bank
[ obvious exits: E ]
Zone: Tar Valon
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A banker counts several coins in a purse.

* HP:Healthy SP:Bursting MV:Strong >
withdraw 1
Ok.
A banker tells you '1 copper has been deducted from your account.'

* HP:Healthy SP:Bursting MV:Strong >
e
s
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A woman of self-possessed arrogance stares beyond you with cold indifference.

w
s
* HP:Healthy SP:Bursting MV:Strong >
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong > Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

* HP:Healthy SP:Bursting MV:Strong > The Tremalking Splice
[ obvious exits: N ]
Zone: Tar Valon
Door north: Woodendoor
A long wooden table offers room for patrons.
A man gambles away his purse.
A Tower Guard watches for signs of trouble.
A gleeman is here, playing a lute.
A young Ogier wanders here, eyes alert.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Healthy SP:Bursting MV:Strong >
buy mug
A bartender tells you 'Just yell for me when you need another.'
You now have a mug of ale.
A bartender puts some coins in a small purse.

* HP:Healthy SP:Bursting MV:Strong >
Tic in 7 seconds!
n
Tavern Alley
[ obvious exits: E S W ]
Zone: Tar Valon
Door south: Woodendoor
A raucous group of sailors saunter by, speaking loudly.

e
* HP:Healthy SP:Bursting MV:Strong >
n
n
Southharbor Boulevard
[ obvious exits: N S W ]
Zone: Tar Valon

* HP:Healthy SP:Bursting MV:Strong > Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
A woman of self-possessed arrogance stares beyond you with cold indifference.

* HP:Healthy SP:Bursting MV:Strong > Merchant Square
[ obvious exits: N E S W ]
Zone: Tar Valon
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

n
* HP:Healthy SP:Bursting MV:Strong >
Southharbor Boulevard
[ obvious exits: N S ]
Zone: Tar Valon

n
* HP:Healthy SP:Bursting MV:Strong >
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.

* HP:Healthy SP:Bursting MV:Tiring >
n
Tarlomen's Gate
[ obvious exits: N S ]
Zone: White Tower Ground Floor
Door south: TarlomensGate
A guard stands here monitoring the people entering the Tower grounds.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Healthy SP:Bursting MV:Tiring >
n
Before the White Tower
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.

* HP:Healthy SP:Bursting MV:Tiring >
n
A Large Round Entry Hall
[ obvious exits: N S ]
Zone: White Tower Ground Floor

* HP:Healthy SP:Bursting MV:Tiring >
n
In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.

* HP:Healthy SP:Bursting MV:Tiring >
n
Intersection of Halls
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A striking woman stands here, seemingly ageless.
A Tower Guard watches for signs of trouble.

* HP:Healthy SP:Bursting MV:Tiring >
e
In the Broad Hallway
[ obvious exits: N E S W U ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.

* HP:Healthy SP:Bursting MV:Tiring >
e
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.

* HP:Healthy SP:Bursting MV:Tiring >
e
n
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.

* HP:Healthy SP:Bursting MV:Strong > The Warders' Practice Yard
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Sarinda the Journey Accepted is resting here, riding a shaggy brown mare.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Strong >
give tankard brandicole
You give a dented tankard to Brandicole.

* HP:Healthy SP:Bursting MV:Strong >
give takard sarinda
You don't seem to have a takard.

* HP:Healthy SP:Bursting MV:Strong >
give tankard sarinda
You give a dented tankard to Sarinda.

* HP:Healthy SP:Bursting MV:Strong >

Starvald has arrived from the south, riding a draft horse.

* HP:Healthy SP:Bursting MV:Strong >
say I've seen soldiers drink this to get drunk
You say 'I've seen soldiers drink this to get drunk'

* HP:Healthy SP:Bursting MV:Strong >
i
You are carrying:
a mug of ale
[2] a small keg
a piece of sandstone

* HP:Healthy SP:Bursting MV:Strong >

Starvald stops riding a draft horse.

* HP:Healthy SP:Bursting MV:Strong >
drink mug
You drink the stout ale.

* HP:Healthy SP:Bursting MV:Strong >

Starvald whispers something to Coulin the Master of Arms.

* HP:Healthy SP:Bursting MV:Strong >

Coulin the Master of Arms nods at Starvald.
Coulin the Master of Arms unlocks the officedoor.
Coulin the Master of Arms opens the officedoor.

* HP:Healthy SP:Bursting MV:Strong >

Starvald leaves east. >>

* HP:Healthy SP:Bursting MV:Strong >

Coulin the Master of Arms closes the officedoor.
Coulin the Master of Arms locks the officedoor.

* HP:Healthy SP:Bursting MV:Strong >
curt
You curtsey to your audience.

* HP:Healthy SP:Bursting MV:Strong >
Tic in 7 seconds!
say dang, too slow
You say 'dang, too slow'

* HP:Healthy SP:Bursting MV:Strong >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A draft horse is here.
Sarinda the Journey Accepted is resting here, riding a shaggy brown mare.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Strong >
drink mug
You drink the stout ale.

* HP:Healthy SP:Bursting MV:Full >

The officedoor is opened from the other side.

* HP:Healthy SP:Bursting MV:Full >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A draft horse is here.
Sarinda the Journey Accepted is resting here, riding a shaggy brown mare.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Full >
Starvald has arrived from the east.

* HP:Healthy SP:Bursting MV:Full >

Starvald puts some coins in a weapon rack.
Starvald puts some coins in a weapon rack.
Starvald puts an oilstone in a weapon rack.
Starvald puts a sungwood bracelet in a weapon rack.
Starvald puts a sungwood bracelet in a weapon rack.
Starvald puts a studded leather belt with a crossed swords buckle in a weapon rack.
Starvald puts a flask stained with human blood in a weapon rack.
Starvald puts a skin of human flesh in a weapon rack.
Starvald puts a backpack in a weapon rack.

curt
* HP:Healthy SP:Bursting MV:Full > The officedoor closes quietly.
You curtsey to your audience.

* HP:Healthy SP:Bursting MV:Full >

Starvald smiles happily.

* HP:Healthy SP:Bursting MV:Full >
smile
You smile happily.

* HP:Healthy SP:Bursting MV:Full >

Starvald gets the war scalp of Concept the Trolloc slain in the Blasted Lands from a belt pack.

* HP:Healthy SP:Bursting MV:Full >

Sarinda blinks her dark brown eyes innocently.

* HP:Healthy SP:Bursting MV:Full >
Starvald leaves south. vv

* HP:Healthy SP:Bursting MV:Full >
whois starvald
Starvald Demelain is a human.

I'd sacrifice it all to guide you, never have to battle alone.
Kingslayer, come and collect us from the night.


* HP:Healthy SP:Bursting MV:Full >
Tic in 7 seconds!

Sarinda yawns.

* HP:Healthy SP:Bursting MV:Fresh >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A draft horse is here.
Sarinda the Journey Accepted is resting here, riding a shaggy brown mare.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Fresh >
say I have refills too

Sarinda says 'I must really go to sleep.'

* HP:Healthy SP:Bursting MV:Fresh > You say 'I have refills too'

* HP:Healthy SP:Bursting MV:Fresh >
drop keg
You drop a small keg.

* HP:Healthy SP:Bursting MV:Fresh >
drop keg
You drop a small keg.

* HP:Healthy SP:Bursting MV:Fresh >
i
You are carrying:
a mug of ale
a piece of sandstone

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda chuckles politely.

* HP:Healthy SP:Bursting MV:Fresh >
drink mug
You drink the stout ale.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald has arrived from the south.
You are now a member of Sarinda's group.

* HP:Healthy SP:Bursting MV:Fresh >
Sarinda has disbanded the group.
You stop following Sarinda.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole thanks Sarinda heartily.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda stops resting, and clambers on her feet.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda comforts Brandicole.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda hugs Brandicole.

* HP:Healthy SP:Bursting MV:Fresh >
thank sarinda
You thank Sarinda heartily.

* HP:Healthy SP:Bursting MV:Fresh >
say it was fun!
You say 'it was fun!'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Starvald whispers something to Coulin the Master of Arms.

* HP:Healthy SP:Bursting MV:Fresh >

Coulin the Master of Arms nods at Starvald.
Coulin the Master of Arms unlocks the officedoor.
Coulin the Master of Arms opens the officedoor.

* HP:Healthy SP:Bursting MV:Fresh >

Coulin the Master of Arms closes the officedoor.
Coulin the Master of Arms locks the officedoor.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald whispers something to Coulin the Master of Arms.

* HP:Healthy SP:Bursting MV:Fresh >

Coulin the Master of Arms nods at Starvald.
Coulin the Master of Arms unlocks the officedoor.
Coulin the Master of Arms opens the officedoor.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald leaves east. >>

* HP:Healthy SP:Bursting MV:Fresh >

Coulin the Master of Arms closes the officedoor.
Coulin the Master of Arms locks the officedoor.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'The Light illumine you and bring you safe to journey's end'

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
say as long as it's a good, long journey
You say 'as long as it's a good, long journey'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Sarinda smiles happily.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'Keep up your studies, Diotima.'

* HP:Healthy SP:Bursting MV:Fresh >

The White Tower is bathed in a reddish orange light as the sun sets.
Tic length updated to: 62.567 seconds.

* HP:Healthy SP:Bursting MV:Fresh >
say Thank you, Sarinda, I will
You say 'Thank you, Sarinda, I will'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole looks at Diotima with a sideways glance. Her eyes show fear but she says "Let this be a
lesson to you novice."

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda says 'And be vigilant on your travels.'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda nods in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda leaves west riding a shaggy brown mare. <<

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

The night has begun.
Tic length updated to: 64.269 seconds.
You are hungry.

* HP:Healthy SP:Bursting MV:Fresh >
get food barrel
You don't have a barrel.

* HP:Healthy SP:Bursting MV:Fresh >
get food rack
You get a plate of roast pheasant with green beans from a weapon rack.

* HP:Healthy SP:Bursting MV:Fresh >
eat food
You eat the food.
You are full.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole looks at you.

* HP:Healthy SP:Bursting MV:Fresh >
l brandicole

Brandicole is in excellent condition.
Brandicole is healthy.

Brandicole is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a necklace of dark ivy
<worn around neck> an ivory necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Healthy SP:Bursting MV:Fresh >
say Are you gonna be ok?
You say 'Are you gonna be ok?'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

You feel sober again.
Tic length updated to: 63.593 seconds.

* HP:Healthy SP:Bursting MV:Fresh >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
A small wooden keg is upended here, with a shiny metal tap in its side. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
A draft horse is here.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole ghuffahs at Diotimas question, and responds with "of course i will be ok." As she turns
away a bit you can see a tear forming in her eyes.

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
say That's good
You say 'That's good'

* HP:Healthy SP:Bursting MV:Fresh >

Sarinda tells you 'Goodnight!'

* HP:Healthy SP:Bursting MV:Fresh >
rep Goodnight!
You reply to Sarinda 'Goodnight!'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole hugs you.

* HP:Healthy SP:Bursting MV:Fresh >
blink
You blink your eyes innocently.

* HP:Healthy SP:Bursting MV:Fresh >

You suddenly feel less protected.

* HP:Healthy SP:Bursting MV:Fresh >
smile
You smile happily.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Im sorry. I have to put on this facade because im Accepted. You are just the same
as I. Never forget that we are sisters.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
say I know you're scared.
You say 'I know you're scared.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole shivers uncomfortably.

* HP:Healthy SP:Bursting MV:Fresh >
say But all's well that ends well.
You say 'But all's well that ends well.'

* HP:Healthy SP:Bursting MV:Fresh >
say Truly
You say 'Truly'

* HP:Healthy SP:Bursting MV:Fresh >
say As and Aes Sedai, surely you'll have to face scary situations all the time, right?
You say 'As and Aes Sedai, surely you'll have to face scary situations all the time, right?'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'I have overcome my mortal fears, but they didnt tell me that that would bring me
new fears.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
ponder

Brandicole says 'If or when i attain the shawl...'

* HP:Healthy SP:Bursting MV:Fresh >
You ponder life, the universe, and everything.

* HP:Healthy SP:Bursting MV:Fresh >

The Caemlyn city alarm sounds loudly in the distance.

* HP:Healthy SP:Bursting MV:Fresh >
say I'm sure you will, if you keep at it.
You say 'I'm sure you will, if you keep at it.'

* HP:Healthy SP:Bursting MV:Fresh >
say Hell, I'll probably eventually make Accepted, even if I have been a Novice for almost 400 years.
You say 'Hell, I'll probably eventually make Accepted, even if I have been a Novice for almost 400
years.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole gives herself a shake and reminds herself of where she is.

* HP:Healthy SP:Bursting MV:Fresh >
nd
The Caemlyn city alarm sounds loudly in the distance.
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen narrates 'bryg cam'

* HP:Healthy SP:Bursting MV:Fresh >

Gretchen narrates 'if anyone is bored'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'When I attain the shawl, I will surely be more confident. I cant imagine I would
make it that far by making mistakes.'

* HP:Healthy SP:Bursting MV:Fresh >
grin
You grin evilly.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'but i know i have a long way yet to go.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole says 'Maybe as long as 400 years.'

* HP:Healthy SP:Bursting MV:Fresh >
say Everyone makes mistakes, though. Even Aes Sedai.
You say 'Everyone makes mistakes, though. Even Aes Sedai.'

* HP:Healthy SP:Bursting MV:Fresh >

Castien has arrived from the south.

* HP:Healthy SP:Bursting MV:Fresh >
whois castien
Castien Shahar is a human.


* HP:Healthy SP:Bursting MV:Fresh >
l
The Warders' Practice Yard
A large expanse of bare ground at least fifty paces across and nearly twice
as long stretches forth, its earth beaten hard. At intervals around it
under the trees stand wooden stands holding quarterstaffs and practice
swords made of strips of wood bound loosely together, and a few real swords
and axes and spears. A large gray stone building lies to the east, home to
the warder students and those warders who are not sharing quarters with
their Aes Sedai in the main Tower structure itself.

A sign hangs on the wall.
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door east: officedoor
A small wooden keg is upended here, with a shiny metal tap in its side. [2]
An iron lantern hangs from the wall above the gate.
A weapon rack stands on the ground here, ready to store weapons.
Some elaborate figurines spew fresh water into a broad basin here.
Castien Shahar is standing here.
A draft horse is here.
Brandicole the Journey Accepted is standing here.
Coulin the Master of Arms is here teaching his students.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A gray haired weaponsmaster stands nearby.

* HP:Healthy SP:Bursting MV:Fresh >
l castien

Castien's eyes seem to gleam with a strange golden light.

Castien is in excellent condition.
Castien is healthy.

Castien is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a patchwork scarf of animal furs
<worn about body> a surcoat with exquisite embroidery
<slung on back> a heron-engraved scabbard
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked blade
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

* HP:Healthy SP:Bursting MV:Fresh >

Castien giggles.

* HP:Healthy SP:Bursting MV:Fresh >

Castien leaves west. <<

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole shushes diotima, and says 'now now lets not get into that'.

* HP:Healthy SP:Bursting MV:Fresh >
say Well, they do!
You say 'Well, they do!'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole ponders life, the universe, and everything.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Brandicole says 'Yes and no.'

* HP:Healthy SP:Bursting MV:Fresh >
say And if I've learned one thing in 400 years, it's that mistakes are important!
You say 'And if I've learned one thing in 400 years, it's that mistakes are important!'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Define a mistake.'

* HP:Healthy SP:Bursting MV:Fresh >
say Doing a thing that ends up being the wrong thing to have been done.
You say 'Doing a thing that ends up being the wrong thing to have been done.'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say maybe out of ignorance. maybe out of arrogance. maybe just out of sheer chance.
You say 'maybe out of ignorance. maybe out of arrogance. maybe just out of sheer chance.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'If you did the wrong thing, no good can come of it correct?'

* HP:Healthy SP:Bursting MV:Fresh >

The White Tower's spire gleams softly in the first light of a new day.
Tic length updated to: 64.625 seconds.

* HP:Healthy SP:Bursting MV:Fresh >
say Oh no!
You say 'Oh no!'

* HP:Healthy SP:Bursting MV:Fresh >
say Good can come of absolutely anything under the Light.
You say 'Good can come of absolutely anything under the Light.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole smiles slightly.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'That is what I was getting at...'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say but that's why mistakes are important.
You say 'but that's why mistakes are important.'

* HP:Healthy SP:Bursting MV:Fresh >

The day has begun.
Tic length updated to: 66.959 seconds.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'The wheel weaves at the Wheel wills. All of our mistakes teach us something.'

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >
say Yes!
You say 'Yes!'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Just dont make mistakes with the Aes Sedai when they are interviewing you.'

* HP:Healthy SP:Bursting MV:Fresh >

Paet narrates 'is not'

* HP:Healthy SP:Bursting MV:Fresh >
say But at the same time, having taught us something, they've done what good they can do.
You say 'But at the same time, having taught us something, they've done what good they can do.'

* HP:Healthy SP:Bursting MV:Fresh >

Paet narrates 'get him yelling again'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say Oh, I'm sure I'll screw that all up.
You say 'Oh, I'm sure I'll screw that all up.'

* HP:Healthy SP:Bursting MV:Fresh >
imp
Brandicole says 'Then you end up with diharriah and you call into work.'
You are just too cute.

* HP:Healthy SP:Bursting MV:Fresh >
blink
You blink your eyes innocently.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'I mean you tell laras that you cant do chores that day.'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole shrugs helplessly.

* HP:Healthy SP:Bursting MV:Fresh >
grin
You grin evilly.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

You are thirsty.

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole mutters to herlself about Keshara Sedai and her pagent questions...

* HP:Healthy SP:Bursting MV:Fresh >
say In 400 years, I've done my share of dishes with sticky thighs
You say 'In 400 years, I've done my share of dishes with sticky thighs'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole falls down laughing.

* HP:Healthy SP:Bursting MV:Fresh >

Paet narrates 'think he gone orlin'

* HP:Healthy SP:Bursting MV:Fresh >
say My old da used to say, can't never got the tater's picked.
Orlin narrates 'yeah :('
You say 'My old da used to say, can't never got the tater's picked.'

* HP:Healthy SP:Bursting MV:Fresh >

Orlin narrates 'just trying'

* HP:Healthy SP:Bursting MV:Fresh >
say He was a farmer. And not to bright, because potatoes are dug up, not picked.
You say 'He was a farmer. And not to bright, because potatoes are dug up, not picked.'

* HP:Healthy SP:Bursting MV:Fresh >

You are thirsty.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Treo narrates 'coach'

* HP:Healthy SP:Bursting MV:Fresh >

Treo narrates 'on n coach'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'Well, depending on where you are from, potatoes in the right temperature will stick
to roads. If spilled and left for to long.'

* HP:Healthy SP:Bursting MV:Fresh >

The flows holding the light ball have dissipated.
You are thirsty.

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!
say But the intent is clear. The day goes on. Work's gotta be done. Doesn't really matter how
scared, or tired, or sick we are. Or how messed up we are inside because of how we screwed up.
Still gotta keep picking taters.
You say 'But the intent is clear. The day goes on. Work's gotta be done. Doesn't really matter
how scared, or tired, or sick we are. Or how messed up we are inside because of how we screwed up.
Still gotta keep picking taters.'

* HP:Healthy SP:Bursting MV:Fresh >
drink water
Brandicole says 'That can cause major traffic issues, as horses and wagons dont go over potatoes
wall.'
You drink the water.
You don't feel thirsty any more.

* HP:Healthy SP:Bursting MV:Fresh >

The officedoor is opened from the other side.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald has arrived from the east.

* HP:Healthy SP:Bursting MV:Fresh >

The officedoor closes quietly.

* HP:Healthy SP:Bursting MV:Fresh >
nd
[nod ]
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Starvald leaves south. vv

* HP:Healthy SP:Bursting MV:Fresh >

Someone narrates 'n rolands'

* HP:Healthy SP:Bursting MV:Fresh >

Paet narrates 'his wimpy was so high..'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole says 'The wheel weaves potatoes as the wheel wills.'

* HP:Healthy SP:Bursting MV:Fresh >
grin
You grin evilly.

* HP:Healthy SP:Bursting MV:Fresh >

Haku narrates 'apple'

* HP:Healthy SP:Bursting MV:Fresh >

Brandicole nods to herself as if shes said something profound.

* HP:Healthy SP:Bursting MV:Fresh >

Jefer chats 'how do you know which clans are recruiting?'

* HP:Healthy SP:Bursting MV:Fresh >
Tic in 7 seconds!

Orlin chats 'they sometimes post on forums'

* HP:Healthy SP:Bursting MV:Fresh >

Paet chats 'usually just ask or check on forums'

* HP:Healthy SP:Bursting MV:Fresh >

Sorcha chats 'they post on the forums, or read the wiki and that tells how to apply'

* HP:Healthy SP:Bursting MV:Fresh >
grin
You grin evilly.

* HP:Healthy SP:Bursting MV:Fresh >
say Anyway
You say 'Anyway'

* HP:Healthy SP:Bursting MV:Fresh >

Paet chats 'can also mail the clan on forums as a whole a rp story about you wanting to join'

* HP:Healthy SP:Bursting MV:Fresh >
say I gotta report on my sparring with Sarinda
You say 'I gotta report on my sparring with Sarinda'

* HP:Healthy SP:Bursting MV:Fresh >

Orlin chats 'or i hear you can hang out with them and ask'

* HP:Healthy SP:Bursting MV:Fresh >
say and it's late for me
You say 'and it's late for me'

* HP:Healthy SP:Bursting MV:Fresh >
curt
You curtsey to your audience.

* HP:Healthy SP:Bursting MV:Fresh >
wave
You wave.

* HP:Healthy SP:Bursting MV:Fresh >

Sorcha chats 'or be asked :)'

* HP:Healthy SP:Bursting MV:Fresh >
say so goodnight!
You say 'so goodnight!'

* HP:Healthy SP:Bursting MV:Fresh >
w
Path Passing the Spring Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Door north: carveddoors
A shaggy brown mare stands here.

* HP:Healthy SP:Bursting MV:Full >

Orlin chats 'that too'

* HP:Healthy SP:Bursting MV:Full >
s
A Round Entry Hall
[ obvious exits: N S ]
Zone: White Tower Ground Floor

s
* HP:Healthy SP:Bursting MV:Full >
Gharyn chats 'or beg'
Junction in the Hallway
[ obvious exits: N E S W U ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.

s
* HP:Healthy SP:Bursting MV:Full >
s
Intersection of Halls
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A young girl in a plain white dress stands here.
A Tower Guard watches for signs of trouble.

* HP:Healthy SP:Bursting MV:Full >
In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.

* HP:Healthy SP:Bursting MV:Full >
s
A Large Round Entry Hall
[ obvious exits: N S ]
Zone: White Tower Ground Floor

n
* HP:Healthy SP:Bursting MV:Full >
w
In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.

n
* HP:Healthy SP:Bursting MV:Full > At the Bottom of the Ramp
[ obvious exits: N E ]
Zone: White Tower Ground Floor

* HP:Healthy SP:Bursting MV:Full > On the Spiralling Ramp
[ obvious exits: N S ]
Zone: White Tower Upper Floors
A young girl in a plain white dress stands here.
A calm woman bathed in serenity seems to attract your attention.

* HP:Healthy SP:Bursting MV:Full >

Paet chats 'how the hell do i get out of this forest'

* HP:Healthy SP:Bursting MV:Full >
n
Intersection on the Ramp
[ obvious exits: E S W ]
Zone: White Tower Upper Floors

Tic in 7 seconds!
* HP:Healthy SP:Bursting MV:Full >
e
e
In the Spiralling Corridor
In the Spiralling Corridor
[ obvious exits: N E W ]
Zone: White Tower Upper Floors

* HP:Healthy SP:Bursting MV:Full > Junction Between Corridors
[ obvious exits: E S W ]
Zone: White Tower Upper Floors

e
* HP:Healthy SP:Bursting MV:Full >
In the Plain Corridor
[ obvious exits: E S W ]
Zone: White Tower Upper Floors
Door east: chamberdoor
A Gray Sister walks here, considering her options.

* HP:Healthy SP:Bursting MV:Full >
knock chamberdoor
Ok.

* HP:Healthy SP:Bursting MV:Full >

The chamber door swings open.

* HP:Healthy SP:Bursting MV:Full >
e
In a Small Room
[ obvious exits: E W ]
Zone: White Tower Upper Floors
Door west: chamberdoor
A young girl in a plain white dress stands here.
Dian the red haired Accepted is standing here, taking care of the quarters.

* HP:Healthy SP:Bursting MV:Strong >

Orlin chats 'or go out and talk to a bunch of wolves'

* HP:Healthy SP:Bursting MV:Strong >

The chamberdoor closes quietly.

e
* HP:Healthy SP:Bursting MV:Strong >
In the Well
[ obvious exits: E W ]
Zone: White Tower Upper Floors
Door east: chamberdoor
Kennira, Caretaker of Novices tends to the boarding of her young charges.

* HP:Healthy SP:Bursting MV:Strong >
sc
You have 280(280) hit and 131(147) movement points.
You have scored 95435755 experience points and 55 quest points.
You need 3064245 exp to level and -25 qp to rank.
You have amassed 9 Turn points to date.
You have played 7 days and 7 hours (real time).
This ranks you as Diotima the Wearied Novice [White Tower 2] (Level 48).
You are standing.

* HP:Healthy SP:Bursting MV:Strong >
stat
You are a 408 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.8 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 130, Dodging bonus: 122, Parrying bonus: 145
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:

* HP:Healthy SP:Bursting MV:Strong >

Brandicole tells you 'Good night and good luck Novice Diotima. I will see you when you face your
fears.'

* HP:Healthy SP:Bursting MV:Strong >

Gharyn chats 'bet that would be a one sided conversation'

* HP:Healthy SP:Bursting MV:Strong >
rep OOooh, that sounds fun!
You reply to Brandicole 'OOooh, that sounds fun!'

* HP:Healthy SP:Bursting MV:Fresh >
rent
Kennira, Caretaker of Novices tells you, 'Your rent allowance is currently 16 gold crowns and 12
coppers per day.
You have 5 gold crowns and 18 coppers left unused on your allowance.
Your rent is free!'

Aloisa
Posts: 968
Joined: Tue May 30, 2017 8:24 pm

Re: My first sparring lesson, with a surprise participant!

Post by Aloisa » Thu May 12, 2022 6:56 pm

2 qps for Diotima
1 qp for Sarinda

say receive at a silver-haired aes sedai

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