Class: Timer Specifics in PK and How to Provide More Presence in General

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Everesta
Posts: 80
Joined: Tue Aug 09, 2016 11:24 am

Class: Timer Specifics in PK and How to Provide More Presence in General

Post by Everesta » Sat Oct 23, 2021 7:27 pm

Summary: Everesta teaches a class on Timer Specifics in PK and How to Provide More Presence in General

Can search by phrases below for sections.

Beginning: You say 'But, my hope for this class and the conversation that comes is to talk about some ways to be more successfully in PK and prevent unnecessary deaths by facilitating conversation to come to understand some concepts that seem pivotal to it.'

Timers: You say 'Exactly. Our second topic is about how we use timer knowledge to control our presence without overcomitting to channeling.'

Presence: You say 'Having a felt presence in combat means being sure with and without weaving that you can make an impact. If you can't then communicating it.'

Limit Testing: You say 'In order to be a defining piece in combat regularly than you must make it a priority to know your own equipment limitations and regular limit-test yourself for personal progress.'

Point of view: Everesta
Main character: Everesta
Minor Characters: Tolza, Faith, Verne, Vania


You say 'Tolza is near Thakan'dar currently,
she said she might be delayed.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'ah yikes'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne wields a copper headed throwing axe.
Faith has arrived from the west.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith curtseys gracefully.

* N HP:Healthy SP:Bursting MV:Fresh >
You smile at her.

* N HP:Healthy SP:Bursting MV:Fresh >

You say 'Hi Faith.'

* N HP:Healthy SP:Bursting MV:Fresh > In the Classroom
A board of black slate hangs on the wall near the door, suggesting this
room is used as a classroom. The room is plain and windowless and has
enough place to seat thirty students. A dais with a desk sits at the front
of the room, where the Aes Sedai or Accepted teaching the class can sit.
[ obvious exits: W ]
You notice a rumpled Novice dress is hidden here.
Faith the Wearied Novice is standing here.
Verne the Tower Accepted is standing here.
A young woman is here thinking to herself.
A haughty young woman strides by practicing Aes Sedai serenity.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'Hi'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Do you like combo?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'Honestly not sure'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'though it is early for a lot of
players that probably why'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I made this char a long time ago and have been mostly inactive on
it'

* N HP:Healthy SP:Bursting MV:Fresh >

You say 'Ah.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'im gonna need togo combo'

* N HP:Healthy SP:Bursting MV:Fresh >

Verne says 'havent really been active on it since they downed parry'

* N HP:Healthy SP:Bursting MV:Fresh > You say 'If you two don't mind, I'm gonna
wait until Tolza arrives as well to start.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'no problem at all'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne closes the door.

* N HP:Healthy SP:Bursting MV:Fresh >

Verne says 'just gonna keep door closed if thats cool'

* N HP:Healthy SP:Bursting MV:Fresh > You say 'I like dodge a lot because of
autowimpy.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'start itching'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'yeah but i only have 16 dex'

* N HP:Healthy SP:Bursting MV:Fresh > You say 'Sure. I had my notice on and was
hoping Ghast would make a guest appearance'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'autowimpy?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Sure, change wimpy X value'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so you know how when you get too low then you automatically flee?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'what value is a good on?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I keep it around 120 so I know when
I'm getting low.'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod at her.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Also it cancels bashes which is
useful, only if you use it correctly.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Can make it possible to stay low in
PK.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'too bad they capped hps, i have 15 con and used to have 300+ i
believe'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'if you dont set that value it will be based off your mood, but if
you type "change wimpy 120 you can set it how you want, up to maximum that is
based on your mood'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Right. Change mood wimpy is 1/2
your current health'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'and change mood brave is 3/4'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Actually, it's max health IIRC.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'personally i smob a lot and tend to go very low in smobs, and theres
some bug or something that actually triggers a timer if you autoflee after
having typed flee'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'shich has caused me more deaths than anything in the game combined
so i tend to turn autoflee off'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Only if you've fled a ton before
that point.'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'oh?'

* N HP:Healthy SP:Bursting MV:Fresh >

You say 'Double flees kill me more often
than not.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'do you know how that works?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'so if you say change wimpy 200 for example, then you will flee at
120 even if your mood is brave?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'err meant to say 200'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It's pretty similar to fleelag
building up charge timer, but if you want to avoid it try to keep flees to about
4 per tic.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Faith.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Depending on your wil though.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'in theory yes but i think theres a limit to how high you can set
autoflee, and that is based on your mood'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'i see'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'can't set it above 1/2 health.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'so change wimpy 500 is a good way
to set it at max.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so if i go brave right now'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'and then change wimy 500'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'it still only lets me change it to 83'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >

Verne says 'bc im brave'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'but i COULD change it to 50'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'or to 0'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I don't think there is any inherent
damage boost apart from OB though which limits the reason to go brave.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'but if i want higher then i have to change mood wimpy, and then it
will let me go up to 139'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'what did you say it is normally if you just change mood wimpy?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'but most the time im in abs and needing every ob i can get'

* N HP:Healthy SP:Bursting MV:Fresh >
You say '1/2 health. So likely 139-140'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'so isn't change mood wimpy and change wimpy 500 sort of same thing
then?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'confused'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yeah, but if you're playing around
your autowimpy'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'then you've probably set it lower
progressively as you got lower'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so change mood wimpy gives you higher defense but lower ob'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'because it becomes a marker to note
where your hit points are in any given time.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'change mood brave gives you higher ob but lower defense'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Someone knocks on the door from the other side.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So say I'm beaten at 96, I'll set
wimpy to 70 '

* N HP:Healthy SP:Bursting MV:Fresh > Players in your Zone
--------------------
Vania - Hallway Outside the Classrooms
Faith - In the Classroom
Verne - In the Classroom
Everesta - In the Classroom

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta opens the door.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania has arrived from the west.

* N HP:Healthy SP:Bursting MV:Fresh > In the Classroom
A board of black slate hangs on the wall near the door, suggesting this
room is used as a classroom. The room is plain and windowless and has
enough place to seat thirty students. A dais with a desk sits at the front
of the room, where the Aes Sedai or Accepted teaching the class can sit.
[ obvious exits: W ]
You notice a rumpled Novice dress is hidden here.
Vania Feir, The Fledgling Novice is standing here.
Faith the Wearied Novice is standing here.
Verne the Tower Accepted is standing here.
A young woman is here thinking to herself.
A haughty young woman strides by practicing Aes Sedai serenity.

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta smiles at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania curtseys gracefully.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania closes the door.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'i see'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'each of those has a cap at what
your autowimpy CAN be'
You say 'But then if I regen a ton, I'll set it back to max.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Tolza is on the way back now as
well.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'but you can set it lower if you want by typing change mood 50'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania murmurs a soft apology as she walks in.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne beams a smile at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'We haven't started yet Vania, you
are fine.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'no worries we hadnt started yet'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'The door is closed against
trollocs.'

* N HP:Healthy SP:Bursting MV:Fresh >
You smile happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Ohh very good thank you'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'We're waiting for Accepted Tolza
then we'll begin.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'did you say you knew what that trigger was about Everesta? im afraid
i didnt catch it when we were talking about 2 subjects'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania moves to a small seat in the front and pulls her supplies from a small
satchel.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'how it runs a timer on autoflee when low'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Fleelag has an inherent timer with
it'
* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'oh no im talking about somethign completeley different then'

* N HP:Healthy SP:Bursting MV:Fresh >
Someone knocks on the door from the other side.

* N HP:Healthy SP:Bursting MV:Fresh >

You say 'When you autowimpy and see a timer
for the flee to complete?'

* N HP:Healthy SP:Bursting MV:Fresh >
Players in your Zone
--------------------
Tolza - Hallway Outside the Classrooms
Vania - In the Classroom
Faith - In the Classroom
Verne - In the Classroom
Everesta - In the Classroom

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta opens the door.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza has arrived from the west.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza closes the door.

* N HP:Healthy SP:Bursting MV:Fresh >
You smile at her.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'that lasts like 4x the normal time for a flee'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'im talking having like 7 fleelag and being stuck for like 3 rounds'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yeah it's when you manually flee
and fleelag breaks your flee '

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza wields a quill as if it where a weapon, and prepares sheets of paper.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'and it lasts longer than a bash?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza sits down and rests.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yeah. '

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It is also how you break fleelag.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Or autowimpy*'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, we can begin, thank you all
for your patience.'

* N HP:Healthy SP:Bursting MV:Fresh >
You smile happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'break fleelag?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'When you manually flee and
autowimpy sets off then the fleelag becomes visible and it doubles down because
the manual flee prevents the autowimpy flee from succeeding'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'ahhhhh'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So you see the time to flee in
pulses as if flee was a timed skill.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'ok that makes sense'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so if u get that low then either turn autoflee off, or dont manual
flee and rely on the autoflee'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, my hope for this class and the
conversation that comes is to talk about some ways to be more successfully in PK
and prevent unnecessary deaths by facilitating conversation to come to
understand some concepts that seem pivotal to it.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yes, we'll talk about the
importance of using autowimpy or not using it by choice, because playing in the
middle will get you killed.'

* N HP:Healthy SP:Bursting MV:Fresh >
What's bothering you?

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Our first topic is the basics of
timers and I'm curious how well you all know the lengths of timers.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'For instance. Backstab. Does anyone
know how long that takes?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith shakes her head.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'What about ice spikes or fireball?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'by feel, not by numbers'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Less time than firestike'

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says '10 pulses for ice spikes?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'More than ice spike'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'More surprisingly.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You can type backstab without a
weapon to measure the time it takes.'

* N HP:Healthy SP:Bursting MV:Fresh >

Vania says 'Is that like how you can start a charge with a weapon that cannot
charge?'

* N HP:Healthy SP:Bursting MV:Fresh > You say 'When you do that, know that an ice
spike would take two pulses less.'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod at her.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods to herself and takes notes.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You'll just get a failed message.
Or you can't do that with what you are currently using.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'The reason knowing timers
exceptionally well, beyond feel, is important is because our biggest risk in
fighting is being taken out of comission by one.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Have any of you succumb to stabs
while channeling?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'not recently'

* N HP:Healthy SP:Bursting MV:Fresh >

Verne says 'its been years'

* N HP:Healthy SP:Bursting MV:Fresh > You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Normally when fleeing back in to one.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Ohh dear, I have yet to run into trouble while in Tar Valon, thank
the Light and the Tower Guard I suppose.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'To say the least it feels obnoxious
when it happens because it feels like there isn't a lot prevent it.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Especially if you flee into one!'

* N HP:Healthy SP:Bursting MV:Fresh >
You smile at her.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'WEll flee off and walk back into one.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which is an important distinction
to make.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Because when we are looking to
improve and use our knowledge of timers, it is generally in reflection that we
can know what we did to cause the outcome.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I generalize, but all of us have
sensed something hidden in a room and immediately had chills.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Verne mentioned knowing timers by
feel and it generally works out to our benefit, but when it doesn't it feels
terrible.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'There are spells or abilities you
can cast or use in any room, if you don't have a solid feel for what someone
else is doing, to know when they have completed their timer or not.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In Tolza's case, if she fled out of
a room she could have typed something akin to 'search dark' and waited four
pulses or longer to be absolutely sure the other person wasn't still intent on
her when she entered the room.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Exact timer knowledge is key to
keeping yourself alive and safe because it helps you make decisions
intellectually as opposed to emotionally or reactively based on the
circumstance.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Backstab, as mentioned, is 14
pulses from start to finish.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Ice spikes is 12.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Flame strike is 8.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Charge is 7 without fleelag.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'This means if you start an ice
spikes spell on a trolloc thief in the same pulse that they try to backstab you,
you win. Unless...?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'You fail the weave.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Tolza.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I have a question on that Accepted Tolza'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'or dont have sps'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Or if you fail to noticed them'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'notice'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania mutters to herself in complete disgust.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'True. Managing your spell points is
integral.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'if you dont notice them then it wont start the weave though'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'What determines how often you fail a weave? If you practice 95%, do
you have a 5% fail rate?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It will, you can start any weave,
but it won't complete.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You must have 51% more spell points
than the cost of the weave for the weave to complete.'

* N HP:Healthy SP:Bursting MV:Fresh >
You stroke your chin thoughtfully.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I don't know the fail rate on
spells. Do you, Tolza?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Exact figures, no. But much lower than stab.'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I don't think it works like the example I gave'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'It seems like the fail rate is a little higher, otherwise we could
almost completely negate fail by practicing to 99%'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'And to that point, if you are
intentionally looking to join combat, then you should practice your weaves to
99%.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'yeah if you prac 95% its close to 95% chance of success but not
exactly that'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Anything we can do to reduce our
own risks of failure in pivotal situations should be our highest priority.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'what are the most important combat weaves'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Ice spikes, fireball, and flame
strike.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, in the scenario that we
mention of starting an ice spike before a thief starts a backstab'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'We do risk missing our spell or not
having enough spell points'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So what is the better alternative?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'hit first then weave?'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Faith.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'engaging in combat first, then then weave, worst case scenario they
flee off and build fleelag'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Exactly. Our second topic is about
how we use timer knowledge to control our presence without overcomitting to
channeling.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If we look at the macro level of
combat then the single ice spikes onto a single opponent will not set them up
for a disaster.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In combat, it is the death by a
thousand cuts, that leads the Light to triumph.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'A thief is always an obstruction
until it has built up enough fleelag that each flee will cost it to eat a
spell.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It is not your only role in combat
to channel. In fact, channeling too early can lead to unintended consequences.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Any examples of that?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'they get low and run to rk'

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Most literally, yes.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'The leader leaves you behind when they chase the trollocs?'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'That is the worst case scenario'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Your team sees red and abandons
you.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'then you get to the critical part of pk and have no sps left to
finish people off'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It is often that some leaders
assume we carry multiple vials and run around with level 7 survival.'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith chuckles politely.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania grins evilly.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'We do not do this, so it is in our
best interest to always look to know what is possible to happen in a room of
combat before you commit to what you are going to do.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which means, never begin channeling
with a long term plan in the PK.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'This also means that your decision
making is only as good as the knowledge of your opponents.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Who is their leader? Who is sitting
hidden in the room? Who are they targeting? Who is fighting whom?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Do any of you use status weaves?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'i do'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I like chill a bit'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'What are the risks with those?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods emphatically, " Yes Accepted I sure do!"

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Very level dependent.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'They make the mean darkfriends and shadowspawn leave me alone.'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Hight failure rate.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Chill not so much. But Vania is
exactly right.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'mainly the risk of driving off pk, which is the specific reason i
use it'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'And what Vania said.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If we are looking to route the
enemy then the best way is to disincentivize them to come near us.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'They do not enjoy fighting when they are overcome with a contagion.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Moreso they cannot continue fighting while so afflicted. '

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Bloodthirsty and emotional
creatures are trollocs and myrddraals alike.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You can use status weaves to turn a
fight or to prevent a fight from starting.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'It is useful if they follow you into a door as well'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania blinks her eyes innocently.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It is the long term plan that you
are working on whenever you look to channel in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'or if theyve already commited to a fight, if they hit with numbers
while you are reclaiming justice, then its usually an all or nothing fight'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Can be definitely.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'and if you can negate one or two players, then the rest of your team
will get out alive'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'As long as you keep your head.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'And that is what is most important
to being successful as a channeler in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'I prefer to chill them if I am injured too much and they keep
knocking my off my feet.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Whether you like it or not, in most
combat scenarios you involve yourself, you are the most important facet to the
enemy.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'What does that mean?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'you have a target on your head'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'but i wouldnt go hit scout, then when one comes down immediately
contagion him'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Faith.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Unless your opponents are bad, you
should know that every piece in their arsenal is targeted at you.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which makes decision making both
harder and more important.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'oh yeah, when they consider if they have a shot at the pk and
whether to stick around for it or not, they will base it on how many channelers
there are more than anything else'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Exactly.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'And if they perceive the person
will lose their head'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'then they go twice as hard to
unsettle them.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Yes, I have found many will leave immediately, though channelers
such as ourselves are very terrible fighters in other places. '

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I don't understand. Terrible
fighters? '

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'In places where we cannot channel'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Ah.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Like stedding'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania shivers uncomfortably.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Even so, we play an important role.
We remember the thief who might be in combat, or the trees that might be in the
room?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'The Ogier are very nice, but I do not wish to visit them.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In scenarios such as Vania
describes if we target mobs over players, or thieves over bashers, then we are
useful to those who would win the fight for us.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Having a felt presence in combat
means being sure with and without weaving that you can make an impact. If you
can't then communicating it.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Have you all had the opportunity to
be led into compromising situations and then watched your team dissolve?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Who is at fault?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Not recently, Accepted, I have not left Tar Valon in many years.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I don't know, my tendancy would be to blame the leader, but perhaps
that is wrong...'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'lots of people, the people who went afk without communicating, the
people who wouldnt ride horse for a tic after they were told, the leader for not
taking things into consideratio, nedpends on the situation'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Both are true facts.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania mutters, " I am my own person with who makes my own decisions!"

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'And that is the core of it. We
chose to be compliant.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If we want to improve then we must
prioritize having agency and agency requires clear communication and limits.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In order to be a defining piece in
combat regularly than you must make it a priority to know your own equipment
limitations and regular limit-test yourself for personal progress.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'How often would a Ghar'ghael
berserker bash you currently?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'very nearly every time'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Assuming they are wielding an
enormous double-bladed axe?'

* N HP:Healthy SP:Bursting MV:Fresh >
Years of training at the White Tower have
tempered this fiery haired
Saldaean woman's natural impulsivity, but the energy and strong will of her
homeland still shine from behind her cool, almond-shaped eyes, ready to be
channeled at wil
Verne is in excellent condition.

Verne is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a pair of slim riding gloves
<worn as shield> a silver etched shield
<wielded> a copper headed throwing axe
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* N HP:Healthy SP:Bursting MV:Fresh >
Faith looks at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says '16 dex, with accepted dress and ring i cant get over 120 db'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If you can't break 131 dodge then
it is likely not worth it to wear dodge.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'its not, ive always worn parry but havent really played since the
parry set lost 21 def'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so i havnet repracced yet'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, Verne is probably right.
Except I would imagine its lower than 80% of the time she would be bashed.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'I like this armor that I found'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Have you all gone to the archives
and seen the calculator to know for certain what will land from a bash?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'with eaxe its proably close to that'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'It would be heavily dependant on which weapon they are using of
course. '

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I've seen it'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'This, then, goes back to felt sense
versus exact timers.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'what do you recommend if we can't get good enough dodge equipment?
combo I think, but is there a certain class, like light combo, heavy combo,
etc?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'As an aside I would say heavy combo
and be the first one out in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'I have 17 dex, so I use heavier combo myself'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'yeah it hits the cap at 65% with eaxe, even brave'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In limit testing yourself, though,
you must know how certain things work.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I think the most important of these
is the auto-wimpy function.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'We talked about this a little bit
before the class, but I will posit two questions after I give a brief overview
of how autowimpy functions.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Change mood wimpy sets your auto
flee (change wimpy X) at half your maximum hit points.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Brave adjusts this, but for the
conversation I will only focus on wimpy.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'When you take damage that pushes
you past that point you will be forced to flee.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If you are using autowimpy then it
means you adjust it every time you take damage to a lower threshold and control
it that way.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You could, simply, leave your
autowimpy at max and always let it go off. But what risks come from that?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'You build flee lag?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'or umm flee when you dont want to'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'leaving a crit partner to buff, building fleelag, interrupting your
weave'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'All true.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You also lose knowledge of your
limits.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'After every flee, if I am low, I
want to check my hit points and adjust my autowimpy to reflect my next
threshold.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'This may require me positioning
away from combat to do so, but is important because it lets me use autowimpy
like I am inputting a flee.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which means if I am using autowimpy
in combat, I am avoiding manual flees when I plan to take damage.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Do you know what happens when you
eat a bash in autowimpy?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith shakes her head.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'The first damage will move you out
of the bash.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Do you know what happens when you
manually flee before you eat a bash?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'You flee and sit down.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Close. You guarantee that you will
take all two rounds of the bash.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If you are using autowimpy and you
flee before it goes off, you lose the benefit of it and also guarantee an extra
flee.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'The two questions then, you should
ask, if you are considering auto-wimpy is first: who can bash you? and second:
how low are you willing to go before you adjust your playstyle?'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'autowimpy would not be helpful if I am high hps and eat a bash
though, right? in those cases i should still manually flee if i went to get
away?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne ponders life, the universe, and everything.

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Faith.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Autowimpy is preventative when it
first goes off. '

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'i mean, an fc never wants to eat a bash if they can help it'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I don't think that's true.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I want someone to miss a bash on me
and will risk eating a bash for them to miss it'

* N HP:Healthy SP:Bursting MV:Full >
You say 'How long is a bash timer?'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'To short.'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza says 'Two 5. rounds'

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania giggles.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'say 13 pulses'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'just longer than an ice spike'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which means even if we are delayed
on a start of a fireball or an ice spikes, if you eat a bash you will still cast
your spell.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'If we autowimpy out of a bash while the basher eats an ice spike,
its a net positive for us'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'right?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Right.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'but autowimpy will cancel point of
no return solutions'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'which is why you must move your
autowimpy at least 3 points lower than your current health'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Because bash deals damage, but I
don't want it to activate my autowimpy because it would cancel my weave.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'So the bash wont autowimpy? THe first hit will instead?'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Exactly.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So in a not ideal scenario when I
am being bashed, I potentially trade 80 dmg dealt for 25 damage taken.'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'if you don't use autowimpy do you have to wait until bash is over
and you stand up before you can manually flee'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says '25 damage?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You can manually flee immediately,
but the flee will be delayed for the duration'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Faith.

* N HP:Healthy SP:Bursting MV:Fresh >
You say '25 I believe is the threshold for
the bloody fragments message.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Ohh'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which, I often feel is what I see
any time I get bashed.'

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'As long as they dont have that giant evil trolloc axe malfeasor'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania shivers uncomfortably.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, the ideal outcome is if they
miss the bash then you get two long spells guaranteed.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So Verne mentioned that we don't
want to eat a bash. I think if we want to be effective then we do want to make
choices about potentially eating them and knowing the limitations of that
choice.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I would suggest that it is much
preferable to know you are going to be bashed then to be surprised by it'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'and the choices you make around
then is the ultimate why to weave and not when to weave.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Early on we talked about the
consequences of channeling too liberally in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'let me see if i understand this correctly, you are recommending one
strategy in your aresenal be to change wimpy to 3 less than whatever your
current hps are at in case you start a weave after they start a bash, so that
your weave will still go through even if you get bashed, but that you will still
autoflee off after the first bashed hit?'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yes. I think we should be
knowledgeable about the amount of damage we can survive and use that as a
weapon.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so an alias that types score, then grabs your current hps and
subtracts three, and sets wimpy to that would be a very useful alias'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'I believe I've heard some consider this to be a bug not a feature.
Do you feel this feature is here to stay?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It will stay.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yes, if you are capable of making
an alias that does that, it would make autowimpy a powerful tool for you.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You can set an alias that does that
in one versus one, but more likely you would want to have that alias done
manually so you don't lose the extra movement input you need.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'right, an alias not a trigger'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Ahh. Good. Exactly.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It would be valuable if you ever
wear dodge on any setup.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'When I say point of no return do we
all know what that means?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'probably, but what i have in my head is probably not what you are
intending '

* N HP:Healthy SP:Bursting MV:Fresh >
Verne grins evilly.

* N HP:Healthy SP:Bursting MV:Fresh >
You chuckle politely.

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza gives you a faint smile as her eyes dart to her book.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Generally damage interrupts
abilities, but point of no return means even if you take damage the ability will
finish.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So, if you've ever fought male
channelers or dreadlords, you can often flame strike them while they do it to
you. Or they can earthquake even after you've flame striked them.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'ah ok'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Point of no return is only ever
cancelled by autowimpy.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'do different weaves have different points of no return?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yes.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Well, the timer relationships are
different'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'or is it always a certain number of pulses before it finishes'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say '2 pulses gap'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But the two final points I had were
related to point of no return and why to weave, not when.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'If you ever coordinate with another
channeler with a dreadlord'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'then you should cancel your timer
to be opposite of theirs so that the opponent never has a chance to succeed on
point of no return weaving.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Which means if you saw this and
knew I was channeling on a dreadlord'

* N HP:Healthy SP:Bursting MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Healthy SP:Bursting MV:Fresh >

[chann 'flam']
You begin to weave the appropriate flows...

Cancelled.
In the Classroom
A board of black slate hangs on the wall near the door, suggesting this
room is used as a classroom. The room is plain and windowless and has
enough place to seat thirty students. A dais with a desk sits at the front
of the room, where the Aes Sedai or Accepted teaching the class can sit.
[ obvious exits: W ]
Tolza the Tower Accepted is resting here.
Vania Feir, The Fledgling Novice is standing here.
Faith the Wearied Novice is standing here.
Verne the Tower Accepted is standing here.
A young woman is here thinking to herself.
A haughty young woman strides by practicing Aes Sedai serenity.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You would then cancel your own and
wait a couple pulses to start a spell.'


* N HP:Healthy SP:Bursting MV:Fresh >
Everesta releases the source.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'so they are staggered'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Great word, yes.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'thats when i through an axe and then start weaving'

* N HP:Healthy SP:Bursting MV:Fresh >
You grin evilly.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania looks at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'People will say long versus short
weaves.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania blinks her eyes innocently.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'staggers us AND has a chance to interrupt'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I think benefit of the doubt is
always short weave.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But the final point is that weaving
in combat should be intentional.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'In any long engagement in a room
your best friend is diagnose'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You can diagnose any people in a
room with no consequences and this should help you determine how you can win the
fight without breaking the opponents preemptively.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'You control the majority of damage
in any combat scenario so it is important to know who is fighting whom and who
is winning.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Lean into engagements with low
opponents and make your targeting adjust the dynamic.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'is there a reason you recommend diagnose and not looking?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Do not ever only target people who
are low. You will lose precious combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Look will tell me who Verne is
fighting.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'They can see you look at them right?'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Diagnose will tell me Verne and
Faith's hit points if they are in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'with the same command?'
You say 'You just incorporate a lot of spam when you start looking in combat.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It doesn't make for better
decisions.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Yeah, you can always see if anyone
is looking at people, but you can't tell who is diagnosing.'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza is in excellent condition.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'ah, ive found it helpful to learn setups same time as hps, but if
you are trying not to let ds know they are being scoped i guess'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It works, but I generally check
set-ups early on in combat then don't have to re-look at a target.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'It's a good point that in order to
know who will bash you, you should know who is using whwat.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'The ultimate point though, is don't
get your opponents too low.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'That is when people start leaving
the room and you get left alone with all the trollocs.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'until you are ready to finish em'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Unless you find those strange Fades who run around with daggers and
switch to swords'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Know who can bash and set your
targets for their opponents.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Sure. And we can't blind or
contagion them, so we just change weather to lightning.'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta grins at Vania.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania giggles.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Noted'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'can still fear em?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'I do have one question Accepted.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Sure.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Fear has an abysmal landing rate,
but I think you can fear them.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'This is a bit off topic, but related. Would you recommend stopping
to weave and releasing the source to regain energy?'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'if you know its prolonged combat?'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'personally thats when i switch
to throwing axes'
You say 'If its very prolonged. I generally remain released if my spell points
are good and don't embrace until it's absolutely necessary.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'if they are within finishing range though then burn the sps and
finish them'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'I would say in general, your
opponents have no idea how many spell points you have'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'and trollocs just assume you have
unlimited unless they see you channel a lot.'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania grins evilly.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne grins evilly.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'It is probably safer for them to assume such things.'

* N HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'and I have never seen a trolloc or
myrddraal act correctly on assumptions about my spell points.'

* N HP:Healthy SP:Bursting MV:Fresh >
Tolza nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'So, best to remain released and
conserve than to stay embraced. But, you can do it as long as you want. You
don't risk anything being low spell points.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, that's just what I wanted to
cover in the class. I want to really stress how important you are personally to
every combat scenario you enter. You are the most important.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Never let anyone undermine your
decision making because they have declared themselves a leader. When you do that
you gift over your ability to grow and develop as a leader and a channeler.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'if you do then you want to be extra careful aout stabs, good
stabbers will specifically target you right at the end of a tic when you are
messing around with releasing and embracing'

* N HP:Healthy SP:Bursting MV:Fresh >
Everesta grins at Verne.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Maybe one trolloc in a hundred
might be smart enough to do that.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'CoL tend to be very good at it, and was a couple i faced that did'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania nods in agreement.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'A good opponent predicts what you
will do, but a bad opponent glows in their own successes.'

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'But, yes, I don't know how to close
out a class. Only to say I can't stress how important you are and how much power
when you give yourself permission to be great.'

* N HP:Healthy SP:Bursting MV:Fresh >
Verne smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh > You say 'Maybe that's it. Ask yourself, what
would it take for you to give yourself permission to be great?'

* N HP:Healthy SP:Bursting MV:Fresh >
You smile happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne says 'thanks! that was a great class!'

* N HP:Healthy SP:Bursting MV:Fresh >
You curtsey to your audience.

* N HP:Healthy SP:Bursting MV:Fresh >
Faith says 'Thank you for the information Accepted Everesta. It was very
helpful'

* N HP:Healthy SP:Bursting MV:Fresh >
Vania smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh >
You say 'Thanks for coming. Verne. Faith.
Vania. Tolza.'

* N HP:Healthy SP:Bursting MV:Fresh >
You thank Vania heartily.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'Thank you very much.'

* N HP:Healthy SP:Bursting MV:Fresh >
You thank Faith heartily.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne smiles happily.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania says 'I learned so much'

* N HP:Healthy SP:Bursting MV:Fresh >
Faith curtseys gracefully.

* N HP:Healthy SP:Bursting MV:Fresh >
You thank Verne heartily.

* N HP:Healthy SP:Bursting MV:Fresh >
You thank Tolza heartily.

* N HP:Healthy SP:Bursting MV:Fresh >
Vania finishes up her notes and blots the page.

* N HP:Healthy SP:Bursting MV:Fresh >
Verne curtseys gracefully.

* N HP:Healthy SP:Bursting MV:Fresh > You say 'If you ever have any specific
questions let me know. More than happy to revisit and clarify.'

aish
Posts: 488
Joined: Wed Aug 31, 2016 5:18 am

Re: Class: Timer Specifics in PK and How to Provide More Presence in General

Post by aish » Mon Oct 25, 2021 2:50 pm

Excellent

Callesa
Posts: 517
Joined: Wed Feb 18, 2015 2:45 pm

Re: Class: Timer Specifics in PK and How to Provide More Presence in General

Post by Callesa » Sat Dec 04, 2021 1:57 pm

Excellent, awarded all participants, please say "receive" to get your award.

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