Search found 156 matches
- Sat May 28, 2022 3:47 pm
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
Today (well, this evening, actually) I'll be taking some time to work on and explain for you all a new command I'm working up for Grey Men - the stalk command. The command is actually basically done - I got the bulk of it completed around November 2021 - but it's been a while since I worked on it an...
- Sat May 28, 2022 11:38 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
A tiny amount of tinkering gives us a shorter report string today: [SAY: Testone drones 'testing testing one two three' | m51H no clan R1020] [SAY: Testone drones 'It was the best of times, it was the worst of times. Seanchan was newly implemented, and for some reason instead of making a new clan st...
- Wed May 25, 2022 10:21 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
Perhaps I'm missing something, but 1 and 2 look identical to me. You are missing something - one uses printed race, like 'Hu' for human - and the other factional designations like 'LS'. Also some minor letters missing. I think. Could you grab the tag system that's on the who list that denotes [clan...
- Wed May 25, 2022 7:44 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
Follow-up note to the above, I suppose: Part of the reason it's so hard to provide a concise character info dump briefly and coherently is that there's no consistent way to denote clan affiliation. Or at least, no way that isn't going to involve a bunch of annoying work. Here are some of the options...
- Wed May 25, 2022 7:18 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
So I have an hour while the baby sleeps, and I'm going to try and tidy this up a bit: [ Testone - Lvl 51 m Hun - no clan - R: 1002 ] [ EMOTE: Testone lends a hand to a nearby cat. ] For a start it's missing race info, and also it's a bit bulky. And given I added the player's name to all the social s...
- Tue May 24, 2022 4:56 am
- Forum: Player's Lounge
- Topic: Code blog: Taint v2
- Replies: 36
- Views: 11181
Re: Code blog: Taint v2
I love everything about this, especially the part where it became clear that you cook your dinner at the gym like a winner.
- Mon May 23, 2022 3:18 am
- Forum: Player's Lounge
- Topic: Code blog: Taint v2
- Replies: 36
- Views: 11181
Re: Code blog: Taint v2
Can't even use the dereferencing operator, eh? Code access WITHDRAWN.
- Sat May 21, 2022 9:34 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
Astonishingly I managed to find the time to sit down the next day. The children are playing in the garden and while there's a fair-to-decent chance one will impale the other on a rake, or a stray rabbit, or perhaps a ravening hive of wasps will make off with the both of them I can maybe spent a pre-...
- Fri May 20, 2022 6:04 am
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 14978
Re: Itsy's Janky Code Blog
Well, it's been a whikle since I've done this, hasn't it - largely because I spent half a year, oh, not doing anything except being lazy and dropping gnostic comments into Staff-level policy discussions. So, what are we doing today? There are some things we have to accept as truth: 1: I have a lot o...
- Tue Apr 19, 2022 1:14 pm
- Forum: Player's Lounge
- Topic: Are players leaving?
- Replies: 243
- Views: 155755
Re: Are players leaving?
Something about bloodies. Sorry, I'm using my phone and it's a pain to work with huge chunks of text. We haven't changed anything about how tracks work - we don't have the file to work on tracks in any form (except, weirdly, doling out autotrack like candy). Does that mean you’re giving dreadlords ...