Search found 310 matches

by Feneon
Fri Mar 01, 2024 12:02 pm
Forum: Art of War
Topic: For Zarth
Replies: 3
Views: 3535

Re: For Zarth

I dont know wtf the underlining of text came from Prior to that it was probably 1/20 bashes landed (even tead up) then trill joined and all my bashes brave or zerk seemed to land v odd But satisfying Nice log. I fixed the issue, if anyone runs into this in the future, go through your log and delete...
by Feneon
Wed Feb 28, 2024 9:12 pm
Forum: Announcements
Topic: Players and game violations
Replies: 16
Views: 19003

Re: Players and game violations

We are a smaller player base, and toxic in-game behavior is something we intend to have zero-tolerance around. This means, that while it isn't a specific rule, you should be aware that your actions can be judged by our Houseguest policy. Some actions merit recourse from authorities, some do not. In ...
by Feneon
Tue Feb 20, 2024 4:40 pm
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 169
Views: 318679

Re: QOL Changes on Existing Mobol

Let me know if that change is much better. I'll try to clean it up throughout this week to be more immersive than the current statements though.
by Feneon
Mon Feb 19, 2024 5:52 pm
Forum: Player's Lounge
Topic: QOL Changes on Existing Mobol
Replies: 169
Views: 318679

Re: QOL Changes on Existing Mobol

not mobol, but "ignore mob" command would be great for the mobs that now spam globals during pk or get a bargle to send tell to other bargles, to zone echo in multiple zones (gateguard in new ctf fortress can zone echo to southlands and ruined keep/tkd) Will adjust gateguard to be less spammy when ...
by Feneon
Wed Jan 31, 2024 10:52 am
Forum: Announcements
Topic: City Heads: Ongoing Adjustments
Replies: 16
Views: 13867

Re: City Heads: Ongoing Adjustments

Mayene was incredibly strong compared to most cities, especially with its call-code. Elite guards and regular guards have dropped levels and the gate pick has been dropped to a reasonable level both inside and outside. This will affect the difficulty of the cityhead as well. We've also removed the p...
by Feneon
Tue Jan 23, 2024 12:56 pm
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 13692

Re: Projectiles

While not touching on balance or intentions, two changes really enabled projectiles to function above average. 1. Accessibility We added a limitless supply based on gold in RK and Fal Dara that were both refundable. 2. Reduction of player error We removed the ability to throw 1h sblades above blacke...
by Feneon
Mon Jan 22, 2024 3:30 pm
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 13692

Re: Projectiles

We've removed the unlimited throwing knife loads from Ruined Keep and Fal Dara.
by Feneon
Sat Jan 20, 2024 12:30 pm
Forum: Bugs
Topic: EXPLAINED: Winged Guard Treasury Bugged
Replies: 2
Views: 2980

Re: Winged Guard Treasury Bugged

All tallies are done manually by immortals. The system isn't automated to count.
by Feneon
Sat Jan 20, 2024 9:44 am
Forum: Bugs
Topic: EXPLAINED: Bandit Warlord
Replies: 4
Views: 3924

Re: Bandit Warlord

unsure how that one happened, but once bandit warlord moves, we'll have less issues with this.
by Feneon
Wed Jan 10, 2024 9:38 am
Forum: Player's Lounge
Topic: Feedback for Tinkerers
Replies: 15
Views: 225257

Re: Feedback for Tinkerers

Let me replay some of what I'm hearing and taking away as feedback: Instructions [1] Too many posts in different locations and with different objectives made it hard if you were active, and a waste of time if you weren't. [2] While mobol has limitations, maybe include initial instructions when someo...