Search found 2217 matches
- Tue Dec 05, 2023 4:48 pm
- Forum: Player's Lounge
- Topic: ignore command
- Replies: 29
- Views: 48244
Re: ignore command
Ultimately though, I think the potential to ignore someone and then talk dung about them, even if it's continued jabs that may or may not be remotely truthful, is too great and not conducive to having a good atmosphere. This is a good point, but it also strikes me as exactly the reason why most blo...
- Tue Dec 05, 2023 2:33 pm
- Forum: Player's Lounge
- Topic: ignore command
- Replies: 29
- Views: 48244
Re: ignore command
When I read the post I was weighing all pros and cons and basically had the content of the discussion between Rig and Nevaeh inside my head, arguments and all. It was really funny to see those pop up from someone else later in the day. Ultimately though, I think the potential to ignore someone and t...
- Mon Dec 04, 2023 6:46 pm
- Forum: Announcements
- Topic: Mastermob eq change.
- Replies: 0
- Views: 14057
Mastermob eq change.
We're seeing a lot of mastermob eq just dropped wherever, so to help against spammy objects a bit, they will no longer load with eq on them.
- Mon Dec 04, 2023 1:34 pm
- Forum: Bugs
- Topic: FIXED: Escapism
- Replies: 1
- Views: 1670
Re: Escapism
EDIT: nvm I get it. Fixed.
- Sun Dec 03, 2023 7:27 am
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 238483
Re: QOL Changes on Existing Mobol
Could we make the reading room in the White Tower library no-hide? (All north into the library.) It is such a thematic room for role play and it is almost never used because of the risk of stabbing. The rest of that library is hideable and there are plenty of chances and locations to stab an unsusp...
- Fri Dec 01, 2023 10:39 am
- Forum: Bugs
- Topic: FIXED: Murgoz Vault
- Replies: 2
- Views: 4516
Re: Murgoz Vault
Can we cut out the part with the prybar and just keep it simple with the key? It's pretty annoying, especially when you figure out that if you drop the prybar first before unlocking the vault, you can't actually open the vault. Pretty sure that was put in as a result of a bug with keys. So until th...
- Mon Nov 27, 2023 10:04 pm
- Forum: Announcements
- Topic: New feature: rpkudos.
- Replies: 1
- Views: 3099
Re: New feature: rpkudos.
These will now allow you to leave rpkudos for offline characters. Also, a message was added that it's doing math, so there's not just a huge, seemingly endless wait. As a reminder, you can leave rpkudos at every Argle roleplaying mob. They can be found in city squares and some rooms that see a lot o...
- Fri Nov 24, 2023 8:56 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 238483
Re: QOL Changes on Existing Mobol
When it repops it locks. Also the second portion of cairhien plots. The Assassin room has a sconce but you can't get back out the South door. It is locked. From I can see, the spider room mobol unlocks when you use the "open doorname" command. Same for the Cairhien thing. Try it on a mortal ;p migh...
- Fri Nov 24, 2023 7:50 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 238483
Re: QOL Changes on Existing Mobol
Pull sconce would be lurvely in td spiders Any particular reason the "open doorname" mobol that's on there is not sufficient? When it repops it locks. Also the second portion of cairhien plots. The Assassin room has a sconce but you can't get back out the South door. It is locked. From I can see, t...
- Fri Nov 24, 2023 6:59 pm
- Forum: Player's Lounge
- Topic: QOL Changes on Existing Mobol
- Replies: 169
- Views: 238483
Re: QOL Changes on Existing Mobol
Any particular reason the "open doorname" mobol that's on there is not sufficient?