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by Elysia
Mon Oct 10, 2016 4:57 pm
Forum: Announcements
Topic: Tweaks to weapons after feedback.
Replies: 0
Views: 2136

Tweaks to weapons after feedback.

All, After reading the feedback on what worked and what didn't, I tweaked a few more weapons. Pretty minor changes, all in all. I didn't remove 2h combo longblades because then 2h combo would only have tridents and staves as an option. Long story short, after doing the math for warriors, combo warr...
by Elysia
Sun Oct 09, 2016 1:41 pm
Forum: Bugs
Topic: FIXED: Is this a bug or just something weird?!
Replies: 3
Views: 3153

Re: Is this a bug or just something weird?!

It is a zone repop thing, however, normally you wouldn't see it if mobs weren't actually repopping. I'll fix the latter part.
by Elysia
Sun Oct 09, 2016 12:13 pm
Forum: Announcements
Topic: LS/SS rank 8 bonuses
Replies: 4
Views: 17677

LS/SS rank 8 bonuses

All, Firstly, let me give you some history here. In 2015, just after we had the new fading/dreadlording system up and running, we turned our attention to discussing a LS/SS remort. We had a set of coded bonuses and somewhere in August 2015 everyone on Staff agreed that this had to be implemented. Fa...
by Elysia
Sat Oct 08, 2016 1:50 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38733

Re: Feedback request: the April weapons changes.

From the first post in this thread: I just want to note again that there is nothing related to weapons changes we can do that will fix dodge or stab. That means Davor's idea of making channelers glass cannons or upping stab is not something we/I can do. It's the same as with the people who are sayin...
by Elysia
Sat Oct 08, 2016 9:35 am
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38733

Re: Feedback request: the April weapons changes.

A conundrum has arrived from above. ;) Re: sblades. If I down damage on those, that will also affect stab damage. Given how a lot of channelers now have 280+ hps and some of the more active pkers have 300+, as well as other classes rolling higher con/hps, I think it's an understatement when I say th...
by Elysia
Sat Oct 08, 2016 8:20 am
Forum: Announcements
Topic: Tue Mar 14: 3x for all sides.
Replies: 98
Views: 6311

Sat 8 Oct: 3x for all sides.

Thanks to a chit from someone who turned it in earlier this week.
by Elysia
Fri Oct 07, 2016 7:59 am
Forum: Announcements
Topic: One room in Ruined Keep made locateable/Travel-able.
Replies: 0
Views: 1787

One room in Ruined Keep made locateable/Travel-able.

All, In order to facilitate dreadlords, one room in the Ruined Keep has been made locateable and changed so one can port in/out. Note that this means that you can (mis)port into the Ruined Keep, hence this announcement being put on Announcements - to give LS channelers a heads up. The room in questi...
by Elysia
Thu Oct 06, 2016 5:10 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38733

Re: Feedback request: the April weapons changes.

Then the next thing we need to do is give a reason to practice shield parry. That was the idea. I just didn't give them enough of an edge, which I acknowledged in the first post in this thread. I think if I remove even more pb from brass hilted, it might as well not have any. Or I'm misremembering ...
by Elysia
Thu Oct 06, 2016 12:33 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38733

Re: Feedback request: the April weapons changes.

@Davor: I agree that when jaggeds were rarer, they were less of a problem. Somehow, a bunch of loads were added, some of them on soloable smobs. Sometimes it's impossible to even give them away. They're good rent cash. That said, they were downed two or three times and they serve their purpose as an...
by Elysia
Thu Oct 06, 2016 12:20 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38733

Re: Feedback request: the April weapons changes.

Roadeur wrote:Seems to me the single biggest balancing change to weapons would be making masters have to choose a posture and stick with it. I presume that's sadly coding however.
I'm afraid so.