Search found 1766 matches
- Mon Jan 22, 2024 1:56 pm
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 12551
Re: Projectiles
Yea, rogues are definitely the lowest skill floor - ceiling ratio character type out there. I do think projectiles interrupting bash on regular throws is not great and unbalanced, and that it should only apply to critical rolls on the throw. However, as much as I usually agree, removing the infinite...
- Mon Jan 22, 2024 8:08 am
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 12551
Re: Projectiles
Oh and if we did all of the above I would be fine with removing lag after a successful stab. Btw: Rogues with a full kit and max pracs can get 152/165 max defense (vs some other high will/high damage characters who can get 160/200+ 8-) 8-) 8-) ) Stab also has an average on most sblades of like 280 ...
- Sun Jan 21, 2024 8:14 am
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 12551
Re: Projectiles
Think this problem goes away when we remove the infinite buy loads in Keep and Fal Dara. You do get throw lag, and a bunch of other things like being saddled with low parry during it. The main thing is that you go into pk and someone has a seemingly infinite number of projectiles. Because they do.
- Sat Jan 20, 2024 4:48 pm
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 12551
Re: Projectiles
And the infinite Keep load
- Sat Jan 13, 2024 10:09 pm
- Forum: Art of War
- Topic: Guard duty is never boring...
- Replies: 66
- Views: 242993
Re: Guard duty is never boring...
Tear Road remembers
- Sat Jan 06, 2024 5:27 pm
- Forum: Bugs
- Topic: EXPLAINED: TAR - DL J
- Replies: 10
- Views: 121300
Re: EXPLAINED: TAR - DL J
One would assume that there isn’t a bug if it’s been checked!
- Thu Dec 28, 2023 4:39 pm
- Forum: Player's Lounge
- Topic: fireworks
- Replies: 22
- Views: 98908
Re: fireworks
Works are complicated (and terrible) but in the end both works and fade flee are crutches to reduce dying which is something we actually need more of. There's a lot of talk about ganking lately but way too much PK is simply stagnant. Zones were updated through time, but in the end players always fi...
- Thu Dec 28, 2023 4:04 am
- Forum: Player's Lounge
- Topic: fireworks
- Replies: 22
- Views: 98908
Re: fireworks
Should just remove fireworks. It’s super embarrassing when they’re used by greater number groups, especially in trash zones for the opposition like Blight
- Tue Dec 26, 2023 4:48 am
- Forum: Art of War
- Topic: Pk Today
- Replies: 16
- Views: 68160
Re: Pk Today
What? Nothing you said at all happened the way you *think* it happened. I don’t know how many times all of the DS hit inside Caemlyn/WB/TV today, but it was a ton. Pretty positive we also all died, multiple times. It was actually super fun. Crazy thought is how the quest zone just might be in betwee...
- Tue Dec 26, 2023 1:00 am
- Forum: Art of War
- Topic: Pk Today
- Replies: 16
- Views: 68160
Re: Pk Today
Brother, I’m not the one sitting here telling people that they’re bad people, they shouldn’t play, spam spitting on them, quaffing potions while I’m dying to be a dick, or sitting here claiming we’re being harassed. I also never said it wasn’t okay for people to be upset that they were attacked in t...