Search found 398 matches

by Aureus
Tue Sep 26, 2023 4:04 pm
Forum: Announcements
Topic: H/H bugfix, new RP command: pose, and LS criminals & noquit
Replies: 0
Views: 5367

H/H bugfix, new RP command: pose, and LS criminals & noquit

Two code changes are live, and a third is coming: A bugfix to the shortened h/h timer. It will actually be 2 tics now. A new RP command, pose, inspired by Itesh. The help file is pasted below: And, as of the next reboot, when engaging in same-side PK... Known Darkfriends only give 5 minute noquit to...
by Aureus
Tue Sep 12, 2023 9:32 pm
Forum: Announcements
Topic: Balefire - don't use it (and ask for a reset)
Replies: 0
Views: 5459

Balefire - don't use it (and ask for a reset)

It seems there was at least 1 character that still has balefire practiced (it has not been able to be practiced since the new taint revisions, and was never usable by players). While balefire is a very low chance weave replacement effect of very high taint levels, at the point where you would not be...
by Aureus
Sat Sep 09, 2023 2:48 pm
Forum: Bugs
Topic: New Blacksmith Error
Replies: 3
Views: 1371

Re: New Blacksmith Error

Just waiting on Flash to load a fix for this.
by Aureus
Sun Sep 03, 2023 7:57 pm
Forum: Announcements
Topic: Code updates: Doors, Scalping/Butchering, and Hone/Harden
Replies: 0
Views: 5275

Code updates: Doors, Scalping/Butchering, and Hone/Harden

A few quality of life code changes are now live: You can now interact with any door via the "door" alias, regardless of whether it has that name or not. For example, "open door east" will open any door to the east, even if it is named "gate", "bush", "hiddenhatch", "deadtrees", etc etc. This works f...
by Aureus
Sun Aug 27, 2023 7:05 pm
Forum: Announcements
Topic: Faceoff update
Replies: 1
Views: 3422

Re: Faceoff update

There was a bug with mobs chasing that was introduced here, where you would be immediately put into combat when a mob entered the room. That has been fixed. In addition, I made some other optimizations that improves the efficiency of mob hunting generally, which might help (minorly) with lag in situ...
by Aureus
Tue Aug 01, 2023 3:20 am
Forum: Announcements
Topic: Stones
Replies: 0
Views: 3851

Stones

A stones board is now available (again) in the library of the Queen's Blessing inn, in Caemlyn.

HELP STONES for usage.

(This code is from the 90s, so any errors should be forwarded, to uhhh let's say Itesh. Yes definitely Itesh.)
by Aureus
Sun Jul 16, 2023 11:35 pm
Forum: Player's Lounge
Topic: LS Rogues
Replies: 30
Views: 18636

Re: LS Rogues

As a non-Fermin quality level historic player, I do find movement management more challenging on human rogues than trolls. That said, I also feel like the history of the game has been to not focus enough on what top quality players can do. ie. channelers claiming broken, unbalanced skills were fine...
by Aureus
Sun Jul 16, 2023 10:09 pm
Forum: Player's Lounge
Topic: Dirks gate
Replies: 4
Views: 2296

Re: Dirks gate

I'm going to lock this thread because it is not going to be productive: there are a small number of people (Atkins/Harun: neither of you) who will debate this to death in ways that border on houseguest rule violations. The reality is that: - This mechanic existed for many years (rare/valuable eq -> ...
by Aureus
Sat Jul 15, 2023 11:48 pm
Forum: Player's Lounge
Topic: LS Remorts and Blademasters
Replies: 10
Views: 5046

LS Remorts and Blademasters

Wanted to get a pulse check from the community on something. A caveat that this is all very fuzzy and subject to completely change or maybe never happen at all. We have tossed around the idea of a few different LS remorts upstairs, geared towards warriors and hunters (female channelers would be inel...
by Aureus
Fri Jul 14, 2023 3:33 am
Forum: Player's Lounge
Topic: LS Rogues
Replies: 30
Views: 18636

LS Rogues

Hey all, One of the consistent pieces of feedback we have received is that LS (and SS) rogues are much harder to play than their DS counterparts, mainly due to movement management. Ideally, LS rogues are easier to play than DS rogues (since DS is the "for experienced players" side). We've tossed aro...