Search found 398 matches
- Sun Feb 19, 2023 12:13 am
- Forum: Announcements
- Topic: Code changes: Fear, Overchannel, NPCs and abs
- Replies: 0
- Views: 821
Code changes: Fear, Overchannel, NPCs and abs
These code changes are live: Fear Fear will no longer cause players to be unable to engage in combat. ie, "k <whoever>" won't be blocked, but it will still caused missed combat rounds, and other skills will remain harder to initiate. This will allow blocking/spamming while feared and also alleviate ...
- Fri Feb 03, 2023 1:54 pm
- Forum: Bugs
- Topic: Linkdead bug
- Replies: 18
- Views: 12218
Re: Linkdead bug
This is a known risk you take with idle-renting. You should rent normally. I'm not quite sure what is going on here, but I don't think it is a bad thing that there is a risk of losing items when idle-renting to avoid item rent limits. (Ideally you would lose all items above the cap when idle-renting.)
- Sun Jan 29, 2023 3:10 pm
- Forum: Announcements
- Topic: Status weave/effect updates (Chill, Contagion, Fear and Slow)
- Replies: 0
- Views: 1409
Status weave/effect updates (Chill, Contagion, Fear and Slow)
Hi all, We are revamping the main combat status effects, because 1.) there is a lot of overlap between them, 2.) they are often trying to do too much at once (ie, are too strong), and 3.) slow is underused because it is too weak. Chill Chill no longer reduces DB or PB: it reduces OB only (this makes...
- Wed Jan 18, 2023 6:57 pm
- Forum: Player's Lounge
- Topic: wilders and flame strike
- Replies: 11
- Views: 17073
Re: wilders and flame strike
Wilders can get earthquake, which is the fastest damage weave.
- Mon Jan 09, 2023 2:58 pm
- Forum: Announcements
- Topic: The last drink...
- Replies: 0
- Views: 914
The last drink...
You'll now see when you have taken the last drink from a drink container, so you know it is empty and needs to be refilled. Thanks to Eol for the idea.
- Tue Jan 03, 2023 2:31 pm
- Forum: Player's Lounge
- Topic: What are things that make LS harder to play than DS?
- Replies: 62
- Views: 87998
Re: What are things that make LS harder to play than DS?
Lots of good feedback here, thank you. Here is the summary from my perspective: Horse quality of changes are good, anything else like that that is a positive QOL improvement and can go a long way. We are going to remove horse bash/stab/charge for players in combat that can auto-rescue their horse (l...
- Sun Jan 01, 2023 12:05 am
- Forum: Announcements
- Topic: Fade updates to Dark Point costs and regen
- Replies: 0
- Views: 987
Fade updates to Dark Point costs and regen
The following are live to how fade skills interact with Dark Points, and how fade regen functions: Adjustments to DP costs: Target swapping will require "Fading" DPs instead of 50 flat DPs Berserk attack requires you have at least 1 DP, and each attack will consume 1 DP Adjustments to the weird moun...
- Fri Dec 30, 2022 2:03 pm
- Forum: Player's Lounge
- Topic: What are things that make LS harder to play than DS?
- Replies: 62
- Views: 87998
Re: What are things that make LS harder to play than DS?
I don't think we will move to auto-clanning on LS. Imms might get involved if a clan is completely dead and non-responsive but that's about it. I added the EVA clanning because 1.) it is a stepping-stone clan to the "real" Seanchan clans and not the final clan itself, and 2.) the rote requirements t...
- Fri Dec 23, 2022 4:30 pm
- Forum: Player's Lounge
- Topic: What are things that make LS harder to play than DS?
- Replies: 62
- Views: 87998
Re: What are things that make LS harder to play than DS?
FWIW, we are not going to bring back unknown Darkfriends in their current form. Any future iteration won't involve or reward spying on LS, or currying favor with DS players in a way that incentivizes it. We agree it creates too much distrust with the current size of the community (was fine when ther...
- Thu Dec 22, 2022 6:13 pm
- Forum: Player's Lounge
- Topic: What are things that make LS harder to play than DS?
- Replies: 62
- Views: 87998
What are things that make LS harder to play than DS?
You've probably noticed, but we are trying to eliminate some of the challenges that make LS more tedious or difficult to play than DS (horse changes, etc.). LS is supposed to be the "easier" side and DS/SS the "more experienced/harder" sides that cater to a more hardcore and PK-focused player, but o...