Search found 68 matches

by Atkins
Sat May 01, 2021 7:39 am
Forum: Player's Lounge
Topic: Dynamic Smobs Feedback
Replies: 43
Views: 20081

Re: Dynamic Smobs Feedback

I'm not really sure what issue people were having with the con smob part. Weak spot in armor - was easier to stab, slow to move - easier to charge, staggering - easier to bash, cold/hot -susceptible to a specific type of weave. This did not take much experimentation. My issue with them was that even...
by Atkins
Fri Mar 12, 2021 7:46 am
Forum: Player's Lounge
Topic: Survey - Please read and fill out
Replies: 21
Views: 10847

Re: Survey - Please read and fill out

I ❤ Krygg
by Atkins
Mon Feb 22, 2021 9:55 am
Forum: Bugs
Topic: FIXED: Amador (All?) Master Blacksmith does not drop weapon or receipt if hands are full.
Replies: 1
Views: 921

FIXED: Amador (All?) Master Blacksmith does not drop weapon or receipt if hands are full.

#He will neither drop the receipt nor the honed weapon following the failed handoff. (Nor notify you of the failure) * HP:Healthy MV:Fresh > The Master Blacksmith's of Amador This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of...
by Atkins
Wed Feb 10, 2021 9:32 am
Forum: Art of War
Topic: Some hag, crit, 3 way pk.
Replies: 0
Views: 543

Some hag, crit, 3 way pk.

--Wake up FD, hear about some action 4k and start meandering down --Pop around west of TV and see krun, trolls leave and I follow tracks into the ways out to blight * S HP:Healthy MV:Tiring > u Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close a...
by Atkins
Tue Jan 26, 2021 5:05 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 102782

Re: Discussion Topic: Upcoming Weapon Changes

Not sure I agree with the premises behind these upcoming changes. The goal behind them is 'balance', which to me means you can play different types of characters without resorting to... shall we say... stuff that doesn't make for fun pk. I'm not sure how these changes move towards that tbh.
by Atkins
Wed Jan 20, 2021 1:59 pm
Forum: Resources
Topic: CLIENT: Dump of mudlet related things for y'all
Replies: 252
Views: 231627

Re: Dump of mudlet related things for y'all

So if you saved it to a file named 'statting.xml'. You would open mudlet, click triggers, click import, navigate to the xml location and select it. It should then populate in your triggers folder. You probably need to activate it by selecting the box and clicking the 'activate' button. Again, just m...
by Atkins
Thu Jan 14, 2021 3:53 pm
Forum: Resources
Topic: CLIENT: Dump of mudlet related things for y'all
Replies: 252
Views: 231627

Re: Dump of mudlet related things for y'all

Very Basic Statting script. You will have to modify the > values to match the character mins you want. Drop the below into a file and save it as a .xml. Import it with the import button in mudlet. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE MudletPackage> <MudletPackage version="1.001"> <Trigge...
by Atkins
Thu Sep 03, 2020 6:58 pm
Forum: Tales of the Light
Topic: The White Cloak
Replies: 0
Views: 1614

The White Cloak

The man called up to the Fortressgate quietly. Gray streaked his beard, but time had not bent his posture since last he had seen these gates. 'I have come to see the Lord Captain Commander.' No return call was made. He remained patient until a familiar face looked down from the battlements. Recognit...