Search found 68 matches
- Sat May 01, 2021 7:39 am
- Forum: Player's Lounge
- Topic: Dynamic Smobs Feedback
- Replies: 43
- Views: 20081
Re: Dynamic Smobs Feedback
I'm not really sure what issue people were having with the con smob part. Weak spot in armor - was easier to stab, slow to move - easier to charge, staggering - easier to bash, cold/hot -susceptible to a specific type of weave. This did not take much experimentation. My issue with them was that even...
- Fri Mar 12, 2021 7:46 am
- Forum: Player's Lounge
- Topic: Survey - Please read and fill out
- Replies: 21
- Views: 10847
Re: Survey - Please read and fill out
I ❤ Krygg
- Mon Feb 22, 2021 9:55 am
- Forum: Bugs
- Topic: FIXED: Amador (All?) Master Blacksmith does not drop weapon or receipt if hands are full.
- Replies: 1
- Views: 921
FIXED: Amador (All?) Master Blacksmith does not drop weapon or receipt if hands are full.
#He will neither drop the receipt nor the honed weapon following the failed handoff. (Nor notify you of the failure) * HP:Healthy MV:Fresh > The Master Blacksmith's of Amador This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of...
- Wed Feb 10, 2021 9:32 am
- Forum: Art of War
- Topic: Some hag, crit, 3 way pk.
- Replies: 0
- Views: 543
Some hag, crit, 3 way pk.
--Wake up FD, hear about some action 4k and start meandering down --Pop around west of TV and see krun, trolls leave and I follow tracks into the ways out to blight * S HP:Healthy MV:Tiring > u Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close a...
- Tue Jan 26, 2021 5:05 pm
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 102782
Re: Discussion Topic: Upcoming Weapon Changes
Not sure I agree with the premises behind these upcoming changes. The goal behind them is 'balance', which to me means you can play different types of characters without resorting to... shall we say... stuff that doesn't make for fun pk. I'm not sure how these changes move towards that tbh.
- Wed Jan 20, 2021 1:59 pm
- Forum: Resources
- Topic: CLIENT: Dump of mudlet related things for y'all
- Replies: 252
- Views: 231627
Re: Dump of mudlet related things for y'all
So if you saved it to a file named 'statting.xml'. You would open mudlet, click triggers, click import, navigate to the xml location and select it. It should then populate in your triggers folder. You probably need to activate it by selecting the box and clicking the 'activate' button. Again, just m...
- Thu Jan 14, 2021 3:53 pm
- Forum: Resources
- Topic: CLIENT: Dump of mudlet related things for y'all
- Replies: 252
- Views: 231627
Re: Dump of mudlet related things for y'all
Very Basic Statting script. You will have to modify the > values to match the character mins you want. Drop the below into a file and save it as a .xml. Import it with the import button in mudlet. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE MudletPackage> <MudletPackage version="1.001"> <Trigge...
- Thu Sep 03, 2020 6:58 pm
- Forum: Tales of the Light
- Topic: The White Cloak
- Replies: 0
- Views: 1614
The White Cloak
The man called up to the Fortressgate quietly. Gray streaked his beard, but time had not bent his posture since last he had seen these gates. 'I have come to see the Lord Captain Commander.' No return call was made. He remained patient until a familiar face looked down from the battlements. Recognit...