Search found 274 matches
- Fri Oct 28, 2022 1:48 pm
- Forum: Bugs
- Topic: EXPLAINED: Baerlone Loading QG mobs still?
- Replies: 1
- Views: 499
EXPLAINED: Baerlone Loading QG mobs still?
I thought these had been removed to make loads even for the CTF? Central Street [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A member of the Queen's Guard quietly...
- Wed Oct 19, 2022 7:00 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 2880
- Views: 2663454
Re: Ouch! That really did HURT!
A Rare OUCH from an abser... * R HP:Healthy MV:Full > Rolling Woodland [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount l...
- Wed Oct 19, 2022 6:07 pm
- Forum: Player's Lounge
- Topic: Ideas for "Examine"
- Replies: 7
- Views: 3900
Re: Ideas for "Examine"
Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example. Since the total ABS decay for the set is readily available and the math is direct addition/ subtraction for abs decay on each item, I like that it takes a little examina...
- Thu Oct 06, 2022 1:33 pm
- Forum: Player's Lounge
- Topic: Ideas for "Examine"
- Replies: 7
- Views: 3900
Re: Ideas for "Examine"
Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example. Correct me if I am wrong, I thought the condition does not change the max ABS% just the rate of ABS decay when the piece actually absorbs damage, i.e. max abs for pristi...
- Tue Sep 27, 2022 1:11 pm
- Forum: Player's Lounge
- Topic: Ideas for cityheads
- Replies: 2
- Views: 1269
Re: Ideas for cityheads
As someone who has jumped into throneroom vs a whole group of DS solo knowing I would die just to keep my QG roleplay straight I strongly support some tweaks in this area. Even when I went grouped with my master mob in full abs it was an exercise in futility cause they had two DL *maybe one DL and o...
- Sat Aug 27, 2022 4:23 pm
- Forum: Bugs
- Topic: Did I miss an update?
- Replies: 1
- Views: 502
Did I miss an update?
The Knave's Inn [ obvious exits: W ] A long wooden bench marked with rings of spilled ale sits here. A man is here. Weary and coated in dust, a merchant stands here. The postmaster stands here, ready to deliver the mail. A merchant guard eyes you warily, intent on keeping order. A merchant guard eye...
- Thu Aug 25, 2022 11:53 am
- Forum: Bugs
- Topic: FIXED: Slobbering won't exchange a long, enveloping cloak of midnight
- Replies: 15
- Views: 5441
Re: FIXED: Slobbering won't exchange a long, enveloping cloak of midnight
Technically it is not a retool it is separate piece of equipment with equivalent stats.
So if you have one and rent it doesn't change into a red robe or anything like that.
So if you have one and rent it doesn't change into a red robe or anything like that.
- Thu Aug 18, 2022 11:44 am
- Forum: Bugs
- Topic: Mob assist warrant bug
- Replies: 2
- Views: 873
Re: Mob assist warrant bug
Now that is battle frenzy!
- Wed Aug 10, 2022 5:49 pm
- Forum: Bugs
- Topic: Strapping confused
- Replies: 0
- Views: 457
Strapping confused
Under the River [ obvious exits: E W ] Your eyes slip past a man so utterly common as to be almost unnoticable. A strapping Queen's Guard soldier has arrived from the west. * HP:Scratched MV:Tiring > kill h.grey order strapping assist mhaliah bash You try to pound a grey man, but he deflects the blo...
- Mon Aug 01, 2022 11:07 am
- Forum: Bugs
- Topic: EXPLAINED: Groom renaming ate my horse
- Replies: 6
- Views: 1212
Re: Groom renaming ate my horse
What level were you at the time you gave the items? This mob has a pretty low level cap I think.