Troll rogue pre-rolled at 17 19 19 these days, I suggest just playing those.
Statting is insane, yes, which we why we made decided to make pre-rolled stats great. We are far more likely to get rid of it entirely than to make it better at this point.
Search found 398 matches
- Thu Dec 22, 2022 3:53 pm
- Forum: Player's Lounge
- Topic: Boarheaded trolloc rogues
- Replies: 14
- Views: 7448
- Fri Dec 16, 2022 5:02 pm
- Forum: Announcements
- Topic: Players and game violations
- Replies: 16
- Views: 19317
Re: Players and game violations
A player heard that scalps from the packs of people killed in PK had been dropped at a particular location for those people to retrieve. This player - who was not involved in that PK - logged on one of their characters, grabbed the scalps, and turned two of them in. Because this is very egregious ru...
- Mon Dec 05, 2022 12:44 pm
- Forum: Announcements
- Topic: Aes Sedai and zone sense, "who new", Dougan and cities, echo and emotes
- Replies: 0
- Views: 899
Aes Sedai and zone sense, "who new", Dougan and cities, echo and emotes
A few unrelated changes are now live: All full Aes Sedai now have zone sense for shadowspawn, regardless of whether bonded, as in the books. It functions identically to the bond sense that was formerly limited to bonded Aes Sedai only. This is part of our push to make Warders more focused around pla...
- Sat Dec 03, 2022 3:00 am
- Forum: Announcements
- Topic: Currently ridden mounts now respond to "mount"
- Replies: 0
- Views: 819
Currently ridden mounts now respond to "mount"
In addition to the prior riding changes (see: https://forums.wotmud.info/viewtopic.php?f=3&t=17118 ), you can now refer to your currently ridden mount as "mount". This is primarily intended to make "diagnose mount" an easy way to check your mount's moves in group situations. Our goal with these coll...
- Sun Nov 27, 2022 6:38 am
- Forum: Bugs
- Topic: FIXED: Murgoz loading with incorrect number of mobs
- Replies: 1
- Views: 900
- Tue Nov 15, 2022 2:21 am
- Forum: Player's Lounge
- Topic: Preview of upcoming ability: campfires
- Replies: 12
- Views: 5236
- Mon Nov 14, 2022 5:17 pm
- Forum: Player's Lounge
- Topic: Preview of upcoming ability: campfires
- Replies: 12
- Views: 5236
Re: Preview of upcoming ability: campfires
Maybe I missed it, but what is stopping me from creating a campfire in every outdoor room in a zone? You'll be haggard; it costs moves + time + wood to build a campfire. I suppose you could go wild with chugging vials to make this happen if you're incredibly bored. If you did it in a zone with enem...
- Mon Nov 14, 2022 1:32 pm
- Forum: Player's Lounge
- Topic: Preview of upcoming ability: campfires
- Replies: 12
- Views: 5236
Re: Preview of upcoming ability: campfires
Some players have asked about the regen bonus. The numbers are subject to change before any final release, but currently it works exactly as resting or sleeping does. For example, for a 19 con character, this is your HP regen each tic: Standing: 28 Resting: 32 (+5) Sleeping 39 (+11) If you rest at a...
- Mon Nov 14, 2022 2:06 am
- Forum: Player's Lounge
- Topic: Preview of upcoming ability: campfires
- Replies: 12
- Views: 5236
Re: Preview of upcoming ability: campfires
Re chopping: any axe-type weapon. It can be a handaxe, woodcutter's axe, enormous double-bladed battleaxe, a dark grim axe, etc. If you're not an axe-user I imagine you'll just grab the cheapest/most available axe from the nearest shop or mob, but if you are then you can use your primary weapon. Re:...
- Mon Nov 14, 2022 12:49 am
- Forum: Player's Lounge
- Topic: Preview of upcoming ability: campfires
- Replies: 12
- Views: 5236
Preview of upcoming ability: campfires
We are adding the ability to build campfires to the game. These are primarily designed as a way, outside of combat, to regen faster. We especially had low-numbers abs players in mind with this, since a lot of time is spent as an abser regaining HPs on your own, especially relative to stabbers and ch...