Search found 744 matches

by Razhak
Wed Oct 12, 2016 4:36 pm
Forum: Art of War
Topic: Seven years ago in Tear Fade..
Replies: 8
Views: 5583

Seven years ago in Tear Fade..

This log is from may 2009. It is not that old of a log yet, but still a big massacre, mainly due to DS keeping their cool, and LS losing their heads.. most literally.. [/i] You narrate 'port on me now, chrissy :P' o HP:Battered DP:Full MV:Strong > sneak Ok, you'll try to move silently for a while. ...
by Razhak
Mon Oct 10, 2016 5:38 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2868
Views: 2260305

Re: Ouch! That really did HURT!

Annoying then. Even more annoying to lose a gleamer like that.. I wonder when they are going to remove the stupid qps turn in for them :P
by Razhak
Mon Oct 10, 2016 4:50 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2868
Views: 2260305

Re: Ouch! That really did HURT!

WTF patty instant killing me beaten to dead.... kill ysabele Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dar...
by Razhak
Mon Oct 10, 2016 6:27 am
Forum: Player's Lounge
Topic: Wotmud Concept Art
Replies: 64
Views: 37617

Re: Wotmud Concept Art

Razhak's backstory

http://forums.wotmud.info/viewtopic.php?f=79&t=1693

for the rest I am an abser with a gleaming longsword ;)
by Razhak
Sat Oct 08, 2016 3:40 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38574

Re: Feedback request: the April weapons changes.

To be back on topic, I actually think that weapons and setups should be made more "extreme" With that I mean: sure make an axe that has great ob, weight and damage, but give it a downside as well (kill any defense down to zero) sure make a stave that gives oodles of defense, but make sure it wont gi...
by Razhak
Sat Oct 08, 2016 3:08 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38574

Re: Feedback request: the April weapons changes.

It is about balance. A dodger getting wrecked by a zerking opponent is a just thing. That is what zerk is for, that is why dodgers should be wary for zerk. If a dodger wants to be in a tickle fight, he/she should fight another dodger. If dodgers dont like getting bashed by zerk people, they should a...
by Razhak
Sat Oct 08, 2016 2:42 pm
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38574

Re: Feedback request: the April weapons changes.

I'd also say berserk warriors, fades, warders broke dodge. Berserk attack should be removed from fades and warders due to them already being handheld enough. They need to earn their kills rather than relying on a worse than luck mechanic (that being a win for free mechanic) when combined with their...
by Razhak
Sat Oct 08, 2016 9:40 am
Forum: Player's Lounge
Topic: Feedback request: the April weapons changes.
Replies: 78
Views: 38574

Re: Feedback request: the April weapons changes.

Remove parry from all one handed weapons + add the same amount to all shields (and then i mean also remove them from uniques and herons) This means that one handed + shield = same as now and the shield becomes more important Then remove a same amount (minus for instance 5) of parry from all 2 handed...
by Razhak
Fri Oct 07, 2016 1:34 am
Forum: Art of War
Topic: Fear vs. Bravery!
Replies: 5
Views: 3390

Re: Fear vs. Bravery!

What was annoying that you sit there from beaten to rip, seeing Roadeur flee out, in, run a bash, land and then RIP without being able to move..

Then realizing you are playing on your new laptop where the keys are just differently arranged from the laptop you have been using for the past years...
by Razhak
Thu Sep 29, 2016 7:02 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2868
Views: 2260305

Re: Ouch! That really did HURT!

This was rough: You swirl about with a gleaming black longsword, slicing across *Eol*'s body. You flee head over heels. Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open....