Search found 164 matches
- Wed Sep 06, 2023 12:40 am
- Forum: Art of War
- Topic: The End of the Era of ComboZarth
- Replies: 1
- Views: 1987
Re: The End of the Era of ComboZarth
<worn about waist> a belt with a buckle of cuendillar What's with the ko'bal dodge belt? You flee head over heels. A Curve in the Camp [ obvious exits: S W ] A mushroom grows here. A tough Shienaran soldier waits here. [k light] They aren't here. * HP:Critical MV:Strong > You narrate 'i bleeding' *...
- Sun Sep 03, 2023 9:30 pm
- Forum: Player's Lounge
- Topic: Wheel of Time Season 2 Episode 1, 2, and 3 Discussion
- Replies: 24
- Views: 30408
Re: Wheel of Time Season 2 Episode 1, 2, and 3 Discussion
The Season 1 opening was a feast for the eyes, and ended up being the best part of several episodes by a good margin. Seeing that shortened to the last 5ish seconds with the simple gold outline ouroboros that dissolves was an incredibly disappointment. I was really hoping for another rug weaving cin...
- Mon Aug 28, 2023 12:18 pm
- Forum: Art of War
- Topic: Advice Please
- Replies: 10
- Views: 10775
Re: Advice Please
One key item: you need to very observant with the set ups of your opponents while in dodge. The craft rare abs weapons, especially the gold hooked swords, can bash anything very reliably. They also have quite good OB, so your chances of parrying while sitting are very low. The main improvement that ...
- Fri Aug 25, 2023 8:37 am
- Forum: Player's Lounge
- Topic: Shops - an incomplete idea - giving them purpose?
- Replies: 11
- Views: 16951
Re: Shops - an incomplete idea - giving them purpose?
Also while not exactly a thing anymore, the crimson skull used to be in favor. They are a thing still, they are just a lot more expensive now and the DS coin farm was heavily toned down... so, harder to justify the investment into a no-rent item that provides a relatively marginal benefit unless th...
- Wed Aug 09, 2023 11:02 pm
- Forum: Player's Lounge
- Topic: tremalking
- Replies: 3
- Views: 1824
Re: tremalking
WIth how chokey and limited in size of that area, it would make for a very one-sided pk affair in most cases. The mob support is barely sufficient for a 1v1, and xpers who get jumped generally have a 100% chance of death or being trapped at a patty with no hope of escaping the conflict. It is a litt...
- Tue Aug 08, 2023 5:29 pm
- Forum: Bugs
- Topic: ANSWERED: Luggard Market weirdness
- Replies: 4
- Views: 1233
Re: ANSWERED: Luggard Market weirdness
more weirdness -- the aide fails to return gear that it won't sell. * HP:Healthy MV:Fresh > give bracer broker;say offer sale bracer You give a gator skin bracer to a jewelry broker. * HP:Healthy MV:Fresh > You say 'offer sale bracer' * HP:Healthy MV:Fresh > say offer sale gator You say 'offer sale ...
- Wed Jul 19, 2023 6:17 pm
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 15760
Re: Itsy's Janky Code Blog
I'm glad to see some more of this! Thanks, Itesh. This isn't working, because we get stuck on the first IF Why then, do you need the if? draw already checks whether you are wielding a weapon, so you just do both! a little extra spam informing the player that they are already wielding a weapon won't ...
- Sun Jul 16, 2023 2:35 am
- Forum: Player's Lounge
- Topic: LS Rogues
- Replies: 30
- Views: 27601
Re: LS Rogues
I feel the problem is less "LS Rogues" and more "Rogues across the board" Most of the problem comes to the one trick pony playstyle of stab, and outside of 4-5 v 4-5 with lots of fleeing and a small number of rogues, you generally don't get two chances to finish a stab timer in pk against a competen...
- Mon Jun 19, 2023 11:15 pm
- Forum: Bugs
- Topic: EXPLAINED: Commander bashes?
- Replies: 2
- Views: 1248
Re: Commander bashes?
reminds me of when bash was added to Ragan.... that patty already has incredibly fast aggro rate, and is high level to where dodgers get shredded. Bash on top of it is a bit much imho. would also be nice if these sort of changes for key PK smobs were announced in advance, learning this through "SUPR...
- Sat Jun 03, 2023 2:07 pm
- Forum: Bugs
- Topic: Taim Insta incinerate
- Replies: 2
- Views: 1140
Re: Taim Insta incinerate
Taim does that, yea. He is a peaceful fellow, and enjoys calm around him. He will attack DS on sight, but is still quite paranoid and may attack things that interrupt the peace and calm in the room he is in. At least you had a piece of a round to react and flee, when he aggros's and incins you on th...