Search found 56 matches

by Raiste
Tue Mar 15, 2022 3:22 am
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2874
Views: 2408693

Re: Ouch! That really did HURT!

The Main Path Through Camp A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the east, and the center of the camp is to the west. A tent to the south looks busy at all times, day and night, and the smell of cured leather and oil emits...
by Raiste
Thu Mar 10, 2022 11:36 pm
Forum: Art of War
Topic: Marwell Vs Ghast (unedited)
Replies: 3
Views: 1252

Re: Marwell Vs Ghast (unedited)

Enjoyed reading this log.
by Raiste
Wed Mar 09, 2022 4:35 pm
Forum: Bugs
Topic: Re: Typos
Replies: 324
Views: 383530

Re: Typos

The icy cold force sent by *Felurian* is melts into nothingness.
by Raiste
Tue Feb 22, 2022 3:36 am
Forum: Bugs
Topic: Re: Typos
Replies: 324
Views: 383530

Re: Typos

u e n from SM, final line of the description: it's darkeness ---> its darkness.
by Raiste
Sat Feb 19, 2022 2:11 pm
Forum: Player's Lounge
Topic: Itsy's Janky Code Blog
Replies: 47
Views: 14877

Re: Itsy's Janky Code Blog

from math import ceil HP = 280 X = 7 Y = 6 MODIFIERS = [ ("Standard", 1.0), ("Full Vuln", 1.25), ("Half Vuln", 1.125), ("Full Resist", 0.75), ("Half Resist", 0.875) ] def E(x, y): # Expected value of a XdY damage roll. return x * ((1 + y) / 2) def modify_E_damage(x, y, modifier): # Expected value o...
by Raiste
Wed Aug 11, 2021 5:04 am
Forum: Player's Lounge
Topic: Balance Thoughts
Replies: 36
Views: 14158

Re: Balance Thoughts

Thanks for sharing your thoughts. I hope it provokes a productive discussion. At minimum, you've provided an interesting framework and used it effectively to articulate your position on the changes. I've analyzed the impact of bash on damage dealt / sustained as a function of land rate extensively w...
by Raiste
Mon Jul 05, 2021 2:26 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1961
Views: 1898466

Re: Stab Thread

Cliff's Path [ obvious exits: E S ] A soft leather pouch has been discarded here. s Above the Falls [ obvious exits: N S D ] s High Atop the Grassy Plains [ obvious exits: N E S ] Mound of Rubble [ obvious exits: N S ] A duck is here flying around. A duck is here flying around. A brown and white-spe...
by Raiste
Fri Jun 25, 2021 1:29 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 100369

Re: Discussion Topic: Upcoming Weapon Changes

Thought I read in a different thread that top tier ABS is already at its maximum durability although such a change would be welcome and makes sense.
by Raiste
Thu Jun 24, 2021 2:36 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 100369

Re: Discussion Topic: Upcoming Weapon Changes

Whether or not I agree with warriors being a PvE class, the changes have left them deserving of that description. I recommend you accept it, and that warriors are permitted to have a class change. And, again: ABS is not a proper equipment set up. It is in the game for convenience. Feel free to expla...
by Raiste
Wed Jun 23, 2021 5:25 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 100369

Re: Discussion Topic: Upcoming Weapon Changes

Outside of the special regen cases mentioned above, my impression as a newer player is that ABS serves two purposes. It provides a convenience set for casuals with real lives to use so they can hop on some times to participate in PvP. And, (often in conjunction with super-easy-to-stat warriors) it p...