Search found 269 matches
- Fri Jul 15, 2022 7:54 pm
- Forum: Art of War
- Topic: Lol what a fail!
- Replies: 8
- Views: 1908
Re: Lol what a fail!
Splatter doesnt die zerk either :(
- Mon Jun 06, 2022 9:43 pm
- Forum: Art of War
- Topic: An Attack on Granlin's Post
- Replies: 3
- Views: 1214
Re: An Attack on Granlin's Post
Did Lois get him after? that's some good commitment zerking vs double channie. Very good read.
Melkor wielding his dagger :( ouch.
Melkor wielding his dagger :( ouch.
- Fri Jun 03, 2022 1:27 am
- Forum: Player's Lounge
- Topic: Unique Policy
- Replies: 58
- Views: 32266
- Wed Jun 01, 2022 9:00 pm
- Forum: Player's Lounge
- Topic: Unique Policy
- Replies: 58
- Views: 32266
Re: Unique Policy
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them. it's a different flag. It's not, actually. Naerin's right. It's why no-rent uniques didn't work. It is actually. Since it's in reply to my comment. Chain smob keys instantly dissappear a...
- Wed Jun 01, 2022 8:18 pm
- Forum: Player's Lounge
- Topic: Unique Policy
- Replies: 58
- Views: 32266
- Sun May 29, 2022 9:15 pm
- Forum: Bugs
- Topic: EXPLAINED: Slice Weaves does not add to weave lag
- Replies: 11
- Views: 2737
Re: Slice Weaves does not add to weave lag
Highly likely same as point of no return pulses on everything else you will have a window of starting a new weave before slice weave has executed anything to effect your character status.
- Sun May 29, 2022 9:02 pm
- Forum: Player's Lounge
- Topic: Itsy's Janky Code Blog
- Replies: 47
- Views: 13106
Re: Itsy's Janky Code Blog
I love this blog, particularly some of the posts like the last which makes me think of some of my university classes and my interactions with TAs and tutors.
Making C+ projects work and TAs always saying that's great and more than we asked for but you really should redo it xyz way.
Making C+ projects work and TAs always saying that's great and more than we asked for but you really should redo it xyz way.
- Fri May 27, 2022 3:43 pm
- Forum: Player's Lounge
- Topic: Unique Policy
- Replies: 58
- Views: 32266
Re: Unique Policy
Another option is also to flag uniques no-rent and destroyed on rent/reboots like some keys and items in game.
Imms can then load all sorts of fun things that aren't going to have long term impacts.
Imms can then load all sorts of fun things that aren't going to have long term impacts.
- Fri May 27, 2022 3:29 pm
- Forum: Art of War
- Topic: can someone explain how this happened?
- Replies: 9
- Views: 2539
Re: can someone explain how this happened?
It's same instance of when bash goes through after moving room. His flee is executing him leaving room but the combat round pulse goes off at the same time as him leaving, your bash also goes off that same round. Had he stayed in the room(and you landed bash not dead) this would have then been a 1 r...
- Fri May 27, 2022 3:19 pm
- Forum: Art of War
- Topic: to the death!!
- Replies: 6
- Views: 1726
Re: to the death!!
Fun read, small margins. You read over it and the good option turns out to be bad because of circumstance. Lissette is completely tapped and only has 1 fireball in her so the pro disengage off conway ends up a bad thing. Bashed full dodger gets disengaged from, conway lives to kill Byrg and lissette...