Search found 266 matches

by Fermin
Mon May 23, 2022 2:21 pm
Forum: Player's Lounge
Topic: Unique Policy
Replies: 58
Views: 44205

Re: Unique Policy

I'm not seeing anything here prohibiting the trading of the unique...is that correct? I think 100% of the time everyone involved going for the split of the unique is a good thing, and I think almost all unique will trade for more then the turn in amount. Trading will be encouraged because it stops t...
by Fermin
Mon Apr 25, 2022 1:43 pm
Forum: Player's Lounge
Topic: Are players leaving?
Replies: 243
Views: 162010

Re: Are players leaving?

Here's just my opinion on the PvE Smobs...there is danger to smobbing both solo and in a group and there is literally nothing that is available by smob that isn't available easier elsewhere. Except perhaps rares on Jafar/IOMM which is a large time commitment. My solution would be to add a ~1% load o...
by Fermin
Fri Apr 22, 2022 4:51 pm
Forum: Player's Lounge
Topic: Look into % for large gemstones
Replies: 12
Views: 4311

Re: Look into % for large gemstones

If you make gem mining easier then the large gemstones will lose their value to other players. I've mined a bit to craft and it is certainly a bit of time to get what you want and in general I will pay for a gemstone but if it is easier I would just mine...honestly looks like a decent way to make go...
by Fermin
Wed Apr 20, 2022 8:06 am
Forum: Player's Lounge
Topic: Are players leaving?
Replies: 243
Views: 162010

Re: Are players leaving?

Warrior attack was the best addition since I've played and losing it is a bummer. That rug pull on such a big portion of the fun pker type mindset still doesn't make sense to me. All the following 'balance' changes are in part a way to try to bring back that chaotic variety that was lost. Coming bac...
by Fermin
Tue Mar 01, 2022 11:07 am
Forum: Bugs
Topic: FIXED: Locked in
Replies: 3
Views: 1179

Re: FIXED: Locked in

* S HP:Scratched MV:Winded - Roland Azaron, Chief of the Smugglers: Scratched > pull cord Roland Azaron, Chief of the Smugglers tries to smite you, but you deflect the blow. A female smuggler chief joins Roland Azaron, Chief of the Smugglers's fight! A female smuggler chief joins Roland Azaron, Chie...
by Fermin
Fri Jan 28, 2022 12:34 pm
Forum: Help and Newbie Area
Topic: Knowing Zones
Replies: 6
Views: 6802

Re: Knowing Zones

I'd suggest learning blight on a trolloc first, you will get led to gap and winding and start getting a sense of them... Then try to learn dusty and winding gap DF loop on a LS hunter...drop remounts and run the loop over and over again. 1. learn the exact spams from any callout/choke to any other (...
by Fermin
Fri Dec 31, 2021 3:17 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2874
Views: 2497304

Re: Ouch! That really did HURT!

In dodge I play it that 2e of Ragan load (the 4exit room) you will always want to DL N (to stay out of oakdoor). If you get the w flee, you again DL N and end up either 1n of Ragan load or 1n of oakdoor(DL W and you are on the steps for another try once they hit). As soon as you stop putting in any ...
by Fermin
Fri Dec 17, 2021 5:56 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1981156

Re: Stab Thread

Was one of the times that solidified in my mind how dumb no hide stabs are, I ran some the other day on Ghast as well but that was being malicious. Just my 2 cents. No hides are literally in the game so people can be idle without fear, however because of the sneak + % coding you can still have lucky...
by Fermin
Fri Dec 17, 2021 1:38 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1981156

Re: Stab Thread

Example of why all no hides should be removed. Either you should have some places that are safe to AFK at or not, a room like this that is safe unless a charger or ridiculously unlucky like shown is not good for the game or moral. I tend to always park in an off the path room instead of relying on t...
by Fermin
Sat Dec 11, 2021 11:32 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2874
Views: 2497304

Re: Ouch! That really did HURT!

Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that...