Search found 26 matches

by mush
Wed Mar 06, 2024 7:31 pm
Forum: Art of War
Topic: Vulture Culture
Replies: 0
Views: 8151

Vulture Culture

where * HP:Scratched MV:Full > Players in your Zone -------------------- Mush - A Path Through the Thinning Woods Osiris - Forested Borderlands You catch a faint scent of a horse nearby. * HP:Scratched MV:Full > s Osiris narrates 'no chann' * HP:Scratched MV:Full > A Forested Path Through the Border...
by mush
Wed Mar 06, 2024 7:29 pm
Forum: Art of War
Topic: Fail!
Replies: 2976
Views: 2630853

Re: Fail!

Respect for not looting someone who doesn't deserve to get looted, Sorvitor. #MaybeMyFade
by mush
Sat Mar 02, 2024 3:55 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 54
Views: 19782

Re: Defender/attacker balance in clan rooms

I'm just enjoying seeing how long it takes clan doors to open and close increasing in every other post. We started at 10 seconds, now we're at 30 seconds, do we have anyone going for the full minute?
by mush
Fri Mar 01, 2024 6:52 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 54
Views: 19782

Re: Defender/attacker balance in clan rooms

-I "know" that Imms don't like "mobol teleport" doors. They want you to have to walk through a door that can be closed / blocked. *This is a subject of consistency though. For example, Dragonsworn base now has a door, but you still mobol teleport to escape. Yeah, this is the one I alluded to in my ...
by mush
Fri Mar 01, 2024 6:06 pm
Forum: Art of War
Topic: fade Candidate March Log. Kajin and dusty pk. - &reviewed
Replies: 2
Views: 3708

Re: fade Candidate March Log. Kajin and dusty pk.

#NotMyFade

#SklarrIn

#SorvitorOut
by mush
Fri Mar 01, 2024 5:32 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 54
Views: 19782

Re: Defender/attacker balance in clan rooms

The whole premise of the original post does not seem to fully appreciate that clan rooms are currently 100% safety providing two things: 1. The mobol closes the door. 2. You do not let someone in. You're exchanging 100% safety for accomplishing two things that are entirely under your control. I'm n...
by mush
Fri Mar 01, 2024 1:15 pm
Forum: Player's Lounge
Topic: Defender/attacker balance in clan rooms
Replies: 54
Views: 19782

Re: Defender/attacker balance in clan rooms

The Roberto death is on him, if he knew they were in the city. Instead of making them 100% safe, or 100% deathtraps, I would suggest an egress method that is guaranteed in all clan rooms for the clanned chars. Something similar to a jump. Not guaranteed for the opposing faction, but still a regular...
by mush
Wed Feb 28, 2024 9:01 am
Forum: Art of War
Topic: Fail!
Replies: 2976
Views: 2630853

Re: Fail!

Don't suppose they were stupid enough to leave tracks or Mush saw them? Would never want to be accused of revealing "unknown MCs" on forums, so just to be clear, the tracks I found immediately after outside of the jump exit and bee-lining down Blight to Orch, grab a horse, and then run to FD Road b...
by mush
Fri Dec 29, 2023 11:22 am
Forum: Art of War
Topic: Fail!
Replies: 2976
Views: 2630853

Re: Fail!

Isela closes the passage. <--- weave not close doors friend Yeah, I don't know how to describe this as anything but playing to lose as far as the mental game. I'm maybe one tick into battered, so weaving me OR Teveyl means I either have to think about fleeing or Teveyl can't weave. I just hope ther...