Search found 25 matches

by Skirrel
Fri Apr 26, 2024 10:48 am
Forum: Bugs
Topic: Build-a-pat issue
Replies: 0
Views: 38

Build-a-pat issue

There are a few build-a-pats that no longer have cookpots at them, but if you strike camp, it will put a cookpot there so you can build the pat again and use it! The obvious solution is to just put cookpots back at all build-a-pats! *nods self* Small Path To the west, past some more of the path, you...
by Skirrel
Wed Apr 10, 2024 3:42 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1965893

Re: Stab Thread

First kill as Ko'bal! Western Bank of the Arinelle Large iron stakes ground rope that holds the ship taut to the east. A large reinforced structure climbs the edge of the cliff to the land above. The land is cleared out and native plants and trees are tied down with stakes to block vision from the n...
by Skirrel
Tue Apr 02, 2024 10:23 am
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2410180

Re: Fail!

Haven't lagged this badly in a while... 2 huge lag spikes and it was all over. :( * S HP:Scratched MV:Winded > z backstab h.draz You silently approach your victim... *Tareck* tries to lance you, but you deflect the blow. - nar holy lag =+ *Tareck* tries to lance you, but you parry successfully. *Sal...
by Skirrel
Wed Mar 20, 2024 12:48 pm
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2410180

Re: Fail!

Dark Forest Deep inside this twisted forest, it is black as midnight even at noon. The thick foliage overhead completely blocks the sun during the day, and even the moon's silvery rays cannot shine here at night. The air smells of rotting leaves, which carpet the ground in a soggy blanket of decay. ...
by Skirrel
Mon Mar 18, 2024 10:09 am
Forum: Art of War
Topic: Crit kills
Replies: 279
Views: 336515

Re: Crit kills

Got lucky here and dodged a bashed hit, then a bash that would have surely killed me. * S HP:Beaten MV:Tiring > Sklarr narrates 'nod' *Draz* panics, and attempts to flee! * S HP:Beaten MV:Tiring > Sklarr strikes *Draz*'s body hard. * S HP:Beaten MV:Tiring > *Draz* leaves west. * S HP:Beaten MV:Tirin...
by Skirrel
Fri Mar 08, 2024 5:59 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1965893

Re: Stab Thread

Fun timing on this one, though I almost ate it immediately afterward. A Path Through the Thinning Woods A small, dirt path runs through the woodland here, traveling to the north or south. The giant trees of the forest line the path, and small animal trails extend off the path through the shrubs and ...
by Skirrel
Tue Mar 05, 2024 4:28 pm
Forum: Art of War
Topic: Charge Thread
Replies: 221
Views: 588675

Re: Charge Thread

Jumaro wrote:
Tue Mar 05, 2024 4:15 pm
You didn't include that part in your stab log :p
Because I didn't get it all done in charge brick lag, of course! Besides, you started another charge on me instead of engaging
by Skirrel
Tue Mar 05, 2024 4:07 pm
Forum: Art of War
Topic: Charge Thread
Replies: 221
Views: 588675

Re: Charge Thread

Aww at least include the part where I bricked and you got it all done in brick lag.
by Skirrel
Tue Mar 05, 2024 12:38 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1965893

Re: Stab Thread

A Sallow Wood Still under the refreshing shade of birch and willow and dogwood you are able to study the grassy savannas with relative comfort. Small animals dart past you from time-to-time, and invisible chirping is ever-present up above. [ obvious exits: S W ] Zone: Tar Valon Road South of Tar Val...
by Skirrel
Wed Feb 28, 2024 3:24 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1962
Views: 1965893

Re: Stab Thread

Outside a Palisade Gate This is the path leading east from the great city of Tear. The dirt seems to be quite well-trodden and packed down from months of use. To the west, the path stops at Tear's massive wooden gate. Here the path works its way northwards, around Tear. It also winds far to the east...