Search found 39 matches
- Fri Apr 05, 2024 1:37 am
- Forum: Bugs
- Topic: Bug: Sheepdog attacks Far Madding Guards
- Replies: 1
- Views: 5192
Re: Bug: Sheepdog attacks Far Madding Guards
Several pets have this happen (generally pets that can assist you in combat), and to the guard mobs in several cities. I believe it has something to do with the guards doing mobol checks on players that have a potential result in jailing the person (e.g. wearing dark-eq inside Fal Dara). The small b...
- Wed Mar 27, 2024 7:55 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 2965
- Views: 2441032
Re: Fail!
Some absolute bull crap on that timing, and of course auto flee decides not to work at all. sc * R HP:Critical MV:Full > You have 44(427) hit and 152(154) movement points. You have scored 108889708 experience points and 1014 quest points. You need 1726929655 exp to level and 1986 qp to rank. You hav...
- Fri Mar 08, 2024 12:42 pm
- Forum: Bugs
- Topic: FIXED: Affable broker not returning items
- Replies: 11
- Views: 5854
Re: Affable broker not returning items
Mobs can run some types of mobol at the same time, (such as a herald mob that sends "rem banner" and "give pristine xxx" when it is handed a tattered banner) Not quite. Based on my observations, mobol is not limited by server tics in performing actions. It is one piece of mobol that does the remove...
- Mon Mar 04, 2024 11:53 pm
- Forum: Roleplay
- Topic: Chronicles: Masters of the first turn
- Replies: 88
- Views: 689735
Re: Chronicles: Masters of the first turn
Feb 29th for Kiltwitch of the Far Madding Wall Guard
- Wed Feb 21, 2024 5:37 pm
- Forum: Roleplay
- Topic: Chronicles: Myrddraal/Dreadlords/Grayman
- Replies: 44
- Views: 63142
Re: Chronicles: Fades/Dreadlords
vote to change this thread to: Chronicles of remorts: Fades/Dreadlords/Greymen
and add in the folks that went greyman, or those like Sarras who went greymen and then re-remorted to DL
and add in the folks that went greyman, or those like Sarras who went greymen and then re-remorted to DL
- Fri Feb 16, 2024 11:59 pm
- Forum: Player's Lounge
- Topic: moving ss outpost near tear
- Replies: 17
- Views: 7195
Re: moving ss outpost near tear
When I've used the northern outpost on SS, I find that outpost to be either oppressively too much in small number pk, or woefully inadequate to the point of being more of a death trap than camp when it's 1v multiple. Make Kajin not auto seanchan (assuming this hasn't been fixed), and also make sure ...
- Fri Feb 16, 2024 11:09 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 2874
- Views: 2513868
Re: Ouch! That really did HURT!
The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem ...
- Sun Jan 28, 2024 2:06 am
- Forum: Art of War
- Topic: Fail!
- Replies: 2965
- Views: 2441032
Re: Fail!
00:20:41.178 Walker says 'he resting 1n' <----I KNOW WHAT MUST BE DONE! 00:20:41.306 * R HP:Scratched MV:Full > 00:20:41.426 [k 1.dark] 00:20:41.426 They aren't here. 00:20:41.556 * R HP:Scratched MV:Full > 00:20:41.926 A bloodstock stallion flickers its ears. 00:20:42.058 * R HP:Scratched MV:Full >...
- Wed Jan 24, 2024 1:29 pm
- Forum: Player's Lounge
- Topic: Cumulative TPs or Kills List
- Replies: 16
- Views: 6636
Re: Cumulative TPs or Kills List
I like this idea. The main issue with the ta'/sei'/rea lists is that it incentivies and rewards conservative play. It doesn't reward getting kills so much as it punishes you for dying. There's a place for it, and it certainly is an achievement to do... but fighting against the players who are trying...
- Sun Dec 24, 2023 5:08 pm
- Forum: Player's Lounge
- Topic: Rank 8 Zone Sense
- Replies: 105
- Views: 718085
Re: Rank 8 Zone Sense
Didn't read past page 2, but how about turn zone sense on only AFTER you have NO QUIT? That way it's a useful tool for the ebb and flow of PK, but is not a generic always-on safety net. If anything, the other way around. Once you get no-quit (by mob or otherwise), zone sense goes away. That would m...