Search found 64 matches
- Sat Oct 11, 2025 9:41 pm
- Forum: Player's Lounge
- Topic: Feedback re: mobraid helper mobs
- Replies: 7
- Views: 152
Re: Feedback re: mobraid helper mobs
The chill fog made things quite rough with the bats -- though they weren't aggressive so it was mostly a few of us being bored attacking them and dragging the rest into helping in the downtime. The FCs receiving deafen and other status effects randomly when they try to weave was very amusing. Love t...
- Fri Oct 10, 2025 8:16 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 3012
- Views: 3652589
Re: Ouch! That really did HURT!
18:00:16.563 * R HP:Battered MV:Full > 18:00:18.068 x 18:00:18.269 x 18:00:18.760 Badd says 'weary' 18:00:18.760 [k 1.dark] 18:00:18.760 They aren't here. 18:00:18.897 * R HP:Battered MV:Full > 18:00:19.008 [k 1.dark] 18:00:19.008 They aren't here. 18:00:19.155 * R HP:Battered MV:Full > 18:00:20.259...
- Tue Oct 07, 2025 1:33 pm
- Forum: Art of War
- Topic: A Tactical Difference!
- Replies: 12
- Views: 760
Re: A Tactical Difference!
Stab should just take a percentage of remaining hps when used in pk. In all cases where it gets a kill, it literally ends pk not starts it. In today's world does anyone ever get stabbed dead and think "wow great play I had fun"? imho first, make non-stab rogue set ups more viable. Moving Fencing bl...
- Sat Sep 27, 2025 12:23 am
- Forum: Player's Lounge
- Topic: Advice to jump start friend starting out
- Replies: 9
- Views: 5283
Re: Advice to jump start friend starting out
and like others said you would need serious commitment to really learn pk at this end state where all the players are highly competent. I would disagree with this, to an extent. The pk is deceptively fast paced, and most of the stuff that you would need to learn (server tics -- the purpose of "spam...
- Wed Sep 10, 2025 7:12 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 3012
- Views: 3652589
Re: Ouch! That really did HURT!
Always thought wimpy would draw your weapon but I guess not? Or is palm hiding the drawing of the dagger? auto-flee lag will interrupt your attack in a combat if the flee happens before your turn in combat in the round. Similar to how bash works, there is no PONR for the attack in a combat round if...
- Fri Aug 22, 2025 12:22 pm
- Forum: Bugs
- Topic: EXP Issues?
- Replies: 4
- Views: 870
Re: EXP Issues?
* HP:Hurt MV:Full - a spirit of a monk: Scratched > Your hands pass right through a spirit of a monk! for shame Could have been something weird with me buffing an undead mob ? Or being engaged? It is the only thing that changed between me not getting credit for group kills, and getting credit for g...
- Fri Aug 15, 2025 7:57 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 3097
- Views: 6002967
Re: Fail!
So in theory, if you hit first, the smob should get on your opponent because once sergeant assists, others may assist in the fray. Or they join the fray the next round which advances the combat because mobs will enter combat if unengaged if an ally is in combat. [...] Hope those examples clear up w...
- Fri Aug 15, 2025 3:14 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 3097
- Views: 6002967
Re: Fail!
FYI, food for thought: Some other tests with aggro: Shienaran sergeants will assist on initial combat 100% of the time (as long as they are not in Fal Dara) -- this should make the mobs around dusty more appealing to try and make a stand out without having them "spam". was more annoyed at how long ...
- Fri Aug 15, 2025 12:51 am
- Forum: Art of War
- Topic: Fail!
- Replies: 3097
- Views: 6002967
Re: Fail!
* R HP:Beaten MV:Fresh > Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones ar...
- Thu Aug 07, 2025 9:50 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 3012
- Views: 3652589
Re: Ouch! That really did HURT!
ow ow ow ow w * R HP:Scratched MV:Full > You hear a blood-curdling howl in the distance. [k 1.dark] They aren't here. x * R HP:Scratched MV:Full > x A Pile of Decaying Skeletons A large amount of skeletons have been piled up here. Rodents run in and out of the skeletons attempting to escape the pres...