Search found 102 matches
- Sun May 02, 2021 7:54 pm
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 112956
Re: Discussion Topic: Upcoming Weapon Changes
Also, if we have the ability to code finally why wasn't removing master damage(or adding master damage to everyone) the absolute first step taken? The fact you have to have 1k qps to be on even damage output w/ 75%+ of the pkers is bogus. Took me years, but I've finally come around to this. At leas...
- Thu Apr 08, 2021 10:13 pm
- Forum: Player's Lounge
- Topic: Feedback Survey: Temporary Camp Changes
- Replies: 6
- Views: 2216
Re: Feedback Survey: Temporary Camp Changes
Filled out the form, but I thought I'd post my thoughts here too. Second entrance: good, since camp gets more use and is less of a DT for both sides. There's less incentive to withhold numbers and then gank for easy kills. Rooms and mobs at south-east entrance: a little too strong and easy to stack,...
- Wed Apr 07, 2021 7:53 pm
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 112956
Re: Discussion Topic: Upcoming Weapon Changes
7. I agree that the hit rates feel low against dodge/parry. It's very unpredictable fighting them, due to the low bash/hit rates. But, I'll stick around and assume the RNG will catch me up, or fight at mobs if I get bad rolls. Same as any setup This is the main thing I've found is really difficult ...
- Sun Apr 04, 2021 8:17 pm
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 112956
Re: Discussion Topic: Upcoming Weapon Changes
After PKing some with the new changes, my basic feeling is that PB is too high. More particularly, sitting parry is too high. It just feels silly to be in a combo vs combo fight, land a bash, and then have both hits parried. And that's not even getting into dodge PB. On the other hand, I do think it...
- Sun Apr 04, 2021 6:21 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 2983
- Views: 2969701
Re: Fail!
* S HP:Critical MV:Strong > Bend in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are som...
- Fri Mar 26, 2021 9:53 pm
- Forum: Player's Lounge
- Topic: INPUT NEEDED: Non-discoverable game mechanics
- Replies: 41
- Views: 16084
Re: INPUT NEEDED: Non-discoverable game mechanics
If you need to get through a block, 'group Adael' to ungroup him without breaking lead so that the blockers will end up on him.
- Tue Dec 29, 2020 11:02 pm
- Forum: Art of War
- Topic: Davor narrates 'thanks for leading Harun :)'
- Replies: 3
- Views: 1443
Davor narrates 'thanks for leading Harun :)'
Nothing special here, just had fun the last two days seeing good numbers up north and thought I would post some highlights. * S HP:Beaten MV:Winded > s The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain...
- Wed Dec 16, 2020 9:47 pm
- Forum: Art of War
- Topic: Success!
- Replies: 4
- Views: 1704
Re: Success!
I trusted Lord Kajin and this is how it ends?!Lord Kajin bellows 'The criminal Dukug shall pay for his crimes!'
Nicely played. I was so tunneled on Porka that I didn't even notice you were out of RK until she was in :P
- Sun Nov 22, 2020 9:26 pm
- Forum: Art of War
- Topic: A career can handle one Jestin. Two is too much.
- Replies: 6
- Views: 2713
Re: A career can handle one Jestin. Two is too much.
I'm ready to accept your friend request now.
- Sat Nov 21, 2020 11:56 pm
- Forum: Art of War
- Topic: The smooth moves and close shaves.
- Replies: 7
- Views: 2745
Re: The smooth moves and close shaves.
This was not the way to get me to accept your Facebook friend request.