Search found 102 matches

by Harun
Sun May 02, 2021 7:54 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 112956

Re: Discussion Topic: Upcoming Weapon Changes

Also, if we have the ability to code finally why wasn't removing master damage(or adding master damage to everyone) the absolute first step taken? The fact you have to have 1k qps to be on even damage output w/ 75%+ of the pkers is bogus. Took me years, but I've finally come around to this. At leas...
by Harun
Thu Apr 08, 2021 10:13 pm
Forum: Player's Lounge
Topic: Feedback Survey: Temporary Camp Changes
Replies: 6
Views: 2216

Re: Feedback Survey: Temporary Camp Changes

Filled out the form, but I thought I'd post my thoughts here too. Second entrance: good, since camp gets more use and is less of a DT for both sides. There's less incentive to withhold numbers and then gank for easy kills. Rooms and mobs at south-east entrance: a little too strong and easy to stack,...
by Harun
Wed Apr 07, 2021 7:53 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 112956

Re: Discussion Topic: Upcoming Weapon Changes

7. I agree that the hit rates feel low against dodge/parry. It's very unpredictable fighting them, due to the low bash/hit rates. But, I'll stick around and assume the RNG will catch me up, or fight at mobs if I get bad rolls. Same as any setup This is the main thing I've found is really difficult ...
by Harun
Sun Apr 04, 2021 8:17 pm
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 112956

Re: Discussion Topic: Upcoming Weapon Changes

After PKing some with the new changes, my basic feeling is that PB is too high. More particularly, sitting parry is too high. It just feels silly to be in a combo vs combo fight, land a bash, and then have both hits parried. And that's not even getting into dodge PB. On the other hand, I do think it...
by Harun
Sun Apr 04, 2021 6:21 pm
Forum: Art of War
Topic: Fail!
Replies: 2983
Views: 2969701

Re: Fail!

* S HP:Critical MV:Strong > Bend in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are som...
by Harun
Fri Mar 26, 2021 9:53 pm
Forum: Player's Lounge
Topic: INPUT NEEDED: Non-discoverable game mechanics
Replies: 41
Views: 16084

Re: INPUT NEEDED: Non-discoverable game mechanics

If you need to get through a block, 'group Adael' to ungroup him without breaking lead so that the blockers will end up on him.
by Harun
Tue Dec 29, 2020 11:02 pm
Forum: Art of War
Topic: Davor narrates 'thanks for leading Harun :)'
Replies: 3
Views: 1443

Davor narrates 'thanks for leading Harun :)'

Nothing special here, just had fun the last two days seeing good numbers up north and thought I would post some highlights. * S HP:Beaten MV:Winded > s The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain...
by Harun
Wed Dec 16, 2020 9:47 pm
Forum: Art of War
Topic: Success!
Replies: 4
Views: 1704

Re: Success!

Lord Kajin bellows 'The criminal Dukug shall pay for his crimes!'
I trusted Lord Kajin and this is how it ends?!

Nicely played. I was so tunneled on Porka that I didn't even notice you were out of RK until she was in :P
by Harun
Sun Nov 22, 2020 9:26 pm
Forum: Art of War
Topic: A career can handle one Jestin. Two is too much.
Replies: 6
Views: 2713

Re: A career can handle one Jestin. Two is too much.

I'm ready to accept your friend request now.
by Harun
Sat Nov 21, 2020 11:56 pm
Forum: Art of War
Topic: The smooth moves and close shaves.
Replies: 7
Views: 2745

Re: The smooth moves and close shaves.

This was not the way to get me to accept your Facebook friend request.