Search found 22 matches

by Teveyl
Thu Dec 28, 2023 8:05 pm
Forum: Player's Lounge
Topic: fireworks
Replies: 22
Views: 97563

Re: fireworks

The imms have been very clear that they don't like low fleelag characters and they don't like rogues. I have no issue if they removed fireworks or at least made them weigh enough that I don't carry around 3+ Right now there are a ton of fireworks because of the xmas presents. Usually they are much h...
by Teveyl
Thu Dec 28, 2023 6:29 pm
Forum: Player's Lounge
Topic: fireworks
Replies: 22
Views: 97563

Re: fireworks

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” I've been thinking about it in these terms, from the AoW. We as players all have certain skill sets in each, and good pk will have both good strategy and tactics on each side. I look at s...
by Teveyl
Thu Dec 28, 2023 9:49 am
Forum: Player's Lounge
Topic: fireworks
Replies: 22
Views: 97563

Re: fireworks

I do find it interesting that fireworks and several potions were modified so there is no tradeoff to carrying multiple...I think they used to weigh .7 lbs and now at .1 .... didn't STR tea weigh in a little heavier too?
by Teveyl
Thu Dec 28, 2023 9:10 am
Forum: Player's Lounge
Topic: fireworks
Replies: 22
Views: 97563

Re: fireworks

There are tons of rooms with no good double lines, fireworks are the correct move in these situations. Great gameplay and interesting mechanic. Although another direction to take the game would be to only pk when you have more numbers and are healthy. Go room by room making sure there is no danger, ...
by Teveyl
Tue Dec 26, 2023 11:52 am
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2874
Views: 2472178

Re: Ouch! That really did HURT!

seems unlikely, but i've had it happen to me recently...just the weakness of dodge and a couple high ob characters all splitting defense.

also improbable, but if you were resting before this and the autowimpy taking you out of the engagement rounds, is it possible your weapon was still sheathed?
by Teveyl
Tue Dec 19, 2023 12:48 pm
Forum: Bugs
Topic: Kicking City Mobs
Replies: 3
Views: 9212

Re: Kicking City Mobs

I think it was coded or flag for DF that made cities much more dangerous?
by Teveyl
Tue Dec 19, 2023 12:47 pm
Forum: Art of War
Topic: Ribbons of Fire and Spirit.
Replies: 3
Views: 9684

Re: Ribbons of Fire and Spirit.

can someone explain what happened?

is it slice weave?

Why does he stumble from an unseen force, MC?

thx
by Teveyl
Thu Dec 14, 2023 12:37 pm
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2401812

Re: Fail!

On the plus side... maybe Korsik will see that there are ways (pun intended) to remove the good gear from the game and he will add a loader and up tar chance again ;)
by Teveyl
Thu Dec 14, 2023 12:33 pm
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2401812

Re: Fail!

I believe there is always a dex check in ways DT, so likely Tolveor passed that check but walked into the abyss shortly after...

The dex check always takes you to the same room which 90% of them time is not the room you entered from.
by Teveyl
Thu Dec 14, 2023 12:31 pm
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2401812

Re: Fail!

oh god is this our 2 heron mediums from the xmas smobbing gone in an instance?!