Search found 374 matches
- Sun Mar 19, 2023 12:09 am
- Forum: Art of War
- Topic: For those who rejoice in death
- Replies: 16
- Views: 562
Re: For those who rejoice in death
I'm removing the ability to hold it, fyi. Axxye pointed that out to me and it's an oversight on my part since it gets around the high costs+short window combo.
- Sat Mar 11, 2023 6:39 pm
- Forum: Announcements
- Topic: Rent Withdraw, Character Auto-Deletion, and Bug Fixes
- Replies: 0
- Views: 224
Rent Withdraw, Character Auto-Deletion, and Bug Fixes
As of the next reboot: You can use RENT LIST, RENT WITHDRAW and RENT SELL when you have no-quit. This will allow you to pull items out to re-eq yourself or a friend, and look at what you have stored. We still don't permit storing items because we don't want players to stash items when they have no-q...
- Sat Feb 25, 2023 8:50 pm
- Forum: Bugs
- Topic: EXPLAINED: Stab on ride 5+
- Replies: 1
- Views: 111
Re: Stab on ride 5+
I updated the announcement to clarify (I should have included this at the outset but forgot): you CAN still stab and charge a horse if the rider isn't in combat. If the rider is in combat, regardless of with who (whether e.g., the stabber or something else entirely), then the stabber can't get an op...
- Sat Feb 25, 2023 5:13 pm
- Forum: Announcements
- Topic: Code changes: Riding and horse bashing/stabbing/etc, Slow, and bug fixes
- Replies: 0
- Views: 272
Code changes: Riding and horse bashing/stabbing/etc, Slow, and bug fixes
Riding and horse bashing/stabbing/charging With level 5+ Ride, you will turn your mount to protect it against being bashed, stabbed, or charged. (This is invisible to the rider to protect against unnecessary spam, similar to if someone tries to engage you while you are max-engaged already: but thes...
- Sat Feb 25, 2023 5:09 pm
- Forum: Announcements
- Topic: Loophole abuse with fade quest (now fixed)
- Replies: 1
- Views: 330
Re: Loophole abuse with fade quest
This loophole is now closed.
- Mon Feb 20, 2023 3:34 pm
- Forum: Announcements
- Topic: Loophole abuse with fade quest (now fixed)
- Replies: 1
- Views: 330
Loophole abuse with fade quest (now fixed)
Sadly it seems someone has figured out a loophole with the fade quest. I will explain how it works, so that you do not do it until I get a fix in place. As a reminder, the way you earn altqps towards fading as a trolloc master with 1500+ qps is you: 1. Must be leading a group of trollocs (and they m...
- Sun Feb 19, 2023 12:13 am
- Forum: Announcements
- Topic: Code changes: Fear, Overchannel, NPCs and abs
- Replies: 0
- Views: 232
Code changes: Fear, Overchannel, NPCs and abs
These code changes are live: Fear Fear will no longer cause players to be unable to engage in combat. ie, "k <whoever>" won't be blocked, but it will still caused missed combat rounds, and other skills will remain harder to initiate. This will allow blocking/spamming while feared and also alleviate ...
- Fri Feb 03, 2023 1:54 pm
- Forum: Bugs
- Topic: Linkdead bug
- Replies: 18
- Views: 9679
Re: Linkdead bug
This is a known risk you take with idle-renting. You should rent normally. I'm not quite sure what is going on here, but I don't think it is a bad thing that there is a risk of losing items when idle-renting to avoid item rent limits. (Ideally you would lose all items above the cap when idle-renting.)
- Sun Jan 29, 2023 3:10 pm
- Forum: Announcements
- Topic: Status weave/effect updates (Chill, Contagion, Fear and Slow)
- Replies: 0
- Views: 475
Status weave/effect updates (Chill, Contagion, Fear and Slow)
Hi all, We are revamping the main combat status effects, because 1.) there is a lot of overlap between them, 2.) they are often trying to do too much at once (ie, are too strong), and 3.) slow is underused because it is too weak. Chill Chill no longer reduces DB or PB: it reduces OB only (this makes...
- Wed Jan 18, 2023 6:57 pm
- Forum: Player's Lounge
- Topic: wilders and flame strike
- Replies: 11
- Views: 799
Re: wilders and flame strike
Wilders can get earthquake, which is the fastest damage weave.