Search found 49 matches

by Mer
Tue May 07, 2024 9:55 pm
Forum: Player's Lounge
Topic: PVE to create more PK
Replies: 27
Views: 559

Re: PVE to create more PK

Point stands imms are trying to centralize things. Any "fix" would just make that a less bad thing, but still a bad thing.
by Mer
Tue May 07, 2024 8:48 pm
Forum: Player's Lounge
Topic: PVE to create more PK
Replies: 27
Views: 559

Re: PVE to create more PK

Elysia wrote:
Tue May 07, 2024 6:19 pm
Also, people killed captains on IoMM to prevent others from coming there...
Yeah, incentivising people to PK on those islands (through PVE rewards drawing PKers to the PVErs or whatever) is just awful.
by Mer
Tue May 07, 2024 4:08 pm
Forum: Player's Lounge
Topic: PVE to create more PK
Replies: 27
Views: 559

Re: PVE to create more PK

Agree w/ Elysia's comment about centralizing things - segmented island PK just doesn't make sense to me. Travel to and from was restricting, often (I think) one side just wiped they other. It left anyone on the mainland in a very hard to participate state. That said, breaking up groups..what if we p...
by Mer
Tue May 07, 2024 12:13 am
Forum: Player's Lounge
Topic: PVE to create more PK
Replies: 27
Views: 559

Re: PVE to create more PK

Nothing like a 6-person daily Smob group rolling up on some decent 1v1 or 2v2 PK to just ruin things. Those "get a huge group to farm things ad nauseum" just turns PK into player smobbing, too, which is just awful for any reasonable human being. Fireworks? Hurricane? (make it a wilder weave so more...
by Mer
Mon May 06, 2024 11:52 pm
Forum: Player's Lounge
Topic: PVE to create more PK
Replies: 27
Views: 559

Re: PVE to create more PK

Nothing like a 6-person daily Smob group rolling up on some decent 1v1 or 2v2 PK to just ruin things. Those "get a huge group to farm things ad nauseum" just turns PK into player smobbing, too, which is just awful for any reasonable human being.
by Mer
Mon May 06, 2024 10:06 am
Forum: Player's Lounge
Topic: Suggestion for Inns
Replies: 7
Views: 232

Re: Suggestion for Inns

There's a CMUD one by Track as well, though something bugs it out slightly.
by Mer
Fri May 03, 2024 10:22 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2880
Views: 2711414

Re: Ouch! That really did HURT!

Fade sneak is stupid. Nice job tho. * R E HP:Hurt SP:Strong MV:Strong > A Winding Road [ obvious exits: E S W ] |1| A warhorse is here, stamping his feet impatiently, being ridden by you. *Gully* is standing here. * R E HP:Hurt SP:Strong MV:Strong > release Ok. emb * R HP:Hurt SP:Strong MV:Strong > ...
by Mer
Sat Mar 16, 2024 11:40 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2880
Views: 2711414

Re: Ouch! That really did HURT!

* R E HP:Healthy SP:Bursting MV:Fresh > k dark Sraeyn quaffs a cup of thready brown tea. * R E HP:Healthy SP:Bursting MV:Fresh > chann 'ice spikes' h.dark They aren't here. Sraeyn leaves east riding a warhorse. You follow Sraeyn. The Dusty Road [ obvious exits: E W ] |1| A warhorse is here, stamping...
by Mer
Thu Jul 27, 2023 12:57 am
Forum: Art of War
Topic: Fail!
Replies: 2976
Views: 2623773

Re: Fail!

Seems to be my destiny. UGH. * R HP:Scratched SP:Good MV:Full > k dark Waylon narrates 'mer will block gk' They aren't here. * R HP:Scratched SP:Good MV:Full > They aren't here. k dark * R HP:Scratched SP:Good MV:Full > k dark They aren't here. * R HP:Scratched SP:Good MV:Full > k dark They aren't ...
by Mer
Wed Jul 26, 2023 2:58 am
Forum: Art of War
Topic: Fail!
Replies: 2976
Views: 2623773

Re: Fail!

* N HP:Wounded SP:Trickling MV:Tiring > Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many o...