Search found 46 matches

by Rayven
Thu Jan 11, 2024 4:08 pm
Forum: Art of War
Topic: Good Bash Play
Replies: 2
Views: 42280

Re: Good Bash Play

I also liked this one: Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits:...
by Rayven
Thu Jan 11, 2024 3:53 pm
Forum: Art of War
Topic: Good Bash Play
Replies: 2
Views: 42280

Good Bash Play

This is a cool log where you can focus on the power of targeting your bashes correctly while buffing while low to give your team a solid chance at fighting against odds. I died, but I bought a lot of time and we ended up winning the engagement. * HP:Beaten MV:Strong > Beneath a Cliff's Ledge Providi...
by Rayven
Mon Nov 27, 2023 7:26 pm
Forum: Art of War
Topic: Crit kills
Replies: 279
Views: 326975

Re: Crit kills

You have 52(406) hit and 57(149) movement points. You have scored 108871501 experience points and 1257 quest points. You need 1726947862 exp to level and 1743 qp to rank. You have amassed 63 Turn points to date. You have played 85 days and 17 hours (real time). This ranks you as Rayven the Inquisito...
by Rayven
Sat May 20, 2023 10:44 am
Forum: Art of War
Topic: Encounter with Grayman
Replies: 8
Views: 6596

Re: Encounter with Grayman

Compare this log with the Neshaminy-Waylon charge log.

viewtopic.php?f=75&t=9966&start=230

Both probably started similarly. The main difference I see is that their log begins at a starting place where they both wanted to PK.
by Rayven
Fri May 19, 2023 9:28 am
Forum: Art of War
Topic: Encounter with Grayman
Replies: 8
Views: 6596

Encounter with Grayman

*HP:Healthy MV:Tiring > The Outskirts of Four Kings Amidst the plains surrounding the road, Four Kings rises to the east. Even the few buildings here on the edges of the city bear the trademark paint, easily enough to put a gleeman to shame, trying to lure in the travelling merchants and travelers o...
by Rayven
Tue Jan 31, 2023 5:29 pm
Forum: Player's Lounge
Topic: Something doesn't seem right about warranting rules
Replies: 29
Views: 40221

Re: Something doesn't seem right about warranting rules

Lorret stabbing Relena just living rent free. All jokes aside it's silly that Max instantly cried Darkfriend on TOL which could have some very real consequences for a character. Luckily, 99% of the playerbase recognized it for what it was (a comical accident) and exercised good judgement. What I al...
by Rayven
Mon Dec 12, 2022 12:58 pm
Forum: Art of War
Topic: A Battle for the Heart and Soul of the Light Doesn't Require Movement
Replies: 3
Views: 3710

A Battle for the Heart and Soul of the Light Doesn't Require Movement

* R HP:Hurt MV:Tiring > Outside Watch Hill Here, you are just north of the small village of Watch Hill. To the south, you can see the thatch-roofed houses of the village, and the road becomes the main street. Bushes border the side of the road, but you spot a small path leading east through them. [ ...
by Rayven
Fri Mar 04, 2022 12:49 pm
Forum: Art of War
Topic: CTF Defense Leads to Death!
Replies: 1
Views: 1650

Re: CTF Defense Leads to Death!

Path in the Woods Light woods grow right up to the path in the north and south here. Weeds and grass are starting to grow over the path here, but it is still fairly easy to follow. Fallen trees make progress to the east difficult. In places it looks like someone tried to clear the path at some stage...
by Rayven
Fri Mar 04, 2022 12:48 pm
Forum: Art of War
Topic: CTF Defense Leads to Death!
Replies: 1
Views: 1650

CTF Defense Leads to Death!

In the Forest The animals here seem to be very quiet. The stillness is unsettling and seems unnatural. To the east is more forest. To the south the bushes and other plants thicken to impassability as if there was a clearing that way. To the north the forest continues. [ obvious exits: N E W ] A Tair...
by Rayven
Fri Jan 07, 2022 8:33 pm
Forum: Art of War
Topic: Fireworks save the day
Replies: 2
Views: 1637

Re: Fireworks save the day

As *Ghast* avoids your bash, you topple over and fall to the ground! *BERK HP:Battered MV:Winded > Iblis tries to slash *Ghast*, but he parries successfully. Rhys blasts *Ghast*'s body into bloody fragments! *BERK HP:Battered MV:Winded > Beads of cold sweat emerge from Rhys's face! *Ghast* stops usi...