Search found 132 matches
- Tue Mar 19, 2024 5:26 pm
- Forum: Player's Lounge
- Topic: Suggestion for CTF Cities
- Replies: 9
- Views: 445
Re: Suggestion for CTF Cities
And outside of the CTF city's PVE aspect, there is no reason to visit the city other than to check who owns it -- no shops (baerlon shops are always LS aligned) This is a big factor, and part of what I always thought was wierd after you capture a city and still nobody will trade with you and seanch...
- Wed Mar 06, 2024 11:26 pm
- Forum: Player's Lounge
- Topic: Arbitrary Punishments
- Replies: 29
- Views: 2049
Re: Arbitrary Punishments
Imms don't have to be perfect, they dont have to make the right call. Sometimes a tough choice comes along and people are going to be unhappy either way and you just do the best you can and move on. Sometimes the choice doesn't HAVE to be made though, and its just Immortal's pushing their playstyle ...
- Sun Mar 03, 2024 9:21 pm
- Forum: Player's Lounge
- Topic: Arbitrary Punishments
- Replies: 29
- Views: 2049
Re: Arbitrary Punishments
Yeah its hard to see how this is more toxic than his normal day-to-day behavior. Unless he was voiping with someone who let him know when he logged on and told him where he was and weighed him down a bunch right before he stabbed. But there wouldnt be any way to prove that even if you suspected it. ...
- Sat Mar 02, 2024 1:06 pm
- Forum: Player's Lounge
- Topic: Defender/attacker balance in clan rooms
- Replies: 35
- Views: 2133
Re: Defender/attacker balance in clan rooms
Player opinions remain all over the place. For example, I feel like someone always says that "the attackers shouldn't be able to escape unless they kill everything inside". I don't think that's reasonable and in fact it probably takes away the incentive to hit. You let 'em in, there needs to be a w...
- Fri Mar 01, 2024 6:08 pm
- Forum: Player's Lounge
- Topic: Defender/attacker balance in clan rooms
- Replies: 35
- Views: 2133
Re: Defender/attacker balance in clan rooms
I have a sneaking suspicion though that you want it both ways -- only accessible by clan from the outside, 100% safe when you want it to be, *and* super powerful when you want to opt to use it like a city inside a city. How can he possibly want it both ways, if its only accessible to the clan then ...
- Fri Mar 01, 2024 3:52 pm
- Forum: Player's Lounge
- Topic: Defender/attacker balance in clan rooms
- Replies: 35
- Views: 2133
Re: Defender/attacker balance in clan rooms
You all have it nice i dont know what you are complaining about. KMG base is a straight deathtrap. I could easily write some super basic scripts that would let a rank 1 seanchan with the right setup literally be able to kill me no matter what I do 1 room away from clan rooms. and it doesnt matter if...
- Sun Jan 21, 2024 5:35 pm
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 3365
Re: Projectiles
but yeah with the way projectiles are its basically a no brainer. prac it 3x and you can hit any bashed target, even a warrior can afford 9 pracs. Or prac palm/backstab 91% each and you can crit like 1/3 of the time (which breaks bash), means even a rare, non-club is gonna get 8 hits for every 11 pr...
- Sun Jan 21, 2024 5:04 pm
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 3365
Re: Projectiles
I was baffled when I saw that unlimited loads had been added to FD and RK, since I thought having to collect and use ammunition was one of the primary balancing features of projectiles. These loads should be removed. Also, only crit-hits from projectiles should interrupt bash lol funny story, the t...
- Sun Jan 07, 2024 12:23 am
- Forum: Bugs
- Topic: EXPLAINED: TAR - DL J
- Replies: 10
- Views: 75762
Re: EXPLAINED: TAR - DL J
It could very well have similar coding to either Gholam, Shadow Knight, or the Amyrilian, where if the correct thing was not performed when it is needed then it gets a full heal. Instead, It could very well have similar coding to something like the old dynamic smobs, or evil elyas (who wiskills ever...
- Thu Dec 28, 2023 8:56 pm
- Forum: Player's Lounge
- Topic: fireworks
- Replies: 22
- Views: 59452
Re: fireworks
As to the merits of todays request of imm's time... I see a few common complaints here 1. The instigating incident here appears to be that a glass canon character on a player known to play conservatively played conservatively. Lets just separate out the 'shame on player x for doing something with t...