Search found 11 matches

by Kohaku
Thu Jun 20, 2024 4:45 pm
Forum: Bugs
Topic: Mob Rescue Ignores Rescue Lag
Replies: 8
Views: 2454

Re: Mob Rescue Ignores Rescue Lag

The mob order lag seems to take priority over the rescue lag which is...three rounds? If you order a mob to rescue you, versus a PC, the only lag you experience is the delay of pulses based on the order command. Not the expected delay of the rescue. Sorry if you think this is a personal attack, I'm ...
by Kohaku
Thu Jun 20, 2024 4:17 pm
Forum: Bugs
Topic: Mob Rescue Ignores Rescue Lag
Replies: 8
Views: 2454

Mob Rescue Ignores Rescue Lag

*HP:Wounded MV:Fresh - Stomper: Battered > *Stomper* hisses 'oh your here' - An elite trolloc tries to blast you, but you parry successfully. = + * * + = - - = As *Stomper* avoids your bash, you topple over and fall to the ground! *HP:Wounded MV:Fresh - Stomper: Battered > *Stomper* tries to lance y...
by Kohaku
Tue Dec 05, 2023 9:44 am
Forum: Bugs
Topic: Shadoweye Headache
Replies: 2
Views: 16245

Shadoweye Headache

*HP:Healthy MV:Strong > The Burrow The dusty air begins to fill your lungs. Creaking planks and beams grind against each other, trying to hold up the weight of the earth above. A wall of solid black stone is westward, untouched by the dust. A little dirt from the ceiling falls on your shoulder, and ...
by Kohaku
Fri Jun 02, 2023 8:00 am
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2985
Views: 3411650

Re: Ouch! That really did HURT!

Timmee - The Throne Room Orenas - The Throne Room Raehn narrates 'say when ill come' * N HP:Healthy MV:Fresh > [bash h.dreadlord] Bash who? * N HP:Healthy MV:Full > The greatdoor is opened from the other side. * N HP:Healthy MV:Full > *Shzrei* has arrived from the south. *Rhahr* has arrived from the...
by Kohaku
Wed May 18, 2022 1:13 pm
Forum: Art of War
Topic: Stab Thread
Replies: 2053
Views: 3196051

Re: Stab Thread

Don't think I've ever seen a log that uses change spam 2. That's wild and I would imagine risky as a stabber? Thick Forest Large, old trees grow close together here. Oaks, elms and ashes abound. To make progress harder, the ground between the trees is covered in thick vines and neck-high grass. A sm...
by Kohaku
Sat Dec 05, 2015 5:05 pm
Forum: Art of War
Topic: Fail!
Replies: 3044
Views: 4685262

Re: Fail!

The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burs...
by Kohaku
Tue Nov 17, 2015 4:27 pm
Forum: Art of War
Topic: Fail!
Replies: 3044
Views: 4685262

Re: Fail!

* HP:Beaten MV:Haggard > Nearing A Trolloc Camp Thick brush takes over from the tall trees to the north. Large bushes and shrubs with wiry branches, entangle each other, creating a wild array of growth. Small animals hide out in the thick cover that the leafy shrubs provide. Small flowers struggle t...
by Kohaku
Sun Nov 01, 2015 2:52 pm
Forum: Art of War
Topic: Fail!
Replies: 3044
Views: 4685262

Re: Fail!

Caralain Grass You move through a vast expanse of tall golden grass, dancing in the wind. To the north is a large red pile of dirt sitting at the bottom of a small rise. To the south and west the grass continues, while to the east a large forest can be seen. [ obvious exits: N E S W U ] There are so...
by Kohaku
Thu Oct 08, 2015 5:46 pm
Forum: Art of War
Topic: Fail!
Replies: 3044
Views: 4685262

Re: Fail!

* N HP:Beaten MV:Strong > Thinning Woods Tall, green trees grow thinly here, where the forestland begins to expand and allow more room for growth. The thinning woods extend for miles in every direction. Short shrubs and bushes grow thickly between the trees, and flowers add to the green environment ...