Search found 61 matches

by Valjean
Tue Dec 27, 2016 4:08 pm
Forum: Player's Lounge
Topic: This Christmas
Replies: 7
Views: 6718

Re: This Christmas

Guess you're right.. They've never been busy before.

And It woulda been hard to implement the stuff already coded, you know, for a day.

Or maybe... a multiplier.. or something/ANYTHING.
by Valjean
Tue Dec 27, 2016 2:24 pm
Forum: Player's Lounge
Topic: This Christmas
Replies: 7
Views: 6718

This Christmas

Anyone else really disappointed that there wasn't anything Christmas related on the mud?

Was sorta tradition. It normally brought out lots of people to play and was a good time for the mud. Sad to see it gone.
by Valjean
Thu Dec 15, 2016 6:47 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 2872
Views: 2284160

Re: Ouch! That really did HURT!

The Blight The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing. [ obvious exits: N W ] There ...
by Valjean
Sun Nov 27, 2016 9:50 pm
Forum: Bugs
Topic: CODING: Gold Stacks
Replies: 4
Views: 5874

Re: Gold Stacks

It's the same way with weapons. If you have 2 axes. 1 is scratched and 1 is not scratched. Depending on which one is 1.axe you'll see the stat for both. So: if the 1.axe i scratched but 2.axe isn't, you'll still see: You are carrying: [2] a finely crafted axe (scratched) if only 2.axe is scratched, ...