Search found 22 matches
- Fri Aug 03, 2018 11:24 pm
- Forum: Art of War
- Topic: Stab Thread
- Replies: 1962
- Views: 2102675
Re: Stab Thread
Was like 3 vs 10. This is the one good thing I did before getting caught up and promptly dropping to 20 hps and running for my life. S HP:Hurt DP:Full MV:Winded - the ancient tree: Critical > You pierce the ancient tree's branch into bloody fragments! The ancient tree is dead! R.I.P. Quite a death c...
- Wed Oct 26, 2016 10:23 pm
- Forum: Help and Newbie Area
- Topic: here's some ridiculous rerolls
- Replies: 7
- Views: 6584
Re: here's some ridiculous rerolls
Here's Some of my ridiculous rerolls from an old SS I have: # 1 - Str[18] Int[16] Wil[16] Dex[16] Con[18] Hps[367] Move[143] # 2 - Str[19] Int[15] Wil[14] Dex[18] Con[18] Hps[373] Move[148] # 3 - Str[18] Int[14] Wil[16] Dex[18] Con[18] Hps[372] Move[143] # 4 - Str[19] Int[16] Wil[16] Dex[19] Con[17]...
- Mon Oct 10, 2016 9:12 pm
- Forum: Help and Newbie Area
- Topic: Zmud - Saving a pattern into a variable.
- Replies: 12
- Views: 10639
Re: Zmud - Saving a pattern into a variable.
I'm pretty sure that will capture both Upper and Lower case names using: [A-Z]%w
It's a bit longer i think, but you could do an if statement on the first letter of the name. Or something like that.
But i think just the %w should be enough. Anyways, love the help Taziar!
It's a bit longer i think, but you could do an if statement on the first letter of the name. Or something like that.
But i think just the %w should be enough. Anyways, love the help Taziar!
- Fri Oct 07, 2016 11:38 am
- Forum: Help and Newbie Area
- Topic: Zmud - Saving a pattern into a variable.
- Replies: 12
- Views: 10639
Re: Zmud - Saving a pattern into a variable.
You'd do something like this for the alias. #alias {`} {@targetnow = @enemy} That would just assign the variable enemy to targetnow, you'd have to have an alias to weave targetnow. So: #alias {ist} {channel 'ice spikes' h.@targetnow} But, to get @enemy, you'd need something like: #trigger {^{o|*} * ...
- Mon Sep 26, 2016 12:23 am
- Forum: Help and Newbie Area
- Topic: #CAPTURE for stating.
- Replies: 6
- Views: 6497
Re: #CAPTURE for stating.
For writing them to a text file. All you'll need to do is something like this: #FILE 1 {Statted_Stats.txt} #WRITE 1 {%numitems( @PastStats).@Charaname -- Str:@Str Int:@Nt Wil:@Wil Dex:@Dex Con:@Con -- Sum:@Statsum -- @Sex @Class @Homelanddb -- @str @nt @wil @Dex @con -- %time( c)} #ECHO Stats Writte...
- Sun Aug 28, 2016 4:34 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 2966
- Views: 2549621
Re: Fail!
hahahahahaha.
That was YOU? Makes sense now.
That was YOU? Makes sense now.
- Sun Aug 28, 2016 2:25 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 2966
- Views: 2549621
Re: Fail!
Elysia wrote:I'm not even going to pretend I'm knowledgable enough to explain this.
It looks like ponr or buggy prompt messages to me.
Either way, even if we could figure out what it is, I doubt it will be fixed.
- Wed Aug 24, 2016 6:17 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 2878
- Views: 2629498
Re: Ouch! That really did HURT!
Just waited a sec.. giving them time to flee... And BAM! Horse bashed to firetruckin hell. The Blight The Blight stretches on about you. Far off to the north you can see the peaks of the Mountains of Dhoom. The stunted growth continues about you, and you grow weary of this seemingly endless wasted l...
- Wed Jul 27, 2016 4:30 pm
- Forum: Help and Newbie Area
- Topic: All of mudlet
- Replies: 29
- Views: 19799
Re: All of mudlet
So not a plug for zmud or cmud or anything. BUT in those programs, you can actually name the trigger. So, if the 62 seconds run down, it can reset itself. But, if something triggers before the 62 seconds are done, it will reset the trigger with the specific name. So, you can make sure that there's a...
- Tue Jul 19, 2016 1:04 pm
- Forum: Help and Newbie Area
- Topic: Script Wishlist
- Replies: 13
- Views: 10840
Re: Script Wishlist
So I went ahead and put into place the trigger for DO. And so far, it's been perfectly accurate. I think it's exactly 50 minutes that it pops. And when those 50 minutes are up, it throws a message on my machine saying that it's popped. I also put in a little count-down timer, so when I check "smobti...