The course we've set is to concentrate things around central zones like Andor, not an outlier zone like the Waste.
Search found 2233 matches
- Tue May 07, 2024 2:53 pm
- Forum: Player's Lounge
- Topic: PVE to create more PK
- Replies: 20
- Views: 387
- Tue May 07, 2024 7:24 am
- Forum: Player's Lounge
- Topic: PVE to create more PK
- Replies: 20
- Views: 387
Re: PVE to create more PK
Oh and on the flip side of this I hate Woodsmen having an instant narrate that can't be shut down. Could be misunderstanding this; but my understanding is if they emote, which they do instantly if I enter their room, they've narrated. A zone yell is great. Narrate.. well phooey. Woodsmen yell, they...
- Tue May 07, 2024 6:37 am
- Forum: Player's Lounge
- Topic: PVE to create more PK
- Replies: 20
- Views: 387
Re: PVE to create more PK
Elysia - the reason the smobs aren't getting hit is Tower aren't allowed to hit; Yeah, that's intended because of unresolved issues. Tower of Ghenjei was a live global quest several years ago. Neither Rhuidean nor Ebou Dar currently exists. @Chloro: I really don't have the time, nor the desire to i...
- Mon May 06, 2024 9:16 pm
- Forum: Player's Lounge
- Topic: PVE to create more PK
- Replies: 20
- Views: 387
Re: PVE to create more PK
perhaps the question is why isn't existing content like kfort or jeh working to drive conflict (as Taziar mentioned) and improve from there. I also think it may be difficult to balance with a relatively small player base where numbers swing essentially only one way - case in point when a group of L...
- Mon May 06, 2024 7:34 pm
- Forum: Player's Lounge
- Topic: PVE to create more PK
- Replies: 20
- Views: 387
Re: PVE to create more PK
TAR replaced IoMM and Jafar, because people being secluded away on an island does very little for bringing about other interactions. Not sure what you're thinking of wrt book related end game content, but in case you're thinking along the lines of Great Captain, we wants it, but it needs a bunch of ...
- Mon May 06, 2024 1:50 pm
- Forum: Player's Lounge
- Topic: Suggestion for Inns
- Replies: 7
- Views: 211
Re: Suggestion for Inns
We don't have access to the code related to rents and renting and according to Flash it's pretty complicated, so the odds of him wanting to tinker with it are slim. Ideally, we want to move to a system where everyone has X amount of rent slots that are accessible from all rents, just because some pe...
- Sun Apr 28, 2024 6:29 pm
- Forum: Bugs
- Topic: ANSWERED: (Almoth) Triangle - the Mysterious Case of the Disappearing Wagon
- Replies: 1
- Views: 348
Re: (Almoth) Triangle - the Mysterious Case of the Disappearing Wagon
There's nothing in those rooms that would cause this, so it's another room, somewhere out there in the game that's causing this.
Re: Semote
Fixed the parenthesis. Can't do capital letters, otherwise we would let that work here and in all the other places they don't work.
- Thu Apr 25, 2024 7:16 pm
- Forum: Player's Lounge
- Topic: Retroactive punitive policies
- Replies: 161
- Views: 6054
- Thu Apr 25, 2024 3:34 pm
- Forum: Player's Lounge
- Topic: Retroactive punitive policies
- Replies: 161
- Views: 6054
Re: Retroactive punitive policies
I’m all for people playing however they want and enjoy just having the who list larger. That said, this game was created as a PK mud. I forget what MUD all the original players/immortals abandoned before making this one. The roots of this game are PK and the staff has gone above and beyond to accom...