Search found 71 matches

by arjuna
Tue Apr 15, 2025 2:19 am
Forum: Art of War
Topic: Crit kills
Replies: 348
Views: 550789

Re: Crit kills

* S HP:Beaten MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers ...
by arjuna
Wed Mar 19, 2025 1:41 am
Forum: Art of War
Topic: Stab Thread
Replies: 2052
Views: 3181494

Re: Stab Thread

Open Forest You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open ...
by arjuna
Tue Mar 18, 2025 12:32 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 63
Views: 157055

Re: Projectile Logs

North of the Path Sparse patches of yellowed grass poke sporadically through the dry earth of the Blasted Lands. The air is as dry as the parched ground beneath you. A well-traveled path lies to the south. [ obvious exits: N S W ] * S HP:Battered MV:Winded > Near a Bridge Here the path drastically c...
by arjuna
Fri Dec 27, 2024 11:22 pm
Forum: Roleplay
Topic: Hiring Muscle.
Replies: 9
Views: 14332

Re: Hiring Muscle.

Something had seemed strange to Arjuna about the contract, but he couldn't put his finger on it. It was an absurd amount of silver, but he knew the reputation of the contract's patron and the vast extent of their wealth -- even this sum of silver was but a splash in that sea. A rather large and love...
by arjuna
Sat Nov 30, 2024 11:49 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 63
Views: 157055

Re: Projectile Logs

In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers l...
by arjuna
Sat Sep 21, 2024 10:08 pm
Forum: Bugs
Topic: NOT A BUG: Incinerate + Freeze
Replies: 4
Views: 1922

NOT A BUG: Incinerate + Freeze

Seems like this shouldn't work this way, but maybe that's just me S HP:Wounded MV:Full > wake stand e You wake, and sit up. Maddy sits down and rests. * S HP:Wounded MV:Full > 2 You stand up. * S HP:Wounded MV:Full > 4 A Watering-Ledge This is the perfect place for wildlife to come and drink water, ...
by arjuna
Fri Mar 08, 2024 10:19 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 63
Views: 157055

Re: Projectile Logs

* S HP:Hurt MV:Strong - Myrdan: Hurt > The Blight The Blight streches out around you. Small hills and stunted growth fill the terrain, leaving a clear path to the east and south. The air is rife with pestilence, the dry earth laden with massive cracks. [ obvious exits: E S ] South: A tall, ramshorne...
by arjuna
Mon Jan 22, 2024 4:24 pm
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 20654

Re: Projectiles

Feneon wrote:
Mon Jan 22, 2024 3:30 pm
We've removed the unlimited throwing knife loads from Ruined Keep and Fal Dara.
Thank you for such a prompt response to this thread.
by arjuna
Sun Jan 21, 2024 11:18 am
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 20654

Re: Projectiles

I was baffled when I saw that unlimited loads had been added to FD and RK, since I thought having to collect and use ammunition was one of the primary balancing features of projectiles. These loads should be removed.

Also, only crit-hits from projectiles should interrupt bash
by arjuna
Mon Sep 11, 2023 10:41 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 63
Views: 157055

Re: Projectile Logs

* S HP:Healthy MV:Winded > n n hide backstab h.dark The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits:...