Search found 71 matches
- Tue Apr 15, 2025 2:19 am
- Forum: Art of War
- Topic: Crit kills
- Replies: 348
- Views: 550789
Re: Crit kills
* S HP:Beaten MV:Winded > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers ...
- Wed Mar 19, 2025 1:41 am
- Forum: Art of War
- Topic: Stab Thread
- Replies: 2052
- Views: 3181494
Re: Stab Thread
Open Forest You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open ...
- Tue Mar 18, 2025 12:32 pm
- Forum: Art of War
- Topic: Projectile Logs
- Replies: 63
- Views: 157055
Re: Projectile Logs
North of the Path Sparse patches of yellowed grass poke sporadically through the dry earth of the Blasted Lands. The air is as dry as the parched ground beneath you. A well-traveled path lies to the south. [ obvious exits: N S W ] * S HP:Battered MV:Winded > Near a Bridge Here the path drastically c...
- Fri Dec 27, 2024 11:22 pm
- Forum: Roleplay
- Topic: Hiring Muscle.
- Replies: 9
- Views: 14332
Re: Hiring Muscle.
Something had seemed strange to Arjuna about the contract, but he couldn't put his finger on it. It was an absurd amount of silver, but he knew the reputation of the contract's patron and the vast extent of their wealth -- even this sum of silver was but a splash in that sea. A rather large and love...
- Sat Nov 30, 2024 11:49 pm
- Forum: Art of War
- Topic: Projectile Logs
- Replies: 63
- Views: 157055
Re: Projectile Logs
In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers l...
- Sat Sep 21, 2024 10:08 pm
- Forum: Bugs
- Topic: NOT A BUG: Incinerate + Freeze
- Replies: 4
- Views: 1922
NOT A BUG: Incinerate + Freeze
Seems like this shouldn't work this way, but maybe that's just me S HP:Wounded MV:Full > wake stand e You wake, and sit up. Maddy sits down and rests. * S HP:Wounded MV:Full > 2 You stand up. * S HP:Wounded MV:Full > 4 A Watering-Ledge This is the perfect place for wildlife to come and drink water, ...
- Fri Mar 08, 2024 10:19 pm
- Forum: Art of War
- Topic: Projectile Logs
- Replies: 63
- Views: 157055
Re: Projectile Logs
* S HP:Hurt MV:Strong - Myrdan: Hurt > The Blight The Blight streches out around you. Small hills and stunted growth fill the terrain, leaving a clear path to the east and south. The air is rife with pestilence, the dry earth laden with massive cracks. [ obvious exits: E S ] South: A tall, ramshorne...
- Mon Jan 22, 2024 4:24 pm
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 20654
- Sun Jan 21, 2024 11:18 am
- Forum: Player's Lounge
- Topic: Projectiles
- Replies: 39
- Views: 20654
Re: Projectiles
I was baffled when I saw that unlimited loads had been added to FD and RK, since I thought having to collect and use ammunition was one of the primary balancing features of projectiles. These loads should be removed.
Also, only crit-hits from projectiles should interrupt bash
Also, only crit-hits from projectiles should interrupt bash
- Mon Sep 11, 2023 10:41 pm
- Forum: Art of War
- Topic: Projectile Logs
- Replies: 63
- Views: 157055
Re: Projectile Logs
* S HP:Healthy MV:Winded > n n hide backstab h.dark The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits:...