Search found 14 matches

by Paladyr
Mon Oct 04, 2021 1:36 am
Forum: Announcements
Topic: Code Updates
Replies: 0
Views: 1063

Code Updates

Some code changes went live after the last reboot: Fade Skill Long ago fades were given a bonus reduction to the duration of their fade pulse timer based on their clan level/rank. As time has passed our resident fades have murdered and climbed the ranks to levels that have made the bonus more powerf...
by Paladyr
Mon Sep 13, 2021 8:27 am
Forum: Announcements
Topic: Code updates: trolloc moves + notice, lag, and darken
Replies: 1
Views: 1309

Re: Code updates: trolloc moves + notice, lag, and darken

Wait time in the Circle after a PK death has been reduced from 15 minutes to 5 minutes.

Have fun killing each other more quickly!

Paladyr
by Paladyr
Tue Aug 24, 2021 6:13 pm
Forum: Player's Lounge
Topic: Flee Fail %
Replies: 24
Views: 8281

Re: Flee Fail %

Eol wrote:
Tue Aug 24, 2021 5:58 pm
No way that's by chance :)
Yep, just bad luck (or good luck, if you wanted to flee that way 7 times).

To be fair, no algorithm exists that is truly random. So “chance” is only as good as the random number generator and the one we use is part of the C Standard Library. 🤓
by Paladyr
Tue Aug 24, 2021 5:51 pm
Forum: Player's Lounge
Topic: Flee Fail %
Replies: 24
Views: 8281

Re: Flee Fail %

Adael wrote:
Tue Aug 24, 2021 2:30 pm
Moot point since Paladyr’s post though! :P
Mildly surprised that wil plays no part in flee success, but I suppose we probably misconstrue it with the shittiness of fleelag with low wil.
Wil only affects flee lag.
by Paladyr
Tue Aug 24, 2021 5:49 pm
Forum: Player's Lounge
Topic: Flee Fail %
Replies: 24
Views: 8281

Re: Flee Fail %

For any non-wimpy flees does it check mood each of the six rolls? or does it only check mood one time and roll for direction 6 times, odds are very, very different depending on if it checks mood once for the whole flee or once for each direction check. It checks mood on each iteration. So one mood ...
by Paladyr
Tue Aug 24, 2021 1:49 pm
Forum: Player's Lounge
Topic: Flee Fail %
Replies: 24
Views: 8281

Re: Flee Fail %

I missed the mood check. I have updated my previous post.
by Paladyr
Tue Aug 24, 2021 1:41 pm
Forum: Player's Lounge
Topic: Flee Fail %
Replies: 24
Views: 8281

Re: Flee Fail %

The flee code is really simple: Regardless of the number of exits in your room, the code picks a random direction (n,s,e,w,u,d). If that exit is one to which you can move (it's an actual exit, it isn't blocked by a closed door, you aren't fleeing onto water, etc.) then your flee is successful. If no...
by Paladyr
Wed Jun 30, 2021 9:48 pm
Forum: Player's Lounge
Topic: Seriously - why does this dung happen
Replies: 48
Views: 13448

Re: Seriously - why does this dung happen

I am just catching up on this thread. I have already reported to Elysia and Vampa, and I wanted to report to the players, that I was the one who moved Dreadlord Jerioz to that room. I wasn't fully aware of the PK situation when I did it, and it was definitely not intended to have the effect it did. ...
by Paladyr
Sat Jun 26, 2021 8:31 am
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 92502

Re: Discussion Topic: Upcoming Weapon Changes

By the time a player gets to the stage he now has an immortal and has the ability to make sweeping weapons changes, all his mortals are rogues, channelers and 19 19 18 combo hunters :p I believe many immortals don't understand how to balance abs because they don't play it. The only character I will...
by Paladyr
Sat Jun 26, 2021 6:31 am
Forum: Player's Lounge
Topic: Discussion Topic: Upcoming Weapon Changes
Replies: 313
Views: 92502

Re: Discussion Topic: Upcoming Weapon Changes

By the time a player gets to the stage he now has an immortal and has the ability to make sweeping weapons changes, all his mortals are rogues, channelers and 19 19 18 combo hunters :p I believe many immortals don't understand how to balance abs because they don't play it. The only character I will...