Search found 14 matches
- Mon Oct 04, 2021 1:36 am
- Forum: Announcements
- Topic: Code Updates
- Replies: 0
- Views: 1125
Code Updates
Some code changes went live after the last reboot: Fade Skill Long ago fades were given a bonus reduction to the duration of their fade pulse timer based on their clan level/rank. As time has passed our resident fades have murdered and climbed the ranks to levels that have made the bonus more powerf...
- Mon Sep 13, 2021 8:27 am
- Forum: Announcements
- Topic: Code updates: trolloc moves + notice, lag, and darken
- Replies: 1
- Views: 1367
Re: Code updates: trolloc moves + notice, lag, and darken
Wait time in the Circle after a PK death has been reduced from 15 minutes to 5 minutes.
Have fun killing each other more quickly!
Paladyr
Have fun killing each other more quickly!
Paladyr
- Tue Aug 24, 2021 6:13 pm
- Forum: Player's Lounge
- Topic: Flee Fail %
- Replies: 24
- Views: 8995
Re: Flee Fail %
Yep, just bad luck (or good luck, if you wanted to flee that way 7 times).
To be fair, no algorithm exists that is truly random. So “chance” is only as good as the random number generator and the one we use is part of the C Standard Library.
- Tue Aug 24, 2021 5:51 pm
- Forum: Player's Lounge
- Topic: Flee Fail %
- Replies: 24
- Views: 8995
- Tue Aug 24, 2021 5:49 pm
- Forum: Player's Lounge
- Topic: Flee Fail %
- Replies: 24
- Views: 8995
Re: Flee Fail %
For any non-wimpy flees does it check mood each of the six rolls? or does it only check mood one time and roll for direction 6 times, odds are very, very different depending on if it checks mood once for the whole flee or once for each direction check. It checks mood on each iteration. So one mood ...
- Tue Aug 24, 2021 1:49 pm
- Forum: Player's Lounge
- Topic: Flee Fail %
- Replies: 24
- Views: 8995
Re: Flee Fail %
I missed the mood check. I have updated my previous post.
- Tue Aug 24, 2021 1:41 pm
- Forum: Player's Lounge
- Topic: Flee Fail %
- Replies: 24
- Views: 8995
Re: Flee Fail %
The flee code is really simple: Regardless of the number of exits in your room, the code picks a random direction (n,s,e,w,u,d). If that exit is one to which you can move (it's an actual exit, it isn't blocked by a closed door, you aren't fleeing onto water, etc.) then your flee is successful. If no...
- Wed Jun 30, 2021 9:48 pm
- Forum: Player's Lounge
- Topic: Seriously - why does this dung happen
- Replies: 48
- Views: 14398
Re: Seriously - why does this dung happen
I am just catching up on this thread. I have already reported to Elysia and Vampa, and I wanted to report to the players, that I was the one who moved Dreadlord Jerioz to that room. I wasn't fully aware of the PK situation when I did it, and it was definitely not intended to have the effect it did. ...
- Sat Jun 26, 2021 8:31 am
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 102152
Re: Discussion Topic: Upcoming Weapon Changes
By the time a player gets to the stage he now has an immortal and has the ability to make sweeping weapons changes, all his mortals are rogues, channelers and 19 19 18 combo hunters :p I believe many immortals don't understand how to balance abs because they don't play it. The only character I will...
- Sat Jun 26, 2021 6:31 am
- Forum: Player's Lounge
- Topic: Discussion Topic: Upcoming Weapon Changes
- Replies: 313
- Views: 102152
Re: Discussion Topic: Upcoming Weapon Changes
By the time a player gets to the stage he now has an immortal and has the ability to make sweeping weapons changes, all his mortals are rogues, channelers and 19 19 18 combo hunters :p I believe many immortals don't understand how to balance abs because they don't play it. The only character I will...