Gotta admit after dying to you 6 times the day before that bash felt pretty gewd.
Search found 21 matches
- Sun Mar 08, 2020 10:36 am
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 2874
- Views: 2534720
Re: Ouch! That really did HURT!
- Thu Feb 27, 2020 4:56 am
- Forum: Art of War
- Topic: Razhak hisses fuckin hell
- Replies: 8
- Views: 4642
Re: Razhak hisses fuckin hell
I didn't know where pittrap was and was struggling to find it. I walked in to watch Turg get spiked and very nearly stabbed Asandra A Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why the...
- Tue Feb 12, 2019 4:36 pm
- Forum: Resources
- Topic: MECHANICS: Combat skills formulas
- Replies: 79
- Views: 85762
Re: Combat skills formulas
Nice it is more clear thanks.
- Tue Feb 12, 2019 7:27 am
- Forum: Resources
- Topic: MECHANICS: Combat skills formulas
- Replies: 79
- Views: 85762
Re: Combat skills formulas
Your assumptions match up to the trainer from what I see. 9) If the attacker has sneak on (whether or not the sneak was successful in hiding the attacker's entrance), the probability gets increased by: (sneak_skill - 1d101) / 10 . This is where no-hide stabs come from. If a stabber doesn't prac snea...
- Tue Feb 12, 2019 4:42 am
- Forum: Resources
- Topic: MECHANICS: Combat skills formulas
- Replies: 79
- Views: 85762
Re: Combat skills formulas
How do you know if your hide fails? I don't I also don't know how hide is calculated. I don't think that has been released. I thought it was dependent on the type of room I was in. I am just questioning the accuracy of the trainer. How is the trainer deciding the chance of successfully hiding? I ha...
- Tue Feb 12, 2019 12:58 am
- Forum: Resources
- Topic: MECHANICS: Combat skills formulas
- Replies: 79
- Views: 85762
Re: Combat skills formulas
Stab Chance 1) start with a 50% probability 2) add 2x level difference to the probability 3) multiply probability by stab skill / 99 4) If weapon skill is less than 80% the probability gets multiplied by weapon_skill / 99 5) If encumbrance is over 50%, the probability is reduced by 10 * ((carrying ...
- Mon Feb 04, 2019 1:24 am
- Forum: Player's Lounge
- Topic: Why do we MUD?
- Replies: 22
- Views: 11815
Re: Why do we MUD?
One of the big reasons I play as a newer player (bout a year now) is the mud is a game that is maintained and played only for the fun of the game. Every other game is trying to sell me something and it drives me crazy. Even if I don't agree with certain things in the game I know that the people that...
- Mon Feb 04, 2019 12:57 am
- Forum: Art of War
- Topic: Fail!
- Replies: 2965
- Views: 2460183
Re: Fail!
@Akiban my side I had like 80% rsneak at the time There was a report via RM of a different name I believe. You just had bad timing Players in your Zone -------------------- Puddles - A Three-Way Junction 1 o S HP:Scratched MV:Winded > nar no smells not TT either You narrate 'no smells not TT either'...
- Fri Feb 01, 2019 4:58 pm
- Forum: Bugs
- Topic: Blodfest store bug
- Replies: 1
- Views: 1864
Blodfest store bug
I tend to think it is not a bug but my fantastic haggling skills. :D This was in blodfest o S HP:Wounded MV:Strong > The Food and Supplies Tent Rounds made from tree trunks support hard-planed trestle tables, each one scarred by knives or worse. Blood stains most of the wood surfaces where it has su...
- Sat Jan 26, 2019 1:56 pm
- Forum: Player's Lounge
- Topic: ideas and thoughts from puddles about new changes to TP
- Replies: 10
- Views: 6308
ideas and thoughts from puddles about new changes to TP
What problems does this change solve or attempt to address? What is the goal of this change? These are basic questions that will help understand moving the way TP works toward this direction and why to do it. Now I don’t have a lot of information and I am making my best guess on the majority of thes...