Search found 286 matches

by Jestin
Sun Mar 03, 2024 4:04 pm
Forum: Player's Lounge
Topic: Arbitrary Punishments
Replies: 29
Views: 8170

Re: Arbitrary Punishments

I think out of all time periods on Wotmud, immortals are probably doing the best in the past few years. Both in terms of game balance and transparent, fair punishments. This includes the last two times I was punished for doing shady dung. On top of that it must not be easy volunteering for a game an...
by Jestin
Sun Feb 18, 2024 12:29 am
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2237993

Re: Fail!

Snicker I know it looks bad but that wasn't intentional. Ironically I diagnosed Masaj, thought I was diagnosing Matheus, saw a beaten status, then decided to sneak weave Matheus dead but the whole time I had the name wrong. Was talking to someone irl while pking 😎
by Jestin
Sun Feb 04, 2024 10:39 pm
Forum: Art of War
Topic: Fail!
Replies: 2965
Views: 2237993

Re: Fail!

s* R HP:Critical SP:Strong MV:Strong > c You have 25(280) hit, 125(193) saidin and 127(149) movement points. You have scored 104665301 experience points and 366 quest points. You need 3834699 exp to level and 234 qp to rank. You have amassed 345 Turn points to date, ranking you Reaver Seventh. You h...
by Jestin
Mon Jan 22, 2024 7:55 am
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 10590

Re: Projectiles

Oh and if we did all of the above I would be fine with removing lag after a successful stab.
by Jestin
Mon Jan 22, 2024 7:53 am
Forum: Player's Lounge
Topic: Projectiles
Replies: 39
Views: 10590

Re: Projectiles

I think projectiles are fine how they are, the lag and the timer when you don't sheath/draw properly is a pretty big deterrent to use them effectively in pk. And the damage isn't that great anyway. I think the problem is them interrupting bash, that should just be eliminated. The bigger problem is 4...
by Jestin
Tue Dec 05, 2023 6:08 pm
Forum: Art of War
Topic: Stab Thread
Replies: 1961
Views: 1795302

Re: Stab Thread

This type of stuff is just silly, makes me want to just take a long break until this dung is fixed. c* R HP:Hurt SP:Strong MV:Fresh > an e *Sobek* is standing here. *Mavrik* is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. A town watchman is here, patrolling the...
by Jestin
Sun Nov 12, 2023 9:35 am
Forum: Art of War
Topic: Projectile Logs
Replies: 38
Views: 50655

Re: Projectile Logs

Maybe up projectile damage and landing rate too but only with higher practices.

Then troll rogues can choose between stab (with upped landing rate/remove and reduce landing/missed lag)and straight up melee with attack/projectiles.
by Jestin
Sat Nov 11, 2023 10:04 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 38
Views: 50655

Re: Projectile Logs

Downside to lots of damage on a channie is low max hps and low melee damage. What is the downside to a rogue? That's why the dying is relevant. Outside of wvd happy channies such as yourself, channies are glass cannons that die very frequently in pk to counter the high damage output. Rogues today: L...
by Jestin
Sat Nov 11, 2023 8:40 pm
Forum: Art of War
Topic: Projectile Logs
Replies: 38
Views: 50655

Re: Projectile Logs

Lol you're an idiot. I die to you in probably 75% of our pk sessions together. So obviously my master plan of only playing powerful characters to dominate pk is not working out so well for me. Sorry I didn't die today because of the AS drain bullshit which I have been saying should be removed, for y...
by Jestin
Sat Nov 11, 2023 10:31 am
Forum: Art of War
Topic: Projectile Logs
Replies: 38
Views: 50655

Re: Projectile Logs

At this point rogues are like 300+ def 380+ hps wiz killing (with stab), semi-flame striking (with projectiles when opponents are low) killing machines. Couple that in with 14+ wil on ls and it seems just out of control.

Not to mention how annoying stab is to play against in general