Search found 345 matches
- Sun May 12, 2024 11:03 pm
- Forum: Player's Lounge
- Topic: Observations after an extended break
- Replies: 4
- Views: 130
Re: Observations after an extended break
1. PK is bad. From the perspective of a non DS player my encounters over the last few days have been: outnumbered, outbonused, and out eq'd simultaneously. Doesn't really matter the set up. Dodge, combo, abs basics+decent weapon gets destroyed. Try mobs? Doesn't matter. Go inside FD? Doesn't matter...
- Sun May 12, 2024 11:00 pm
- Forum: Player's Lounge
- Topic: Slow
- Replies: 4
- Views: 106
Re: Slow
I didn’t know vials weren’t usable when slowed. I thought you had already quaffed one recently hence were in that refresh state where quaffing more don’t work. One would think a vial effect would be kind of like a draught for blind. Removes slow effect and you can’t be slowed while under refresh flag.
- Fri May 10, 2024 6:36 am
- Forum: Art of War
- Topic: Early Morning Mistakes at Akkad
- Replies: 13
- Views: 506
Re: Early Morning Mistakes at Akkad
What Rig said. Every time someone dies on this game does not necessitate a change. You basically hit a super duper mob solo. I think combo being downed over the years and you basically got hit by every heavy hitting mob - fades and elites. Good show and try. Sklarr falling back to this point in a 2v...
- Fri May 03, 2024 8:39 pm
- Forum: Player's Lounge
- Topic: Sorvitor's heron is pristine instead of quite used and he died
- Replies: 24
- Views: 7284
Re: Sorvitor's heron is pristine instead of quite used and he died
Fantastic!
The circle jerk is complete.
The circle jerk is complete.
- Thu Apr 25, 2024 12:53 pm
- Forum: Player's Lounge
- Topic: Retroactive punitive policies
- Replies: 165
- Views: 7193
Re: Retroactive punitive policies
Well, if anyone really wants to get back on track on this post it boils down to: Why do people protest? This post started out as protesting a policy change, because a group of players feel marginalized by the policy. Now in true WoTMUD fashion the people who don't like the protesters on a personal ...
- Thu Apr 25, 2024 8:30 am
- Forum: Player's Lounge
- Topic: Retroactive punitive policies
- Replies: 165
- Views: 7193
Re: Retroactive punitive policies
I’m all for people playing however they want and enjoy just having the who list larger. That said, this game was created as a PK mud. I forget what MUD all the original players/immortals abandoned before making this one. The roots of this game are PK and the staff has gone above and beyond to accomm...
- Tue Apr 23, 2024 9:22 pm
- Forum: Player's Lounge
- Topic: Retroactive punitive policies
- Replies: 165
- Views: 7193
Re: Retroactive punitive policies
I would like to know what prompted this change? Do we really have a lot of masters that made it via PVE? I’m completely out of my element south of FD. Perhaps a good balance would be leave all rank 7s alone but implement the rank 8 policy. Needing 750 to get rank 8. So if some rank 7 guy is aiming t...
- Sun Apr 14, 2024 8:44 pm
- Forum: Player's Lounge
- Topic: No hat Axxye
- Replies: 12
- Views: 3346
Re: No hat Axxye
I think the obvious answer to this problem is to make a no quit hat check so you can’t leave a city without a hat. This will help us retain new players like Axxye. Indirectly, this will also help bad Seanchan players who can only play easy mode so then they play FCs.
No hat. No leaving the city.
No hat. No leaving the city.
- Sat Apr 13, 2024 4:48 pm
- Forum: Art of War
- Topic: Fail!
- Replies: 2976
- Views: 2707915
Re: Fail!
HP:Beaten MV:Fresh > kill byrg A Field of Stumps A large field stretches out before one's eyes. All the trees have been cut down and in their place stumps are standing. There are no signs of the trees, so the lumber must have been taken away by someone, probebly the same someone that cut them down. ...
- Fri Apr 12, 2024 7:03 pm
- Forum: Player's Lounge
- Topic: Defender/attacker balance in clan rooms
- Replies: 54
- Views: 20183
Re: Defender/attacker balance in clan rooms
There are so many safe areas on this game and areas where only a full group or solo Jestin would even attempt a hit. A tiny bit of effort will get you to these areas. I’m not in favor of anything with no quit checks during PK. I’m not against back exits or additional egress modes for both sides in ...