Search found 29 matches
- Mon Mar 27, 2023 8:41 am
- Forum: Bugs
- Topic: Crier mobol messing with things
- Replies: 5
- Views: 1314
Re: Crier mobol messing with things
I'll probably end up removing this from some of the main areas in the next adjustment of newbie things. For now, I doubt there is a great work around. Gaidin was smart, Tower would work. I think a good workaround would be to remove the exp scalp thing from criers, and add a mob elsewhere. Maybe hav...
- Thu Oct 15, 2020 7:24 pm
- Forum: Art of War
- Topic: Ouch! That really did HURT!
- Replies: 2874
- Views: 2474810
Re: Ouch! That really did HURT!
Eastbridge Avenue [ obvious exits: N S ] Zone: Whitebridge *Audre* is here, fighting Rig, riding a bloodstock stallion. The Watchman is here, fighting Rig. The Watchman is here, fighting Rig. *Leis* is standing here, riding a warhorse. Rig the Dreadlord is sitting here, riding a shadow stallion. A d...
- Sun Jan 26, 2020 9:49 am
- Forum: Art of War
- Topic: A warder, a lion and an eagle.
- Replies: 3
- Views: 2084
Re: A warder, a lion and an eagle.
Yeah was good times. Almost died a few times
- Sun Jan 19, 2020 10:14 pm
- Forum: Art of War
- Topic: Logging in to humans inside rk = p
- Replies: 80
- Views: 33578
Re: Logging in to humans inside rk = p
To incentivise more general/dreadlord hits, how about they load norent versions of Justice and malf? Also maybe a QP or two like ls wars, or tps?
- Sat Jan 18, 2020 11:29 am
- Forum: Bugs
- Topic: FIXED/NOT A BUG: Justice chest
- Replies: 4
- Views: 2442
FIXED/NOT A BUG: Justice chest
Chest not loading after room is cleared!
- Thu Jan 16, 2020 12:20 pm
- Forum: Art of War
- Topic: Logging in to humans inside rk = p
- Replies: 80
- Views: 33578
Re: Logging in to humans inside rk = p
It would be cool if the generals had counter rooms like murgoz and salan, so if 3 ds or ls wanted to hit the generals, it would load 2-3 minions, if full group, then 5 minions etc. Would allow for more hits and more pk.
- Thu Jan 16, 2020 11:17 am
- Forum: Art of War
- Topic: Logging in to humans inside rk = p
- Replies: 80
- Views: 33578
Re: Logging in to humans inside rk = p
I was mainly referring to flame, which is a ds only trick. Also the ds movable city that you can move a zone from tv North or West.
PS: I love flame and am not advocating for it's removal. Just making a point.
PS: I love flame and am not advocating for it's removal. Just making a point.
- Wed Jan 15, 2020 4:53 pm
- Forum: Art of War
- Topic: Logging in to humans inside rk = p
- Replies: 80
- Views: 33578
Re: Logging in to humans inside rk = p
DS is easymode….it literally takes 1 tic for a trolloc (without compel or vials) to get from rk to tv. Tons of ways for it to happen, between flames, ways etc. takes at least 5 tics for humans to get from fd to rk via horses. Hitting rk is a larger risk than tv in that aspect alone. I play both side...
- Wed Jan 15, 2020 12:53 pm
- Forum: Art of War
- Topic: Stab Thread
- Replies: 1962
- Views: 1960221
Re: Stab Thread
* R HP:Battered MV:Strong > tt [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... Tundar narrates 'i dont know thiese names' = It's a little difficult to read ...
- Wed Jan 15, 2020 11:55 am
- Forum: Art of War
- Topic: Logging in to humans inside rk = p
- Replies: 80
- Views: 33578
Re: Logging in to humans inside rk = p
I've been part of 3 rk general hits in the past week. 2 failed with 2-3 defenders. Only one succeeded. Both hits that failed the majority of the groups died, losing rares and herons etc to ds. I have never seen an attempt on TV's general. Grow some balls and try. To beat ds general, we had to come w...